0xPlaySlots

Cursed Seas — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.22%

RTP

Casino setting

#MWM

12500x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

From 0.1 operator-dependent units

Bet range

#P

26

Paylines

#HF

37%

Hit frequency

Overall chance that a spin returns a prize.

#GG

5 × 4

Game grid

RTP profiles

Casino setting

96.22%

Casino setting

96.42%

Casino setting

94.24%

Our verdict

0xPlaySlots opinion
6.4/ 10our score for this game

Cursed Seas is one well-built bonus round attached to a base game whose main job is to sell it. Dead Men Tell No Tales earns its four-lantern gate because coverage and meter size are independent axes and its refilling lives give the round a real shape. The Tormented Skull is the only place the math ever compounds, and everything around it is ordinary from a slower Sunken Treasure to a best regular pay of 10×. Add a return that depends on the casino and this reads as a competent Hacksaw payline release rather than a distinctive one.

About Cursed Seas

Cursed Seas routes almost none of its return through the paytable. Five of a kind on the best regular symbol pays 10× and no low symbol clears 1.5×, so most of the 37% hit rate lands below the price of the spin. The return sits instead in the Cursed Chest, a wild and a multiplier at once that opens only when the area it would cover holds a winning combination. Overlapping Cursed Areas on one payline are added rather than multiplied, so three 100× areas pay 300× that line and the single-spin ceiling stays far below a multiplicative design. Sunken Treasure opens every chest and banks each revealed value into one global Total Multiplier that lifts every line crossing a cursed cell. Its retriggers are cheap to hit but too small to push a run far past the 10-spin start. Dead Men Tell No Tales switches the paytable off and settles by stamping each reel's meter onto every cursed cell on that reel. Board coverage is therefore a multiplier in its own right and a 50× meter over four cursed cells settles at 200× and beats a 150× meter on one. Casinos run the same game at returns from 94.24% to 96.42% and that spread moves more money than any design decision above it.

Game preview

Cursed Seas promotional key art

Editorial takeaways

  • A Cursed Chest opens only when the area it would create contains a winning combination, and it then multiplies every winning payline crossing that area.
  • Where one payline is affected by more than one multiplier the values are added together before being applied, so overlapping Cursed Areas stack additively rather than multiplicatively.
  • Three lanterns start Sunken Treasure and four start Dead Men Tell No Tales, which switches the paytable off and pays only from reel multiplier meters.
  • Dead Men Tell No Tales runs on three refilling lives rather than a spin count, and it ends after three consecutive spins without a Skull or Kraken.
  • The maximum win of 12,500× the bet is reachable in the base game and in both bonus rounds, and reaching it ends the round immediately, discarding any remaining free spins or features.
  • The game ships three buy items, a per-spin FeatureSpins™ mode plus direct entry to each bonus round.
  • The return depends on the casino, with settings including 96.42%, 96.22% and 94.24%, and the rules screen shows which one is loaded.

Limitations and version notes

  • The base game barely pays for itself, and most of the 37% hit rate lands below the price of the spin. There is no cascade and no ways engine to carry the gaps between features.
  • Additive stacking is the bill for the chest design. Three 100× areas crossing one payline pay 300× that line rather than compounding.
  • Dead Men Tell No Tales switches the paytable off, so a four-lantern trigger can settle for a few times the bet. Two low Cursed Skulls on one reel and three blank spins is the worst outcome in this game, and it arrives as a bonus rather than a dead spin.
  • Casinos can run the game at 96.42%, 96.22% or 94.24%, so the rules screen is worth opening before the first spin. The stake range varies by casino too.

Features & Themes

Game features

Fixed PaylinesCursed Area MultipliersAdditive Multiplier StackingMultiplier Symbol That Is Also WildPaying WildTwo Bonus RoundsFree SpinsFree Spin RetriggersRefilling LivesPer Reel Multiplier MetersTwo Bonus BuysFeature SpinsOperator Configurable Rtp

Themes

piratesHigh Seasundeadkraken

Game mechanics

Cursed Chest area multipliers

Base game#01

A Cursed Chest symbol lands on a reel and the Cursed Area it would create, running from its position to the top of that reel, would contain at least one winning combination.

The chest opens and reveals a Cursed Multiplier that applies to every winning payline with a symbol inside that Cursed Area.

A Cursed Area lasts to the end of the round in Sunken Treasure and in Dead Men Tell No Tales, growing when another chest or Cursed Skull lands below it.

This is a positional area multiplier keyed to a landed symbol, not a random drop. The chest opens only when its area holds a winning combination, and as a wild it can complete that win itself before multiplying it.

  • Cursed Multiplier values are 2×, 3×, 4×, 5×, 10×, 15×, 20×, 25×, 50×, 100× and 200×.
  • A chest that would not cover a winning combination does not open.
  • Where a winning payline is affected by more than one multiplier, the values are added together before being applied to the win.

Additive multiplier stacking

Base + bonus#02

A winning payline passes through more than one Cursed Area on the same spin.

The multiplier values are added together before being applied to the win.

The rule caps single-spin ceilings well below an equivalent multiplicative design. Three areas of 100× on one line pay 300× that line rather than 1,000,000×.

Cursed Chest wild

Base + bonus#03

A Cursed Chest lands anywhere on the reels.

It substitutes for all other symbols in the paytable, so it can complete the same payline whose win it then multiplies.

The game runs two wilds. A plain wild only substitutes, while the chest substitutes and then multiplies the line it just helped complete.

Top-paying wild

Base + bonus#04

A wild lands on the reels in the base game or in Sunken Treasure.

It substitutes for all other symbols in the paytable and pays 50× the bet for five of a kind.

It shares its paytable row with the Cursed Chest, and that row has no three- or four-symbol step below its five-symbol value. The wild cannot appear in Dead Men Tell No Tales.

Lantern scatter count

Base + bonus#05

Lantern symbols land anywhere in view.

Three lanterns at the same time trigger Sunken Treasure, four trigger Dead Men Tell No Tales, and further lanterns inside Sunken Treasure award extra spins.

The lantern carries no row in the paytable. Landing it either starts a round or extends one inside Sunken Treasure.

  • 2 further Lanterns during Sunken Treasure add 2 spins.
  • 3 further Lanterns add 4 spins.
  • 4 further Lanterns add 6 spins.

Per-reel multiplier meters

Bonus#06

A Cursed Skull, a Tormented Skull or a Kraken lands during Dead Men Tell No Tales.

Each landed special symbol changes the multiplier meter above its own reel, and a Kraken changes the meters above all five reels at once.

Every meter starts at 1× and holds its value to the end of the round.

At the end of the round each reel's meter is added to every Cursed Area position on that reel. The sum of all those values is multiplied by the bet, so board coverage is a multiplier in its own right.

  • Cursed Skull values are 1×, 2×, 5×, 10×, 15×, 20×, 25×, 50×, 100×, 150×, 200×, 250× and 500×.
  • Kraken values are 1×, 2×, 5×, 10×, 15×, 20×, 25×, 50×, 100×, 150×, 200×, 250× and 500×.
  • Tormented Skull multipliers are ×2, ×3, ×4, ×5, ×10, ×15, ×20 and ×25.

One game, several operator returns

Base + bonus#07

The operator's build sets the return and the player cannot change it.

Casinos run the game at different return settings, and the rules screen shows which setting is loaded.

Two casinos can offer the same game, features and cap at meaningfully different returns.

  • Return settings in use are 96.42%, 96.22% and 94.24%.

Three-item buy menu

Base game#08

The player presses BUY BONUS or switches FeatureSpins™ on.

The game offers three purchases, a per-spin FeatureSpins™ mode plus direct entry to each of the two bonus rounds.

FeatureSpins™ is a per-spin mode that guarantees certain features and stays on until the DISABLE button is pressed. Each FeatureSpins™ spin costs a set amount based on the current bet.

  • The three buy items are BonusHunt FeatureSpins™, Sunken Treasure and Dead Men Tell No Tales.
  • The FeatureSpins™ mode has very high volatility, and both round buys have high volatility.

Maximum win cut-off

Base + bonus#09

A round's win reaches 12,500× the bet.

The game displays a maximum-win message and the current round ends at once.

The cap is reachable in the base game, in Sunken Treasure and in Dead Men Tell No Tales. Reaching it during free spins or another bonus feature returns the game to the main screen and discards any remaining spins or features.

Bonus rounds

Sunken Treasure

Free spins
10 spins

Land 3 Lantern scatter symbols at the same time in the base game.

Landing further Lanterns at the same time during the feature adds spins.

Every Cursed Chest that lands opens, whether or not its column holds a win. The Cursed Area it creates lasts to the end of the feature and grows when a new chest lands below it. All revealed Cursed Multipliers are added into a single Total Multiplier shown above the reels. Every winning payline crossing any Cursed Area is multiplied by that one running total rather than by per-reel values.

  • Uses Cursed Chest area multipliers, Additive multiplier stacking, Cursed Chest wild, Top-paying wild, Lantern scatter count, Maximum win cut-off.

Dead Men Tell No Tales

Hold and win
3 spins

Land 4 Lantern scatter symbols at the same time in the base game.

Any spin on which at least one Skull or Kraken symbol lands refills all 3 lives.

The normal paytable is switched off, so no line wins are paid inside the round. The reels carry only non-winning symbols plus the special Skull and Kraken symbols. The round runs on 3 refilling lives at one life per spin, and it ends after three spins in a row with no special symbol. A Cursed Skull also opens a Cursed Area from its position to the top of that reel, growing that area when another Cursed Skull lands below it.

  • Uses Per-reel multiplier meters, Maximum win cut-off.

Feature Artwork

Bonus buy and feature screens

Cursed Seas bonus purchase menu
Bonus Buy Preview
Cursed Seas feature overview panel
Feature Preview

Screenshot Gallery

In-game screenshots

Cursed Seas screenshot 1
Cursed Seas screenshot 2
Cursed Seas screenshot 3
Cursed Seas screenshot 4
Cursed Seas screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol5
Anchorlow1×
Compasslow1×
Flaglow1.2×
Crossed Pistolslow1.2×
Skull And Crossboneslow1.5×
Pirate 1high3×
Pirate 2high3×
Pirate 3high5×
Pirate Captainhigh10×
Wildwild50×

Anchor. One of the two bottom lows, an anchor and a compass, which share the same value.

Compass. One of the two bottom lows, an anchor and a compass, which share the same value.

Flag. Paired in the paytable with the crossed pistols at the same value.

Crossed Pistols. Paired in the paytable with the flag at the same value.

Skull And Crossbones. The top low, and still worth less than two spins at the same stake.

Pirate 1. One of two matched mid pirates, a female and a male crew member, both at the same value.

Pirate 2. One of two matched mid pirates, a female and a male crew member, both at the same value.

Pirate 3. The skull pirate, third of the four pirate symbols and the step below the captain.

Pirate Captain. The bearded captain, the best regular symbol on the reels.

Wild. Substitutes for all other symbols and holds the largest line award on the reels at 50× for five. It shares a paytable row with the Cursed Chest, and that row has no three- or four-symbol step below it.

Figures are bet multipliers for five of a kind at one unit of bet, and each of the nine regular symbols also pays smaller amounts for three and four of a kind. Even the 50× wild row is a quarter of what a single 200× chest does to a 1× low line, which is where this game keeps its money.

Special symbols

#SS
Cursed Chest
Substitutes for all other symbols in the paytable. When it opens it reveals a Cursed Multiplier and applies it to the Cursed Area running from its position to the top of that reel.
Lantern
The scatter carries no row in the paytable. Three in view at the same time trigger Sunken Treasure, four trigger Dead Men Tell No Tales, and further lanterns during Sunken Treasure add spins.
Cursed Skull
Appears only in Dead Men Tell No Tales. It adds its revealed value to the multiplier above the reel where it landed and creates a Cursed Area from its position to the top of that reel.
Tormented Skull
Appears only in Dead Men Tell No Tales. It multiplies the total multiplier above the reel where it landed, and it is the only multiplicative element in the game.
Kraken
Appears only in Dead Men Tell No Tales. It adds its revealed value to the multiplier above every reel.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Cursed Seas adds almost everything and saves its one multiplication for the four-lantern round

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 14, 2026
6.4/10

Cursed Seas adds, and only one skull multiplies

I read Cursed Seas as a game built on addition, and its score follows from how seldom it does anything else. Chest multipliers crossing one payline are summed. Sunken Treasure keeps a running sum above the reels. The reel meters in Dead Men Tell No Tales total every Cursed Skull and Kraken that lands on them. The one element that multiplies is the Tormented Skull, and it exists only inside the four-lantern round. The base game and the free spins grow in straight lines from a paytable too small to give them much to grow from, and one good round inside an additive frame is a competent game, not a distinctive one.

The frame is house stock. Stormforged uses the same Hacksaw 5×4 fixed-payline board with symbol-driven multipliers, a buy menu and the same 12,500× ceiling. Wanted Dead Or A Wild shares the arrangement of separate bonus rounds behind different trigger conditions carrying the payout weight under that cap, and RIP City is another Hacksaw payline game stopped at 12,500×. What Cursed Seas brings to the format is geometry: a multiplier tied to an area running from a landed symbol to the top of its reel, and a hold-and-win round that pays according to how much of the board that geometry covers.

Without a chest the reels stop at 1,300×

As a plain line slot, Cursed Seas is thin on purpose. The bearded captain pays 10× for five of a kind, the two matched pirates pay 3×, and I count five of the nine regular symbols paying 1.5× or less for their best combination. The anchor and the compass need all five reels just to return the stake, so every three- or four-symbol line on them pays less than the spin. That is where most of the 37% hit rate lands.

A board with five captains on every one of the 26 lines pays 260×, about 2% of the cap. Fill all 20 cells with wilds and the 50× row across 26 lines reaches 1,300×, just over a tenth. Everything above that tenth has to come from a multiplier, which makes the paytable raw material rather than a source of return.

The Cursed Chest is the base game's multiplier, and its opening condition is the best-written rule on the reels. A chest opens only when the area from its cell to the top of its reel holds a winning combination, and because it is also a wild it can complete the win it then multiplies. A base-game multiplier never opens onto nothing. The weakness is what it has to work with. A 200× chest over a five-anchor line pays 200×, four times the best wild line, and the same chest over a three-anchor line pays less than 200× because that line pays less than 1×.

Stacking obeys the same arithmetic. Five 200× areas crossing one line add up to 1,000× that line, where multiplying them would run into the hundreds of billions. The cap stays reachable in the base game, but addition keeps a multi-chest spin far below what the chest values suggest.

Sunken Treasure is the chest with its condition removed

Three lanterns open 10 spins in which every chest opens whether or not its column holds a win, every area lasts to the end of the feature, and every revealed value joins one Total Multiplier. Each winning payline crossing a cursed area takes that whole total. Line wins start on the leftmost reel, so one chest on the bottom row of reel one curses all four cells of that reel, and from that spin on every winning line across the 26 crosses a cursed area.

The total is still a sum, so the round is linear. A 200× chest adds 200 wherever it lands, and timing only changes how many wins it touches: a chest on the first spin lifts every win that follows, while a chest on the tenth lifts one spin's worth. No landing makes the next chest worth more than its face value.

Two further lanterns add 2 spins, three add 4 and four add 6. Two lanterns is one fewer than the trigger, so extensions come cheaply, but the smallest is a fifth of the starting 10 and the largest is 60% of it. The top step also needs four lanterns at once, the same count that opens Dead Men Tell No Tales from the base game. An additive total needs length to build, and this ladder keeps runs close to the length they started with.

Dead Men Tell No Tales is where coverage becomes the multiplier

Four lanterns switch the paytable off. Each reel carries a meter that starts at 1× and holds its value to the end. Cursed Skulls add to their own reel's meter and open a cursed area up to the top of that reel, Krakens add to all five meters, and Tormented Skulls multiply their reel's meter by ×2 up to ×25. At the end each meter is counted once for every cursed cell on its reel, and the sum is the win.

That settlement makes coverage a second axis, from zero to four cells per reel, independent of meter size. A 100× meter over four cells settles at 400× and beats a 250× meter over one. The Kraken is where that axis pays most. On a board with all 20 cells cursed, a 500× Kraken is worth 10,000× by itself, four fifths of the cap, while a 500× Cursed Skull over its own fully cursed reel is worth 2,000×. Breadth cuts the other way on a thin board. A meter on a reel with no cursed cell settles at nothing, and only Cursed Skulls create cells, so Kraken value sits idle on any reel a Skull has not opened.

I find the Tormented Skull the most telling rule in the game, because the cap is drawn exactly around it. A 500× meter multiplied by ×25 is 12,500×, so the top Cursed Skull value and the top Tormented Skull value on one reel meet the cap over a single cursed cell. Over four cells that reel would come to 50,000×, and the cut-off removes three quarters of it.

Refilling lives give the round its shape. Any spin with a Skull or a Kraken restores all 3 lives, and the round ends after three blank spins in a row, so its length follows what lands rather than a counter. The price of switching the paytable off is the floor. Two low Cursed Skulls on one reel followed by three blank spins settle for a few times the bet, and that outcome comes through the four-lantern gate.

The buy menu sells three routes to one ceiling

BonusHunt FeatureSpins™, Sunken Treasure and Dead Men Tell No Tales all stop at the same 12,500×, because the cut-off applies in the base game and in both rounds. No item buys more headroom than another, so a purchase chooses a route and nothing else. Sunken Treasure is the base game's chest with its condition lifted, still running on addition. Dead Men Tell No Tales holds the only compounding element and the only settlement where coverage multiplies, and I rank it as the one purchase that pays for the idea the game is built around. The FeatureSpins™ mode runs at very high volatility and both round buys at high, which puts the per-spin mode at the harsh end of the menu.

The casino's return setting outweighs the lanterns

The same reels, features and cap run at 96.42%, 96.22% and 94.24%. The distance from top to bottom is 2.18 points, an expected loss of 3.58 per 100 staked against 5.76, so the low build costs about 1.6 times as much for an identical game. On a high-volatility slot whose paytable returns so little by itself, that gap is settled before the first spin, by the choice of casino.

Cursed Seas suits someone who wants a hold-and-win round with a settlement worth reasoning through, and who accepts a base game whose real work is finding four lanterns. Anyone who wants the reels to carry the gaps between features should look elsewhere, because there is no cascade, no ways engine and no weight in the paytable.

Pros

  • Dead Men Tell No Tales settles on meter size times coverage, two independent axes worth reasoning about.
  • One bottom-row chest on reel one puts every winning line under the Sunken Treasure total.
  • Refilling lives let the hold-and-win round run as long as Skulls and Krakens keep landing.
  • A base-game Cursed Chest opens only over a winning combination, so it never opens onto nothing.

Cons

  • The best regular symbol pays 10× for five and no low symbol pays more than 1.5×.
  • Multipliers on one line add, so five 200× areas give 1,000× rather than compounding.
  • Sunken Treasure retriggers add 2 to 6 spins, which keeps runs close to their 10-spin start.
  • With the paytable switched off, a four-lantern round can settle for a few times the bet.
  • Returns run from 94.24% to 96.42% by casino, about 1.6 times the expected loss on the low build.

Verdict

Cursed Seas is one well-built round, Dead Men Tell No Tales, attached to a base game and a free-spins round that only add. Its coverage-times-meter settlement is a real idea, and everything around it is competent Hacksaw payline stock at a return that depends on the casino.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
April 10, 2023
Video Slot
Payline Slot
Bonus Buy Slot
26 paylines