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Shadows Inc — Game Details

Slot game

Slot by Hacksaw Gaming

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0

Paylines

#GG

5 × 4

Game grid

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

DuelReels carries the whole game, because a VS symbol only expands when the Wild reel it creates joins a win. Each bonus tier adds a stronger condition rather than more spins. The top round guarantees a duel and a Slicer row on every spin, and Best of Bonus pays only the best of three rounds rather than three prizes. It falls short of excellent because the entry round only raises the chance of VS symbols and stacked duels add their multipliers rather than multiplying them.

About Shadows Inc

Shadows Inc is a 5×4 payline slot built around VS symbols that only expand when the resulting reel can join a win. A successful duel turns the reel Wild and attaches a surviving Slayer multiplier from 2× to 500×. Its bonus ladder adds stronger conditions in clear steps. The first step brings more VS symbols, the next adds Slicer Wild rows, and the last guarantees both mechanics on every free spin.

Game preview

Shadows Inc logo over the game's shattered-glass preloader background

Editorial takeaways

  • DuelReels can turn a complete reel Wild and apply a Slayer multiplier of 2× to 500×.
  • When several duels join one win, their multipliers are added before being applied.
  • Three, four and five FS scatters trigger three different 10-spin rounds rather than changing only the number of awarded spins.
  • Best of Bonus runs the selected feature three separate times and awards the highest result only, not the total of all three.
  • BonusHunt FeatureSpins makes a bonus five times more likely, Duo Duel guarantees at least two VS symbols and Trouble Trio guarantees at least three.

Limitations and version notes

  • Rise of the Syndicate brings no rule of its own beyond a higher chance of VS symbols, so the entry bonus plays like a busier base game.
  • Stacked duels add their multipliers instead of multiplying them, so two 500× duels on one win apply 1,000× to it.
  • One Slayer to Slay Them All has no FS symbols, so the strongest round is locked at ten spins with no way to extend it.

Features & Themes

Game features

Slayer DuelReelsReel-wide wilds2×–500× Slayer multipliersSlicer wild rowsThree free-spin levelsBest of BonusBonusHunt FeatureSpinsDuo Duel FeatureSpinsTrouble Trio FeatureSpins

Themes

cyberpunkdystopianSlayers And Duels

Game mechanics

Slayer DuelReels

Base + bonus#01

A VS symbol lands and expanding it would make that reel part of a win.

The VS expands over its entire reel, and the surviving Slayer's multiplier applies across that reel, which turns fully Wild.

The expanded VS shows two Slayers with different multipliers.

  • Possible surviving multipliers are 2×, 3×, 4×, 5×, 6×, 7×, 8×, 9×, 10×, 15×, 20×, 25×, 50×, 100×, 250× and 500×.
  • When more than one duel contributes to the same win, the surviving multipliers are added before that total is applied to the line win.
  • Only one VS symbol can land on each reel at a time.
  • If all five reels carry a VS symbol, the whole grid is treated as Wild.

Wild substitution

Base + bonus#02

Wild symbols substitute for every symbol in the paytable.

Slicer

Bonus#03

A VS symbol lands in Wild Slayers or its stronger successor bonus.

Slicer adds a complete row of Wild symbols on one randomly selected row.

  • In Wild Slayers, a landed VS only has a chance to activate Slicer.
  • In One Slayer to Slay Them All, Slicer and Slayer DuelReels are both guaranteed on every spin.

Free-spin retriggers

Bonus#04

Two or three FS symbols land together during a feature in which FS symbols can appear.

Extra free spins are added to the round in progress.

  • Two FS symbols add two spins.
  • Three FS symbols add four spins.
  • FS symbols do not appear in One Slayer to Slay Them All.

Best of three bonus rounds

Bonus#05

A Best of Bonus version begins.

The selected bonus is played three times in succession, and only the highest of the three results is awarded.

Each result is placed on the scoreboard as it finishes.

  • The three results are compared, not added together.
  • The Best of Bonus scatter appears only in the base game.

Three FeatureSpins options

Base game#06

Select one of the named FeatureSpins modes before a paid spin.

The chosen mode raises the paid spin's bonus chance or guarantees VS symbols on it.

  • BonusHunt makes a bonus five times more likely.
  • Duo Duel guarantees at least two VS symbols.
  • Trouble Trio guarantees at least three VS symbols.

Bonus rounds

Rise of the Syndicate

Free spins
10 spins

Land three FS scatter symbols together in the base game.

Two FS symbols add two spins, and three FS symbols add four spins.

Ten free spins with a higher chance of landing VS symbols and triggering Slayer DuelReels.

  • Uses Slayer DuelReels, Wild substitution, Free-spin retriggers.

Wild Slayers

Free spins
10 spins

Land four FS scatter symbols together in the base game.

Two FS symbols add two spins, and three FS symbols add four spins.

Ten free spins using the base-game mechanics, with each landed VS symbol gaining a chance to trigger Slicer and turn one random row fully Wild.

  • Uses Slayer DuelReels, Wild substitution, Slicer, Free-spin retriggers.

One Slayer to Slay Them All

Free spins
10 spinsNo retrigger

Land five FS scatter symbols together in the base game.

Ten free spins that keep the Wild Slayers rules while guaranteeing a Slayer DuelReels activation and a full-row Slicer Wild on every spin. FS symbols do not appear in this round.

  • Uses Slayer DuelReels, Wild substitution, Slicer.

Best of Rise of the Syndicate

Free spins
10 spins

Land three FS symbols and one Best of Bonus scatter together in the base game.

The underlying Rise of the Syndicate rounds use the normal two-FS and three-FS retrigger table.

Three complete Rise of the Syndicate rounds are played. Only the highest round result is awarded.

  • Uses Slayer DuelReels, Wild substitution, Free-spin retriggers, Best of three bonus rounds.

Best of Wild Slayers

Free spins
10 spins

Land four FS symbols and one Best of Bonus scatter together in the base game.

The underlying Wild Slayers rounds use the normal two-FS and three-FS retrigger table.

Three complete Wild Slayers rounds are played. Only the highest round result is awarded.

  • Uses Slayer DuelReels, Wild substitution, Slicer, Free-spin retriggers, Best of three bonus rounds.

Best of One Slayer to Slay Them All

Free spins
10 spinsNo retrigger

Land five FS symbols and one Best of Bonus scatter together in the base game.

Three complete One Slayer to Slay Them All rounds are played. Only the highest round result is awarded. The underlying round contains no FS symbols.

  • Uses Slayer DuelReels, Wild substitution, Slicer, Best of three bonus rounds.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Every duel in Shadows Inc lands on a win, but stacked duels only add up

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 14, 2026
7.1/10

The duel only fires when it can pay

Shadows Inc has one idea and treats almost everything else as a way of delivering more of it. A VS symbol expands over its reel, turns that reel Wild and attaches the surviving Slayer's multiplier, but only when the Wild reel would join a win. I read that rule as the best thing in the game, and I read the maths built on top of it as uneven. The scatter ladder spends its extra symbols on better rules rather than more spins, which is right. Stacked duels add their multipliers instead of compounding them, which means each extra duel buys a smaller share of the total. That gap, between a sharp central rule and a frame that flattens as it fills, is where I place this game.

The frame itself is plain. Five reels, four rows, paylines and a Wild that substitutes for every paying symbol put it in familiar territory. What sets it apart is the condition on the expansion. An expanding Wild reel that fills and connects to nothing is dead weight, and here that outcome is ruled out by definition: when a duel happens, the reel is already part of a win and carries at least 2×. The second departure I find is the scatter count. Three, four and five FS scatters all start ten free spins, and the extra scatters change what those ten spins contain rather than how many there are.

Addition flattens the top of the ladder

The surviving multiplier comes from sixteen values. I count nine of them between 2× and 10×, three more at 15×, 20× and 25×, and four that go further, to 50×, 100×, 250× and 500×. The gaps widen sharply as the ladder climbs: the single step from 250× to 500× is larger than the nine lowest values added together, which come to 54×.

When more than one duel feeds the same line win, those values are added before they are applied. At the bottom of the ladder the rule costs nothing, since two 2× duels make 4× whether added or multiplied. From 3× upward it costs more with every rung. Two 3× duels give 6× where multiplication would give 9×, two 10× duels give 20× instead of 100×, and two 500× duels apply 1,000× instead of 250,000×.

Only one VS can land on each reel, so five duels is the most a single line can carry, and five top values add to 2,500×. The smallest five-duel total is 10×. Under addition each identical duel is worth a shrinking share of what came before: the second doubles the multiplier, the third adds half again, the fourth a third, the fifth a quarter. I see every mode in the game that exists to put more VS symbols on the grid buying into that curve.

The 2,500× figure is also a multiplier on a line win, not a payout on the stake. What a spin can reach still depends on the symbol pay underneath it and on the game's maximum win, so I treat the ladder as the shape of a large hit rather than its size.

Rise of the Syndicate is the base game with the dial turned up

Three FS scatters open Rise of the Syndicate, and I rank it the weakest rung. Its ten spins run the base-game mechanics with a higher chance of VS symbols, plus the retrigger table it shares with Wild Slayers. Those extra VS symbols still have to find a win before they expand, so the round sharpens the base game without changing what a spin is.

Wild Slayers, at four scatters, is the first round that changes the grid rather than the odds. Each landed VS has a chance to fire Slicer, which lays Wilds across one random row. A Slicer row covers five of the twenty cells and touches every reel at once, one cell more than a duel reel covers. Retriggers keep the round open: two FS symbols add a fifth of its starting length and three FS symbols add two fifths.

Five scatters buy certainty and give up length

One Slayer to Slay Them All is where I think the design pays off. DuelReels and Slicer are both guaranteed on every spin, and the arithmetic of that guarantee is stronger than it sounds. A duel reel covers four cells, a Slicer row covers five, and the two cross on exactly one, so every spin in the round has at least eight of its twenty cells Wild, 40% of the grid. The more important consequence follows from the duel rule. A VS only expands when its reel joins a win, so a guaranteed duel is a guaranteed line win with at least 2× on it. None of the round's ten spins can come up empty.

The price is length. FS symbols do not appear in this round, so it runs exactly ten spins, and One Slayer and its Best of version are the two rounds on the ladder that cannot be extended. Rise of the Syndicate and Wild Slayers both retrigger. I accept the trade: ten fixed spins that each carry a multiplied win make a better top tier than an open-ended round built on chance. It still gives the best bonus in the game a hard edge.

Best of Bonus raises the floor, not the ceiling

A Best of Bonus scatter landing with three, four or five FS symbols plays the matching round three times and awards only the highest result. The results are compared, not added, and that cuts in two directions. The award is never lower than any one of the three rounds, so a version that would have paid little alone is backed by two further attempts. It is also never higher than one round can pay, because it is one round's result. Best of changes how a bonus tends to end, not how far it can go.

Best of One Slayer shows the proposition most clearly: three rounds with a guaranteed duel on every spin, and one round's result paid. Against the same round played once, I see no downside. Read as three prizes, it is badly misread.

FeatureSpins sell VS symbols, and a VS symbol is not a duel

Duo Duel guarantees at least two VS symbols on the paid spin and Trouble Trio at least three, but each guaranteed symbol still expands only if its reel can join a win. When two guaranteed symbols do expand into the same line, their duels add to somewhere between 4× and 1,000×. Three add to between 6× and 1,500×. Those are the bounds of the duels themselves, not of the spin, and neither mode promises that any of its symbols becomes a duel. BonusHunt makes a bonus five times more likely instead of guaranteeing VS symbols, which points it at the ladder above rather than at the paid spin. I would judge all three by the price set against these guarantees, and the two VS modes guarantee less than their names suggest.

It rewards players who care which bonus they get

I think the game suits a player who wants the scatter count to decide the quality of a round. The distance between three and five scatters here is the distance between a busier base game and a round in which every spin carries a multiplied win, and a Best of scatter turns any of those rounds into its best of three. A player who wants stacked multipliers to compound should look elsewhere, because addition is written into the duel rule and holds five top duels to 2,500× on a line. So should anyone who expects the entry bonus to carry the game, since Rise of the Syndicate adds VS frequency and a retrigger table and nothing else. One excellent rule, a top round that uses it properly, and a frame that is thin at the bottom and flat at the top: that is why I call it a good game and not an excellent one.

Pros

  • A VS only expands when its Wild reel joins a win, so a duel is never dead weight
  • Three, four and five scatters open three different rounds, each with a stronger rule rather than more spins
  • One Slayer guarantees a duel and a Slicer row per spin, leaving at least eight of twenty cells Wild
  • Best of Bonus pays the best of three rounds, so the award is never below any one of them

Cons

  • Rise of the Syndicate adds only a higher VS chance, so the entry bonus plays like a busier base game
  • Stacked duels add their multipliers, so two 500× duels apply 1,000× rather than compounding
  • One Slayer to Slay Them All has no FS symbols and cannot run past ten spins
  • Duo Duel and Trouble Trio guarantee VS symbols, not duels, since each must still join a win

Verdict

DuelReels carries Shadows Inc, because a duel only fires when its Wild reel joins a win and the top round guarantees one on every spin. It falls short of excellent because the entry round only raises the VS rate and stacked duels add their multipliers instead of multiplying them.

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Game Details

Information

Hacksaw Gaming
Video Slot
Payline Slot
Free Spins Slot
Bonus Buy Slot
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