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The Dog House Megaways — Game Details

Slot game

Slot by Pragmatic Play

#R

96.55%

RTP

96.55% setting

#MWM

12305x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 operator-dependent units

Bet range

#WTW

117649

Ways to Win

#HF

23.26%

Hit frequency

Any spin returning a win

#GG

6 reels

Game grid

RTP profiles

96.55% setting

Base game

96.55%

Middle return setting

Casino setting

95.53%

Low return setting

Casino setting

94.55%

Casinos can run this game two points below the 96.55% setting. The rules screen shows the return in use.

Our verdict

0xPlaySlots opinion
7.2/ 10our score for this game

Sticky Wilds is a real idea, because locked multiplier wilds also hold their reels tall and the round compounds as it runs. Everything around it is thin, from a paytable that barely registers without wilds to a flat 100x buy that gambles on the scatter count. Raining Wilds is the steadier option but has nothing that carries over to build on. One strong mode in a sparse frame puts it in the low 7s.

About The Dog House Megaways

Each of the six reels changes height on every spin and wins pay on adjacent ways from the leftmost reel. The paytable is thin because six Rottweilers return 7.5x the bet and six of a royal return 1x at most. Base game value comes from a wild that lands only on reels 2 to 5 and can take a 2x or 3x multiplier. Four 3x wilds on one way lift its symbol pay 81 times because wild multipliers multiply each other. Three to six scatters start free spins and the player picks one of two modes. Sticky Wilds gives 7 to 20 spins in which each wild locks in place with a multiplier and holds its reel at least as tall as the stuck wilds. Raining Wilds gives 15 to 30 spins with up to six random multiplier wilds per spin that never stay. Neither mode retriggers and the scatter count fixes the round length the moment it lands. The 100x buy lands a random three to six scatters and can open 7 sticky spins or 20 for the same price.

Game preview

The Dog House Megaways opening screen

Editorial takeaways

  • The wild lands only on reels 2 to 5 and substitutes for every symbol except the scatter.
  • Wild multipliers on one winning way multiply each other rather than add.
  • Three scatters award 7 Sticky Wilds spins or 15 Raining Wilds spins, and six award 20 or 30.
  • Buy Free Spins costs 100x the total bet and lands a random three to six scatters.
  • The maximum win is 12,305x the bet.
  • The game runs at 96.55%, and casinos can also run it at 94.55%.

Limitations and version notes

  • The base paytable is thin, so base spins without multiplier wilds return very little.
  • Buy Free Spins charges the same 100x whether it opens 7 sticky spins or 20, which leaves the value of each purchase to a random scatter count.
  • A Sticky Wilds round that collects no wilds early has nothing to rescue it, because no retrigger adds spins.
  • Casinos can run the 94.55% build, two points below the 96.55% setting, so the rules screen is worth checking before playing.

Features & Themes

Game features

megawaysWild MultipliersSticky WildsRandom WildsFree SpinsFeature ChoiceBonus Buy

Themes

dogs

Game mechanics

Megaways ways to win

Base + bonus#01

Every spin sets a new height for each of the six reels.

Wins pay on adjacent ways from the leftmost reel, and the number of ways follows the reel heights.

The reel heights last for this spin only.

Paytable values are coin amounts multiplied by the base bet of 20 coins.

  • Up to 7 symbols per reel
  • Up to 117,649 ways
  • Highest win per way only
  • Wins on different ways are added

Dog House wild

Base + bonus#02

A wild lands on reel 2, 3, 4 or 5.

The wild substitutes for every symbol except the scatter.

A wild lasts one spin unless Sticky Wilds Free Spins locks it for the round.

  • Reels 2 to 5 only
  • Does not substitute for the scatter

Base game wild multiplier

Base game#03

A wild symbol hits in the base game.

The wild can take a random multiplier of 2x or 3x.

The multiplier lasts for this spin only.

Multipliers multiply rather than add, so four 3x wilds on one way lift its pay 81 times. Six Rottweilers on such a way return 607.5x the bet.

  • 2x
  • 3x
  • Multipliers of wilds in one winning combination multiply together
  • At most four wilds fit on one way

Paw scatter

Base game#04

Three or more scatters land anywhere on the reels.

The scatters start free spins, and their count sets the number of spins in the chosen mode.

Nothing carries over once the round is awarded.

  • Appears on all reels
  • 3 to 6 scatters trigger
  • Pays nothing itself

Free spins mode choice

Bonus#05

Free spins start from scatters or from the buy.

The player picks Sticky Wilds Free Spins or Raining Wilds Free Spins.

The choice holds for the whole round.

  • 3 scatters award 7 Sticky Wilds spins or 15 Raining Wilds spins
  • 4 scatters award 12 Sticky Wilds spins or 18 Raining Wilds spins
  • 5 scatters award 15 Sticky Wilds spins or 25 Raining Wilds spins
  • 6 scatters award 20 Sticky Wilds spins or 30 Raining Wilds spins

Sticky wilds

Bonus#06

A wild of any size hits during Sticky Wilds Free Spins.

The wild takes a random multiplier and stays on its reel, resizing as the reel height changes on later spins.

Sticky wilds stay until the free spins round ends.

Locked wilds also set a floor under their reel height, so the round builds on itself as it runs.

  • Multiplier 1x
  • Multiplier 2x
  • Multiplier 3x
  • Each reel stays at least as tall as the number of sticky wilds on it

Raining wilds

Bonus#07

Every spin of Raining Wilds Free Spins.

Wilds of any size, each with a random multiplier, can be added to the screen in random positions.

The added wilds last for this spin only.

  • Up to 6 wilds per spin
  • Multiplier 1x
  • Multiplier 2x
  • Multiplier 3x

Special free spins reels

Bonus#08

Either free spins mode starts.

Special reels are in play in place of the base game reels.

The special reels stay for this round.

No retrigger

Bonus#09

Scatters land during free spins.

The feature cannot be retriggered, so no spins are added.

The spin count stays fixed for this round.

  • Applies to Sticky Wilds Free Spins
  • Applies to Raining Wilds Free Spins

Maximum win cap

Base + bonus#10

A round's total win reaches the maximum.

The round ends at once, the win is paid up to the cap, and any remaining features are forfeited.

The cap applies to this round.

  • 12,305x the bet
  • 100,000 kr per round under Norwegian rules

Bonus rounds

Sticky Wilds Free Spins

Free spins
No retrigger

Three or more scatters or the buy start free spins, and the player picks this mode.

Every wild that lands takes a random multiplier of up to 3x and stays on its reel until the round ends. A sticky wild resizes with its reel, and each reel stays at least as tall as the wilds stuck on it. Special reels are in play for the whole round. The mode gives fewer spins than Raining Wilds in exchange for wilds that accumulate.

  • Uses Free spins mode choice, Sticky wilds, Special free spins reels, No retrigger.

Raining Wilds Free Spins

Free spins
No retrigger

Three or more scatters or the buy start free spins, and the player picks this mode.

On every spin, up to six wilds of any size can drop into random positions, each with a multiplier of up to 3x. Nothing stays on the reels between spins. Special reels are in play for the whole round. The mode gives more spins than Sticky Wilds at every scatter count.

  • Uses Free spins mode choice, Raining wilds, Special free spins reels, No retrigger.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The buy starts free spins and the mode choice for 100x the total bet. It lands a random three to six scatters, so the number of spins is not guaranteed.

Cost
100x stake

Event frequency

Bonus frequency

1 in 372 spins

Scope
Free spins triggered in the base game

Maximum-win probability

1 in 1,000,000,000 spins

Scope
Reaching the max win, no more often than this

Screenshot Gallery

In-game screenshots

The Dog House Megaways screenshot 1
The Dog House Megaways screenshot 2
The Dog House Megaways screenshot 3
The Dog House Megaways screenshot 4
The Dog House Megaways screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456
Acelow0.1×0.2×0.3×1×
Kinglow0.1×0.2×0.3×1×
Queenlow0.1×0.2×0.3×1×
Jacklow0.05×0.1×0.2×0.5×
Tenlow0.05×0.1×0.2×0.5×
Rottweilerhigh0.75×2×3×7.5×
Shih Tzuhigh0.5×1×1.5×3×
Pughigh0.35×0.75×1×2×
Dachshundhigh0.2×0.5×0.75×1.5×
Dog Collarhigh0.15×0.4×0.5×1.5×
Dog Bonehigh0.15×0.4×0.5×1.5×

Values are multiples of the total bet for a win on one way. Wild multipliers apply on top, and wins on different ways are added.

Special symbols

#SS
Dog House wild
The wild substitutes for every symbol except the scatter and lands only on reels 2 to 5. In the base game it can take a random 2x or 3x multiplier.
Paw scatter
The scatter lands on all reels and pays nothing itself. Three or more anywhere start free spins.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Sticky Wilds is the whole case for The Dog House Megaways, and the scatter count rations it

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 14, 2026
7.2/10

Megaways gave the sticky wild a second job

I value The Dog House Megaways exactly as highly as its Sticky Wilds round, and I rate that round for a reason that is easy to read past: a locked wild here holds two things, its multiplier and the height of its reel. Everything else I find in the game is frame. The base game, the Raining Wilds alternative and the flat 100x buy sit around that one mechanism without adding to it, which is why a genuinely good idea lands at 7.2 rather than in the 8s.

I read the idea itself as inherited. The Dog House already locked multiplier wilds for its whole free spins round, and Wild West Gold turns multiplier wilds sticky for the rest of its round as well. This game is a refinement of that formula rather than an invention, and the refinement belongs to the grid. Megaways reels change height on every spin, so a sticky wild needs a rule for what happens when its reel shrinks. The rule here is generous: each reel stays at least as tall as the number of wilds stuck on it. A reel holding three sticky wilds multiplies the ways count by at least three on every later spin. Put two sticky wilds on each of reels 2 to 5 and there are at least 16 wild-only routes across the middle of the grid, each joining reel 1 to reel 6 with its own product of multipliers. That floor is what makes the round compound, and nothing else in the game gets better as a round goes on.

The cap belongs to the multipliers, not the paytable

Without a wild, the best single way I can find is six Rottweilers at 7.5x, and I make 12,305x about 1,641 times that. Volume alone needs a crowded board to matter: three Rottweilers on each of the six reels make 729 six-of-a-kind ways and still pay 5,467.5x, less than half the cap. I count eight of the eleven paying symbols returning 1.5x or less for six of a kind, and the richest three-of-a-kind way pays 0.75x, so a three-reel way reaches the stake only when a multiplier wild sits on it.

Multipliers change the scale, and I see why: they multiply rather than add. Four 3x wilds on one way make it an 81x way, and six Rottweilers through it pay 607.5x. Twenty of those ways come to 12,150x, just under the cap. A twenty-first would push the total to 12,757.5x, so the round stops at 12,305x instead and forfeits whatever features remain. With reels 1 and 6 each up to seven symbols tall, the arithmetic allows 49 such ways through a single 3x wild on each of reels 2 to 5, 29,767.5x, almost two and a half times what the game will pay.

That set of wilds can form in the base game, where wilds can take 2x or 3x, and in Raining Wilds, where up to six multiplier wilds drop in on each spin. I would not call the cap a free spins monopoly. What Sticky Wilds changes is how long the structure lasts. In the base game and in Raining Wilds the wilds leave after one spin, while in Sticky Wilds a 3x wild on each of reels 2 to 5 stays for every remaining spin and waits for Rottweilers on the outer reels. The ceiling stays remote all the same. The maximum comes no more often than once in a billion spins, and scatters start free spins once per 372 base spins on average, so even crediting every capped win to a scatter-started round puts the cap at no better than one such round in about 2.69 million.

Three scatters and six scatters sell different rounds

Neither mode retriggers, so the scatter count fixes the length of the round the moment it lands. Raining Wilds runs from 15 spins to 30. Sticky Wilds runs from 7 to 20, and that gap matters more than the raw counts suggest because a sticky wild keeps working. I take one wild landing per spin purely as a unit of count. A wild that arrives on spin k of an n-spin round sits on the reels for the n − k + 1 spins that remain, its own included, and across the whole round that sums to n(n + 1) / 2 wild-spins: 28 for seven spins, 78 for twelve, 120 for fifteen and 210 for twenty. Six scatters give Sticky Wilds 2.9 times the spins of three scatters and 7.5 times the wild exposure. Raining Wilds keeps nothing, so its exposure only doubles between the 15-spin and 30-spin rounds.

At three scatters Sticky Wilds also gives less than half the spins of Raining Wilds, 7 against 15, where at four and at six scatters it gives two thirds. I read the three-scatter Sticky round as the weakest case in the game. Seven spins leave no room for locked wilds to compound, a wild landing on the last two spins works once or twice before the round closes, and a round that collects nothing early has no retrigger to extend it. I do not see the mode choice as a matter of taste. It turns on the scatter count, and picking Sticky Wilds by habit at three scatters takes the shortest version of the best idea.

A flat 100x is the wrong price for a round that compounds

The buy costs 100x the total bet, lands a random three to six scatters and then offers the same mode choice. Per spin, that prices Sticky Wilds at 14.3x the bet in a seven-spin round, 8.3x at twelve, 6.7x at fifteen and 5x at twenty. Raining Wilds costs between 6.7x and 3.3x per spin for the same 100x. The best case is identical across all eight outcomes: the cap divided by the price, just over 123 times the cost of the buy.

My objection is to the flat price rather than the headline number. One price covers rounds whose wild exposure differs by 7.5 times in the mode the whole game is built around, so the random scatter count settles most of a Sticky purchase's value before the first spin and the cost never moves with it. A buy that fixed the count, or charged by it, would follow the mechanic. This one, as I read it, gambles on it. Three scatters from the buy leave a choice between 15 spins that never build and 7 that barely have time to.

The frame is thin enough to change who this is for

I see the base game's job as delivering scatters. A win lands on 23.26% of spins, about one in 4.3, so 76.74% of spins return nothing, and the wins that land come from a paytable that barely registers without a multiplier wild. Adding wins across up to 117,649 ways explains why single values can be this small, but it leaves the base game's value sitting almost entirely on a wild confined to reels 2 to 5, with the round that matters arriving once per 372 spins on average.

The return setting moves the cost more than two points sound like. At 96.55% the long-run cost of play is 3.45% of stake, at 95.53% it is 4.47%, and at 94.55% it is 5.45%, which is 58% more than at 96.55%. The rules screen shows the build in use, and at 94.55% I treat this as a worse game rather than the same one.

I would point this game at a player who wants one compounding free spins mode badly enough to sit through a long, thin base game for it, and who accepts that the scatter count rations how much room that mode gets. Anyone after base-game wins with substance, or a buy whose round length is known before paying, should look elsewhere.

Pros

  • Sticky wilds hold their reels tall, so a Sticky Wilds round compounds as it runs
  • Wild multipliers multiply, and Sticky Wilds can keep an 81x way for the rest of the round
  • The mode choice is a real trade between spins that build and more spins of fresh wilds

Cons

  • The richest three-of-a-kind pays 0.75x, and 76.74% of spins return nothing
  • The flat 100x buy prices a sticky spin from 5x to 14.3x, set by a random scatter count
  • Neither mode retriggers, so a short Sticky Wilds round that starts badly cannot recover
  • At 94.55% the long-run cost of play is 58% higher than at the 96.55% setting

Verdict

Sticky Wilds is a real idea, because each locked multiplier wild also holds its reel tall and the round compounds as it runs. A thin paytable, a Raining Wilds mode with nothing to build on and a flat 100x buy that gambles on the scatter count hold that one strong mode in the low 7s.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
August 12, 2020
Video Slot
megaways
117649 ways to win