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Toshi Video Club — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.17%

RTP

Higher-return version

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

From 0.2 operator-dependent units

Bet range

#P

15

Paylines

#GG

5 × 5

Game grid

RTP profiles

Higher-return version

Casino setting

96.17%

Lower-return version

Casino setting

92.17%

Our verdict

0xPlaySlots opinion
6.3/ 10our score for this game

The free spins carry this game with a figure that only grows and a Green Daruma that can multiply everything banked so far. Column order gives every Daruma landing a real stake. Around it the frame is thin, with flat line pays, base-game Darumas that vanish at the next spin and a wild that cannot complete its own 40× line. Ten starting spins leave that multiplier little time to work, so this sits at 6.3 as a competent and familiar multiplier slot rather than a distinctive one.

About Toshi Video Club

Toshi Video Club pays 15 fixed lines on a 5×5 grid from the leftmost reel. Every win clears its symbols and new ones drop in until a drop pays nothing. Five of a kind pays 5× the bet on a low symbol and 10× to 20× on a high one before the figure in the logo multiplies it. Four Daruma symbols move that figure by adding to it or multiplying it, and several on one board are applied column by column from the top down. A Daruma reveals its value only on a spin that already carries a winning line. In the base game the figure resets to 1 at the start of every spin so nothing it builds carries forward. Three or more scatters award 10 free spins where the Daruma values instead build up for the rest of the round and multiply each spin's win. The wild substitutes for the paying symbols but pays only for five of a kind and never lands on reel 2 in the base game. Any round that reaches 10,000× the bet ends at once and discards the free spins still to play.

Game preview

Toshi Video Club game preview image

Editorial takeaways

  • Five of a kind pays 5× the bet on every low symbol, 10× to 20× on the highs and 40× for five wilds.
  • The adding Darumas raise the logo figure by 1× to 100× and the Green Daruma multiplies it by ×2 to ×5.
  • Several Darumas on one board are applied column by column from the top down, so their order changes the result.
  • The logo figure resets to 1 on every base-game spin but builds up for the rest of the round in the free spins.
  • The wild never lands on reel 2 in the base game, so there every line win needs a paying symbol on reel 2 and the 40× five-wild line cannot land.
  • Three or more scatters in the base game award 10 free spins, and a round that reaches 10,000× the bet ends at once, discarding any free spins left.

Limitations and version notes

  • Base-game multipliers are short-lived. A Daruma reveals only on a spin that already has a winning line, and the logo figure resets to 1 at the start of the next spin.
  • A Green Daruma is worth what the Darumas before it have already built, and the player controls neither the column order nor the cascade. A Green applied first on a base-game spin multiplies a figure of 1, while one applied after a +100 Big Daruma multiplies at least 101.
  • Ten starting free spins are a short runway for a multiplier that only works on the spins left to play. A Big Daruma on the last spin multiplies that spin alone, so a round can build a large figure and still end small.

Features & Themes

Game features

Fixed PaylinesCascading WinsMystery MultipliersGlobal MultiplierPersistent Bonus MultiplierFree SpinsBonus Buy

Themes

japanretroVideo Rental

Game mechanics

15 fixed paylines

Base + bonus#01

Three or more matching symbols, or wilds substituting for them, land on adjacent reels along one of the 15 lines, starting with the leftmost reel.

The line pays its paytable value at the current bet.

  • Only the highest win on each line is paid.
  • All wins in a round are added together.
  • Low and high symbols pay for three, four and five of a kind.
  • The wild pays for five of a kind only.

Cascading wins

Base + bonus#02

Any winning line.

The winning symbols are removed and new ones drop in, and each new win repeats the process.

The chain lasts for the current spin only and ends when a drop produces no new win.

Wild substitution

#03

A wild lands on a line.

It substitutes for all other symbols in the paytable and pays only for five of a kind, worth 40× the bet.

Every line win runs across reels 1, 2 and 3. With no wild on reel 2 in the base game, every base-game line win needs a paying symbol there, and the 40× five-wild line cannot land.

  • The wild does not appear on reel 2 in the base game.

Daruma multipliers

Base + bonus#04

A Daruma symbol lands together with at least one winning line.

The Daruma reveals a value that is either added to the figure in the logo or multiplies it, and the figure then multiplies the win.

The figure resets to 1 at the start of every base-game spin and builds up for the rest of a free spins round.

Several Darumas on one board are applied column by column from the top down, so their order changes the result. From a figure of 1 a +100 followed by ×5 makes 505 while ×5 followed by +100 makes 105.

  • Small Daruma adds 1×, 2× or 5×.
  • Medium Daruma adds 10×, 15× or 20×.
  • Big Daruma adds 25×, 50× or 100×.
  • Green Daruma multiplies the current figure by ×2, ×3, ×4 or ×5.

Free spins trigger

Base game#05

Three or more free spin scatter symbols land in the base game.

The free spins round starts with 10 free spins.

Maximum win cap

Base + bonus#06

The win in a round reaches 10,000 times the bet.

A max-win message is shown, the round ends immediately and the win is awarded.

The best single line pays 40×, a 250th of the cap.

  • If the cap is reached in the free spins, the game returns to the main screen and any free spins still to play are discarded.

Bonus rounds

Free Spins

Free spins
10 spins

Three or more free spin scatter symbols in the base game, or a purchase through BUY BONUS in the main game.

Daruma values build up in the logo and are not reset for the rest of the round. After each free spin that spin's win is multiplied by the figure on display. A Daruma that lands early therefore multiplies every spin that follows, while one on the last spin multiplies only that spin. When the free spins end, the multiplier goes back to 1 and the winnings are collected.

  • Uses 15 fixed paylines, Cascading wins, Daruma multipliers, Maximum win cap.

Feature purchases

Purchase options and their bonus rounds

Free Spins bonus buy

Bonus Buy

Buys the free spins round directly from the base game. Not offered to UK players.

Cost
120x stake
RTP for this option
96.24%
Linked bonus round
Free Spins

Feature Artwork

Bonus buy and feature screens

Toshi Video Club bonus buy preview image
Bonus Buy Preview
Toshi Video Club feature overview image
Feature Preview

Screenshot Gallery

In-game screenshots

Toshi Video Club screenshot 1
Toshi Video Club screenshot 2
Toshi Video Club screenshot 3
Toshi Video Club screenshot 4
Toshi Video Club screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol5
Bearlow5×
Whalelow5×
Catlow5×
Womanlow5×
Bowllow5×
Video Tapehigh10×
Televisionhigh10×
Joystickhigh15×
Sushihigh15×
Froghigh20×
Wildwild40×

Frog. The best regular symbol.

Wild. Pays for five of a kind only. Substitutes for all other symbols in the paytable and never lands on reel 2 in the base game.

Values are multiples of the total bet for five of a kind, and from the lows to the frog those values span a factor of four. Low and high symbols also pay for three and four of a kind, while the wild pays for five only.

Special symbols

#SS
Free spins scatter
Three or more in the base game award 10 free spins.
Small Daruma
Adds 1×, 2× or 5× to the figure in the logo. Like every Daruma, it reveals its value only when it lands together with at least one winning line.
Medium Daruma
Adds 10×, 15× or 20× to the figure in the logo.
Big Daruma
Adds 25×, 50× or 100× to the figure in the logo.
Green Daruma
Multiplies the current figure in the logo by ×2, ×3, ×4 or ×5. Its worth depends on which Darumas are applied before it in the column order.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Toshi Video Club is a game about order, and ten free spins give that order too little room

MJ

Marcus Jones

High Roller Expert at 0xPlaySlots

September 14, 2026
6.3/10

Order decides this game, and the player owns none of it

The paytable in Toshi Video Club is flat enough that the symbols hardly decide anything. The figure in the logo does, and the figure is decided by order: the column order in which Darumas on one board apply, and the spin order in which they land across ten free spins. A +100 Big Daruma and a ×5 Green make 505 in one order and 105 in the other. That rule is the one idea here with a character of its own, and it is a good one. The player controls neither kind of order, the buy changes neither, and ten spins leave the second one very little room. My whole reading of the game follows from that.

Everything around the rule is Hacksaw kit. Stack Em runs the same shape of free-spins multiplier, one figure that never resets, fed by a symbol that adds to it or multiplies it by 2× to 5×. Cursed Seas has the wild that pays only for five of a kind and multipliers that open over a base-game win. Dark Summoning has the fixed-line cascade frame with a global multiplier in its bonus. Toshi Video Club combines a piece of each and puts the column-order rule on top. A reader who knows those three games will recognise every part of this one except that rule, which is why I file it as familiar rather than distinctive.

The paytable only supplies the number the figure multiplies

Five of a kind pays 5× the bet on all five low symbols, 10× on the video tape and the television, 15× on the joystick and the sushi, and 20× on the frog. Bottom to top, that is a factor of four. The wild's 40× is a 250th of the 10,000× cap. A single drop in which frogs fill all 15 lines pays 300×, 3% of the cap, and that is the most one board of regular symbols can pay before a cascade or a multiplier touches it.

The base game loses even the wild's own line. Every line win runs across reels 1, 2 and 3, and in the base game the wild never lands on reel 2, so each base-game line needs a paying symbol there and five wilds cannot complete a line. The wild still substitutes on the other four reels. Its 40× is simply out of reach.

What the paytable does set is how far the figure has to travel. A five-frog line reaches 10,000× at a figure of 500. Five of a low symbol need 2,000. Five wilds need 250. On the five low symbols, the figure has a very long way to go.

The same Green Daruma is worth 4 or 404

The four Darumas split into two jobs. Small, Medium and Big add between 1× and 100× to the figure, and the Green multiplies whatever is there by ×2 to ×5. Several on one board apply column by column from the top down, so the Green's value is entirely positional. First in the order, a ×5 Green lifts a figure of 1 to 5, a gain of 4. After a +100 Big, the same Green lifts 101 to 505, a gain of 404. The Big moves the other way: it is worth +500 ahead of the Green and +100 behind it. Nothing changes between those two boards except where the symbols sit.

This is the best decision in the game, because it gives every Daruma landing a real stake rather than a fixed increment. It also puts the cap inside the base game's arithmetic. Five frogs on one line with a +100 Big ahead of a ×5 Green works out at 20 × 505 = 10,100×, which the cap stops at 10,000×. So I do not treat the base game as a dead zone. It is thin for two other reasons. A Daruma reveals its value only on a spin that already has a winning line, so a Daruma on a losing spin does nothing. And the figure resets to 1 at the start of the next base-game spin, so whatever a paying spin builds is gone before the reels move again.

Ten free spins are too few for a figure that never falls

The free spins keep the order rule and drop the reset. Darumas build the figure for the rest of the round, and after each spin that spin's win is multiplied by the figure on display. Every Daruma adds a positive value or multiplies by at least ×2, so the figure never falls. This is the sustained idea the game is built on, and the length of the round works against it.

A Daruma on the first free spin multiplies ten spin wins, while the same Daruma on the tenth multiplies one. The Green wants the opposite timing, since it is worth most once the adding Darumas have built something, and by then fewer spins remain for the bigger figure to work on. The ideal round puts its adds on the first spins, its Greens straight after, and its paying lines after that, with the right column order on every board where two Darumas share the grid. The player steers none of it.

The cap sits much closer than 10,000× suggests. A figure of 505 is two Darumas in the right order, and at 505 a single five-frog line ends the round at the cap. Between that and a round that builds a big figure on its ninth spin and closes small lies the whole of this game's high volatility, and ten spins keep that gap wide.

One rule costs less than it sounds. A round that reaches 10,000× ends at once and discards its remaining free spins, but those spins could only have added to a win already at its ceiling. The discard takes nothing away.

The buy is fairly priced and buys no extra time

The Free Spins buy costs 120× the bet and returns 96.24%, against the game's 96.17%. That puts the expected return at 115.49× per buy and the expected cost at 4.51× the bet, while the same 120× staked on regular spins costs 4.60× in expectation. Per unit staked the buy is marginally the better use of the money, and its best case, the 10,000× cap, is 83.3 times its own price. I count that as fair.

What 120× cannot buy is runway. The purchase delivers the same ten starting spins as a scatter trigger, and to return 115.49× those spins must average about 11.5× the bet each. With five of a kind worth 5× to 20× on the regular symbols, that average is the figure's work, which leaves a paid round with the same order-and-timing problem as a triggered one. The buy is not offered to UK players, so there the round comes only from three or more scatters.

The order rule is worth reading, and the frame is not

This suits a player who likes a persistent add-or-multiply figure and wants each Daruma landing to matter beyond its face value. Knowing that a Big ahead of a Green is worth two to five times a Big behind it turns every bonus board into something to read rather than merely watch. Anyone who wants base-game multipliers to carry forward, a paytable with weight of its own, or a bonus long enough for an early figure to work across many spins should look elsewhere, because none of those is on offer.

The order rule is the strong part and the frame around it is weak: flat line pays, a wild shut out of its own line in the base game, base-game Darumas that vanish at the next spin, and ten spins for a figure designed to compound. The result is a competent multiplier slot built from familiar parts, with one rule that earns attention and too little room to let it work.

Pros

  • Column order makes a +100 Big and a ×5 Green worth 505 in one order and 105 in the other.
  • The free-spins figure never falls, and at a figure of 505 a single five-frog line reaches the 10,000× cap.
  • The 120× buy returns 96.24%, slightly above the game’s 96.17%, with a best case 83.3 times its price.

Cons

  • Five of a kind pays only 5× to 20× on regular symbols, so the figure does the work.
  • Base-game Darumas reveal only on a paying spin and the figure resets to 1 at the next spin.
  • The wild never lands on reel 2 in the base game, so its own 40× line cannot land there.
  • Ten starting free spins leave a late Daruma only a spin or two to multiply.
  • Beyond the order rule, every part is familiar from Stack Em, Cursed Seas and Dark Summoning.

Verdict

The free spins and their column-order rule carry this game, with a figure that never falls and a Green Daruma worth what came before it. Flat line pays, base-game Darumas that vanish at the next spin and a ten-spin runway keep it a competent, familiar multiplier slot.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
Video Slot
Fixed Payline Slot
Cascade Slot
Bonus Buy Slot
15 paylines