0xPlaySlots

Sugar Rush 1000 — Game Details

Slot game

Slot by Pragmatic Play

#R

96.53%

RTP

Base game

#MWM

25000x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 USD

Bet range

#CP

Cluster Pays

Cluster Pays

#GG

7 × 7

Game grid

RTP profiles

Base game

96.53%

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

Sticky doubling spots in free spins are a real idea, and they carry the whole game. Both buys are priced within a tenth of a point of the base game, which is fair. The score stays at 7.1 because the base game is a thin grind and additive multipliers blunt the best boards.

About Sugar Rush 1000

Sugar Rush 1000 runs on a 7x7 cluster grid where nearly all the value comes from multiplier spots. A block of five top lollipops returns 1x the bet and fifteen or more return only 150x. Every exploding winning symbol marks its position before the grid tumbles. A second explosion on a marked position gives it a x2 multiplier that doubles with every further hit up to x1,024. Base-game spots clear when the tumble sequence ends, so a base spin builds value only through one long cascade. Free spins keep every marked spot and multiplier for the whole round, which makes the round the real product. Several spots inside one block add together rather than multiply. Wide coverage of high spots therefore matters more than one huge cell. Both buys return within a tenth of a point of the base game, and the 500x super buy adds only a x2 start on every spot.

Game preview

Sugar Rush 1000 opening screen

Editorial takeaways

  • Buy Free Spins costs 100x the bet and returns 96.52%, a hundredth below the 96.53% base game.
  • Buy Super Free Spins costs 500x the bet and returns 96.44%.
  • A multiplier spot starts at x2 and doubles with each explosion on it, up to x1,024.
  • Multiplier spots last the whole free spins round but clear after each base-game tumble sequence.
  • Wins are capped at 25,000x the bet, and the cap ends a free spins round immediately.
  • The chance of reaching the 25,000x cap is 1 in 12,800,000 spins.

Limitations and version notes

  • Unmultiplied clusters pay very little, so the base game is a slow grind between free spins rounds.
  • Multipliers inside one block are added rather than multiplied, which blunts the payoff from a crowded board of high spots.
  • The win cap ends a free spins round on the spot and forfeits the spins left, so the strongest rounds are cut short.
  • Casinos can run this game at more than one return setting, so the rules screen is worth checking before playing.

Features & Themes

Game features

Cluster PaystumbleMultiplier SpotsFree SpinsBonus Buy

Themes

candysweets

Game mechanics

Cluster pays

Base + bonus#01

Five or more matching symbols connect horizontally or vertically anywhere on the grid.

The block pays according to its symbol and its size.

Blocks are evaluated again after every tumble.

Only the highest win is paid for each combination. Wins from several blocks are added together.

  • Minimum block of 5 symbols
  • Separate pay tiers for 5 to 14 symbols
  • Top tier for 15 or more symbols

Tumble feature

Base + bonus#02

Any winning combination lands.

Winning symbols disappear, the remaining symbols fall and new symbols drop in from above.

Tumbles repeat until no new winning combination appears.

All wins from a base spin are added to the balance after every tumble from that spin has played.

Multiplier spots

Base + bonus#03

A winning symbol explodes on a grid position that an earlier explosion has already marked.

The spot gains a multiplier that applies to every winning combination landing on top of it.

Base-game spots clear when the tumble sequence ends, while free spins spots stay for the whole round.

Each further explosion on a spot doubles its multiplier. Several spots inside one winning block add their values together instead of multiplying.

  • x2
  • x4
  • x8
  • x16
  • x32
  • x64
  • x128
  • x256
  • x512
  • x1,024 maximum

Scatter award

Base + bonus#04

Three or more scatters land anywhere in a single spin.

The scatters award free spins, or add spins when the round is already running.

Scatters are counted on each spin only.

  • 3 scatters award 10 spins
  • 4 scatters award 12 spins
  • 5 scatters award 15 spins
  • 6 scatters award 20 spins
  • 7 scatters award 30 spins

Super Free Spins starting multipliers

Bonus#05

The player buys Super Free Spins.

Every spot on the grid starts the round with a x2 multiplier already in place.

The starting multipliers stay for the whole round and keep doubling as symbols explode on them.

  • All 49 grid positions start at x2

Maximum win cap

Base + bonus#06

A win reaches 25,000x the bet in the base game or in free spins.

The win is limited to that amount.

A free spins round that reaches the cap ends immediately. The capped win is paid and any remaining free spins are forfeited.

  • 25,000x bet

Malfunction clause

Base + bonus#07

The game malfunctions.

All pays and plays are voided.

Bonus rounds

Free Spins

Free spins

Three to seven scatters land anywhere in one base-game spin.

Three to seven scatters during the round add the same spin counts as the original trigger.

Marked spots and their multipliers stay on the grid for the whole round instead of clearing after each tumble sequence. Multipliers keep doubling across every free spin toward the x1,024 ceiling. The round's total win is paid when the round completes. A round that reaches the win cap ends at once and forfeits its remaining spins.

  • Uses Scatter award, Multiplier spots, Tumble feature, Cluster pays, Maximum win cap.

Super Free Spins

Free spins

The round opens only when a player buys it.

The round plays like Free Spins, with spots and multipliers that stay for the whole round. Every spot on the grid starts with a x2 multiplier already in place. The bought trigger spin lands three to seven scatters, and that count sets the number of spins.

  • Uses Super Free Spins starting multipliers, Scatter award, Multiplier spots, Tumble feature, Cluster pays, Maximum win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The price buys a trigger spin that lands three to seven scatters at random. The round that follows is the same Free Spins round a natural trigger opens.

Cost
100x stake
RTP for this option
96.52%
Linked bonus round
Free Spins

Buy Super Free Spins

Bonus Buy

The price buys the only way into Super Free Spins, where every spot starts at x2. The trigger spin still lands three to seven scatters at random.

Cost
500x stake
RTP for this option
96.44%
Linked bonus round
Super Free Spins

Event frequency

Maximum-win probability

1 in 12,800,000 spins

Scope
Reaching the maximum win cap

Screenshot Gallery

In-game screenshots

Sugar Rush 1000 screenshot 1
Sugar Rush 1000 screenshot 2
Sugar Rush 1000 screenshot 3
Sugar Rush 1000 screenshot 4
Sugar Rush 1000 screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol56789101112131415+
Red Gummy Bearlow0.3×0.4×0.5×0.75×1×1.5×2.5×3.5×8×15×30×
Purple Gummy Bearlow0.25×0.3×0.4×0.5×0.75×1.25×2×3×6×12×25×
Orange Gummy Bearlow0.2×0.25×0.3×0.4×0.5×1×1.5×2.5×5×10×20×
Pink Lollipophigh1×1.5×1.75×2×2.5×5×7.5×15×35×70×150×
Orange Heart Candyhigh0.75×1×1.25×1.5×2×4×6×12.5×30×60×100×
Purple Jelly Beanhigh0.5×0.75×1×1.25×1.5×3×4.5×10×20×40×60×
Green Star Candyhigh0.4×0.5×0.75×1×1.25×2×3×5×10×20×40×

Each value is a multiple of the total bet for one block of that symbol at that size. The game has no wild symbol.

Special symbols

#SS
Scatter
The scatter can land on every reel and starts or extends free spins. It pays no cash prize of its own.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Sugar Rush 1000 pays for cells that remember, and its cap arrives long before its ladder ends

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 14, 2026
7.1/10

A refit of Sugar Rush whose only asset is memory

Sugar Rush 1000 is a game about memory. Its paytable pays almost nothing to a grid that forgets, its base game forgets at the end of every cascade, and its free spins round is worth having precisely because it does not. My argument is that the remembered multiplier spot is the only thing on this grid that makes money, and that the 25,000x cap, not the x1,024 top rung, decides how far that memory can go. A real idea held to a 7.1 follows from both halves: the idea works, the game spends most of its spins waiting for it, and the cap cuts off the rounds where it works best.

None of that idea is new. The original Sugar Rush built the same 7x7 cluster grid with spots that double on repeat explosions, Sugar Rush Xmas put a seasonal coat on the same doubling spots, and Fruit Party runs its own 7x7 cluster tumble with multipliers attached to winning combinations. This is a sequel working an inherited engine, so I judge it as a refit, on the numbers it sets around that engine: the ladder, the cap and the two buy prices.

The paytable is built to hand back the stake

Seven symbols pay and there is no wild. A five-block, the smallest win the grid allows, returns the stake for pink lollipops and less than the stake for the other six, down to 0.2x for orange gummy bears. The top tier is flat from fifteen symbols upward, so a lollipop block of 15 and one filling all 49 cells both pay 150x. Almost all of the lollipop's range sits in its last five sizes: 5x at ten symbols, 150x at fifteen, thirty times more for five extra cells.

Against the 25,000x cap, that best single block reaches 0.6% of the ceiling. The other 99.4% can only come from spots, and that is what makes the base game thin rather than merely quiet. A base-game spot clears when its tumble sequence ends. I count two explosions on the same position within one cascade to earn x2 and eleven to earn x1,024, so a base spin builds value only while it keeps tumbling onto the same cells, and the board is wiped the moment it stops. Between free spins rounds this is a grid of sub-stake blocks waiting for three scatters.

The cap binds on x168, long before x1,024

Free spins keep every marked spot and its multiplier for the whole round, and that single rule turns the maths around. Once spots persist, the ladder is taller than the game will pay. A block's multiplier is the sum of the spots beneath it, and one x1,024 spot under a 15-lollipop block would make 153,600x, more than six times the cap. That block needs only x167: x128, x32 and x8 beneath it add to x168 and end the round at 25,000x. A 14-block at 70x needs x358, which x256 plus x128 covers. A 13-block at 35x needs x715, covered by x512 plus x256. A 12-block at 15x needs x1,667, more than any single spot can give.

The top rungs, then, serve the small blocks, and small blocks cannot reach the cap on their own. Five lollipops over five x1,024 spots, the most a five-block can sit on, pay 5,120x. Large blocks reach the ceiling on middling totals, and a round also gets there by adding wins across blocks and spins. For a fifteen-block of the top symbol, every doubling past x256 on a spot it covers buys something the cap will not let it keep.

The additive rule is the second brake. Five x8 spots under a five-block give x40; multiplied, the same five would give x32,768 and cap a single lollipop block. Adding keeps routine boards linear, and it is why breadth matters more than one huge cell: fifteen x64 spots give any 15-block that lands across them x960, while a lone x1,024 cell pays only the block that happens to include it.

The cap's probability puts the headline number in proportion. At 1 in 12,800,000 spins, a 25,000x payout is worth 25,000 divided by 12,800,000, or 0.195% of everything staked: about a fifth of one point of a 96.53% return. The other 96.3 points come from outcomes below the cap. And the round that reaches it ends at once and forfeits its remaining spins, so the cap removes spins from exactly the board with the most memory built into it.

Both buys are fair, and the Super buy trades ceiling for a head start

On return, neither buy charges a premium. Buy Free Spins costs 100x at 96.52%, an average shortfall of 3.48x per purchase and a hundredth of a point below the base game. Buy Super Free Spins costs 500x at 96.44%, a shortfall of 17.8x, which I make 5.1 times the cheaper buy's at five times its price.

What the price can become is where they part. The 25,000x cap is 250 times the cost of Buy Free Spins and only 50 times the cost of the Super buy. The extra 400x buys a x2 start on all 49 positions: two explosions of head start on every cell, 98 in all, and a path to x1,024 in nine explosions instead of eleven. That head start pays from the first block. On an untouched Super grid, a 15-lollipop block sums fifteen x2 spots to x30 and returns 4,500x, nine times the Super price, before a single spot has been earned. With the same return and a ceiling one fifth as high against its cost, the Super buy has to pay back its money in results nearer its price. It is the flatter product, not the bigger one.

Round length matters as much as the start, because memory is only worth the spins it lasts. Both buys land three to seven scatters at random, so a purchase opens 10 to 30 spins before any retrigger. Buy Free Spins works out between 3.3x and 10x per spin, the Super buy between 16.7x and 50x. A 10-spin Super round gives its 98 explosions of head start very little time to compound.

A strong round behind a base game that forgets earns 7.1

The sticky doubling spot carries this game, and nothing else on the grid pays its way. The buys are priced honestly, which matters in a game whose base spins exist mainly to reach the round. Against that, the base game wipes its spots after every cascade, additive spots flatten the best boards into linear sums, and the cap ends the strongest rounds early. One real strength held back by a thin frame is a 7, and fair buy pricing is the tenth above it.

This suits a player who wants the free spins round and treats the base game as the queue for it. The Super buy suits one who prefers its x2 start and results closer to price over the 250-times-cost ceiling of the cheaper buy, and even at the 0.20 minimum bet a Super buy is a 100 USD decision. Anyone who wants a base game with its own shape, or multipliers that compound inside a block, should look elsewhere: this grid rewards remembered cells, and only in the round.

Pros

  • Free spins keep every marked spot and multiplier for the whole round, so value builds across spins
  • Buy Free Spins costs 100x and returns 96.52%, a hundredth below the base game
  • Super Free Spins starts all 49 cells at x2, so multipliers apply from the first winning block
  • The 25,000x cap is 250 times the price of Buy Free Spins

Cons

  • A five-block pays the stake or less, and base-game spots clear when each cascade ends
  • Spots under one block add rather than multiply, so crowded boards pay linear sums
  • Reaching the cap ends a free spins round at once and forfeits its remaining spins
  • The Super buy's 25,000x ceiling is only 50 times its 500x price

Verdict

Sticky doubling spots make the free spins round a real idea, and both buys are fairly priced against the 96.53% base game. A base game that wipes its spots every cascade and additive multipliers that blunt the best boards hold it to 7.1.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
March 18, 2024
Video Slot
Cluster Pays
Cluster Pays