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The Dog House — Game Details

Slot game

Slot by Pragmatic Play

#R

96.51%

RTP

Default setting

#MWM

6750x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 operator-dependent units

Bet range

#P

20

Paylines

#HF

27.55%

Hit frequency

#GG

5 × 3

Game grid

RTP profiles

Default setting

Base game

Default96.51%

Lower return setting

Casino setting

95.51%

The rules screen shows the return a casino is running.

Our verdict

0xPlaySlots opinion
7.2/ 10our score for this game

Sticky multiplier wilds on the three middle reels are a strong central idea with clean arithmetic. The frame around that idea is thin. A random spin count with no retrigger settles too much of the bonus before it starts, and additive multipliers hold the ceiling at 6,750x. That earns a good score but not a strong one.

About The Dog House

Wilds in this five-reel lines game can only land on the three middle reels. Each wild carries a random 2x or 3x multiplier. Several wilds on one line add their multipliers together instead of multiplying them. A single line therefore tops out at 9x, which keeps base-game wild hits modest. Three bonus paws pay 5x the bet and open free spins with a drawn length of 9 to 27 spins. Wilds that land during the round stick with their multipliers until it ends. Nothing can retrigger the round, so the spin-count draw and the timing of early wilds decide most of its result. The free spins reels stack Rottweilers on the outer reels, and five Rottweilers on a line pay 37.5x the bet. A board of Rottweilers on the outer reels with 3x wilds filling the middle pays exactly the 6,750x cap on all 20 lines.

Game preview

The Dog House opening screen

Editorial takeaways

  • Wild multipliers on one line add together, so three 3x wilds give 9x rather than 27x.
  • Free spins run for 9 to 27 spins and cannot be retriggered.
  • Five Rottweilers with three 3x wilds on all 20 lines pay exactly the 6,750x cap.
  • Three bonus paws pay 5x the total bet as well as starting free spins.
  • The default return to player is 96.51%.

Limitations and version notes

  • A short spin-count draw leaves too few spins for sticky wilds to build up.
  • Additive wild multipliers cap any single line at 9x, so base-game wild hits stay small.
  • The round cannot be retriggered, so a bonus that lands no early wilds has no way back.
  • A 6,750x ceiling is low for a high-volatility game whose value sits almost entirely in one bonus.

Features & Themes

Game features

Multiplier WildsSticky WildsFree SpinsScatter Pays

Themes

dogsanimals

Game mechanics

Multiplier wilds

Base + bonus#01

A wild lands on one of the three middle reels.

The wild carries a random multiplier that applies to every line win it completes.

In the base game the multiplier lasts for this spin only.

Multipliers from several wilds on the same line are added together, not multiplied. The wild substitutes for every symbol except the bonus paw and pays nothing on its own.

  • Reels 2, 3 and 4 only
  • Multiplier of 2x or 3x
  • Highest combined line multiplier 9x

Sticky wilds

Bonus#02

A wild lands on a middle reel during free spins.

The wild locks in place with its multiplier for every remaining spin.

It stays until the free spins round ends.

The multiplier is revealed when the wild lands and never changes afterwards. Each sticky wild boosts every line through its position on every later spin.

  • Reels 2, 3 and 4 only
  • Multiplier fixed at 2x or 3x

Bonus paw scatter

Base game#03

Three bonus paws land in the same spin.

The spin pays a scatter prize and starts the free spins round.

The scatter prize is paid on the triggering spin.

The paw appears only on the first, middle and last reels, so three is the most that can land. It pays in any position.

  • Reels 1, 3 and 5 only
  • 3 paws pay 5x total bet
  • Not present during free spins

Free spins count grid

Bonus#04

The free spins round begins, before its first spin.

Each cell of a small reel grid reveals a spin value, and the values are added to set the round length.

The count is fixed for the whole round because the feature cannot be retriggered.

  • Grid of 3x3 cells
  • Each cell awards 1, 2 or 3 spins
  • Minimum 9 free spins
  • Maximum 27 free spins

Free spins reel set

Bonus#05

The free spins round begins.

A separate reel set replaces the base reels.

The special reels stay in play until the round ends.

The bonus paw is removed, so the round has no way to extend itself. Rottweilers come in stacks on the outer reels, so the top symbol can cover a whole outer reel.

  • No bonus paw symbols
  • Rottweiler stacks of 3 on reels 1 and 5

Fixed paylines

Base + bonus#06

Three or more matching symbols land on a line starting from the leftmost reel.

The line pays its paytable value multiplied by the bet per line.

Line wins settle on the spin that forms them.

  • 20 fixed lines
  • Left to right on adjacent reels
  • 3, 4 or 5 of a kind pay
  • Wins on different lines are added

Win cap

Base + bonus#07

The total win of a round reaches the capped multiple of the bet.

The round ends at once and the win is paid up to the cap.

The cap covers the whole round, free spins included.

Any features still due in that round are forfeited.

  • 6,750x bet

Bonus rounds

Free Spins Round

Free spins
No retrigger

Three bonus paws land on the first, middle and last reels in one spin.

A grid of spin values fixes the round length before the first spin, with no way to add more. Every wild that lands on the middle reels sticks with its multiplier until the round ends. The reel set drops the bonus paw and stacks Rottweilers on the outer reels. Late spins therefore play against a board of fixed multiplier wilds.

  • Uses Free spins count grid, Free spins reel set, Sticky wilds, Multiplier wilds, Win cap.

Screenshot Gallery

In-game screenshots

The Dog House screenshot 1
The Dog House screenshot 2
The Dog House screenshot 3
The Dog House screenshot 4
The Dog House screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Acelow0.25×0.5×2.5×
Kinglow0.25×0.5×2.5×
Queenlow0.1×0.25×1.25×
Jacklow0.1×0.25×1.25×
Tenlow0.1×0.25×1.25×
Rottweilerhigh2.5×7.5×37.5×
Shih Tzuhigh1.75×5×25×
Pughigh1.25×3×15×
Dachshundhigh1×2×10×
Dog Collarhigh0.6×1.25×7.5×
Dog Bonehigh0.4×1×5×
Wildwild···
Bonusspecial5×··

Wild. The dog house wild has no line pays of its own.

Bonus. The paw pays in any position and starts free spins.

Values are multiples of the total bet for a line win of that length. A line win that includes wilds is multiplied by the sum of their multipliers.

Special symbols

#SS
Wild
The dog house wild lands only on the middle reels and substitutes for every symbol except the bonus paw. It carries a random multiplier that is added to any other wild multipliers on the same line.
Bonus
The paw lands only on the first, middle and last reels. Three of them pay a scatter prize and start free spins.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Everything in The Dog House adds up, which makes its sticky-wild bonus honest and its ceiling low

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 14, 2026
7.2/10

Addition sets the scale of the whole game

The Dog House is built out of addition. Wild multipliers add, the spin-count grid adds, line wins add, and the 6,750x cap is nothing more than the total of the best board the reels can form. That one design habit explains why I rate the game 7.2 and why it stops there. Addition makes the bonus legible, because every sticky wild is worth a number I can work out. It also holds the ceiling low, and it hands the one quantity in the game that really compounds, the number of spins a sticky wild gets to work, to a draw made before the round begins.

The sticky multiplier wild is the part worth placing. The Dog House Megaways keeps the multiplier wilds and offers a free spins mode where they stick, and Wild West Gold turns multiplier wilds sticky for the rest of its free spins in the same way. A sequel that keeps the mechanic, and another game running the same rule, tell me the idea held up. Since the Megaways game is this one's sequel, here the idea sits in its original frame: twenty fixed lines and a single bonus round.

The additive rule decides everything after it. Three 3x wilds on one line give 9x, not 27x. Five Rottweilers on a line pay 37.5x the bet, twenty such lines pay 750x, and 750x at 9x is exactly 6,750x: Rottweiler stacks on both outer reels with 3x wilds on all nine middle cells. Compounded multipliers would have taken that same board to 20,250x. The rules take the smaller number, and the whole game lives underneath it.

The base game is a delivery route for three paws

Outside free spins a wild's multiplier lasts one spin, and the reel layout trims it further. Wilds land only on reels 2, 3 and 4, and lines pay from the left, so a three-of-a-kind can borrow wilds from reels 2 and 3 only. Its best multiplier is 6x. The 9x line needs a wild on reel 4 as well, which already makes it a four-of-a-kind.

The paytable does not make up the difference. I count eight of the eleven line symbols returning the stake or less for three of a kind, from the dachshund at 1x down to 0.1x for the queen, jack and ten. Three tens on a 6x line still return 0.6x. The best single line the base game can form is five Rottweilers at 9x, which comes to 337.5x, and it needs three 3x wilds on one line in a phase where none of them stay. A hit frequency of 27.55% puts a win on roughly one spin in 3.6, and the arithmetic above says most of those wins are small.

Three paws, which can appear only on reels 1, 3 and 5, pay 5x the bet, the same as five dog bones on a line. That prize softens the trigger spin and does nothing else. With no feature purchase, the paws are the only door into the round, and the base game's job is to open it.

Time is the only multiplier that compounds

Before the first free spin, a 3x3 grid of cells worth 1, 2 or 3 spins each fixes the round at somewhere between 9 and 27 spins. Nothing moves that number afterwards. The free spins reels drop the paw, and the round cannot be retriggered.

That fixed length does more work than any multiplier on the board. A sticky wild's value is its multiplier, times the lines passing through its cell, times the spins it stays for. The first two factors are small and bounded. The third is set by the draw. A wild on the opening spin works on all 27 spins of the longest round and on all 9 of the shortest, a threefold difference settled before the reels move. The same wild arriving on the ninth spin works 19 times in the longest round and once in the shortest.

Position adds a second lever. Every line crosses each reel exactly once, so three sticky wilds filling one middle reel sit on all 20 lines for the rest of the round. The Rottweiler stacks on reels 1 and 5 are what turn a built board into a payout. With 3x wilds on all nine middle cells, a stack on reel 1 alone makes every line four Rottweilers at 9x, and 7.5x times 9 across 20 lines is 1,350x. A second stack on reel 5 lifts that same spin to 6,750x.

So I read the round as a draw, a race and a wait: the spin count, how early the wilds stick, and whether the stacks arrive while spins remain. A short round whose first wilds land on its last two spins has almost nothing to build with, and no paw can extend it.

The cap binds on exactly the round the design exists to produce

The cap covers the whole round. A round that reaches 6,750x ends at once, and anything still due is forfeited. Set that against the board arithmetic and the ceiling stops being abstract. A finished board of nine 3x wilds reaches the cap after five spins with a reel-1 stack at 1,350x each, or on a single spin with both stacks. A finished board of nine 2x wilds puts 6x on every line, so both stacks together return 4,500x, and a second spin like that would overshoot the cap by 2,250x that the round never pays.

An ordinary round never touches the cap. It binds on the round the mechanics are built to create: a long draw, early wilds, a full middle, spins left over. That is the round where a sticky-wild game should separate itself from a plain lines game, and it is precisely where The Dog House stops paying. The additive rule shrinks the ceiling, the cap enforces it, and a high-volatility game whose value sits almost entirely in one bonus ends up under a 6,750x roof. I consider that low.

A sound idea in a frame that settles too much too early

The 7.2 is earned by the sticky wilds and held down by everything around them. The central rule is sound and its arithmetic is honest: I can derive the cap from the paytable, and I can put a value on a wild the moment it sticks. The frame is thin. A random length with no retrigger decides a large share of the bonus before its first spin, and additive multipliers keep the top end at 6,750x.

The return deserves a check first. The default is 96.51%, and a lower setting of 95.51% exists. That single point raises the house edge from 3.49% to 4.49%, close to 29% more, and the rules screen shows which setting a casino runs.

The game suits a reader who wants a bonus that visibly builds and can be reasoned about wild by wild, and who accepts a base game that mostly waits for paws. Anyone who wants a round able to extend itself, or a ceiling well beyond 6,750x, should look elsewhere.

Pros

  • Sticky wilds keep their 2x or 3x multiplier for the rest of the round, so the bonus visibly builds
  • Clean arithmetic: the 6,750x cap is exactly 20 lines of five Rottweilers at 9x
  • Rottweiler stacks on both outer reels in free spins let one stack reach all 20 lines
  • Three bonus paws pay 5x the bet on the spin that opens the round
  • A 96.51% default return is solid for a high-volatility lines game

Cons

  • Additive multipliers stop any line at 9x, so base-game wild hits stay small
  • The 9 to 27 spin draw settles much of the round before its first spin
  • No retrigger and no paws on the bonus reels, so a round without early wilds has no way back
  • A 6,750x ceiling is low for a game whose value sits almost entirely in one bonus
  • Eight of the eleven line symbols return the stake or less for three of a kind

Verdict

Sticky 2x and 3x wilds give The Dog House a bonus with honest, readable arithmetic. A pre-drawn spin count with no retrigger and an additive 6,750x ceiling leave that idea in a thin frame, so it is good rather than strong.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
May 9, 2019
Video Slot
20 paylines