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Beast Below — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.29%

RTP

Highest setting

#MWM

10000x

Maximum win multiplier

#V

very high

Volatility

Level 4 of 5

#BR

From 0.1 operator-dependent units

Bet range

#P

14

Paylines

#HF

25%

Hit frequency

Overall chance that a round wins a prize.

#GG

5 × 4

Game grid

RTP profiles

Highest setting

Base game

96.29%

The highest of the four return settings the game ships with. The rules screen shows the setting in use.

Second setting

Casino setting

94.27%

Third setting

Casino setting

92.25%

Lowest setting

Casino setting

88.28%

At this setting the game keeps 11.72% of stakes over the long run, against 3.71% at the highest setting.

Our verdict

0xPlaySlots opinion
6.5/ 10our score for this game

Beast Below builds everything on a 2× to 200× multiplier wild and gives each phase its own version of it. The two rounds play genuinely differently and The Sirens' Call buy is more volatile than the Down Below buy, so the choice between them is a real one. The maths holds it back, since multipliers of one kind only add, rounds start at 10 spins and settings run down to 88.28%. That makes it a competent and clearly built Hacksaw line game whose good ideas the maths keeps in check rather than a standout.

About Beast Below

Beast Below is a 5×4 game on 14 fixed lines built around one wild that carries a multiplier from 2× to 200× and takes a different form in each phase. In the base game it is the Yellow Siren, which expands to the top of its reel only when the expanded wild would join a win. Every expanded Siren therefore pays and none is spent on a column that wins nothing. Sirens in one win add their values before they apply and only one Siren fits on a reel, so five single-digit tags still fall short of a lone 100×. Three FS scatters open The Sirens' Call and four open Down Below with 10 free spins each. The Sirens' Call lands Sirens more often and adds a Pink Siren that stays after expanding and nudges up one row per spin. Down Below adds the Diver as a full-reel wild from the same set that sits on all 14 lines with up to three on the reels at once. Each Diver runs on three Oxygen Charges and spends one to move to an adjacent reel at the start of a spin, so none moves more than three times. A round that reaches 10,000× the bet ends on the spot in the base game and in both bonus rounds.

Game preview

Beast Below game preview image

Editorial takeaways

  • A Yellow Siren carries a multiplier from 2× to 200×, and several Sirens sharing a win have their values added before they apply.
  • Three FS scatters start The Sirens' Call and four start Down Below, each round opening with 10 free spins.
  • Up to three Divers can share the reels, each a full-reel multiplier wild that starts with 3 Oxygen Charges and spends one on each move to an adjacent reel.
  • BonusHunt FeatureSpins make each spin five times as likely to trigger a bonus, and Siren FeatureSpins guarantee at least two Sirens.
  • The maximum win is 10,000× the bet in the base game and in both bonus rounds, and reaching it ends the round immediately.
  • The game ships at four return settings from 96.29% down to 88.28%, and the rules screen shows the one in use.

Limitations and version notes

  • Multipliers of one kind never compound. Sirens in the same win add their values, and so do Divers, so even three 200× Divers on one line make 600×, where multiplying them would give 8,000,000×.
  • Both bonus rounds are short, since each starts at 10 free spins and a retrigger adds only 2 or 4. A Pink Siren or a Diver that lands in the last few spins is cut off by the end of the round rather than by its rows or its oxygen.
  • The low return settings are expensive, so the rules screen is worth opening before the first spin. At 88.28% the game keeps 11.72% of stakes over the long run, more than three times the 3.71% it keeps at 96.29%.

Features & Themes

Game features

Fixed PaylinesWild MultipliersExpanding WildsExpanding Wild ReelsSticky WildsMoving WildsAdditive Multiplier StackingTwo Bonus RoundsFree SpinsFree Spin RetriggersFeature SpinsBonus BuyTwo Bonus BuysOperator Configurable Rtp

Themes

underwatersirensdivers

Game mechanics

Yellow Siren expanding wild

Base + bonus#01

A Siren lands, and the Siren expanded to the top of its reel would be part of at least one winning combination.

It expands upward to the top of its reel as a wild and shows a multiplier that applies to every winning combination it is part of.

A base-game Siren is gone after the spin it landed on, so nothing carries over.

The expansion condition means every expanded Siren pays. A Siren never expands into a column that wins nothing.

  • Multiplier values are 2×, 3×, 4×, 5×, 6×, 7×, 8×, 9×, 10×, 15×, 20×, 25×, 50×, 100× and 200×.
  • Only one Siren can be on a reel at a time.
  • The Yellow Siren is the only Siren in the base game.
  • The Sirens' Call lands Sirens more often and adds the Pink Siren.

Added wild multipliers

Base + bonus#02

More than one Siren, or more than one Diver, is part of the same winning combination.

Their multiplier values are added together, then the total is applied to that win.

Sirens showing 10× and 25× on the same line pay 35× that line win. The ceiling of a single win grows with each wild added, never geometrically.

Pink Siren sticky wild

Bonus#03

A Pink Siren lands during The Sirens' Call.

It is a wild with the same 2× to 200× multiplier set as the Yellow Siren.

It stays on its reel after the spin and nudges up one row on each later free spin until it has left the reels.

A Pink Siren covering all four rows is still in view for three more free spins. It is one row shorter each time.

  • Appears only in The Sirens' Call.

Diver wild reel

Bonus#04

A Diver lands during Down Below.

It expands into a full Diver reel that acts as a wild with a multiplier from the same 2× to 200× set, applied to every winning combination it is part of.

A Diver stays until the end of the spin in which its oxygen reaches 0.

A full reel sits on every one of the 14 lines, so a Diver's multiplier reaches every line win that runs as far as its reel. At the start of a spin a Diver can move to an adjacent reel, which uses 1 Charge and updates its multiplier.

  • Each expanded Diver starts with 3 Oxygen Charges.
  • No Diver moves more than three times.
  • No more than 3 Divers can be on the reels at the same time.
  • The Diver appears only in Down Below.

Wild symbol

Base + bonus#05

A Wild lands on the reels.

It substitutes for all symbols in the paytable, and its own paytable row pays for five of a kind and nothing for three or four.

FS scatter

Base + bonus#06

FS symbols land at the same time.

In the base game three FS start The Sirens' Call and four start Down Below, each with 10 free spins.

FS has no row in the paytable. It starts or extends a round and pays nothing on its own.

  • Two FS inside either bonus add 2 spins.
  • Three FS inside either bonus add 4 spins.

FeatureSpins modes

Base game#07

The player activates a FeatureSpins mode from the BUY BONUS menu.

Each spin costs a set amount based on the current bet level and guarantees its feature.

The mode stays active until the player clicks DISABLE.

BonusHunt FeatureSpins make every spin five times more likely to trigger a bonus game. Siren FeatureSpins guarantee at least two Siren symbols on every spin.

Return settings

Base + bonus#08

Fixed by the build a casino runs.

The game ships at four return settings, and the rules screen shows the one in use.

  • Return settings are 96.29%, 94.27%, 92.25% and 88.28%.

Maximum win cap

Base + bonus#09

A round's win reaches 10,000× the bet.

The game shows a max-win message, the round ends immediately and the win is paid.

In free spins or a bonus the game returns to the main screen and any remaining spins are discarded.

The cap is reachable in the base game, in The Sirens' Call and in Down Below. There is no jackpot above it.

Bonus rounds

The Sirens' Call

Free spins
10 spins

Three FS scatters landing at the same time in the base game, or a direct buy from the BUY BONUS menu.

Two FS during the round add 2 spins, and three FS add 4.

Sirens land more often than in the base game, and the Pink Siren joins the Yellow one. An expanded Pink Siren stays on its reel and nudges up one row on each later free spin until it is gone. Its wild therefore stays in play from one spin into the next instead of vanishing. The direct buy of this round has very high volatility.

  • Uses Yellow Siren expanding wild, Pink Siren sticky wild, Added wild multipliers, FS scatter, Maximum win cap.

Down Below

Free spins
10 spins

Four FS scatters landing at the same time in the base game, or a direct buy from the BUY BONUS menu.

Two FS during the round add 2 spins, and three FS add 4.

The Diver appears only in this round. Each Diver expands into a full wild reel with a 2× to 200× multiplier and 3 Oxygen Charges. Up to three Divers can be on the reels together, and they add their values when they share a win. The direct buy of this round has high volatility, one step below The Sirens' Call.

  • Uses Diver wild reel, Added wild multipliers, FS scatter, Maximum win cap.

Feature purchases

Purchase options and their bonus rounds

BonusHunt FeatureSpins

Feature Spin

The cost is charged on every spin while the mode is active, which lasts until it is disabled. Each spin is five times more likely to trigger a bonus game.

Cost
3x stake
RTP for this option
96.29%
Volatility
Very High

At the 96.29% base setting.

Siren FeatureSpins

Feature Spin

The cost is charged on every spin while the mode is active, which lasts until it is disabled. Each spin guarantees at least two Siren symbols.

Cost
50x stake
RTP for this option
96.32%
Volatility
Very High

At the 96.29% base setting.

The Sirens' Call

Bonus Buy

It buys direct entry to The Sirens' Call. The round runs at least 10 free spins with sticky expanding wild Sirens.

Cost
120x stake
RTP for this option
96.27%
Volatility
Very High
Linked bonus round
The Sirens' Call

At the 96.29% base setting.

Down Below

Bonus Buy

It buys direct entry to Down Below. The round runs at least 10 free spins with expanded wild Divers.

Cost
200x stake
RTP for this option
96.31%
Volatility
High
Linked bonus round
Down Below

At the 96.29% base setting.

Event frequency

Maximum-win probability

1 in 11,000,000 spins

Feature Artwork

Bonus buy and feature screens

Beast Below bonus buy preview image
Bonus Buy Preview
Beast Below feature preview image
Feature Preview

Screenshot Gallery

In-game screenshots

Beast Below screenshot 1
Beast Below screenshot 2
Beast Below screenshot 3
Beast Below screenshot 4
Beast Below screenshot 5

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Beast Below is decided by one high tag on a wide wild, and its maths rations both

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 14, 2026
6.5/10

One wild, three bodies, and only the top of the ladder counts

Beast Below runs on a single multiplier ladder from 2× to 200× and changes only the shape of the wild that carries it: a Yellow Siren that grows up its reel, a Pink Siren that lingers and climbs away, a Diver that fills a whole reel. Since tags of one kind add and never multiply, a win here is worth what its highest tag is worth, spread over however much reel that tag covers. I read the maths as rationing both of those things, height on the ladder and width on the reel, and I think that is the whole story of why a clean, fairly priced game ends up competent rather than special.

Most of the parts come from Hacksaw's existing 5×4 line format. Cursed Seas and LIT City use the same wild that opens only when it would join a win. Dork Unit shares the 2× to 200× ladder with added values, Undead Fortune has full-reel multiplier wilds stepping sideways between spins, and Cursed Seas also sends three scatters to one round and four to another. Beast Below is a refinement of that format, not a new idea, so I judge it on whether the arrangement earns more than the parts do. What gives it a shape of its own is two limits: Oxygen Charges that stop every Diver after three moves, and a Pink Siren that loses a row per spin.

A second wild is nearly worthless beside a big one

Addition decides what extra wilds are worth. I count twelve of the fifteen rungs at 25× or lower, and any one of them added to a 200× tag lifts that win by 12.5% at most; a 2× partner adds 1%. Only another rung from the top three changes the result, and even two 200× tags make 400× where multiplication would make 40,000×. The additive ceiling is five Sirens on a line, one per reel, for 1,000×, and three Divers for 600×. How many wilds join a win matters far less than whether one draw lands near the top.

Width is the other half, and in the base game it is left to chance. A Yellow Siren expands upward to the top of its reel, so the row it lands on sets its reach: from the bottom row it becomes a full reel, from the top row it stays a single cell. Its expansion rule also interacts with left-to-right pays. A Siren on the fifth reel can open only for a five-of-a-kind win, and one on the fourth needs at least four. The rule wastes no Siren, but I see the cost on the other side: it confines the base game's only multiplier to the 25% of rounds that win anything, leaving three in four with nothing for it to attach to.

Down Below is the better-built round, and it charges for that

The Diver removes the landing-row gamble. It is always a full reel, a full reel sits on all 14 lines, and up to three Divers can share the reels. Each can step to an adjacent reel up to three times, with its multiplier updated on every move. Position still counts under left-to-right pays, since a Diver stepping from the third reel to the fourth drops out of every three-of-a-kind win, but it never shrinks.

The Pink Siren is built the other way round. At best it covers all four rows and stays in view for three more free spins, a row shorter each time, so across those four spins I make it 10 of the 16 cells a full reel would cover, 62.5%. Sirens land more often in The Sirens' Call, so the round trades width for frequency, and its buy has very high volatility against high for Down Below.

Both rounds start at 10 free spins, and two or three FS add only 2 or 4. Without a retrigger, a full Pink Siren landing on the eighth spin gets three of its four spins, and a Diver landing on the ninth makes one of its three moves before the round ends. I hold the short rounds responsible for cutting off any Pink Siren or Diver that lands in the last few spins, so neither of the game's two best mechanics is sure of room to finish.

The prices follow the design. The Sirens' Call costs 120× the bet and returns 96.27%; Down Below costs 200× and returns 96.31%. I work the average cost of a buy out at about 4.48× the bet and 7.38× respectively, and the 10,000× cap at 83 times the first price against 50 times the second. Down Below costs two-thirds more for the same 10 starting spins, a lower cap-to-price ratio and lower volatility, so the extra 80× buys a steadier round, not a taller ceiling. I consider that an honest trade, and it is the best evidence that the two rounds differ in kind rather than in size.

The FeatureSpins modes are fairly priced and never switch themselves off

BonusHunt FeatureSpins cost 3× the bet per spin and make a bonus five times as likely. Per unit staked I get about 1.67 times the base trigger rate, while the return stays at 96.29%, exactly the base figure. The mode changes where the return comes from, not how much of it comes back.

Siren FeatureSpins cost 50× per spin for at least two Sirens. The guarantee covers landing, not expansion: each Siren still opens only when the expanded wild would join a win. Two 200× Sirens on one line make 400× that line win, and the cap is 200 times the price of the spin. At 96.32% the mode's average cost comes to about 1.84× the bet per spin, close to fifty base spins' worth, and it stays active until DISABLE is pressed. Across the whole menu every return sits within 0.05 points of the base game, so I find nothing overpriced. The danger is a 50× charge that repeats until someone turns it off.

The setting matters more than any button in the menu

At 96.29% the game keeps 3.71% of stakes; at 88.28% it keeps 11.72%, 3.16 times as much. The buy returns above belong to the 96.29% build, which is why I put the rules screen ahead of every other decision. The cap, by contrast, moves less money than its size suggests. At one round in 11,000,000, a 10,000× win returns about 0.09% of stakes, so roughly 96.2 of the 96.29 points come from wins below it, the middle rungs and ordinary line pays.

I would point this at a player who wants two genuinely different rounds with the variance priced plainly, and who accepts that one tag, not a chain of them, sets the size of a win. Anyone after multipliers that compound, or rounds long enough that a late sticky or walking wild still runs its course, should look at a different design. Beast Below is clear, fair on price and held down by its own arithmetic, and its score sits where those three things meet.

Pros

  • Each phase gives the same 2× to 200× wild its own shape, so the two bonus rounds genuinely differ
  • Divers always fill a whole reel across all 14 lines, removing the landing-row gamble
  • Every buy and FeatureSpins mode returns within 0.05 points of the 96.29% base setting
  • A Siren expands only when it joins a win, so no expansion is wasted

Cons

  • Multipliers of one kind add, so a second wild barely moves a win that already carries a high tag
  • 10-spin rounds with retriggers of only 2 or 4 cut off sticky and walking wilds that land late
  • Settings run down to 88.28%, where the game keeps more than three times what it keeps at 96.29%
  • Three base rounds in four win nothing, and a Yellow Siren's reach depends on the row it lands on

Verdict

Beast Below turns one 2× to 200× wild into two genuinely different bonus rounds and prices its menu fairly. Added multipliers, 10-spin rounds and settings down to 88.28% keep it a competent Hacksaw line game rather than a standout.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
June 22, 2023
Video Slot
Fixed Payline Slot
Bonus Buy Slot
14 paylines