0xPlaySlots

Power of Thor Megaways — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.55%

RTP

Standard setting

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.2–240 operator-dependent units

Bet range

#WTW

117649

Ways to Win

#HF

32.79%

Hit frequency

Any winning spin

#GG

6 reels

Game grid

RTP profiles

Standard setting

Base game

Default96.55%

Lower casino setting

Casino setting

94.59%

Lower casino setting

94.77%

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

The climbing free spins multiplier is a proven engine, and the Hammer gives the base game its one real event. The rest holds it back, from a Hammer whose value depends on landing over reels 2 and 3 to a card-heavy paytable that pays little between features. The 5,000x cap then cuts off the long, high-multiplier rounds the whole design builds toward. That earns a 6.8 for a competent game with a fair 96.55% default and clear gamble odds that never rises above the Megaways multiplier games it follows.

About Power of Thor Megaways

Six Megaways reels pay left to right across up to 117,649 ways. A four-position top row over reels 2 to 5 runs right to left on its own and is the only place wilds and the two-position Hammer can land. A fully visible Hammer turns both reels beneath it wild and fires again whenever a tumble shifts it into a new full position. Its position decides its value because it never covers reel 1. Over reels 2 and 3 it pays with any regular symbol on reel 1, but over reels 4 and 5 it needs reels 1 to 3 to connect first. Outside the Hammer the base game is thin because no card symbol pays more than 1.5x the bet for six of a kind on one way. Four or more scatters spelling THOR start free spins with a win multiplier that gains 1x on every tumble and holds for the whole round. Late spins therefore carry far more value than early ones until the 5,000x cap ends the round and forfeits whatever spins remain. Before the round an award below 22 spins can be gambled for 4 more at a time, and a single loss wipes the whole award.

Power of Thor Megaways free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • The game runs at 96.55% by default, and buying free spins for 100x the bet returns 96.97%.
  • A Hammer over reels 2 and 3 pays with any regular symbol on reel 1, because the two wild reels complete a three of a kind.
  • Gambling a 10-spin award all the way to 22 succeeds about one time in three, and the other two thirds end with no round played.
  • The top win is 5,000x the bet, with a 1 in 867,302 chance per spin.
  • A bought round starts with 10 to 22 spins, while 8 or 9 natural scatters give 26 or 30.

Limitations and version notes

  • The base game pays little between Hammers, since six of a kind of any card symbol returns at most 1.5x the bet on one way.
  • The 5,000x cap ends the round and forfeits the spins left, so it cuts short exactly the long, high-multiplier rounds the design builds toward.
  • Every gamble step is priced below an even trade in spins, and a single loss ends the feature with nothing played.
  • Casinos can run the game at 94.59%, nearly two points below the 96.55% default, so the rules screen is worth checking before playing.

Features & Themes

Game features

megawaystumbleWild ReelsFree SpinsProgressive MultipliergambleBonus Buy

Themes

Norse Mythologyvikings

Game mechanics

Megaways reel sizes

Base + bonus#01

Every spin sets a new number of symbols on each reel.

Wins pay left to right on adjacent reels from the leftmost reel, across up to 117,649 ways.

The reel sizes set by a spin hold through all of its tumbles.

Symbols that drop in during a tumble keep the sizes of the spin that started the chain.

  • Up to 7 symbols on reels 1 and 6
  • Up to 6 symbols plus 1 top-row position on reels 2 to 5
  • Up to 117,649 ways

Horizontal top row

Base + bonus#02

The top row sits above reels 2 to 5 on every spin.

It adds one position to each of reels 2 to 5, and it is the only place wild and Hammer symbols can land.

It runs apart from the main reels and moves from right to left, including during tumbles.

  • 4 positions
  • Covers reels 2 to 5

Tumble Feature

Base + bonus#03

Any winning combination on the board starts a tumble.

Winning symbols disappear, the remaining symbols fall down and new symbols fill the empty positions.

Tumbles repeat until no new win forms, and the chain's wins are added to the balance after the last one.

Wild

Base + bonus#04

A wild lands on the top row over reels 2 to 5, or the Hammer creates wilds on the reels below it.

It substitutes for every symbol except the scatter and the Hammer.

It stays on the board until it forms part of a win and tumbles away.

Hammer Feature

Base + bonus#05

A Hammer lands fully visible on the top row, or a tumble moves it to a new fully visible position.

Every symbol on the two reels below it turns wild.

It fires again each time a tumble carries it to a new fully visible position within the same chain.

The Hammer pays nothing, and it does nothing while only partly visible or when a tumble leaves it in place. It works the same way in free spins.

  • 2 top-row positions wide
  • Wilds reels 2 and 3, 3 and 4, or 4 and 5
  • Never covers reel 1 or reel 6

THOR scatter trigger

Base game#06

At least 4 scatter symbols land anywhere on screen, spelling THOR.

Free spins are awarded, with 4 more spins for each scatter beyond the fourth.

The scatter lands on every reel at any size the reel allows. It pays no cash prize.

  • 10 free spins for 4 scatters
  • 14 free spins for 5 scatters
  • 18 free spins for 6 scatters
  • 22 free spins for 7 scatters
  • 26 free spins for 8 scatters
  • 30 free spins for 9 scatters

Free spins gamble wheel

Bonus#07

A free spins award below 22 spins, won by scatters or bought, can be gambled before the round starts.

A win on the wheel adds 4 free spins, and a loss forfeits the whole award with no round played.

After each win the player can collect or gamble again until the award reaches 22 spins.

Awards of 22 spins or more start the round without the wheel.

  • 62.81% chance to go from 10 to 14 spins
  • 70.39% chance to go from 14 to 18 spins
  • 75.02% chance to go from 18 to 22 spins
  • Ceiling of 22 free spins

Free spins win multiplier

Bonus#08

Each tumble during free spins raises the multiplier.

The multiplier rises by 1x, and each tumble's total win is multiplied by its current value.

It keeps building for the whole round and never resets between spins.

The multiplier starts the round at 1x. The 5,000x round cap still limits the total win.

  • Starts at 1x
  • Rises 1x per tumble

5,000x win cap

Base + bonus#09

A round's total win reaches 5,000x the bet.

The round ends at once, the capped win is paid and any free spins left are forfeited.

The cap counts the whole round, including every spin of a free spins round.

  • 5,000x total bet

Bonus rounds

Free Spins

Free spins
10 spins

At least 4 scatters spelling THOR in the base game, or a buy, start the round.

Landing 3 scatter symbols during the round adds 4 free spins.

Before the round an award below 22 spins can be gambled on a wheel for 4 more at a time, and a loss ends the feature with nothing played. The round runs on its own reel set with a win multiplier that starts at 1x and gains 1x on every tumble. That multiplier never resets between spins and applies to each tumble's total win. The Hammer still turns reels wild, and the round ends at once when its total reaches 5,000x the bet.

  • Uses Free spins gamble wheel, Free spins win multiplier, Hammer Feature, Tumble Feature, 5,000x win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The buy lands a random 10 to 22 free spins that can be gambled like a natural award, never the 26 or 30 of a big natural trigger. Some jurisdictions switch the buy off.

Cost
100x stake
RTP for this option
96.97%
Linked bonus round
Free Spins
Try in Demo

Event frequency

Bonus frequency

1 in 510 spins

Scope
Free spins triggered from the base game

Maximum-win probability

1 in 867,302 spins

Scope
Reaching the maximum win

Screenshot Gallery

In-game screenshots

Power of Thor Megaways screenshot 1
Power of Thor Megaways screenshot 2
Power of Thor Megaways screenshot 3
Power of Thor Megaways screenshot 4
Power of Thor Megaways screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol23456
Acelow·0.2×0.4×0.6×1.5×
Kinglow·0.2×0.4×0.5×1.25×
Queenlow·0.15×0.25×0.5×1×
Jacklow·0.15×0.25×0.5×0.9×
Tenlow·0.1×0.2×0.4×0.8×
Ninelow·0.1×0.2×0.4×0.6×
Thorhigh0.5×1×5×10×20×
Blue Vikinghigh·0.5×2×2.5×5×
Green Vikinghigh·0.5×1×1.5×2.5×
Female Vikinghigh·0.25×0.5×0.75×2×

Values are multiples of the total bet for one winning way. Thor pays from 2 of a kind and every other symbol from 3.

Special symbols

#SS
Wild
It lands only on the top row over reels 2 to 5 and substitutes for every symbol except the scatter and the Hammer. The Hammer also turns whole reels wild.
Scatter
It lands on every reel at any size and pays no cash prize. Four scatters spell THOR and start free spins, and each one beyond that adds 4 spins.
Hammer
A non-paying symbol two positions wide that lands only on the top row. Once it is fully visible, or a tumble moves it, the two reels below it turn wild.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Power of Thor Megaways saves its value for the end of the round and then caps the end

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 23, 2026
6.8/10

The value arrives late, and the rules cut the end off

Power of Thor Megaways is built so that its best moments come last. In free spins a win multiplier gains 1x on every tumble and never resets between spins, so the closing spins of a round play at the highest multipliers it reaches. In the base game the top row runs right to left, so a Hammer that a tumble moves is travelling toward reels 2 and 3, the one position where it pays with nothing more than a regular symbol on reel 1. I read the whole game through that shape, and through the three rules that trim its far end: a gamble wheel that stops at 22 spins, a buy that never starts a round above 22, and a 5,000x cap that ends the round and forfeits whatever spins are left.

The engine is a familiar one. Great Rhino Megaways runs the same free spins multiplier on Megaways reels, rising 1x on each tumble win, and Gates of Olympus and Starlight Princess both hold a free spins multiplier for the whole round, Starlight Princess feeding it with multiplier symbols where this game adds 1x per tumble. What Power of Thor brings is the Hammer. It gives the base game an event that can fire more than once in a chain, but it sits on a paytable built around one symbol and under a ceiling the multiplier outgrows.

The Hammer pays on its own from one position out of three

The top row has four positions over reels 2 to 5, and the two-wide Hammer fires when it is fully visible over reels 2 and 3, 3 and 4, or 4 and 5. Over reels 2 and 3 it needs nothing more than a regular symbol on reel 1. With both reels wild at their full six symbols, each regular symbol on reel 1 has 36 wild pairs behind it, so a lone ten pays 3.6x and a lone Thor 36x before reel 4 is counted. A full reel 1 of seven regular symbols makes 252 winning ways of three of a kind or better, worth at least 25.2x.

Over reels 3 and 4 the Hammer needs reels 1 and 2 to connect first, and over 4 and 5 it needs reels 1 to 3. There it builds on a connection that has to exist already. A single Thor way across reels 1 to 3 is worth 1x, and with reels 4 and 5 wild at full height it becomes 36 ways of at least five of a kind, 360x or more. That is the larger swing and the harder one to set up. If reels 1 to 3 never connect while those wild reels sit on the board, that Hammer pays nothing.

The row also sets the Hammer's route. It moves right to left, tumbles included, and a Hammer fires again each time a tumble moves it to a new fully visible position. One that lands over reels 4 and 5 still has 3 and 4, then 2 and 3, ahead of it, so a single Hammer fires at most three times in a chain, and the last position it can reach is its most dependable one. It is the free spins round in miniature, with the payoff at the end of the path.

Between Hammers the paytable does little. I count six card symbols that pay 1.5x or less for six of a kind on a way, and a three of a kind of any card returns 0.2x or less. Thor is the paytable: 20x for six, four times the blue Viking's 5x, and the one symbol that pays for two of a kind. With 32.79% of spins winning anything, roughly two in three pay nothing. Reaching 5,000x from the paytable alone takes 250 ways of six Thors, and a full-height Hammer over reels 2 and 3 shows how close the base game can come. One Thor on each of reels 1, 4, 5 and 6 under it is 36 ways of six of a kind, 720x. Two Thors on three of those reels and one on the fourth is 288 ways, 5,760x on paper, which the cap ends at 5,000x.

The wheel is short of even in spins, and spins are the wrong unit

Four scatters award 10 free spins and each scatter beyond adds 4, up to 30 for nine. Any award below 22, bought or won, can go to the wheel for 4 more, and a loss forfeits the whole award with no round played. Counted in spins, each step loses. Going from 10 to 14 at 62.81% needs 71.4% to break even, 14 to 18 at 70.39% needs 77.8%, and 18 to 22 at 75.02% needs 81.8%. The shortfall shrinks as the ladder climbs, from 8.6 points to 7.4 to 6.8. The full climb from 10 to 22 succeeds 33.2% of the time and is worth 7.3 expected spins against the 10 already held.

Spins are the wrong unit, though. The four spins the wheel adds are played after the ones they join, and each starts on a multiplier at least as high as any spin before it. Short of the cap, that puts the value break-even below the spin break-even at every step. How far below depends on how often the free spins reels tumble, so the player at the wheel cannot price it exactly. I read the wheel as clear odds on a lopsided bet: short of even on spins, closer to even on value, and a total loss on the downside. On a 10-spin award, taking all three steps wipes out the round before it starts two times in three.

5,000x is a low roof for a multiplier that never resets

The multiplier starts at 1x and gains 1x per tumble, so nineteen tumbles into a round it stands at 20x. At that point a six-of-a-kind queen, worth 1x on a way, pays 20x, the same as six Thors pay in the base game. Six more tumbles take it to 25x, where one way of six Thors pays 500x, a tenth of the cap. At 50x, five such ways end the round. The deeper the round runs, the less it takes to reach 5,000x, and a round that gets there stops at once and forfeits every spin left, including those the wheel or a 3-scatter retrigger added.

The cap is not what most rounds meet. Set the 1 in 867,302 chance of the top win against the 1 in 510 free spins trigger, and even if every 5,000x win came from a natural round, no more than about one round in 1,700 would end there. It is what the best rounds meet: the long, high-multiplier ones the design exists to produce, and each of them stops at the same 5,000x however many spins it still holds. The one way to start a round above 22 spins, eight or nine scatters for 26 or 30, adds length the cap can still take away.

The buy is the better-priced way in, until it meets the wheel

Buy Free Spins costs 100x the bet and returns 96.97%, against 96.55% for spinning. Per 100x staked, that is an average shortfall of 3.03x against 3.45x, a 0.42-point edge that makes buying the better-returning way to play the feature. Its best case is the cap, 50 times its price. A bought round starts on 10 to 22 spins, never the 26 or 30 of a big natural trigger, and it can go to the wheel like any other award below 22. That is where I draw the firmest line in this game. The buy's appeal is a fixed price for a guaranteed round, and the wheel removes the guarantee: one step from a bought 10 loses the whole 100x 37.19% of the time, and the full climb loses it 66.8% of the time before the round begins.

Casinos can also run the game at settings as low as 94.59%, which on 100x of spins is 5.41x lost on average instead of 3.45x. The rules screen shows the setting in use.

Power of Thor suits a player who wants a held tumble multiplier on Megaways reels, accepts 5,000x as the top of it, and will sit through a base game where the event worth watching is a Hammer reaching reels 2 and 3. A player drawn to the multiplier for its long tail should look elsewhere, because this game ends that tail at 5,000x. What remains is a competent game at a fair default return that never rises above the multiplier games it resembles.

Pros

  • The free spins multiplier rises 1x per tumble and never resets, so late spins play at its peak.
  • A Hammer over reels 2 and 3 pays with any regular symbol on reel 1.
  • One Hammer can fire up to three times in a chain as the row moves it left.
  • Buying the round returns 96.97%, above the 96.55% default, and the wheel's odds are clear at every step.

Cons

  • Six card symbols pay 1.5x or less for six of a kind, so the base game is thin between Hammers.
  • Away from reels 2 and 3, the Hammer pays nothing unless the reels to its left connect.
  • The 5,000x cap ends the round and forfeits its remaining spins, the ones the multiplier weights most.
  • Each gamble step is short of an even trade in spins, and one loss erases the award with nothing played.
  • A bought round never starts above 22 spins, and some casinos run the game at 94.59%.

Verdict

A proven held multiplier and a Hammer that gives the base game its one real event make this a competent game at a fair 96.55%. A thin card paytable, a Hammer that depends on landing over reels 2 and 3, and a 5,000x cap on its best rounds keep it below the games it resembles.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
March 31, 2021
Video Slot
megaways
117649 ways to win