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Stack Em — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.2%

RTP

96.20% setting

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

0.2–100 operator-dependent units

Bet range

#CP

Cluster Pays

Cluster Pays

#HF

10.4%

Hit frequency

Share of spins that return a win

#GG

5 × 6

Game grid

RTP profiles

96.20% setting

Base game

96.2%

Our verdict

0xPlaySlots opinion
6.4/ 10our score for this game

The base game is unusually legible for a cluster slot, because the survivors stay on screen and the counters under each reel show what the next drop is worth. The 10,000x runs through those counters rather than living only inside the bonus. The free spins are the part everyone waits for and they hinge on one binary check, since a total in three figures pays nothing unless a cluster lands against an X. A well-made 2021 cluster game with one strong idea and one unforgiving gate.

About Stack Em

Stack 'Em runs two different games under one title. In the base game every symbol outside a winning cluster is cleared, and the winners fall to the bottom of their columns while fresh symbols land above them. The number under each reel counts the winning symbols stacked in that column, and a cluster is multiplied by the sum of only the reels it stands above. One sitting over 1x plus 3x plus 2x is paid six times over. Those counts carry everything a column has banked across the chain and turn the number under a reel into a memory of the sequence. The chain runs on while new clusters keep forming and six rows across five reels put the ceiling at x30. That base game is no filler because the 10,000x runs straight through those counters on a Thumbs Up cluster that grows through successive drops and is re-multiplied after each increase. Free spins invert all of it because the grid is wiped between spins and one running total above it climbs by the exact size of every winning cluster instead. The total is inert until a cluster physically touches an X symbol, so the round turns on an adjacency check rather than on the size of the total.

Game preview

Stack Em key art used as the page hero

Editorial takeaways

  • A win is five or more matching symbols connected anywhere on the 5x6 grid, paid from eight size bands with no paylines and no ways.
  • Each reel shows the number of winning symbols stacked in it, and a cluster is multiplied by the sum of only the reels it covers up to a ceiling of x30.
  • The 10,000x ceiling can be reached in the base game through a Thumbs Up cluster that keeps growing through successive drops and is re-multiplied by the reel totals after each increase.
  • The base game is not the only route to the maximum, which can also be reached inside the free spins and cuts the round short when it lands.
  • In free spins one running total rises by the size of every winning cluster and never resets, but it pays out only on a cluster that connects with an X.
  • The round is measured in hearts rather than spins, with five at the start, one spent per spin and two to five handed back by a mystery reveal.

Limitations and version notes

  • The free-spins total can climb into three figures and still pay you nothing. It settles only on clusters that physically touch an X symbol, so the round's result turns on where one symbol lands rather than on the multiplier you spent the round building.
  • Wins are sparse between bonuses. One lands roughly once in ten spins and the free spins about once in 265.
  • Five hearts is a short round, and a mystery reveal lengthens it only when it gives lives instead of multiplier. Five spins are rarely enough for the total above the grid to reach a size worth gating.
  • Hacksaw builds this game at three different RTP levels, so the return is whatever your casino installed. The rules screen shows the setting in use, and it is worth opening before the first spin.

Features & Themes

Game features

Cluster PaysSticky Winning SymbolsPer Reel Stack MultipliersFree SpinsPersistent Global MultiplierMultiplier Gate SymbolMystery SymbolBonus Buy

Themes

retrocartoon

Game mechanics

Cluster pays

Base + bonus#01

Five or more matching symbols connect anywhere on the 5x6 grid.

The cluster pays the amount set for its size band, so only the number of joined symbols matters and not where they sit.

Every drop is evaluated on its own, and multiple wins inside one round are added together into the round total.

  • Size band 5 to 6 symbols
  • Size band 7 to 8 symbols
  • Size band 9 to 10 symbols
  • Size band 11 to 12 symbols
  • Size band 13 to 14 symbols
  • Size band 15 to 19 symbols
  • Size band 20 to 24 symbols
  • Top size band 25 symbols or more

Stack Your Wins sticky-winner cascade

Base game#02

Any winning cluster on a paid spin.

Non-winning symbols are cleared, the winners drop to the bottom of their columns and fresh symbols fall in above them.

The chain continues for as long as new wins keep landing, which is why one paid spin can pay several clusters in a row.

Each new cluster in the fresh drop restarts the sequence, so the stack under a reel grows taller as the chain runs.

Per-reel stack multipliers

Base game#03

Winning symbols are stacked in a column when a cluster pays.

A winning cluster is multiplied by the sum of the numbers under the reels it covers.

The numbers climb for as long as the chain keeps producing wins.

The number under a reel counts the winning symbols stacked in it. A drop onto columns that earlier wins have already loaded is paid far more than the same cluster on a clean grid.

  • Only the reels the cluster covers are counted, so a win that lands away from the loaded columns leaves their multipliers behind.
  • Six rows cap a single reel at x6, which puts all five reels together at x30.

Wild

Base + bonus#04

Lands anywhere on the grid.

It substitutes for every paying symbol, so it can complete or extend a cluster.

The tile has WILD printed across it, and it carries no payout of its own. The Free Spins scatter is not a paying symbol, so the wild does not cover it.

Free Spins scatter

Base game#05

Three or more scatters land on one base-game spin.

The Free Spins round starts.

The scatter is Mona the Mouse standing in front of the letters FS.

Total multiplier above the grid

Bonus#06

Every winning cluster during free spins.

One running total above the grid grows by the exact number of symbols in each winning cluster, so a six-symbol cluster adds 6.

It holds for the whole round and never decreases.

The total does not attach itself to wins. It is paid out only through the X symbol.

X symbol

Bonus#07

Has a chance of appearing on each free spin.

Any winning cluster that connects with the X is multiplied by the total shown above the reels.

The X itself lasts the one spin, and the multiplier it releases is the round-long total.

A cluster that does not touch the X collects nothing from the total, however large the total has grown.

Mystery symbol

Bonus#08

Lands on the grid during a free spin.

It reveals one of three rewards, either extra lives or a larger total multiplier.

Whatever it gives lasts for the rest of the round.

The symbol is a question mark.

  • Extra lives reward hands back two to five hearts
  • Addition reward adds 1, 2, 5, 10, 25 or 50 to the total multiplier
  • Multiplication reward multiplies the total by 2, 3, 4 or 5

Hearts as the free-spins life counter

Bonus#09

Free spins open with five hearts above the grid.

Each free spin costs one heart, and a mystery reveal can hand back two to five more.

The round runs until no hearts remain.

  • Five hearts at the start of the round
  • Two to five hearts returned by a mystery reveal

Grid cleared between free spins

Bonus#10

Structural rule of the bonus round.

All symbols are removed between each free spin, and the per-reel numbers that drive the base game are not in play.

For the whole round.

Each free spin starts from a clean grid and feeds the one total above the reels.

Autoplay and Turbo Play

Base game#11

Selected by the player from the game menu.

Autoplay runs a chosen number of rounds, and its advanced settings add a session loss limit and a single-win limit that stop it.

Session setting.

Turbo Play shortens the round, though it is not switched on at every casino or in every jurisdiction. Rules, paytable and feature descriptions open from the game menu.

  • Autoplay runs up to 1,000 rounds

Bonus rounds

Free Spins

Free spins
5 spins

Land three or more Free Spins scatters in the base game, or take the Buy Bonus button straight into the round.

The mystery symbol extends the round when it reveals the lives reward, which hands back two to five hearts.

Spins are counted as hearts rather than as a spin total, and the round ends when the last heart goes. Every winning cluster adds its own symbol count to a single total above the grid that never resets while the round lasts. That total does nothing until a cluster connects with an X symbol, which multiplies that win alone. The X and the mystery symbol exist only here, and the grid is wiped between spins while the per-reel counters of the base game are not in play.

  • Uses Cluster pays, Wild, Total multiplier above the grid, X symbol, Mystery symbol, Hearts as the free-spins life counter, Grid cleared between free spins.

Event frequency

Bonus frequency

1 in 264.8 spins

Scope
Entries into the Free Spins round

Feature Artwork

Bonus buy and feature screens

Stack Em bonus buy panel
Bonus Buy Preview
Stack Em feature preview image
Feature Preview

Screenshot Gallery

In-game screenshots

Stack Em game screenshot 1
Stack Em game screenshot 2
Stack Em game screenshot 3
Stack Em game screenshot 4
Stack Em game screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol5–67–89–1011–1213–1415–1920–2425+
Letter Alow0.1×0.2×0.4×0.6×1×4×12.5×25×
Letter Glow0.1×0.2×0.4×0.6×1×4×12.5×25×
Letter Elow0.1×0.2×0.4×0.6×1×4×12.5×25×
Letter Rlow0.1×0.2×0.4×0.6×1×4×12.5×25×
Letter Tlow0.1×0.2×0.4×0.6×1×4×12.5×25×
Thumbs Uphigh0.5×2×4×6×10×30×100×200×
Snakehigh0.25×1×2×3×5×20×50×100×
Skullhigh0.25×1×2×3×5×20×50×100×
Birdhigh0.25×1×2×3×5×20×50×100×
Leafhigh0.25×1×2×3×5×20×50×100×

Letter A. One of five letter symbols that share the lowest tier.

Letter G. One of five letter symbols that share the lowest tier.

Letter E. One of five letter symbols that share the lowest tier.

Letter R. One of five letter symbols that share the lowest tier.

Letter T. One of five letter symbols that share the lowest tier.

Thumbs Up. The only symbol on the top tier. A cluster of 25 or more pays 200x, twice what the four picture symbols pay for the same size and eight times what the letters pay.

Snake. One of four picture symbols that share an identical middle tier.

Skull. One of four picture symbols that share an identical middle tier.

Bird. The dead bird, one of four picture symbols that share an identical middle tier.

Leaf. The green leaf, one of four picture symbols that share an identical middle tier.

Values are total-bet multipliers for one connected cluster, before the numbers under the reels are applied. Ten paying symbols sit on three tiers and each is read across the same eight cluster-size bands.

Special symbols

#SS
Wild
A tile with WILD printed across it. It substitutes for every paying symbol and pays nothing on its own.
Free Spins scatter
Mona the Mouse stands in front of the letters FS, and the symbol has no cash value of its own. Three or more start the Free Spins round, and the wild does not stand in for it.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Stack Em keeps its best idea in the base game and gates its free spins behind a single X

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 14, 2026
6.4/10

The better game is the one between bonuses

Stack Em is built upside down. Its best idea, the counters under the reels, lives in the base game, where it makes every chain readable while it runs and is enough on its own to reach the 10,000x cap. The free spins, which a 1-in-264.8 trigger turns into the part of the game everyone waits for, switch those counters off and replace them with a total that pays only when a cluster touches one symbol. I read the base game as the better of the two halves, and the distance between them is why a carefully made slot earns a middling score.

The loop is a familiar one. Keep ‘Em Cool runs the same Hacksaw cycle of five-plus clusters, cascading refills and a multiplier that accumulates across the sequence instead of paying flat. Gronk’s Gems and Sugar Rush Super Scatter both keep a multiplier alive across a whole free-spins round, which moves the win potential into the bonus. Against the first design, Stack Em's version is better. Against the second, it is worse. Pinning the accumulator to columns is a genuine improvement, because the multiplier now belongs to a place on the grid rather than to the sequence in general. Putting the round-long total behind an X symbol takes the persistent-multiplier design and sets a gate in front of the payout.

Where a cluster lands matters more than what it is made of

Every paytable figure is a cluster's value before the numbers under the reels are applied, so the printed ladder is only half of a price. The symbol half is narrow. At any one cluster size the best symbol never pays more than ten times the worst: Thumbs Up takes 10x for 13 to 14 symbols where a letter takes 1x, and at 25 or more the gap is 200x against 25x, eight times. The positional half is wide. A cluster is multiplied by the sum of the counters under only the reels it covers, one reel tops out at x6, and five full reels make x30.

I count that as the whole design in a single comparison. A better symbol is worth up to ten times more, while the counters beneath a cluster can multiply the same cluster by up to thirty. Winners stay on screen and drop to the bottom of their columns, so the counters grow exactly where the last win stood, and a new cluster that forms over them is paid for the history underneath it. A win that forms away from those columns collects none of it. The multiplier and the win share a location, the grid shows both, and that is why this base game reads better than most cluster cascades.

The cost of the idea is how rarely it gets to work. Wins land on 10.4% of spins, about one in 9.6, and free spins average one entry in 264.8. Over an average stretch between bonuses that is about 27.5 paying spins against about 237 that pay nothing, so the best thing in the game sits idle nine spins in ten.

No single base-game cluster reaches 10,000x, so the chain has to

The largest single pay the base game allows is a Thumbs Up cluster of 25 or more at the x30 ceiling, and 200 times 30 is 6,000x. That is 4,000x short of the cap, so every base-game route to 10,000x is a sum of at least two pays inside one chain. The route that works is a Thumbs Up cluster that keeps growing through successive drops and is re-multiplied after each increase. Two top-band pays in a row, one at x25 and one at x30, come to 5,000x plus 6,000x, or 11,000x, which clears the cap.

The lower tiers show why the base-game cap leans on one symbol. A picture symbol maxes out at 100 times 30, or 3,000x a pay, so a picture chain on its own needs four maximum pays to pass 10,000x. A letter maxes out at 25 times 30, or 750x, and a letter chain on its own needs fourteen. The base game has a real road to the top, and it is a narrow one: Thumbs Up in its top band over heavy counters, repeated inside the same chain.

I give the game real credit for that, because a cap reachable outside the bonus gives the base game a reason to exist beyond feeding scatters. The catch is that the top of the base game is a single-symbol event sitting behind a 10.4% hit rate.

The free-spins total is worthless until an X meets a big cluster

Free spins open with five hearts, spend one per spin and end when none remain. The grid is wiped between spins and the reel counters are out of play, so the idea that made the base game legible is simply gone. Instead, every winning cluster adds its exact symbol count to one total above the grid, and that total never falls. It pays only through the X symbol. A cluster that connects with an X is multiplied by the total, and every other cluster collects nothing from it.

The arithmetic makes the gate harsher than it first looks. A Thumbs Up cluster of 25 or more touching an X needs a total of just 50 to reach the cap, since 200 times 50 is 10,000x, and the cap can land here too and end the round. A five-symbol letter cluster touching the same X at a total of 100 pays 10x. The X has to find a large cluster as well as a large total. A three-figure total that meets a small cluster produces a small win, and one that meets no cluster produces nothing.

Building the total is slow without help. Small clusters add five or six apiece, so adding 50 from clusters alone takes ten five-symbol wins or nine six-symbol wins, in a round that starts with five spins. The mystery symbol is the real engine: one +50 does the whole job in a single reveal, and a x5 does it from a total of 10. That same symbol is also what extends the round, returning two to five hearts, and each reveal gives one reward of three kinds. A reveal that lengthens the round is a reveal that did not grow the total, which is a poor trade to build into a five-heart round.

Sugar Rush Super Scatter keeps its multiplier state alive for the whole round in the same persistent design. Stack Em keeps the persistence and adds the adjacency check, so its bonus turns on where one symbol lands against one cluster rather than on the size of the total. I judge that the weaker of the two designs, and it is the half of Stack Em that sits behind an average of 264.8 base spins.

Buying the round buys the wrong half

The Buy Bonus button goes straight into the same five-heart round. It skips the base game, which is the part of Stack Em I would keep: the counters, the positional multiplier and a road to 10,000x that owes nothing to an X. A purchase buys the gate without the idea.

This suits someone who wants a base game with its own ceiling and a multiplier that can be read off the grid, and who accepts that nine spins in ten return nothing. A player who comes to cluster slots for a bonus multiplier that grows and then pays belongs with the persistent-multiplier designs that have no X to satisfy. The return is 96.20% at one setting, and the game comes in several settings, so the rules screen is worth opening before the first spin.

Pros

  • Reel counters tie the multiplier to where a win stands, so base-game chains read clearly
  • The 10,000x cap is reachable in the base game through a growing Thumbs Up chain
  • A single +50 mystery reveal lifts the free-spins total to cap range for a top-band Thumbs Up cluster

Cons

  • The free-spins total pays only on clusters touching an X, and small clusters waste a big total
  • Wins land on 10.4% of spins and free spins once in 264.8
  • No single base-game cluster exceeds 6,000x, so the base-game cap needs at least two big pays in one chain
  • Five hearts is a short round, and a lives reveal is a reveal that did not grow the total

Verdict

Reel counters make the base game legible and let it reach 10,000x without the bonus, but the free spins pay their round-long total only through one adjacency check. One strong idea and one unforgiving gate make this a competent cluster game rather than a strong one.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
May 25, 2021
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