0xPlaySlots

Great Rhino Megaways — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.58%

RTP

Maximum RTP

#MWM

20000x

Maximum win multiplier

#V

high

Volatility

#BR

From 0.2 operator-dependent units

Bet range

#WTW

200704

Ways to Win

#HF

35.7%

Hit frequency

#GG

6 reels

Game grid

RTP profiles

Maximum RTP

96.58%

This is the game's maximum return.

Minimum RTP

96.47%

In the build with the 96.58% maximum, the lowest return is 96.47%.

Lower-return build

Casino setting

95.59%

Casinos can run the game at this lower setting. The rules screen shows the return in use.

Lowest-return build

Casino setting

94.69%

Casinos can run the game at this lower setting. The rules screen shows the return in use.

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

The free spins round carries this game, because a multiplier that climbs with every tumble and never resets rewards long rounds and retriggers. Everything around it is thin, with a base game that leans on one premium symbol and wilds confined to four positions. One strong feature inside a sparse frame makes a good game rather than an excellent one.

About Great Rhino Megaways

The base game pays thinly because the cheetah is the only regular symbol with a meaningful top prize. It pays 50x the bet for six on one way while the gorilla below it tops out at 5x. The wild can land only on the four top-row positions above reels 2 to 5. The weight of the game therefore sits in free spins, where every tumble adds 1x to a win multiplier that does not reset between spins. Growth counts tumbles rather than spins, so each extra free spin is another chance to push the multiplier higher. That turns the option menu into a real trade between 15 spins starting at 1x and 5 spins starting at 10x on a four-scatter trigger. Retriggers of five spins for three scatters have no limit and keep the multiplier already built. The ante bet costs a quarter more per spin and doubles the natural trigger chance. Because wins are still paid on the base bet, the extra quarter never raises a payout.

Great Rhino Megaways free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • A free spins round that reaches 20,000x the bet ends at once, and its remaining spins are forfeited.
  • Buy Free Spins costs 100x the total bet and cannot be used while the ante bet is on.
  • Each scatter beyond four adds four spins to every fixed free spins package.
  • The cheetah pays 50x the bet for six of a kind, ten times the gorilla's best prize.

Limitations and version notes

  • The base game is thin, with only the cheetah paying more than 5x the bet for any combination.
  • Wilds are confined to four top-row positions, so the base game rarely builds long combinations through substitution.
  • The 10x package on a four-scatter trigger gives only five spins, so a round can end before the multiplier has any tumbles to work with.
  • Casinos can run this game at several return settings, so the rules screen is worth checking before playing.

Features & Themes

Game features

megawaystumbleFree SpinsProgressive MultiplierAnte BetBonus Buy

Themes

safariafricaanimals

Game mechanics

Megaways reel heights

Base + bonus#01

Every spin sets a new height for each reel.

The number of symbols on each reel changes, which changes the number of ways to win.

The heights hold through the spin's tumbles, because replacement symbols keep the sizes of the original result.

  • Up to 7 symbols on reels 1 and 6
  • Up to 8 symbols on reels 2 to 5, counting the top row
  • 7 × 8 × 8 × 8 × 8 × 7 = 200,704 ways at most

Horizontal top row

Base + bonus#02

The top row is in place on every spin, including free spins.

It adds one position above each of reels 2 to 5 and is the only place the wild can land.

It stays in place through every spin and tumble.

The top row moves on its own from right to left, independently of the main reels.

  • 4 positions
  • Covers reels 2 to 5

Tumble feature

Base + bonus#03

A spin or tumble produces a winning combination.

Winning symbols are paid and removed, and new symbols drop in to fill the gaps.

The chain runs until a tumble produces no new win.

Base-game wins are added to the balance only after the whole chain has played out.

Rhino wild

Base + bonus#04

The wild lands on the top row above reels 2 to 5.

It substitutes for every symbol except the scatter.

Nothing carries over.

  • Lands on the top row only
  • Does not substitute for the scatter

Golden Rhino Coin scatter

Base + bonus#05

Scatters can land on every reel.

Four or more in one base-game spin start free spins, and three during the round add five spins.

Nothing carries over between spins.

The scatter pays nothing by itself.

  • 4 or more start free spins
  • 3 during free spins add 5 spins

Free spins option menu

Bonus#06

Free spins are triggered by scatters or by a purchase.

The player picks one of four packages that trade spin count against the starting win multiplier.

The chosen package sets the spins and starting multiplier for this round only.

Each scatter beyond four adds four spins to every fixed package. The mystery package draws both values at random.

  • 4 scatters give 15 spins at 1x, 10 spins at 5x or 5 spins at 10x
  • 5 scatters give 19 spins at 1x, 14 spins at 5x or 9 spins at 10x
  • 6 scatters give 23 spins at 1x, 18 spins at 5x or 13 spins at 10x
  • Mystery package with a random spin count and a random starting multiplier

Free spins win multiplier

Bonus#07

A tumble happens during free spins.

The win multiplier rises by 1x, and later tumble wins in the round are paid at the new value.

The multiplier holds for the whole round and does not reset between free spins.

The starting value comes from the package chosen on the option menu. Growth counts tumbles rather than spins, so retriggered spins keep everything already built.

  • Starts at 1x, 5x, 10x or a random value
  • Rises by 1x per tumble
  • No reset between free spins

Ante bet

Base game#08

The player switches the bet multiplier from 20x to 25x.

Extra scatters are added to the reels, doubling the chance of triggering free spins naturally.

It stays on until the player switches it off.

Wins are still paid on the base bet, so the extra stake does not raise any payout. Buy Free Spins is unavailable while it is on.

  • Bet multiplier 20x with ante off
  • Bet multiplier 25x with ante on
  • 25% higher cost per spin
  • Buy Free Spins disabled while active

Maximum win cap

Base + bonus#09

The total win reaches 20,000x the bet.

The win is capped at that amount and paid.

A free spins round that reaches the cap ends at once, and its remaining spins are forfeited.

  • 20,000x the bet

Bonus rounds

Free Spins

Free spins

Four or more scatters landing anywhere in one spin start the round.

Three scatters during the round add five spins, with no limit on retriggers.

The round opens on a menu that trades spin count against a starting multiplier. Every tumble then adds 1x to that multiplier, and the value holds from one free spin to the next. Special reels are in play for the whole round. Winnings are credited when the round ends.

  • Uses Free spins option menu, Free spins win multiplier, Tumble feature, Rhino wild, Maximum win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The buy lands four to six scatters at random and opens the option menu straight from the base game. It cannot be used while the ante bet is on.

Cost
100x stake
Linked bonus round
Free Spins
Try in Demo

Event frequency

Bonus frequency

1 in 442 spins

Scope
Free spins triggered from a base-game spin

Maximum-win probability

1 in 266,772,667 spins

Scope
Reaching the maximum win

Screenshot Gallery

In-game screenshots

Great Rhino Megaways screenshot 1
Great Rhino Megaways screenshot 2
Great Rhino Megaways screenshot 3
Great Rhino Megaways screenshot 4
Great Rhino Megaways screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol23456
Acelow·0.2×0.4×0.6×1.5×
Kinglow·0.2×0.4×0.6×1.5×
Queenlow·0.1×0.2×0.4×1×
Jacklow·0.1×0.2×0.4×1×
Tenlow·0.1×0.2×0.4×1×
Cheetahhigh1×2×10×25×50×
Gorillahigh·1×2×2.5×5×
Crocodilehigh·0.3×0.5×1×2.5×
Hyenahigh·0.3×0.5×0.8×2×
Flamingohigh·0.2×0.4×0.6×1.5×

Cheetah. The cheetah is the only symbol that pays for two of a kind.

Each value is a multiple of the base bet for one winning way of that length. Wins on separate ways are added together.

Special symbols

#SS
Rhino Wild
The wild substitutes for every symbol except the scatter. It lands only on the top row above reels 2 to 5.
Golden Rhino Coin
The scatter lands on every reel and pays nothing by itself. Four or more start free spins, and three during the round add five spins.

How 1,000 spins of Great Rhino Megaways can go

The shapes a session can take, with the chance of each

A session brings 2.26 free spins rounds on average, and 10% of sessions bring none to lift a thin base game

MJ

Marcus Jones

High Roller Expert at 0xPlaySlots

1,000 spinsSeptember 14, 2026
  • No free spins in 1,000 spins

    10%

    The session runs on the base game alone, where only the cheetah pays more than 5x the bet on a way. Plan for this shape to cost more than the 34.2-unit average.

  • Exactly one free spins round

    24%

    One round decides the session, so the package picked on the option menu carries everything. Five spins at 10x can end before the multiplier climbs, while 15 spins at 1x give tumbles time to build it.

  • Two or three free spins rounds

    47%

    The likeliest shape, sitting around the average of 2.26 rounds. The return still depends on how far each multiplier climbs, so two short rounds leave the balance well short of the stake.

  • Four or more free spins rounds

    19%

    More rounds give the climbing multiplier more tries, which spreads the session's outcome across several features. Each round can still end on a low multiplier, so nothing about the count guarantees a return.

  • A run of 15 or more spins without a win

    38%

    That stretch costs 15 units, close to half the 34.2-unit expected cost of the whole session. Treat it as normal for this game and budget for it.

  • Reaching the 20,000x max win

    1 in 266,773

    It comes in 1 in 266,773 sessions and ends the free spins round the moment it lands. No bankroll decision should rest on it.

The shape of the session

Take a session of 1,000 spins at a stake of 1 unit with the ante bet off. At the game’s 96.58% maximum return the session gives back 965.8 units on average, so the expected cost is 34.2 units. At the 96.47% low end of that build the cost is 35.3 units. That average hides how the cost arrives. The base game pays thinly, and a high-volatility game built this way pushes its return into the free spins round.

Free spins trigger once in 442 base-game spins, which works out to 2.26 rounds per session. Two or three rounds is the likeliest shape at 47%. One round turns up in 24% of sessions, four or more in 19%, and 10% bring none at all. That last figure is the one I budget around. A session with no round runs entirely on a base game where only the cheetah pays more than 5x the bet on a way, so its cost sits above the 34.2-unit average.

Dry runs

About 357 spins in the session win something. The longest stretch without any win is typically 13 spins, and a run of 13 or more turns up in 68% of sessions. A run of 15 or more comes in 38% and a run of 20 or more in 5%. The chance of a run of 30 or more is 1 in 1,633. A 20-spin dry run costs 20 units, more than half the expected cost of the whole session, and it is ordinary for this game rather than a sign of anything. Winning spins are not break-even spins either. Three tens on a single way pay 0.1x the bet, so a winning spin can easily hand back less than it cost.

Bankroll and the one decision that counts

I would not size a bankroll from the 34.2-unit average. With 10% of sessions bringing no round and another 24% resting on a single one, the result swings on one or two features that no one can schedule, and the full turnover is the honest measure of what is at risk.

That makes the option menu the real decision. On a four-scatter trigger, five spins starting at 10x give the multiplier few tumbles to climb from, while 15 spins at 1x give it three times as many spins to grow. In a session with a single round, there is no second round to balance a package that goes wrong. Retriggers keep the multiplier already built, so a longer round also has more chances to extend itself.

The 20,000x max win comes in 1 in 266,773 sessions and ends its round the moment it lands. It belongs nowhere in a budget.

Switching the ante bet on doubles the trigger chance for a quarter more per spin, so the bonus counts and the cost above describe the game with it off.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Great Rhino Megaways is a tumble-counting multiplier with a one-animal base game attached

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 23, 2026
7.1/10

A multiplier that counts tumbles is the whole game

Great Rhino Megaways is worth what its free spins multiplier is worth, and that multiplier counts tumbles rather than spins. I read every other part of the game as either the wait for that count or the terms it runs on: a base game that pays for one animal, a menu that sells a head start at a fixed rate, and an ante and a buy that change how often the round arrives but not the cap it runs under.

Its free spins are assembled from ideas other games also use. Gonzo’s Quest Megaways pushes a multiplier higher with each consecutive cascade, Gates of Olympus keeps its free spins multiplier across the round instead of resetting it each spin, and The Dog House Megaways opens its free spins on a choice that shapes the round. This Megaways follow-up to Great Rhino joins all three: growth fed by tumbles, a value that survives from one free spin to the next, and a menu that fixes the terms first. I count that as a sound combination rather than an invention. Because the value only rises, each free spin runs at a multiplier at least as high as the spin before it.

The base game pays for one animal

Adding up every symbol's six-of-a-kind prize gives 67x the bet, and 50x of that belongs to the cheetah, nearly three quarters of the table on one symbol. Its four of a kind, at 10x, is double the best six of a kind any other symbol pays. Its two of a kind pays 1x, which is what the queen, jack and ten pay for a full six-reel way. Six of the ten symbols return 1.5x or less for six of a kind, and eight pay less than the bet for three.

Nothing in the base game multiplies a win, so this table, spread across ways, is its entire return. On the paytable alone, the 20,000x cap takes 400 six-cheetah ways in one spin, or 4,000 six-gorilla ways. Two cheetahs on every reel make 64 such ways, worth 3,200x. Three on every reel make 729, which would come to 36,450x and stops at 20,000x instead. A base spin can reach the cap, but the arithmetic puts it a long way off, in a game where 64.3% of spins win nothing at all.

The wild changes little. It lands only on the four top-row positions above reels 2 to 5, so reels 1 and 6 get no help: every winning way starts on a real symbol on reel 1, and every six of a kind needs one on reel 6 too. A top-row wild adds one to its reel's count of every paying symbol, which completes a way where a symbol is missing and doubles it where the symbol sits once. Four wilds over a board with one cheetah on each reel turn a single 50x way into 16 ways and 800x. Nothing the base game builds reaches the round either, because the free spins multiplier starts from the package on the menu.

The menu sells a head start at a fixed rate

The option menu is the one choice the round hands the player, and its exchange rate never moves. On four scatters it offers 15 spins at 1x, 10 at 5x or 5 at 10x. Each scatter beyond four adds four spins to every fixed package, so the gaps hold at every scatter count: against the 1x package, the 10x package gives up ten spins for a nine-step head start, and the 5x package gives up five spins for four steps.

That rate settles the race to the final multiplier. For the 1x package to finish above the 10x package, it needs at least ten more tumbles than the 10x round produces, one for every extra spin it holds. Retriggers add five spins to any package, so equal retriggers leave that gap where it was. Along the way, the long package's first nine wins are paid at 1x through 9x, every one below the value the 10x package pays its first win at. Taking 15 spins at 1x is a bet that tumbles come at close to one per spin, and taking 5 at 10x is a bet that they do not.

Extra scatters change the proportions, not the rate. At four scatters the 10x package gives up two thirds of the spins the 1x package holds; at six it has 13 against 23 and gives up under half, yet the price is still ten spins for nine steps. What extra scatters rescue is the 10x package's weakest case. Five spins is few enough that the round can end before a single tumble has lifted the value, and 13 leave far more room. The mystery package draws both values at random, which throws away the one decision the menu exists for. I see no case for taking it.

The cap is the only thing that cuts a good round short

Nothing in the round resets the multiplier and retriggers have no limit, so a strong round compounds: each set of five extra spins starts from whatever the tumbles have already built. What stops it early is the 20,000x cap. A round that reaches it ends at once and forfeits its remaining spins.

A high multiplier brings the cap within reach of single wins. At 50x, one tumble worth 400x at face value reaches it on its own; at 100x, 200x is enough, which is four six-cheetah ways. From a 10x start, 50x takes 40 tumbles, which a five-spin package reaches only at eight per spin or through retriggers. Per spin, the cap is about 600,000 times rarer than the free spins trigger, 1 in 266,772,667 against 1 in 442, so I treat it as the boundary on the best rounds rather than a reason to choose the game.

Buy Free Spins costs 100x and opens the same round under the same cap, so its best case is 200 times its price. It lands four to six scatters at random, and the scatter count sets how many spins each package holds. Before any retrigger, the price per free spin on the fixed packages runs from 20x the bet on a four-scatter 10x package to under 5x on a six-scatter 1x package. I rate the price as fair rather than generous: the buyer pays to skip the wait, and 100x cannot buy the scatter count that matters most to the 10x package.

The ante makes the wait cheaper and the base game poorer

The ante raises the bet multiplier from 20x to 25x, a quarter more per spin, and doubles the chance of a natural trigger. The stake spent per trigger becomes 1.25 divided by 2, or 62.5% of what it was, which is 37.5% less. The cost falls on the base game. Wins are still paid on the base bet, so every paytable value is worth a fifth less against what the spin now costs, and the cheetah's six of a kind drops from 50x to 40x of the stake.

The trade pushes the game further toward what it already is, with more of the return coming from the round and less from the base game. It also locks out the buy, so the two are one decision about how to wait: a quarter more on every spin, or 100x at once. For a player here for the free spins, and I see no other reason to be here, the ante is the cheaper way to reach the round short of buying it.

One good round does not make an excellent game

This game suits a player who wants one long round with a climbing multiplier and accepts a thin base game as the price of reaching it. Anyone who wants the base game to pay its way should look elsewhere. Casinos can run it at several return settings, from 96.58% down to 94.69%, a gap of 1.89 points, and the rules screen shows the one in use.

The free spins are well built, with a tumble-fed multiplier that never resets between spins, a menu with a real and fixed price, and retriggers without limit. The frame around them is sparse: one premium symbol, four wild positions and no multiplier outside free spins. A round this good deserves a better frame, and the frame is what holds the game at good rather than excellent.

Pros

  • The free spins multiplier rises 1x per tumble and never resets between spins, so long rounds and retriggers compound.
  • The option menu sells a nine-step head start for ten spins at every scatter count.
  • Retriggers add five spins with no limit and keep the multiplier already built.
  • The ante doubles the trigger chance for a quarter more per spin, cutting the stake spent per trigger by 37.5%.

Cons

  • The cheetah holds 50x of the 67x total of six-of-a-kind prizes, and no other symbol pays more than 5x.
  • Wilds land only on four top-row positions and never help reels 1 or 6.
  • The four-scatter 10x package gives five spins, few enough to end before a single tumble lifts the value.
  • A 100x buy lands four to six scatters at random, giving the 10x package 5, 9 or 13 spins.

Verdict

The tumble-fed multiplier and a menu with a real, fixed price make the free spins the reason to play. A base game that pays for one animal and keeps wilds to four positions holds it at good rather than excellent.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
April 30, 2020
Video Slot
megaways
200704 ways to win