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Undead Fortune — Free Demo & Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.29%

RTP

Full-return build

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

0.1–100 EUR

Bet range

#P

10

Paylines

#HF

24.8%

Hit frequency

Base-game spins returning a paying line.

#GG

5 × 4

Game grid

RTP profiles

Full-return build

Base game

96.29%

This is the top of the return ladder.

Reduced build

Casino setting

92.28%

Casinos can run this game at 92.28%. That is four points below the full build.

Lowest build

Casino setting

88.55%

This is the bottom of the return ladder this game is offered on.

Our verdict

0xPlaySlots opinion
6.9/ 10our score for this game

The duel is a genuinely good piece of design, with the monster and the multiplier and the stake all on screen before the fight resolves. Walking instalments and a single Expanding lump sum are two different bets rather than one idea reskinned. What surrounds them is thin, from a base game whose best five-of-a-kind pays 10x to a Curse that adds ten spins and no retrigger for 100x the bet. Pricing is the honest part and four of the five buys beat ordinary spins, but a cold Tomb round pays little more than the 5x its five multipliers start at.

About Undead Fortune

Undead Fortune pays almost nothing through its paytable. Five of the best symbol return 10x the bet and a full grid of it would total only 100x across all ten lines. Almost the whole distance to the 10,000x ceiling therefore falls to duel multipliers rather than to symbols. Outside The Tomb every duel turns its reel into a full-height wild and pays the multiplier above it only when the monster is beaten. What separates the two duel types is when that multiplier arrives. A Walking duel pays into every winning line through its reel on the spin it wins and then walks one reel left on a free respin to fight again. An Expanding duel banks instead and pays its running total in one lump across a block up to five reels wide once the sequence dies. The Curse runs the same engine at a higher VS rate for ten free spins and cannot be retriggered. The Tomb turns the duel into a way of losing the board because a lost duel locks its reel and the round pays the sum of five reel multipliers.

Undead Fortune free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Wins pay on ten fixed lines across a 5x4 grid, left to right from the leftmost reel, three of a kind and up, with only the highest win on each line counted.
  • Walking, Expanding and Tomb duels share one multiplier ladder running from 2x to 200x, and duel multipliers that meet in one win are added together before they are applied.
  • The Tomb pays the sum of its five reel multipliers times the bet and nothing else.
  • Four of the five priced buy options return more than ordinary spins on the full build.
  • The maximum win is 10,000x the bet, and reaching it ends the round on the spot.
  • Casinos can run this game anywhere from 96.29% down to 88.55%, and the rules screen shows the setting in use.

Limitations and version notes

  • The base game does very little between VS symbols, where royals pay 0.10x to 1.50x and one spin in four returns anything at all. That return is almost always less than the spin cost.
  • A lost duel in The Tomb locks its reel instead of merely failing to pay, and with reels 1 and 5 locked from the start the board closes fast. A locked reel has about a one-in-seventeen chance per spin of reopening, so a round can end with most reels still on their starting 1x.
  • The Curse is the weaker half of the bonus menu, because ten free spins with no retrigger only shift the odds towards Walk VS and Expand VS. That costs 100x the bet to buy, half of what The Tomb costs.
  • Casinos can run this game at several return settings, so the rules screen is worth opening before the first spin. At the bottom of the ladder the house edge is three times what it is on the full build, on a game that already pays very little outside its features.

Features & Themes

Game features

Fixed PaylinesDuel MultipliersWalking WildsExpanding Wild ReelsFree SpinsLocked ReelBonus BuyFeature SpinsOperator Selectable Rtp

Themes

Egyptian Mythologyundeadmonsterstomb

Game mechanics

DuelReels

Base + bonus#01

Any VS scatter that lands starts a duel.

Each duel puts a monster on the reel with a multiplier above it, and that multiplier counts only if the monster is beaten.

A duel carries on only while its monster keeps losing.

Outside The Tomb a duel covers its whole reel, and that reel is wild whether the monster is beaten or not. Inside The Tomb nothing pays on lines, so a duel fights for its reel's multiplier and a loss locks the reel.

  • Walking, Expanding and Tomb duels share one multiplier ladder.
  • Ladder values: 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 50x, 100x, 150x, 200x.
  • Walk VS and Expand VS duel in the base game and in The Curse.
  • Tomb VS and Epic VS duel inside The Tomb.
  • Epic VS additive values: 25x, 50x, 100x, 150x, 200x.
  • Epic VS multiplying values: x2, x3, x4, x5, x10, x15, x20.

Walking Duels

Base + bonus#02

One or more Walk VS scatters land on the same spin.

Each Walk VS turns its reel into a full-height wild whose multiplier is applied to every winning line touching that reel when the monster is beaten.

Beating a monster in at least one duel awards a respin, and every beaten duel walks one reel left on it while duels whose monster won are removed.

A lost duel still leaves the reel wild for that spin, so lines through it pay at face value. New Walk VS symbols can land during a respin, so one sequence can keep extending itself.

  • Walking-duel multipliers that meet in one winning combination are added together and applied once.
  • A walking duel is blocked by the edge of the grid or by another Walking duel.
  • Each duel that walks faces a fresh monster.

Expanding DuelReels

Base + bonus#03

The green Expand VS scatter lands on reel 2, 3, 4 or 5.

The reel it lands on expands into a full-height wild with a multiplier above it.

The sequence ends when a monster wins or when the duel can grow no further left.

Each beaten monster adds its multiplier to a total banked at the foot of the duel, and the duel then grows one reel left and faces a new monster. The banked total is applied only when the sequence ends, to the whole duel and to every winning line touching it.

  • Only one Expand VS lands at a time.
  • A run that reaches reel 1 pays one summed multiplier across a block five reels wide.

Wild symbol

Base + bonus#04

Lands on the reels in the base game and in The Curse.

Substitutes for every high and low symbol and pays in its own right.

One spin.

  • Five wilds on a line pay 10x the bet, level with the best premium.

Curse and Tomb symbols as wilds

Base game#05

A Curse or Tomb scatter lands in the base game.

Every landed Curse and Tomb symbol turns into a wild when it is or will become part of a win, or when it can still trigger a bonus.

One spin.

A near-miss scatter is therefore not dead space. It converts and can finish a line.

Special symbol placement

Base + bonus#06

Each special symbol is confined to particular reels or particular phases of the game, which fixes what a round can and cannot do.

  • Curse and Tomb scatters appear in the base game only, and only on reels 1, 3 and 5.
  • Wild, Walk VS and Expand VS never appear inside The Tomb.
  • Walk VS and Expand VS never appear on the same spin.
  • Neither bonus round can be retriggered, because Curse and Tomb symbols appear only in the base game.

The 10,000x ceiling

Base + bonus#07

A round reaches 10,000x the bet.

The ceiling is paid and the round stops there.

  • Any free spins or bonus rounds still owed are discarded.

Autoplay

Base game#08

Autoplay runs spins in fixed blocks.

  • Autoplay block sizes are 10, 25, 50, 75, 100, 500 and 1,000 spins.

Bonus rounds

The Curse

Free spins
10 spinsNo retrigger

Three Curse scatters land in one base-game round, counted across the respins a Walking-duel chain adds.

Ten free spins land Walk VS and Expand VS more often and carry more wilds than the base game does. Almost all of the extra wilds sit on reel 2, which goes from one wild in 55 stops to seven in 60. Reels 1 and 3 gain one wild each and reels 4 and 5 keep their single wild. Walking-duel respins come on top of the ten free spins.

  • Uses DuelReels, Walking Duels, Expanding DuelReels, Wild symbol.

The Tomb

Other bonus
No retrigger

Three Tomb scatters land in one base-game round, counted across every respin in that round.

The round is not spin-limited and runs until every reel is locked at the same time. Each reel carries its own multiplier starting at 1x, and reels 1 and 5 are locked from the start. The payout is the sum of the five reel multipliers times the bet.

  • Uses DuelReels.

Feature purchases

Purchase options and their bonus rounds

BONUS FeatureSpins

Feature Spin

Every spin costs 3x the bet and is five times more likely to award a bonus game. It is a mode that stays on until it is switched off, and its 96.24% return is the only one of the five priced options below the 96.29% full build.

Cost
3x stake
RTP for this option
96.24%
Volatility
Very High
Try in Demo

WALKING DUEL FeatureSpins

Feature Spin

Every spin costs 10x the bet and is guaranteed at least one Walk VS, which buys the duel and not its outcome. A lost duel still leaves its reel wild, so winning lines through it pay at face value.

Cost
10x stake
RTP for this option
96.37%
Volatility
Very High
Try in Demo

EXPANDING DUEL FeatureSpins

Feature Spin

Every spin costs 50x the bet and is guaranteed one Expand VS. A duel that loses its first fight banks nothing and leaves one wild reel, and lines still start on reel 1, so the spin can return nothing.

Cost
50x stake
RTP for this option
96.42%
Volatility
Extreme
Try in Demo

THE CURSE

Bonus Buy

Starts the ten free spins directly at 100x the bet.

Cost
100x stake
RTP for this option
96.35%
Volatility
Very High
Linked bonus round
The Curse
Try in Demo

THE TOMB

Bonus Buy

Starts The Tomb directly at 200x the bet. That is twice the price of The Curse.

Cost
200x stake
RTP for this option
96.36%
Volatility
Very High
Linked bonus round
The Tomb
Try in Demo

Feature Artwork

Bonus buy and feature screens

Undead Fortune bonus buy menu
Bonus Buy Preview
Undead Fortune feature preview
Feature Preview

Screenshot Gallery

In-game screenshots

Undead Fortune screenshot 1
Undead Fortune screenshot 2
Undead Fortune screenshot 3
Undead Fortune screenshot 4
Undead Fortune screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Acelow0.1×0.4×1.5×
Kinglow0.1×0.3×1.2×
Queenlow0.1×0.3×1.2×
Jacklow0.1×0.3×1×
Tenlow0.1×0.3×1×
Falcon Headed Godhigh1.5×4×10×
Anubishigh1.2×3×8×
Pharaohhigh1×2×6×
Premium 4x Upperhigh0.5×1×4×
Premium 4x Lowerhigh0.5×1×4×
Wildwild··10×

Falcon Headed God. The golden falcon-headed god. It is the best regular symbol in the game.

Premium 4x Upper. The mummy and Bastet share the lowest premium line at 0.50x, 1x and 4x. This is one of the pair.

Premium 4x Lower. The second of the two premiums paying 0.50x, 1x and 4x.

Wild. Pays only for five on a line, at the same 10x as the best premium. It substitutes for every high and low symbol.

Values are multipliers of the total bet for three, four or five matching symbols on one of the ten lines. Five of the best symbol pay 10x, so a grid full of it would return only 100x across all ten lines without a duel multiplier.

Special symbols

#SS
Curse scatter
Three of these in one base-game round start The Curse. It appears in the base game only on reels 1, 3 and 5, and turns into a wild when it joins a win or can still trigger the bonus.
Tomb scatter
Three in one base-game round start The Tomb. Placement and conversion match the Curse scatter, on reels 1, 3 and 5 in the base game.
Walk VS
Turns its reel into a wild duel with a 2x to 200x multiplier above it. Winning the duel applies the multiplier to that spin's line wins through the reel and walks the duel one reel left on a respin.
Expand VS
Lands on reels 2 to 5, one at a time and never alongside a Walk VS. Each defeated monster banks its multiplier and grows the duel one reel left, and the total pays only when the sequence ends.
Tomb VS
The Tomb's duel symbol fights for the multiplier on an unlocked reel. Winning adds to that reel's figure, and losing locks the reel.
Epic VS
Duels every unlocked reel at once inside The Tomb, either adding 25x to 200x or multiplying by x2 to x20. Losing locks the reel it landed on.
Unlock
Lands on locked reels only. Four of them filling one reel at the same time reopen it.
Golden Unlock
Reopens every locked reel at once, but lands only on a reel that is still open.
Dead symbols
A separate symbol set takes over for The Tomb. Four non-paying filler symbols make up most of its reels.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Undead Fortune's duels are worth buying by the spin and least worth buying as bonus rounds

ER

Emily Rodriguez

Mobile Gaming Expert at 0xPlaySlots

September 14, 2026
6.9/10

A perfect board pays 100x and the duels supply the rest

Undead Fortune's symbols cannot pay for much. Five falcon-headed gods return 10x the bet, five wilds return the same 10x, and ten lines of either come to 100x. The ceiling is 10,000x, a hundred times that perfect board, so every large payout outside The Tomb is a line win times a duel multiplier, and The Tomb pays its duel multipliers directly. Either way the game reads best as a price list for duels. I find the prices fair and the packaging poor. Bought one spin at a time, the duel is good value, and in its Expanding form it can make the symbols irrelevant altogether. The two named bonus rounds, The Curse and The Tomb, are the dearest and least certain ways to buy the same fight.

I read it as a family resemblance, not a new format. Gladiator Legends shares the 5x4 grid, the ten lines, the additive wild DuelReel multipliers, reel-multiplier bonus rounds and the 10,000x cap. Shadows Inc turns a VS symbol into a full-reel wild on a ladder that matches this one up to 100x. Cursed Seas has the same 10x top symbol and pushes its return into multipliers the same way. What this game builds on that frame is timing: one ladder from 2x to 200x, paid in instalments by a Walking duel, in a lump by an Expanding duel, and as a sum of five reel figures in The Tomb.

A Walking duel can only multiply what the royals hand it

I count seven of the ten regular symbols paying less than the stake for three of a kind, and all five royals pay 0.10x. Only 24.8% of base spins pay a line at all. That is the material a Walk VS works with. It turns its reel into a full-height wild and, when its monster is beaten, multiplies every winning line through that reel, but those lines still need matching symbols from reel 1. A beaten 10x monster on one three-of-a-kind ten returns 1x the bet. Against the 10x price of a WALKING DUEL FeatureSpin, that line needs the 100x rung to pay the spin back, and a three-of-a-kind falcon at 1.5x still needs the 7x rung.

What I rate most in the design is the respin. Each beaten duel walks one reel left against a fresh monster, new Walk VS symbols can land on the respin, and walking multipliers that meet in one combination are added, so one landing can pay several instalments. A duel that starts on reel 5 has at most four walks before the edge stops it. I rate the losing side just as highly. A reel stays wild whether its monster is beaten or not, so a failed fight still pays its lines at face value. On these royals that consolation is small, but it is real, and The Tomb removes it.

A full Expanding run pays at least 800x

The green Expand VS lands on reels 2 to 5, becomes a full-height wild and banks each beaten monster's multiplier while the duel grows one reel left. Nothing pays until the sequence ends, and then the summed total applies to the whole duel and every winning line through it. Geometry does the rest. A run that reaches reel 1 is a wild block five reels wide, which puts five wilds on all ten lines: 10x each, 100x before the multiplier, whatever symbols sat underneath. Getting from reel 5 to reel 1 means beating four monsters worth at least 2x each, so the bank holds at least 8x and the run pays at least 800x. A bank of 100x, such as four rungs at 25x, meets the 10,000x cap exactly, and a single 100x rung among the four takes the run past it.

EXPANDING DUEL FeatureSpins sells that chance at 50x a spin, with the best return on the menu at 96.42%. Its best case is 200 times its price, and the 800x floor of a full run is 16 times it. It is also the one option with extreme volatility, and the other end shows why. A duel that loses its first fight banks nothing and leaves one wild reel in a game whose lines still start on reel 1, so a 50x spin can return nothing. I still rank it the best-designed purchase here, because its good outcome is fixed by the grid rather than left to the paytable.

The Curse charges Walking-spin money for less certainty

At 100x for ten free spins, The Curse costs 10x a spin, exactly the price of a WALKING DUEL FeatureSpin, and returns 96.35% against that option's 96.37%. The difference is what each 10x guarantees. A Walking spin guarantees at least one Walk VS. A Curse spin guarantees nothing: it raises the chance of Walk VS or Expand VS and adds wilds, almost all of them on reel 2, which goes from one wild in 55 stops to seven in 60, a little over six times the density. Those wilds help lines connect, but a wild pays nothing on its own below five on a line. Curse and Tomb scatters exist only in the base game, so there is no retrigger.

Range is The Curse's one real argument: an Expand VS can land in it, while a Walking spin rules one out on the spin its guaranteed Walk VS lands. For me it does not close the gap. The Curse's best case is 100 times its price against 1,000 times for a single Walking spin, and it takes the full 100x before the first duel. It amounts to ten spins at the single-spin rate with the one guarantee taken out.

The Tomb takes away the safety net and doubles the price

The Tomb costs 200x and changes what losing a duel means. Nothing pays on lines, so the wild-reel consolation is gone. Each reel carries a multiplier starting at 1x, a won Tomb VS adds to it, and a lost one locks the reel. Reels 1 and 5 begin locked, so only three reels can grow at the start, and a locked reel reopens only when four Unlock symbols fill it at once or a Golden Unlock lands on a reel still open. Four non-paying dead symbols make up most of the reels. The round pays the sum of the five reel figures, and since those figures never fall, the floor is 5x the bet, 2.5% of the price.

The ceiling lives in Epic VS, which duels every open reel at once and either adds 25x to 200x or multiplies by x2 to x20. That multiplying branch is the one place in the game where a multiplier multiplies another multiplier instead of adding to it, and it is how five reels can reach 10,000x, which asks them to average 2,000x each. I have no quarrel with the 96.36% return. My objection is to the shape behind it: a best case of 50 times the price, the lowest ratio on the menu, sitting over a 5x floor, in a round that has already thrown out the duel's best rule.

The casino's return setting outweighs the whole buy menu

The five priced options return between 96.24% and 96.42%, a spread of 0.18 points, and four of them beat the 96.29% of ordinary spins. BONUS FeatureSpins is the exception: 3x a spin for a bonus five times as likely, at 0.05 points below the full build, a small charge for pace. I weigh the operator ladder above all of it. From 96.29% down to 88.55% is 7.74 points, about forty-three times the spread of the menu, and it takes the house edge from 3.71% to 11.45%, just over three times as large, on a game that already hands nearly all its value to its features.

I see a narrow fit. Undead Fortune suits someone who wants to buy a particular fight at a known price and accepts that a 50x Expanding spin can come back empty. It does not suit anyone who wants a base game that pays between features, or a bonus round that builds, since The Curse cannot retrigger and The Tomb can close on its floor. A strong duel, honestly priced, inside a frame that gives it almost no help, lands, on my reading, just short of good.

Pros

  • Walking instalments and Expanding lump sums are two genuinely different ways to be paid by one duel ladder
  • An Expanding run that reaches reel 1 turns all ten lines wild and pays at least 800x the bet
  • Four of the five buys return more than ordinary spins, and the whole menu sits within 0.18 points
  • A lost duel outside The Tomb still leaves its reel wild, so a failed fight can still pay

Cons

  • Ten lines of the best symbol pay 100x, so the paytable adds almost nothing without a duel
  • The Curse costs 10x a spin, the Walking FeatureSpin price, with no guaranteed duel and no retrigger
  • The Tomb costs 200x, locks a reel on every lost duel and can close on its 5x floor
  • Casinos can run it at 88.55%, which triples the house edge of the full build

Verdict

The duel is a good piece of design and the buys are honestly priced, with four of five beating ordinary spins. A paytable that tops out at 100x, a Curse with no guaranteed duel and a Tomb that can close on 5x keep it short of good.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
October 5, 2022
Video Slot
Fixed Payline Slot
Bonus Buy Slot
10 paylines