0xPlaySlots

Sugar Rush Super Scatter — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.58%

RTP

Normal play

#MWM

50000x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 operator-dependent units

Bet range

#CP

Cluster Pays

Cluster Pays

#GG

7 × 7

Game grid

RTP profiles

Normal play

Base game

Default96.58%

Normal play runs on the 20-unit bet multiplier.

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

The Free Spins multiplier map is the real strength, because marked cells hold their values and keep doubling until the round ends. Every mode returns between 96.50% and 96.58% so no option on the menu is penalised on return. The base game is thin by comparison because its map wipes the moment each tumble sequence ends. Super Spin 2 is the weakest option, charging 250× for a 32× board that clears after a single spin.

About Sugar Rush Super Scatter

Sugar Rush Super Scatter runs three different kinds of memory at once, and they should not be collapsed into one multiplier story. A base-game cell remembers explosions only until the current tumble sequence ends. A Free Spins cell keeps its mark and value across later spins, so the board can develop for the whole feature. The Super Scatter sits outside both systems. A qualifying feature trigger of three or more symbols that contains one adds an immediate fixed prize determined by how many Super Scatters landed. That makes the new symbol a trigger-level payout rather than another cluster symbol or a multiplier boost. The paid modes then pre-seed the same cell map in sharply different ways. Super Spin 1 seeds random cells with random starting multipliers while Super Spin 2 starts every cell at 32×. None of them changes the base game's reset boundary.

Sugar Rush Super Scatter free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Five or more matching symbols must touch horizontally or vertically on the 7×7 grid, and winning symbols then disappear and can produce further tumbles.
  • A base-game multiplier spot starts at 2× and doubles as far as 1,024×, but its map clears with the tumble sequence, while a Free Spins map lasts the whole round.
  • Super Scatters inside a qualifying trigger pay 100× for one and 500× for two, then 5,000× for three and 50,000× for four, on top of triggering or retriggering Free Spins.
  • Every paid mode returns between 96.50% and 96.56%, which sits just below the 96.58% of normal play.
  • The 500× Super Free Spins buy preloads all 49 cells at 2×, while the 250× Super Spin 2 starts each base spin at 32× and clears when its tumbles end.

Limitations and version notes

  • The base-game multiplier map clears when each tumble sequence ends, so a board of doubled cells never carries into the next spin.
  • Super Spin 2 costs 250× per spin for a 32× board that clears when that spin's tumbles end, so the price buys one sequence and nothing lasting.
  • Every five-symbol cluster pays 1× the bet or less, so one small cluster on an unmarked board never pays more than the stake.
  • Stake limits change from casino to casino, so the 0.20 to 240 range is not a fixed limit of the game.

Features & Themes

Game features

Cluster PaysTumbling WinsMultiplier SpotsPersistent Bonus MultipliersSuper Scatter Instant PrizesFree SpinsFree Spin RetriggersThree Special BetsTwo Bonus Buys

Themes

Candy Landsweets

Game mechanics

Cluster tumbles

Base + bonus#01

At least five matching regular symbols connect horizontally or vertically.

The cluster pays, its symbols disappear and the symbols above fall into the gaps while replacements enter from the top.

Tumbling continues on the same spin until a drop makes no new winning cluster.

  • Minimum cluster is 5 connected symbols
  • Separate paytable tiers from 5 to 14 symbols
  • One combined tier for 15 or more symbols

Base-game multiplier spots

Base game#02

A winning symbol explodes twice on the same grid position during one tumble sequence.

The second explosion turns that position into a multiplier spot, and every later explosion there doubles its value.

Marked positions remain until the current tumble sequence ends, then the base-game map is cleared.

Multiplier values sitting under one winning cluster are added together before they are applied.

  • Starts at 2× on the second explosion of a position
  • Doubles to 4×, then 8×, and on from there
  • Caps at 1,024× on one position

Free Spins multiplier map

Bonus#03

A grid position is marked or increased during Free Spins.

The same doubling ladder applies, and multipliers taking part in one cluster are added together.

Marked cells and their current values remain between free spins until the round ends.

Tumbles on later spins can keep increasing a cell that is already marked.

Super Scatter instant prize

Base + bonus#04

At least three Scatter and/or Super Scatter symbols land, including at least one Super Scatter.

The combination triggers or retriggers Free Spins and also pays an instant prize set by the number of Super Scatters.

The instant-prize ladder is separate from the connected-cluster paytable and from multiplier-spot values.

  • 1 Super Scatter pays 100× the total bet
  • 2 Super Scatters pay 500× the total bet
  • 3 Super Scatters pay 5,000× the total bet
  • 4 Super Scatters pay 50,000× the total bet

Free Spins award ladder

Base + bonus#05

Three or more Scatter and/or Super Scatter symbols land in the base game or during Free Spins.

The number of trigger symbols decides how many free spins are awarded or added.

  • 3 trigger symbols award 10 free spins
  • 4 trigger symbols award 12 free spins
  • 5 trigger symbols award 15 free spins
  • 6 trigger symbols award 20 free spins
  • 7 trigger symbols award 30 free spins

Maximum win stop

Bonus#06

The total Free Spins win reaches 50,000× the bet.

The cap is awarded immediately and any remaining free spins are cancelled.

Bonus rounds

Free Spins

Free spins
10 spins

Land at least three Scatter and/or Super Scatter symbols anywhere on the 7×7 grid.

Three or more trigger symbols during the feature add further free spins on the same ladder.

The opening award comes from the same trigger ladder. Special reels are used for the round. The multiplier map persists across the full round.

  • Uses Cluster tumbles, Free Spins multiplier map, Super Scatter instant prize, Free Spins award ladder, Maximum win stop.

Super Free Spins

Free spins

Purchase the 500× Super Free Spins option from the base game where feature buys are available.

Three or more trigger symbols during the feature add further free spins on the same ladder.

The purchased state opens with the entire 7×7 grid already set to 2×.

  • Uses Cluster tumbles, Free Spins multiplier map, Super Scatter instant prize, Free Spins award ladder, Maximum win stop.

Feature purchases

Purchase options and their bonus rounds

Ante Bet

Feature Spin

Uses the 100-unit bet multiplier instead of the 20 units of normal play. More Scatter symbols are placed on the reels and the natural Free Spins chance is ten times higher.

Cost
5x stake
RTP for this option
96.56%

The 5× special spin that increases the natural Free Spins trigger chance.

Try in Demo

Super Spin 1

Feature Spin

Uses the 200-unit bet multiplier, or 10× normal cost. At the start of each base-game spin, random cells receive random starting multipliers from 2× through 1,024×.

Cost
10x stake
RTP for this option
96.5%

The 10× special spin with random pre-seeded multiplier cells.

Try in Demo

Super Spin 2

Feature Spin

Uses the 5,000-unit bet multiplier, or 250× normal cost. Every grid position starts each base-game spin at 32× and still clears when that spin's tumble sequence ends.

Cost
250x stake
RTP for this option
96.52%

The 250× special spin with every grid position pre-seeded at 32×.

Try in Demo

Buy Free Spins

Bonus Buy

Triggers the standard Free Spins feature directly from the base game. This option is disabled while Ante Bet is selected.

Cost
100x stake
RTP for this option
96.5%
Linked bonus round
Free Spins

The 100× standard Free Spins purchase.

Try in Demo

Buy Super Free Spins

Bonus Buy

Triggers the Super Free Spins presentation with a 2× starting multiplier already placed on every one of the 49 grid cells.

Cost
500x stake
RTP for this option
96.55%
Linked bonus round
Super Free Spins

The 500× purchase that starts every grid position at 2×.

Try in Demo

Feature Artwork

Bonus buy and feature screens

Orange gummy bear on the Sugar Rush Super Scatter vertical cover
Feature Preview

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol56789101112131415+
Orange Bearlow0.2×0.25×0.3×0.4×0.5×1×1.5×2.5×5×10×20×
Pink Bearlow0.25×0.3×0.4×0.5×0.75×1.25×2×3×6×12×25×
Red Bearlow0.3×0.4×0.5×0.75×1×1.5×2.5×3.5×8×15×30×
Star Candyhigh0.4×0.5×0.75×1×1.25×2×3×5×10×20×40×
Jelly Beanhigh0.5×0.75×1×1.25×1.5×3×4.5×10×20×40×60×
Heart Candyhigh0.75×1×1.25×1.5×2×4×6×12.5×30×60×100×
Round Candyhigh1×1.5×1.75×2×2.5×5×7.5×15×35×70×150×

Regular-symbol values are total-bet multipliers for one connected cluster.

Special symbols

#SS
Scatter
Appears on every reel. Three or more Scatter and/or Super Scatter symbols trigger or retrigger Free Spins.
Super Scatter
Appears on every reel and joins the feature-trigger count. A qualifying trigger of three or more symbols also pays a fixed prize set by how many Super Scatters it contains.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Only the multipliers that outlive a spin are worth paying for here

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 14, 2026
7.1/10

A Sugar Rush board with a borrowed prize ladder

I read Sugar Rush Super Scatter as two games sharing one 7×7 grid, and only one of them earns its price. The good one is Free Spins, where a marked cell keeps its value from spin to spin and keeps doubling until the round ends. The other is every mode built on a board that forgets: the base game, Super Spin 1 and Super Spin 2 all grow a multiplier map that is wiped the moment the tumbles stop. Every option on the buy menu comes down to one question, and I ask it of each of them below: does the price buy a map that remembers, or one that forgets?

The engine underneath is not new. Sugar Rush and Sugar Rush 1000 came first, and Sugar Rush Xmas runs the same 7×7 cluster foundation without the Super Scatter instant-prize ladder. What this release adds is the Super Scatter, the idea Pragmatic Play also built Gates of Olympus Super Scatter around: a trigger symbol that pays a fixed prize set by how many of its kind land in the trigger. That makes this a graft onto an established engine rather than a new design, and the graft sits at the entry event, outside the cell map that decides whether a round is any good.

The ladder itself is steep. One Super Scatter pays 100×, two pay 500×, three pay 5,000× and four pay 50,000×, which is the game's whole maximum in a single landing. The lower tiers line up with the menu exactly. A trigger or retrigger holding one Super Scatter pays back the 100× price of Buy Free Spins, and one holding two pays back the 500× price of Buy Super Free Spins, before any cluster has paid. That is tidy design, but it is a payment at the door. The top tier also sits awkwardly beside the game's best feature: once four Super Scatters have paid the full 50,000×, there is nothing left for a developed multiplier map to add.

Fifteen symbols is where the paytable stops caring

The regular paytable is small on purpose. Every five-symbol cluster pays 1× or less, from 0.2× for the orange bear to 1× for the round candy. The tiers climb one symbol at a time up to 14, then every count from 15 upward shares one line, and the best of those lines is 150× for the round candy. Fifteen symbols fill less than a third of the 49 cells, and a cluster twice that size pays exactly the same.

That flat top shows where the value was put. Beyond 15 symbols, extra size buys only extra cells underneath the cluster, because the multiplier values under one cluster are added together before they apply. Against the 50,000× maximum, the best paytable line is 150×, so a lone top-candy cluster needs about 333× of summed multiplier beneath it to reach the cap. Next to that gap the paytable is a rounding error. The cell map is the game.

That map fills slowly. A position turns into a 2× spot on its second explosion and doubles on every explosion after that, so reaching the 1,024× limit takes 11 explosions on the same cell. Where those explosions are allowed to accumulate is the whole difference between the two halves of this game.

A board that forgets is not worth 250×

In the base game, those 11 explosions have to fit inside one tumble sequence, because the map clears as soon as a drop makes no new cluster. Each spin starts on an empty board and needs two explosions on a cell before that cell holds even 2×, and no single five-symbol cluster on an unmarked board pays more than the stake. That is a thin base game, and no paid mode moves its reset boundary.

Super Spin 1 costs 10× and seeds random cells with random values from 2× to 1,024×, at 96.50%. It is a base-game spin with a head start, and the head start is gone when its tumbles end. The price is low and the return is not penalised, so I rate it harmless rather than useful.

Super Spin 2 is the option I would remove. It costs 250× a spin, two and a half times Buy Free Spins, and sets all 49 cells to 32× for one tumble sequence. The arithmetic on that opening board is unkind. Five cells at 32× add up to 160×, so the round candy's five-symbol line returns 160× and the orange bear's returns 32×, and neither covers the price. At the seeded values, the first single clusters that repay 250× are six round candies at 288×, seven heart candies at 280×, and eight star candies or jelly beans at 256× and 320×. The red bear needs nine symbols and the other two bears need ten. At 96.52%, each Super Spin 2 gives up 8.7× of its price on average, against 3.5× for a Buy Free Spins round, and in exchange it hands over a board that expires before the next spin.

The Free Spins buys sell memory at a fair price

Buy Free Spins at 100× is the cleanest thing on the menu. It opens the round where marked cells and their values survive every later spin, so the 11 explosions a cell needs can be spread across the whole feature instead of one sequence, and retriggers add spins from the same 10-to-30 ladder without clearing anything. At 96.50% it gives up 3.5× of its price on average, and the 50,000× maximum is 500 times what it costs.

Buy Super Free Spins costs five times as much, and the difference is the opening board: all 49 cells at 2×. In the standard round each of those cells needs two explosions to be marked, so the 500× price buys 98 explosions of groundwork and leaves every cell nine doublings from 1,024×. The seeded board already works on big clusters. A 15-symbol round candy cluster over fifteen 2× cells is multiplied by 30× for 4,500×, nine times the price. It does little for small ones, since a five-symbol orange bear cluster over five 2× cells returns 2×. The cap is 100 times the price, and at 96.55% the dearer buy gives up 3.45% of its cost against 3.50% for the cheaper one, so paying five times more is not penalised on return.

Ante Bet is the best-shaped route into that round for anyone unwilling to pay 100× at once. It costs 5× the stake for ten times the natural Free Spins chance, so the trigger chance per unit staked doubles, and it gives up two hundredths of a point of return, 96.58% down to 96.56%. Buy Free Spins is disabled while it is on, which is sensible, because the two are alternative doors to the same round.

The base game is a waiting room, and that is the deal

The score rests on the bonus round, because that is where this game's maths lives. The persistent Free Spins map is a real strength, every mode returns between 96.50% and 96.58%, and the two Free Spins buys and Ante Bet all price access to that map fairly. What holds it at good rather than strong is the other half: a base game whose board forgets after every sequence, a paytable that returns little on its own, and a 250× mode that charges more than two standard rounds cost for one sequence of memory.

This suits someone who wants a long bonus round with a board that develops, and who accepts that base-game spins exist mainly to reach it. Anyone who wants the base game to pay its own way, or wants one expensive spin to mean something by itself, belongs elsewhere, and Super Spin 2 is where that wish is priced worst. Sugar Rush Xmas keeps the same 7×7 foundation without the ladder, so the Super Scatter is the reason to pick this version. I would pick it on that basis, knowing the trigger prizes are not the part that makes a round good.

Pros

  • Free Spins cells keep their values for the whole round, so the ladder to 1,024× builds across spins
  • Every mode returns between 96.50% and 96.58%, so no option on the menu is penalised on return
  • Ante Bet costs 5× for ten times the natural trigger chance, doubling the trigger chance per unit staked
  • One or two Super Scatters pay 100× or 500×, exactly the prices of the two Free Spins buys

Cons

  • The base-game map clears when each tumble sequence ends, so no board carries into the next spin
  • Super Spin 2 charges 250× for a 32× board lasting one sequence, and no five-symbol cluster repays it
  • Every five-symbol cluster pays 1× or less, and the paytable stops growing at 15 symbols and 150×

Verdict

The persistent Free Spins map is the real strength, and every route into it is fairly priced. A base game that forgets its board after every sequence, and a 250× Super Spin 2 that sells exactly that, keep it at good rather than strong.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
January 15, 2026
Sugar Rush Series
Video Slot
Cluster Pays Slot
Cascade Slot
Cluster Pays