0xPlaySlots

Sugar Rush — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.5%

RTP

Standard setting

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 USD

Bet range

#CP

Cluster Pays

Cluster Pays

#HF

34.48%

Hit frequency

#GG

7 × 7

Game grid

RTP profiles

Standard setting

Base game

96.5%

This is the return of the standard setting.

Lower setting

Casino setting

95.5%

A casino running this setting pays back less per spin. The rules screen shows the RTP in use.

Lowest setting

Casino setting

94.5%

A casino running this setting pays back less per spin. The rules screen shows the RTP in use.

Our verdict

0xPlaySlots opinion
7.4/ 10our score for this game

The free spins round is a strong central idea because cells that keep their multipliers and double to x128 make every spin build toward the rest of the round. The 100x buy returns the full 96.50% at the 96.50% setting, but its random scatter count leaves the round length to chance. Everything outside the round is thin because small clusters pay little and the base game has no wilds. One real strength held back by a flat base game and a 5,000x cap puts it at 7.4.

About Sugar Rush

Sugar Rush pays clusters of five or more identical symbols touching horizontally or vertically on a 7x7 grid. Every win tumbles away and new symbols drop in to fill the gaps. A winning symbol that explodes marks its cell and the next explosion there adds a x2 multiplier. Each later explosion on that cell doubles the multiplier up to x128. Base-game cells clear when the tumble chain ends, so a multiplier only appears when one chain explodes symbols on the same cell twice. The payoff comes from a large cluster covering several grown cells at once because multipliers under one cluster are added rather than multiplied. Free spins keep every marked cell and its value for the whole round so late spins on a filled board are worth far more than early ones. At the 96.50% setting the 100x buy returns the same as normal play but lands a random three to seven scatters and so a random round length. Any win stops at 5,000x the bet and a free spins round that reaches the cap ends with its remaining spins forfeited.

Sugar Rush free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Clusters need five or more identical symbols, and the best single cluster pays 150x the bet for 15 or more Pink Candy.
  • A multiplier cell reaches x2 on its second explosion and doubles with each further explosion to a maximum of x128.
  • Multiplier cells reset after each base-game tumble chain but stay for the whole free spins round.
  • Three to seven scatters award 10 to 30 free spins, and the same scatter counts add spins during the round.
  • Buy Free Spins costs 100x the bet and returns 96.50% at the 96.50% setting.
  • Wins are capped at 5,000x the bet, and the chance of reaching the cap is 1 in 2,340,000 spins.

Limitations and version notes

  • Small clusters pay very little, and a five-symbol cluster of the best symbol returns only 1x the bet.
  • The base game has no wilds and nothing beyond multiplier cells that clear after every chain, so play between features is repetitive.
  • The buy charges a fixed 100x the bet for a random scatter count, so a 10-spin round costs the same as a 30-spin one.
  • The 5,000x cap is low for a game built around a growing multiplier board, and it cuts the strongest free spins rounds short.

Features & Themes

Game features

Cluster PaystumbleMultiplier SpotsFree SpinsretriggerBonus Buy

Themes

candy

Game mechanics

Cluster pays

Base + bonus#01

Five or more identical paying symbols connect horizontally or vertically anywhere on the grid.

The cluster pays its symbol's bet multiplier for that exact cluster size.

Clusters are evaluated on every spin and again after every tumble.

  • Minimum cluster of 5 symbols
  • A separate pay step for each size from 5 to 14
  • One top pay step for 15 or more symbols
  • No wild symbol
  • The scatter has no pay value

Tumble feature

Base + bonus#02

Any winning cluster lands.

Winning symbols are removed and the symbols above fall into the gaps as new ones drop in from the top.

The chain repeats until a tumble forms no new win.

Base-game wins reach the balance only after every tumble from that spin has played.

Multiplier spots

Base + bonus#03

A winning symbol explodes on a grid cell.

The cell is marked, and repeat explosions on it give it a multiplier that applies to any winning cluster formed on top of it.

Base-game spots clear when the tumble chain ends, while free-spins spots stay until the round ends.

Multipliers from several cells under one cluster are added together, not multiplied into each other.

  • First explosion marks the cell with no multiplier
  • Second explosion sets the cell to x2
  • Each further explosion doubles the value
  • Ladder of x2, x4, x8, x16, x32, x64 and x128
  • Maximum of x128 per cell
  • Values of all cells under one cluster are summed

Scatter symbol

Base + bonus#04

Three or more scatter symbols land anywhere on the screen.

The scatters start free spins in the base game or add spins during the round.

  • Appears on all reels
  • Pays nothing on its own
  • 3 scatters award 10 spins
  • 4 scatters award 12 spins
  • 5 scatters award 15 spins
  • 6 scatters award 20 spins
  • 7 scatters award 30 spins

Special free spins reels

Bonus#05

The free spins round starts.

The round spins on a special reel set instead of the base-game reels.

The special reels stay in play until the round ends.

Max win cap

Base + bonus#06

The total win of a base spin or of a free spins round reaches the cap.

The win stops at the cap, and a free spins round that reaches it ends at once with its remaining spins forfeited.

The cap applies to each base spin and to each free spins round as a whole.

  • 5,000x the bet
  • Chance to hit of 1 in 2,340,000 spins

Bonus rounds

Free Spins

Free spins

Three or more scatter symbols anywhere on the screen start the round.

Three or more scatters landing during the round add the same number of spins they would award at the start.

Multiplier spots do not clear between spins, so marked cells and their values keep building across the whole round. The round plays on special reels rather than the base-game strips. Winnings are paid when the round completes, unless the total reaches the cap and ends it early.

  • Uses Scatter symbol, Multiplier spots, Tumble feature, Special free spins reels, Max win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The buy opens free spins straight from the base game by landing three to seven scatters at random. The price is fixed, but the number of starting spins is not.

Cost
100x stake
RTP for this option
96.5%
Linked bonus round
Free Spins

Buying the round costs nothing in return compared with normal play at this setting.

Try in Demo

Event frequency

Bonus frequency

1 in 323 spins

Scope
Triggering free spins from the base game

Maximum-win probability

1 in 2,340,000 spins

Scope
Reaching the max win cap

Screenshot Gallery

In-game screenshots

Sugar Rush screenshot 1
Sugar Rush screenshot 2
Sugar Rush screenshot 3
Sugar Rush screenshot 4
Sugar Rush screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol56789101112131415+
Red Gummy Bearlow0.3×0.4×0.5×0.75×1×1.5×2.5×3.5×8×15×30×
Purple Gummy Bearlow0.25×0.3×0.4×0.5×0.75×1.25×2×3×6×12×25×
Orange Gummy Bearlow0.2×0.25×0.3×0.4×0.5×1×1.5×2.5×5×10×20×
Pink Candyhigh1×1.5×1.75×2×2.5×5×7.5×15×35×70×150×
Orange Hearthigh0.75×1×1.25×1.5×2×4×6×12.5×30×60×100×
Purple Jelly Beanhigh0.5×0.75×1×1.25×1.5×3×4.5×10×20×40×60×
Green Jelly Starhigh0.4×0.5×0.75×1×1.25×2×3×5×10×20×40×

Each value is a multiple of the total bet for a cluster of exactly that size. The top step covers every cluster of 15 or more symbols.

Special symbols

#SS
Scatter
The scatter lands on all reels and pays nothing itself. Three or more anywhere on the screen start free spins or add spins during the round.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Sugar Rush builds a multiplier board its own 5,000x cap cannot hold

MJ

Marcus Jones

High Roller Expert at 0xPlaySlots

September 14, 2026
7.4/10

The cell that keeps count is the whole idea

I read Sugar Rush as a free spins round with a base game attached, and the round is strong enough to outgrow the game's own 5,000x ceiling. Multiplier cells that survive the whole round and double up to x128 turn a modest paytable into a board that can pass the cap many times over, so in the rounds that matter most the limit is the cap and not the idea. That tension is why this lands in the good band rather than the excellent one: a first-rate central mechanic, with a thin base game on one side of it and a low roof on the other.

The frame is one Pragmatic Play also uses in Fruit Party: a 7x7 cluster-pays grid, tumbles, and a minimum cluster of five. What gives Sugar Rush its identity on that grid is a cell that remembers. A winning symbol that explodes marks its square, the second explosion there sets x2, and each later one doubles the value until it tops out at x128 on the eighth. The follow-up, Sugar Rush 1000, keeps those cells persisting through free spins, and Sugar Rush Super Scatter is built around them as well. Keeping them was the right call, because they are the part of this design that carries the weight.

The paytable is three percent of the ceiling

The best cluster on the paytable, 15 or more Pink Candy, pays 150x the bet. Against a 5,000x cap that is 3%, and a single cluster can cover the other 97% only with multiplier cells beneath it. The symbols set the rate; the cells supply the size.

Below the top step the table is thin. All seven symbols pay 1x or less for a five-symbol cluster, from 1x for Pink Candy down to 0.2x for the Orange Gummy Bear, and at nine symbols three of the seven still return the stake or less. The steep part starts at ten. Pink Candy pays 5x there and 150x at fifteen, thirty times as much for five more symbols, and a fifteen-symbol cluster fills nearly a third of the 49 cells.

The base game gets little help from its multipliers, because its cells clear when the tumble chain ends. A base spin shows a multiplier when one chain explodes symbols on the same square twice, and x128 needs eight explosions on one square before that chain stops. No wild exists to help clusters connect. A hit frequency of 34.48% leaves 65.52% of spins with no win at all, and free spins arrive from the base game once in 323 spins on average. I find the stretch between those triggers repetitive, since the base game's one distinctive mechanic resets before it can build anything.

The ladder climbs higher than the cap will pay

Free spins move play onto a special reel set, but the change that carries the game is that marked cells and their values stay until the round ends. The eight explosions behind an x128 cell no longer have to fall inside one tumble chain. They can spread across the ten spins of the shortest starting round or the thirty of the longest, so each spin lands on a board at least as built as the one before it. A retrigger adds 10 to 30 more spins to that same board without clearing it.

The multiplier under a cluster is the sum of its cells, and against the cap that sum runs out of room fast. A top-step Pink Candy cluster passes 5,000x once its cells sum past x33, which one x32 cell and one x2 cell already do. At a sum of x64 the win would be 9,600x, and the round stops at 5,000x with 4,600x of it unpaid. At x128 it would be 19,200x, 3.84 times the cap. The weakest symbol meets the same wall: 15 Orange Gummy Bears pay 20x, and two x128 cells beneath them take that past the cap. Fifteen x128 cells under one top-step cluster sum to x1,920, a 288,000x win on paper, 57.6 times what the game will pay.

The arithmetic also runs the other way. Nine Pink Candy on nine x128 cells make 2,880x, so a single win at the cap needs a cluster of ten or more; ten on maxed cells would make 6,400x. The board writes its biggest wins through big clusters, and big clusters are exactly where the cap bites.

Forfeiting the spins left after the cap costs nothing in itself, because the cap covers the round as a whole and nothing after it could pay. What the cap takes is the part of the winning cluster above 5,000x. Rarity is not my complaint. With the round triggering once in 323 spins and the cap reached once in 2,340,000, a triggered round reaches the cap no more often than once in about 7,245. The complaint is the height: a board that passes its ceiling with two cells has a ceiling set too low for it.

The buy is fairly priced and badly shaped

Buy Free Spins costs 100x and returns 96.5% at the 96.5% setting, the same as normal play. That is 96.5x back for every 100x spent over the long run, with no extra edge charged for skipping the base game. The most a bought round can return is the cap, 50 times its own price. Reaching the round by spinning takes 323 spins on average, and a buy that replaces that wait at the same rate of return is fairly priced.

The shape is the problem. The buy lands three to seven scatters at random, so the same 100x starts a round of 10, 12, 15, 20 or 30 spins. That is 10x per starting spin at the short end and about 3.3x at the long end, and the real gap is wider than the price per spin, because the twenty extra spins of the long round all land on a board that has already had at least ten spins to build. The price is fixed and the thing it buys is not.

Operator settings move the base maths as well. A 94.5% setting keeps 5.5% of normal play instead of 3.5%, about 57% more edge per spin, and the rules screen shows which setting is running.

A game for the round, not for the spins between

Sugar Rush suits a player whose interest is the free spins board itself, whether it arrives once in 323 spins or at 100x, and who accepts 5,000x as the top of the range. A player who wants the base game to hold attention should look elsewhere: without wilds, and with every base multiplier clearing at the end of its chain, the time between features has little to offer. So should anyone who chooses high volatility for a ceiling above 5,000x, since this board reaches that ceiling long before it runs out of ladder.

Pros

  • Free spins keep every marked cell and its value, so each spin builds on the board the last one left.
  • Summed cell values let one large cluster on a built board pay many times its paytable value.
  • Buy Free Spins at 100x returns 96.5%, the same as normal play at the standard setting.
  • Retriggers add 10 to 30 spins to a board that keeps its multipliers.

Cons

  • Small clusters pay little, with all seven symbols paying 1x or less for a five-symbol cluster.
  • Base-game cells clear after every tumble chain and there are no wilds, so play between features is thin.
  • A top-step Pink Candy cluster on cells summing to x64 already passes the 5,000x cap.
  • The 100x buy starts a random 10 to 30 spins at the same fixed price.

Verdict

Cells that keep their multipliers and double to x128 make the free spins round a strong idea, and the 100x buy returns the full 96.5% at the 96.5% setting. A flat base game without wilds and a 5,000x cap the board outgrows hold it to good rather than excellent.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
June 30, 2022
Video Slot
Cluster Pays