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Gladiator Legends — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.31%

RTP

Standard build

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.1–100 operator-dependent units

Bet range

#P

10

Paylines

#HF

26%

Hit frequency

The overall chance that a spin returns a prize. Roughly one spin in four pays. The hit rate is about 1 in 3.8.

#GG

5 × 4

Game grid

RTP profiles

Standard build

Base game

96.31%

Licensed casinos run the game at this setting. The rules screen inside the game shows the return the casino has actually set.

Reduced setting

Casino setting

94.44%

A lower setting offered to casinos alongside the 96.31% one.

Lower setting

Casino setting

92.66%

Licensed casinos also run the game at this setting. It sits 3.65 points below the 96.31% setting of the same game.

Lowest setting

Casino setting

88.19%

The bottom of the settings ladder offered to operators.

Our verdict

0xPlaySlots opinion
7.4/ 10our score for this game

The duel is a genuinely good idea because it makes a landed multiplier symbol uncertain rather than automatic. Champions of the Arena rarely pays the total it built on screen while Unleash the Beast back-loads everything onto a reel 3 that plenty of rounds never unlock. What surrounds that is deliberately bare, and the 10,000x ceiling stays out of everyday reach for the base game and for both bonuses alike. We score it 7.4 for one strong mechanic and a real contrast between the bonuses, held back by a thin frame and an RTP the casino picks rather than the game.

About Gladiator Legends

Gladiator Legends hangs almost everything on one symbol. A VS scatter expands into a DuelReel whose two ends can each carry a gladiator multiplier, and only the survivor's value applies to the reel. An end need not carry a multiplier at all, so a landed VS can resolve with nothing. The base game keeps that engine on a leash by expanding a VS only when its reel would join a winning line and by stopping DuelReel values at 100×. Several DuelReels feeding one line win are added together rather than multiplied. One VS on each of the five reels turns the whole grid wild and clears the 10,000× ceiling once the combined DuelReel multiplier reaches 34×. Both bonus rounds throw the paytable away and run three spins that reset on every VS until three blank spins end them. Each pays the sum of the Reel Multipliers above its active reels when it ends. Champions of the Arena overwrites a reel's multiplier with every new duel while Unleash the Beast only ever adds and locks reel 3 until every other reel has taken a VS.

Game preview

Gladiator Legends game preview image

Editorial takeaways

  • Wins use ten fixed paylines on a 5x4 grid, left to right from the leftmost reel, and only the highest win per line is paid.
  • The cap is 10,000x the bet, and a base-game spin with one VS on every reel reaches it once the combined DuelReel multipliers total at least 34x.
  • Neither bonus pays line wins, and both award the sum of the Reel Multipliers times the bet when the round ends.
  • Four purchases are on offer, with BUY BONUS entering either bonus round directly and FeatureSpins guaranteeing a minimum of one or two VS symbols on every spin until it is disabled.
  • The RTP is the casino's choice, with licensed casinos running builds of both 96.31% and 92.66% and the in-game rules screen showing the one actually set.
  • Volatility is five out of five, and roughly one spin in four returns a prize.

Limitations and version notes

  • Both bonus rounds switch the paying symbols off, so nothing is banked along the way. Three non-winning spins in a row end the round on whatever the Reel Multipliers happen to total at that moment, however little that is.
  • A landed VS symbol is not a guaranteed reward, because only the surviving gladiator's multiplier is applied and it may not have one. In the base game a VS will not even expand unless its reel would join a winning line, so many simply pass through.
  • Champions of the Arena replaces instead of accumulating, so a 500x reel can be knocked back to 1x by the same symbol that is meant to be good news. The round frequently ends well below its own peak.
  • Operators ship different RTP builds and very different stake ceilings, so the same title runs at 96.31% at one casino and 92.66% at another. Maximum stakes range from a few pounds to 100 per spin, and the rules screen showing the active figure is worth opening before the first spin.

Features & Themes

Game features

Expanding Wild ReelsDuel MultipliersPersistent Reel MultipliersMultiplier CoinsLocked ReelTwo Bonus RoundsBonus BuyFeature SpinsOperator Selectable Rtp

Themes

Ancient Romegladiatorscolosseumweaponsbeasts

Game mechanics

VS symbol and the duel

Base + bonus#01

A VS symbol lands on any reel, in the base game or in either bonus round.

The VS scatter expands into a DuelReel whose two ends each stand for a gladiator, and the surviving gladiator's multiplier, if it has one, applies to the whole reel.

The duel resolves inside the spin, and inside a bonus round the surviving value is written into that reel's persistent Reel Multiplier.

In the base game a VS expands only when its reel would form part of at least one winning combination once expanded. In both bonus rounds every VS expands.

Base-game DuelReel multipliers add together

Base game#02

A VS symbol expanding on a reel during a base-game spin.

The expanded reel turns wild, and several DuelReel multipliers feeding one line win are added together before the win is multiplied.

Single spin only.

The wild reel substitutes for all paying symbols. Multiplier values are summed rather than multiplied with each other.

  • Base-game DuelReel multiplier values are 2×, 3×, 4×, 5×, 10×, 15×, 20×, 25×, 50×, 75× and 100×.

Five DuelReels turn the whole grid wild

Base game#03

One VS symbol on each of the five reels in the same base-game spin.

The whole grid is treated as wild, so all ten lines pay a wild five of a kind and the summed DuelReel multipliers apply to the result.

Single spin only.

  • Ten lines of the wild's 30× five of a kind pay 300× the bet.
  • A fully wild grid reaches the 10,000× cap once the combined DuelReel multiplier is at least 34×.

Wild symbol

Base game#04

Lands as an ordinary reel symbol in the base game.

The wild substitutes for all paying symbols and also pays in its own right.

Single spin only.

  • The wild pays 30× for five of a kind.
  • The wild has no three-symbol or four-symbol step.

Reel Multipliers are the entire bonus payout

Bonus#05

A bonus round starts, and Reel Multipliers sit above the reels for the whole of it.

Each Reel Multiplier holds the running multiplier for its reel, and the round pays the sum of all current Reel Multipliers times the bet level when it ends.

A Reel Multiplier lasts for the whole bonus round.

There are no line wins inside either round. Champions of the Arena replaces a stored value with each new duel result, while Unleash the Beast adds to it.

  • Champions of the Arena has a Reel Multiplier above all five reels.
  • Unleash the Beast has Reel Multipliers above reels 1, 2, 4 and 5.
  • Champions of the Arena DuelReel values are 1×, 2×, 3×, 4×, 5×, 10×, 15×, 20×, 25×, 50×, 75×, 100×, 150×, 200×, 250×, 500× and 1000×.
  • The 1000× DuelReel value exists only in Champions of the Arena.
  • Unleash the Beast DuelReel values on reels 1, 2, 4 and 5 are 1×, 2×, 3×, 4×, 5×, 10×, 15×, 20×, 25×, 50×, 75×, 100×, 150×, 200×, 250× and 500×.
  • The Beast Reel carries ×2, ×3, ×4, ×5, ×10, ×15 and ×20 only.

Normal Multiplier Coin

Bonus#06

A Multiplier Coin lands on a reel during Champions of the Arena.

The coin multiplies its own reel's current Reel Multiplier by the value it reveals.

The multiplied value becomes that reel's current Reel Multiplier for the rest of the round.

The next VS on that reel enters the duel carrying the boosted value as the top of the two DuelReel values. That value is replaced if the other gladiator wins.

  • Normal Coin values are ×2, ×3, ×4, ×5 and ×10.
  • A Multiplier Coin never lands on a reel that also holds a VS symbol.
  • Multiplier Coins resolve before VS symbols.

Epic Multiplier Coin

Bonus#07

An Epic Coin lands on a reel during Champions of the Arena.

The Epic Coin multiplies every Reel Multiplier by the value it reveals.

Each multiplied value becomes its reel's current Reel Multiplier for the rest of the round.

A single ×10 Epic Coin multiplies the whole running bonus total by ten. A later duel won by the other gladiator on any reel replaces that reel's boosted value.

  • Epic Coin values are ×2, ×3, ×4, ×5 and ×10.
  • An Epic Coin never lands on a reel that also holds a VS symbol.
  • Multiplier Coins resolve before VS symbols.

Paying symbols are switched off inside both bonuses

Bonus#08

Automatic inside both bonus rounds.

The paying symbols are gone for the duration, so a bonus spin is purely a hunt for VS symbols and, in Champions of the Arena, Multiplier Coins.

For the whole bonus round.

  • Champions of the Arena spins only non-winning symbols, VS symbols and Multiplier Coins.
  • Unleash the Beast spins only non-winning symbols and VS symbols.

The 10,000× ceiling ends the round

Base + bonus#09

The round reaches 10,000× the bet.

The game shows a maximum-win message and the current round ends immediately.

If the cap is reached during free spins or another bonus feature, play returns to the main screen. Any remaining spins or features are discarded.

  • The cap is 10,000× the bet.
  • A 1000× Reel Multiplier hit by a ×10 Multiplier Coin reaches the cap in one step.

Autoplay with loss and win limits

Base game#10

Started from the AUTOPLAY button, where the casino offers it.

The game spins by itself and stops as soon as any selected limit is exceeded.

Until autoplay is stopped or one of the limits is exceeded.

Autoplay is not universal. Some licensed casinos run the game without it.

  • Advanced autoplay settings cover a number of plays, a total session loss limit and a single win limit.

Bonus rounds

Champions of the Arena

Respins
3 spins

Land three ARENA scatter symbols at the same time in the base game.

Every VS symbol resets the spin count to 3, and the round ends after three non-winning spins in a row.

The DuelReels that expand here are not wild, and a meter beside the grid shows the spins left. Every new duel on a reel replaces the Reel Multiplier already there, so a high multiplier can be lost the moment another VS lands. The current Reel Multiplier is always the top of the two values shown in the DuelReel. Multiplier Coins appear only in this round, and nothing is paid until the sum of all Reel Multipliers is applied to the bet at the end.

  • Uses VS symbol and the duel, Reel Multipliers are the entire bonus payout, Normal Multiplier Coin, Epic Multiplier Coin, Paying symbols are switched off inside both bonuses, The 10,000× ceiling ends the round.

Unleash the Beast

Respins
3 spins

Land three BEAST scatter symbols at the same time in the base game.

Every VS symbol resets the spin count to 3, and the round ends after three non-winning spins in a row.

Reel Multipliers accumulate the DuelReel values from their own reels throughout the round so nothing is ever lost. Reel 3 is locked at the start and does not spin until a VS has landed at least once on each of the other four reels. Once that Beast Reel unlocks, its multiplier multiplies the other reels' values before they are added. That is the only multiplicative step in the round, and no Multiplier Coins appear here.

  • Uses VS symbol and the duel, Reel Multipliers are the entire bonus payout, Paying symbols are switched off inside both bonuses, The 10,000× ceiling ends the round.

Feature purchases

Purchase options and their bonus rounds

FeatureSpins 1 VS

Feature Spin

Each spin guarantees a minimum of one VS symbol and costs a set amount based on the current bet level. This is a persistent per-spin mode rather than a bonus round, and it stays active until the DISABLE button is pressed.

Cost
10x stake
RTP for this option
96.45%

FeatureSpins 2 VS

Feature Spin

The same persistent per-spin mode with a minimum of two guaranteed VS symbols per spin, enabled and disabled the same way.

Cost
40x stake
RTP for this option
96.4%

Champions of the Arena

Bonus Buy

A one-off purchase enters the Champions of the Arena round directly. The buy gives three spins that reset on every VS, replacement Reel Multipliers on all five reels, Multiplier Coins and DuelReel values up to 1000x.

Cost
100x stake
RTP for this option
96.43%
Linked bonus round
Champions of the Arena

Unleash the Beast

Bonus Buy

A one-off purchase enters the Unleash the Beast round directly. It gives three spins that reset on every VS, accumulating Reel Multipliers on reels 1, 2, 4 and 5 and a Beast Reel worth x2 to x20 once reel 3 unlocks.

Cost
400x stake
RTP for this option
96.46%
Linked bonus round
Unleash the Beast

Feature Artwork

Bonus buy and feature screens

Gladiator Legends feature purchase menu image
Bonus Buy Preview
Gladiator Legends feature overview image
Feature Preview

Screenshot Gallery

In-game screenshots

Gladiator Legends screenshot 1
Gladiator Legends screenshot 2
Gladiator Legends screenshot 3
Gladiator Legends screenshot 4
Gladiator Legends screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol5
Acelow1×
Kinglow1×
Queenlow1×
Jacklow1×
Tenlow0.5×
Gold Shield And Swordhigh30×
Silver Shield And Swordhigh10×
Double Sided Axehigh10×
Single Axehigh5×
Hammerhigh5×
Wildwild30×

Wild. Substitutes for all paying symbols and pays 30x for five of a kind, with no three- or four-symbol step of its own.

Payouts are multiples of the total bet, and line wins start at three matching symbols. Each value in this table is the pay for five of a kind.

Special symbols

#SS
VS symbol
Carries no line payout. It expands into a DuelReel, where two gladiator multipliers duel and the survivor's value applies to the whole reel.
Arena scatter
Carries no line payout. Three landing at the same time trigger Champions of the Arena.
Beast scatter
Carries no line payout. Three landing at the same time trigger Unleash the Beast.
Normal Multiplier Coin
Carries no line payout and appears in Champions of the Arena only. It reveals x2, x3, x4, x5 or x10 and multiplies the Reel Multiplier on its own reel by that value.
Epic Multiplier Coin
Carries no line payout and appears in Champions of the Arena only. It reveals x2, x3, x4, x5 or x10 and multiplies every Reel Multiplier by that value.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Gladiator Legends is one good duel, and every dearer way into it buys less ceiling

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 14, 2026
7.4/10

A familiar Hacksaw frame with one new idea in it

Gladiator Legends shares its frame with other Hacksaw games. The base game has the shape of Wanted Dead or a Wild and Stormforged: fixed paylines, a paytable that barely matters, and big wins from reels expanding into multiplier wilds. The bonus rounds have the shape of Chaos Crew 3: three spins that refill on every trigger symbol, no line wins, a payout that is the sum of per-reel multipliers, and an Epic variant that hits every reel at once. What this game brings to that frame is the duel. A VS symbol does not simply hand over a multiplier. Two gladiators contest the reel, and only the survivor's value counts, if the survivor has one.

I read that duel as the whole game, and everything priced around it as a different shape of the same fight, never a bigger prize. The two bonus rounds run the duel in opposite directions, one overwriting and one accumulating. The four purchases climb from 10× to 400× with returns within six hundredths of a point, and each dearer option has a smaller best case as a multiple of its price. I find it a coherent design built on a strong mechanic, with very little else holding the game up.

The base game adds where it could have multiplied

On its own, the paytable cannot get far. The best five of a kind is 30×, shared by the wild and the gold shield and sword, and only the highest win per line is paid, so ten lines of the top symbol make 300×. I make that three percent of the 10,000× cap. I count five of the ten regular symbols paying the stake or less for five of a kind. With a 26% hit rate, roughly three spins in four return nothing, and the lower half of the table cannot make the rest matter.

Everything between 300× and the cap is DuelReel multiplier, and the base game restrains it twice. A VS expands only when its reel would join a winning line, so plenty of landed VS symbols do nothing. Several DuelReels feeding one line are also added, not multiplied. Two 100× reels on the same line apply 200× to the win; multiplied, the same pair would apply 10,000× before the line win was even counted. I rate that single rule as the reason the ceiling stays out of everyday reach in the base game.

The exception is the full wild grid. One VS on each of the five reels turns the grid wild, ten lines of the wild's 30× make 300×, and a combined multiplier of 34× clears the cap where 33× stops at 9,900×. A single 50× survivor among the five is enough by itself. It needs five VS symbols in one spin, though, which makes it the base game's long shot rather than its engine.

Champions of the Arena punishes its own good news

This is the round where the duel matters most, because every VS does two things at once. It resets the spin counter to three, which keeps the round alive, and it starts a new duel on its reel, where the current Reel Multiplier defends the top of the DuelReel against a challenger. The event that extends a strong round is the same event that can wreck it. A 500× reel can drop to 1×, and the longer a good round runs, the more often its best reel is put back up for grabs. Nothing is paid until three blank spins end the round, so the payout is whatever the five reels hold at that moment, not the best total they reached.

My arithmetic here is exact. DuelReel values stop at 1000×, so five reels without a Multiplier Coin top out at 5,000×, half the cap. Reaching 10,000× in this round takes a coin: a ×10 Normal Coin on a 1000× reel gets there in one step, and a ×10 Epic Coin does the same to a 1,000× total spread across all five reels. Coins resolve before VS symbols, so a VS elsewhere on the same spin can challenge a value an Epic Coin has just boosted.

Bought at 100×, the best case is 100 times the price. Getting the price back needs the five Reel Multipliers to average 20× when the round ends. That is a low bar on a board where values reach 1000×, and the overwrite rule is exactly what lets the round miss it anyway. A 96.43% return under a ceiling of 100 times the cost is the wider risk shape of the two bonus buys, and I rate it the purchase that most fully expresses what the game is about.

The Beast round sells safety at four times the price

In the Beast round, every duel adds to its reel and nothing is lost. The duel still decides how much is added, possibly nothing, but never takes anything away, so the contest that defines the game shrinks to a draw of a value. That safety is paid for three ways. Reel Multipliers sit above reels 1, 2, 4 and 5 only, DuelReel values stop at 500× rather than 1000×, and there are no coins. The only multiplicative step is the Beast Reel on reel 3, worth ×2 to ×20, and it stays locked until each of the other four reels has taken a VS.

That lock decides whether the price comes back. At 400×, the four reels need 400× between them to return the cost while reel 3 is still locked. A ×2 Beast Reel halves that to 200×, and a ×20 cuts it to 20×. Reaching the cap needs 500× across the four reels under a ×20 Beast Reel; without the unlock it needs 10,000×, which at 500× per duel means at least twenty top-value duels. The best case is 25 times the price.

Set against Champions, the Beast round costs four times as much, has a quarter of the ceiling per unit of cost, and returns 96.46% against 96.43%. The same return under a ceiling that low has to be built from mid-sized results rather than from the tail. I read it as a fair purchase for someone who wants the bonus without the overwrite, and as the weaker expression of the game, because it neutralises the one idea the game has.

Every dearer purchase buys a smaller best case

PurchaseCostBest case as a multiple of costRTP
FeatureSpins 1 VS10×1,00096.45%
FeatureSpins 2 VS40×25096.40%
Champions of the Arena100×10096.43%
Beast round400×2596.46%

I find no purchase taxed for skipping the base game: all four returns sit above the 96.31% standard build. The menu is two pairs with the same shape. FeatureSpins 2 VS costs four times FeatureSpins 1 VS for one more guaranteed VS, the Beast round costs four times Champions, and in both pairs the cap does not move. The extra stake buys consistency, never upside.

FeatureSpins needs a warning of its own. It is a per-spin mode, not a bonus round, and outside the bonus rounds a VS expands only when its reel would join a winning line, so what 10× buys is a VS on the reels rather than a DuelReel. The mode stays on until DISABLE is pressed, and at 96.45% a 10× FeatureSpin has an expected loss of 0.355× the bet, against 0.0369× for a plain spin at 96.31%.

The casino decides what the duel costs

Licensed casinos run the game at both 96.31% and 92.66%, and the 3.65 points between them are larger than they look. Per 100 staked, the expected loss is 3.69 on the standard build and 7.34 on the reduced one, almost exactly double. The bottom of the settings ladder, 88.19%, gives up 11.81, more than three times the standard edge. At five out of five volatility, the reduced build charges twice the price for the same swings, and I rate the game poor value at 92.66%, whatever the duel is worth.

I see the game suiting someone who wants one mechanic examined closely and picks a bonus by its risk shape: Champions for the long tail, the Beast round for a steadier result at four times the entry price. Anyone after a base game that pays through its symbols should look elsewhere, because a 300× paytable was never meant to be the point. One strong idea, a real contrast between two rounds, a bare frame and a return the casino chooses: that is the whole game, and the score weighs all four.

Pros

  • The duel makes every multiplier contested, so a landed VS symbol is uncertain rather than automatic
  • The two bonus rounds have opposite risk shapes, one overwriting its reels and one only adding to them
  • All four purchases return between 96.40% and 96.46%, above the 96.31% standard build
  • A fully wild base-game grid clears the 10,000x cap from a combined multiplier of just 34x

Cons

  • The paytable tops out at 300x, three percent of the cap, so the base game waits on VS symbols
  • Champions of the Arena can overwrite a 500x reel to 1x and pays only what remains
  • The 400x Beast buy has a best case of just 25 times its own price
  • FeatureSpins guarantee VS symbols rather than expansions and stay on at 10x or 40x the stake until disabled
  • Casinos run a 92.66% build that almost doubles the expected loss of the 96.31% one

Verdict

The duel is a genuinely good idea, and the overwrite-versus-accumulate split gives the two bonuses a real contrast. A bare paytable, a cap out of everyday reach and a return the casino picks hold it back.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
April 7, 2022
Video Slot
Fixed Payline Slot
10 paylines