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The Dog House Multihold — Game Details

Slot game

Slot by Pragmatic Play

#R

96.06%

RTP

Regular play

#MWM

9000x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 USD

Bet range

#P

20

Paylines

#HF

24.21%

Hit frequency

Base game spins returning a win

#GG

5 × 3

Game grid

RTP profiles

Regular play

Base game

Default96.06%

Reduced RTP build

Casino setting

95.14%

Lowest RTP build

Casino setting

94.06%

Our verdict

0xPlaySlots opinion
6.7/ 10our score for this game

The board-copying sticky wilds are a real idea, because an early unlock repeats a good layout across up to four sets of lines. Seven starting spins and a limit of three unlocks starve that idea in most rounds, and the base game gives little back between triggers. The 100x buy is fairly priced and returns slightly more than regular play. That earns a competent 6.7, held below 7 by a round that rarely gets the time to show its best side.

About The Dog House Multihold

The Dog House Multihold is a 20-line 5x3 slot whose base game leans almost entirely on its wilds. Wilds land only on the three middle reels and each one carries its own 2x or 3x multiplier. Several wilds on one line add their multipliers together, which caps a single line at 9x rather than 27x. Twenty lines of the top symbol at 9x come to 4,500x, so the 9,000x cap is out of reach outside free spins. Three bonus symbols on the odd-numbered reels pay 2x and start 7 free spins on the top-left of four boards. Wilds that land on the newest board stick for the round and three scatters there open the next board with those wilds copied across. Every open board pays its own lines, so a wild that sticks early can end up repeated on four boards. Spin supply is tight because each unlock adds only one to three spins and no more than three unlocks can happen. A round that fails to open a board early plays out on one board and pays little.

Game preview

The Dog House Multihold opening screen

Editorial takeaways

  • Buying the round costs 100x total bet and returns 96.08%, slightly above the 96.06% of regular play.
  • The maximum win is 9,000x bet, with a hit chance of 1 in 5,266,088 spins.
  • A round that reaches 9,000x ends at once, and any free spins still left are forfeited.
  • Wild multipliers on a shared line are added, so three 3x wilds make 9x rather than 27x.
  • The UK build of the game has no buy option.

Limitations and version notes

  • The base game is thin, because five of the best symbol pay 25x and the royals pay no more than 2.5x before wild multipliers.
  • Spin supply is short, so many rounds end on one or two boards before sticky wilds can build up.
  • Casinos can run this game at lower return settings, so the rules screen is worth checking before playing.

Features & Themes

Game features

Free SpinsMultiplier WildsSticky WildsBonus Buy

Themes

dogs

Game mechanics

Multiplier wilds

Base + bonus#01

A wild lands on one of the three middle reels.

The wild substitutes for every paying symbol and multiplies each line win it completes by its own random multiplier.

In the base game the multiplier lasts for that spin only.

Several wilds on one line add their multipliers together instead of multiplying them. Three top wilds on a line therefore give 9x rather than 27x.

  • Lands on reels 2, 3 and 4 only
  • Multiplier of 2x or 3x per wild
  • Line ceiling of 9x from three 3x wilds
  • Substitutes for all symbols except bonus and scatter
  • No pay value of its own

Bonus symbol trigger

Base game#02

A bonus symbol lands on each of the first, middle and last reels in the same spin.

The three bonus symbols pay a small award and start the Free Spins round.

The award is paid once on the triggering spin.

  • Bonus symbol lands on reels 1, 3 and 5 only
  • Three bonus symbols needed, one on each eligible reel
  • Trigger pay of 2x total bet
  • Round starts with 7 free spins

Multihold board unlock

Bonus#03

Three scatter symbols land on the newest unlocked board during free spins.

The next board opens with the sticky wilds of the previous board already in place and extra free spins are added.

Unlocked boards stay live and pay separately until the round ends.

Only the top-left board is live when the round opens. Scatters land only on the newest board, so every unlock has to come from the board opened last.

  • Up to 4 boards of 5 reels and 3 rows
  • Unlock order is top left, top right, bottom left, bottom right
  • Extra spins per unlock are 1, 2 or 3 at random
  • At most 3 unlocks after the starting board
  • Each board pays its own 20 lines
  • Two unlocks on one spin award extra spins twice

Sticky wilds

Bonus#04

A wild lands on the newest unlocked board during free spins.

The wild holds its position on that board and is copied to the same position on any board unlocked later.

Sticky wilds stay until the Free Spins round ends.

Only the newest board collects new sticky wilds. Older boards keep the sticky wilds they already hold and keep paying with them.

  • Only wilds on the newest board become sticky
  • Copied to every board unlocked afterwards

Maximum win cap

Base + bonus#05

The total win of a game round reaches the maximum win.

The round ends at once and pays the capped amount.

The cap covers the whole game round, free spins included.

Any free spins or features still left in the round are forfeited when the cap is hit.

  • Cap of 9,000x total bet
  • Hit chance of 1 in 5,266,088 spins

Free spins reel strips

Bonus#06

The Free Spins round starts.

The game spins special reel strips instead of the base game strips.

The special strips apply only for the Free Spins round.

The feature strips carry the scatter symbol that opens new boards. The bonus symbol that starts the round belongs to the base game strips.

Bonus rounds

Free Spins

Free spins
7 spins

Three bonus symbols land in one base game spin, or the player buys the round.

Each new board opened by three scatters adds extra free spins at random.

Play starts on the top-left of four boards with special reel strips in use. Every wild that lands on the newest board sticks for the rest of the round. Three scatters on that board open the next one, which inherits its sticky wilds and pays its own lines. A wild that sticks early is copied onto every later board, so early unlocks are worth far more than late ones.

  • Uses Multiplier wilds, Multihold board unlock, Sticky wilds, Free spins reel strips, Maximum win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The purchase triggers the Free Spins round instantly from the base game, without waiting for the bonus symbols. The UK build of the game offers no buy.

Cost
100x stake
RTP for this option
96.08%
Linked bonus round
Free Spins

Event frequency

Bonus frequency

1 in 175.54 spins

Scope
Free spins triggered from base game spins

Maximum-win probability

1 in 5,266,088 spins

Scope
Reaching the maximum win

Screenshot Gallery

In-game screenshots

The Dog House Multihold screenshot 1
The Dog House Multihold screenshot 2
The Dog House Multihold screenshot 3
The Dog House Multihold screenshot 4
The Dog House Multihold screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Low 1low0.25×0.5×2.5×
Low 2low0.25×0.5×2.5×
Low 3low0.1×0.25×1.25×
Low 4low0.1×0.25×1.25×
Low 5low0.1×0.25×1.25×
High 1high2×5×25×
High 2high1.5×3.75×17.5×
High 3high1×2.5×12.5×
High 4high0.75×1.5×7.5×
High 5high0.6×1×5×
High 6high0.4×0.75×3.75×

Every value is a multiple of total bet for one winning line. Wild multipliers apply on top of these values.

Special symbols

#SS
Wild
Substitutes for every symbol except the bonus and scatter and lands only on the three middle reels. Each wild carries a random multiplier and sticks on the newest board in free spins.
Bonus
Lands only on the first, middle and last reels of the base game. Three of them pay 2x total bet and start the Free Spins round.
Scatter
Lands only on the newest unlocked board during free spins. Three of them open the next board and add extra free spins.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

The Dog House Multihold copies its best wilds onto four boards and then runs out of spins

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 14, 2026
6.7/10

A sequel that added boards instead of spins

The Dog House Multihold has one good idea and too few spins to use it. Its free spins copy every sticky wild from the newest board onto the next, so a strong early layout can end up paying across 80 lines at once. The round that hosts this idea starts with 7 spins, and its three possible unlocks add one to three spins apiece, so no round runs past 16. I read the copying as a real multiplier on a good start and the spin budget as the reason most rounds never get far enough to use it. That tension is the game, and it is why the score sits just under 7.

The frame comes from its own series. The Dog House put multiplier wilds on the middle reels and made them sticky in free spins on a 20-line board. Wild West Gold built its free spins around multiplier wilds that stick for the round, and The Dog House Megaways moved the pairing onto a Megaways board. Multihold keeps the pairing and adds a second axis: up to four 5x3 boards, opened one at a time, each paying its own 20 lines and each inheriting the sticky wilds of the board before it. This is a refinement, not an invention, and it is aimed at the right place. In a sticky wild round the layout is the asset, and copying it pays that asset more than once. What the refinement left untouched is the length of the round.

The base game is eight-ninths wild

Take the wilds away and the best screen this paytable allows is the top symbol on all 20 lines at 25x, which comes to 500x, one eighteenth of the 9,000x cap. Fill the three middle reels with 3x wilds and the same screen reaches the 4,500x line ceiling. So 4,000x of the base game's best result, eight ninths of it, exists only because of the multipliers. Below the top symbol the pays fall away quickly: I count seven of the eleven paying symbols at 5x or less for five of a kind, and three of them at 0.1x for three.

Reel geometry trims the wilds as well. Wins start on the first reel and wilds never land there, so every winning line needs a paying symbol on reel 1. A win of exactly three symbols can hold wilds only on reels 2 and 3, which stops its multiplier at 6x; the best three of a kind, the top symbol at 2x, reaches 12x. The full 9x belongs to lines of four or five.

At a 24.21% hit rate a win comes about once every 4.13 spins, and the 1-in-175.54 trigger works out to roughly 42 winning spins between rounds on average, with the paytable leaving the size of those wins to the wilds. The trigger itself pays 2x. I treat the base game as a queue for free spins, because its numbers give it no other job.

Only the newest board is still growing

The unlock rules make the round serial. Scatters land only on the newest board, and only the newest board collects new sticky wilds. Once the second board opens, the first never gains another sticky wild; it keeps paying with what it holds, frozen at the layout it had when it stopped being newest. The second board freezes the same way when the third opens. At any point in the round one board is both the only source of new sticky wilds and the only route to more spins, and every older board is a copy of a past state.

Timing therefore decides the round, and the spin budget makes timing scarce. Call one board paying for one spin a board-spin. A round that never opens a second board gets at most 7 of them. The hard ceiling is four boards over 16 spins, 64 board-spins, just over nine times as much paying surface from the same trigger. Late unlocks drag real rounds toward the bottom of that range: a board that opens on the last spin, with no unlock after it, has only the one to three spins its own unlock added left to run. An early unlock on the second spin copies a young layout forward for most of the round. A first unlock on the seventh spin copies a mature layout onto a board with almost no time left.

The cap then trims the rounds where the idea works. No board can pay more than 4,500x on one spin, half the cap, so a single board needs at least two spins to reach 9,000x, while two boards at the line ceiling reach it together in one. Four would come to 18,000x, twice what a round may pay. The best layouts the copying mechanic can build pay more than the cap allows, and reaching it ends the round with any remaining spins forfeited. No base spin can pass 4,500x either, so every 9,000x win comes through free spins, and dividing the 1 in 5,266,088 max-win chance by the 1-in-175.54 trigger rate puts it at about one triggered round in 30,000.

The 100x buy is fair and does not lengthen the fuse

Buying the round costs 100x and returns 96.08%, so a purchase gives up 3.92x on average, against 3.94x for the same 100x staked in regular play at 96.06%. A 0.02x difference per buy makes the price fair and level with the base game, not a discount worth chasing. Its best case is the 9,000x cap, 90 times the price. The purchase removes the average wait of 175.54 spins, but it buys the same round: 7 starting spins, the same serial unlock chain, the same 16-spin ceiling. A fair price for a short fuse is still a price for a short fuse. The UK build has no buy at all.

Return setting moves the cost of play far more than the buy decision does. On the 95.14% build, 100x of stake gives up 4.86x on average, almost a quarter more than at 96.06%. That 0.92x gap is 46 times the 0.02x separating the buy from regular play.

The idea is better than the round built around it

This game suits a player who wants a high-volatility bonus settled in its first few spins and who accepts that the copying mechanic needs early unlocks to show its best side. It does not suit anyone after a base game with substance, since the paytable stops at 500x before wilds, or anyone who wants sticky multiplier wilds without an unlock race; The Dog House runs that idea on a single 20-line board. I rate the board-copying mechanic above the round that hosts it. The 6.7 holds both halves: a genuine idea and a fair buy, kept under 7 by a round of at most 16 spins that asks four boards to share it.

Pros

  • Sticky wilds copy onto each new board, so one strong early layout can pay across 80 lines
  • The 100x buy returns 96.08%, level with the 96.06% of regular play
  • The 9,000x best case is 90 times the price of the buy
  • Older boards keep paying with their sticky wilds until the round ends

Cons

  • No round runs past 16 free spins, and one without an unlock has at most 7
  • Without wilds the paytable tops out at 500x, one eighteenth of the cap
  • Once a newer board opens, older boards never gain another sticky wild
  • The 9,000x cap is half of what four boards at the line ceiling would pay

Verdict

Copying sticky wilds across four boards is a real idea, but seven starting spins, three unlocks and a thin base game starve it in most rounds. The fairly priced 100x buy cannot lengthen that fuse, which makes this a competent 6.7 rather than a 7.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
February 27, 2023
Video Slot
20 paylines