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John Hunter and the Tomb of the Scarab Queen — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.5%

RTP

Standard setting

#MWM

10500x

Maximum win multiplier

#V

medium

Volatility

Level 3 of 5

#BR

0.25–250 USD

Bet range

#P

25

Paylines

#HF

39.9%

Hit frequency

Share of base-game spins paying any win

#GG

5 × 3

Game grid

RTP profiles

Standard setting

Casino setting

Default96.5%

The game's full return and the highest setting a casino can run.

Reduced setting

Casino setting

95.5%

Many UK casinos run this lower setting. The rules screen shows the one in use.

Our verdict

0xPlaySlots opinion
6.3/ 10our score for this game

Five Collect types give the scarab mechanic real range, and the 25x Multiplier Collect can turn one spin into a large hit. The free spins undercut that, because the pot that is the round's central idea pays on only about one finale in eight. Thin line pays and a base game full of unpaid scarabs hold it at 6.3, a competent game whose best idea is priced against the player.

About John Hunter and the Tomb of the Scarab Queen

Line wins play a small part here because five of a kind pays 4x to 7x the total bet for every symbol except John Hunter at 32x. The real engine is the golden scarab Money symbol that lands on reels 1 to 4 worth 1x to 35x the total bet. Scarabs pay only when a Collect symbol lands on reel 5 in the same spin. Base-game reel 5 carries just 2 Collect stops out of 78 at the 96.50% setting, so most screens of scarabs pay nothing. The plain Collect pays face value and is by far the most common of the five Collect types. The 10,500x maximum is exactly twelve 35x scarabs under the top 25x Multiplier Collect. Free spins start at 8 from three Scatters on reels 2 to 4 and run on reels with about five times the base game's share of Collect stops. Every scarab that lands in the round banks its face value into a pot that becomes one giant Money symbol for a final respin. That respin pays the pot only if a Collect lands on reel 5, and the finale reel shows one on roughly one respin in eight.

John Hunter and the Tomb of the Scarab Queen free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • The full return is 96.50%, and a 95.50% setting is common at UK casinos.
  • Volatility is medium, at 3 out of 5.
  • Five John Hunter symbols on a line pay 32x the total bet, the top line win in the game.
  • Three Scatters on reels 2, 3 and 4 pay 1x the total bet and award 8 free spins.
  • The maximum win is 10,500x the total bet.
  • The bonus pot is lost when the final respin lands no Collect on reel 5.

Limitations and version notes

  • Most scarabs in the base game go unpaid, because a Collect lands on reel 5 far less often than the Money symbols it needs.
  • The final respin is weighted against the player, so the pot built over a whole free spins round is usually lost.
  • Line wins barely register, since three of a kind returns 0.2x the total bet on every symbol but John Hunter.
  • Many UK casinos run the 95.50% setting, so the rules screen is worth checking before playing.

Features & Themes

Game features

Money SymbolsCollect SymbolsmultipliersrespinsFree Spins

Themes

Ancient Egyptadventure

Game mechanics

Money Symbol

Base + bonus#01

A golden scarab Money symbol lands on reels 1 to 4 on any spin.

It shows a value in multiples of the total bet and pays only if a Collect symbol lands on reel 5 in the same spin.

The value lasts for this spin only unless free spins bank it into the bonus pot.

  • Reels 1 to 4 only
  • 1x total bet
  • 2x total bet
  • 3x total bet
  • 5x total bet
  • 8x total bet
  • 10x total bet
  • 12x total bet
  • 15x total bet
  • 18x total bet
  • 20x total bet
  • 25x total bet
  • 30x total bet
  • 35x total bet

Collect

Base + bonus#02

A plain Collect symbol lands on reel 5 while at least one Money symbol is on screen.

The values of all Money symbols on screen are added together and paid.

This spin only.

Every Collect symbol is one of five types, and the plain Collect is by far the most common of them in the base game.

  • Reel 5 only

Extra Credit Collect

Base + bonus#03

An Extra Credit Collect lands on reel 5 while at least one Money symbol is on screen.

Its own value is added to every Money symbol on screen before all values are summed and paid.

This spin only.

  • Adds 1x total bet
  • Adds 2x total bet
  • Adds 3x total bet
  • Adds 5x total bet
  • Adds 10x total bet

Multiplier Collect

Base + bonus#04

A Multiplier Collect lands on reel 5 while at least one Money symbol is on screen.

Every Money symbol's value is multiplied by the symbol's multiplier before all values are summed and paid.

This spin only.

Twelve scarabs at the top 35x value under a 25x multiplier pay exactly 10,500x the total bet, which is the game's maximum win.

  • 2x multiplier
  • 3x multiplier
  • 5x multiplier
  • 10x multiplier
  • 25x multiplier

Expanding Collect

Base + bonus#05

An Expanding Collect lands on reel 5 while at least one Money symbol is on screen.

Every reel holding a Money symbol fills with Money symbols that take new random values before all values are summed and paid.

This spin only.

  • Reels 1 to 4 only

Respin Collect

Base + bonus#06

A Respin Collect lands on reel 5 while at least one Money symbol is on screen.

Money symbols hold in place for one respin, and every Money symbol on screen after it is summed and paid.

One respin within the current spin.

  • One respin

Wild

Base + bonus#07

A Wild lands on reels 2 to 5.

It substitutes for every symbol except the Scatter, Money and Collect symbols.

This spin only.

The Wild pays nothing on its own and only completes line wins.

  • Reels 2 to 5 only

Free-spins reels

Bonus#08

The free spins round starts.

The round spins on a separate reel set carrying far more Money and Collect symbols than the base game.

The whole free spins round.

Reel 5 in the round carries roughly five times the base game's share of Collect stops, so scarabs get paid far more often.

  • Base-game reel 5 at 96.50% has 2 Collect stops out of 78
  • Free-spins reel 5 at 96.50% has 10 Collect stops out of 79

Bonus pot

Bonus#09

A Money symbol lands during free spins.

Its face value is added to the bonus pot whether or not a Collect pays it on that spin.

The pot builds across the whole round until the final respin settles it.

The pot banks face values only, so a Multiplier Collect's boost on a spin does not carry into it.

Super Money Symbol respin

Bonus#10

The free spins run out with money in the bonus pot.

The pot becomes one giant Money symbol across reels 1 to 4, and reel 5 spins once to pay it if a Collect lands.

One respin at the end of the round.

A miss on reel 5 forfeits the whole pot. The finale reel shows a Collect on roughly one respin in eight.

  • One respin
  • Finale reel 5 at 96.50% has 3 Collect stops out of 69

Bonus rounds

Free Spins

Free spins
8 spins

Three Scatter symbols land on reels 2, 3 and 4 in one spin.

Three Scatters on reels 2, 3 and 4 during the round add 8 more free spins.

The round plays on reels loaded with Money and Collect symbols, and all five Collect types still pay on any spin. Every scarab that lands also banks its face value into a bonus pot. When the spins run out, the pot becomes one giant Money symbol for a single final respin that pays only if a Collect lands on reel 5. Free-spins wins are paid when the round completes.

  • Uses Free-spins reels, Money Symbol, Collect, Extra Credit Collect, Multiplier Collect, Expanding Collect, Respin Collect, Bonus pot, Super Money Symbol respin.

Screenshot Gallery

In-game screenshots

John Hunter and the Tomb of the Scarab Queen screenshot 1
John Hunter and the Tomb of the Scarab Queen screenshot 2
John Hunter and the Tomb of the Scarab Queen screenshot 3
John Hunter and the Tomb of the Scarab Queen screenshot 4
John Hunter and the Tomb of the Scarab Queen screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Acelow0.2×0.8×4×
Kinglow0.2×0.4×4×
Queenlow0.2×0.4×4×
Jacklow0.2×0.4×4×
John Hunterhigh0.4×2×32×
Anubishigh0.2×1.2×7×
Gun Holsterhigh0.2×1×6×
Satchelhigh0.2×1×5×
Scatterspecial1×··

Scatter. Three pyramid Scatters on reels 2, 3 and 4 also award 8 free spins.

Each value is a multiple of the total bet for a win on one line. Wins on different lines add together.

Special symbols

#SS
Wild
The Wild lands on reels 2 to 5 and substitutes for every symbol except the Scatter, Money and Collect symbols. It pays nothing on its own.
Money Symbol
A golden scarab on reels 1 to 4 carries a value of 1x to 35x the total bet. It pays only when a Collect symbol lands on reel 5.
Collect symbols
Five Collect types land only on reel 5. Each one pays every scarab on screen in its own way.
Super Money Symbol
One giant Money symbol covers reels 1 to 4 in the final respin of free spins and carries the bonus pot total.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Tomb of the Scarab Queen builds its bonus pot on a generous reel and settles it on a stingy one

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 23, 2026
6.3/10

Every scarab is a claim on one reel

No scarab in this game pays until a Collect lands on reel 5, whether in the base game, in free spins or in the final respin that settles the bonus pot. The game sets that reel's Collect density three different ways: 2 stops in 78 in the base game, 10 in 79 during free spins and 3 in 69 for the finale. My reading of John Hunter and the Tomb of the Scarab Queen comes down to the gap between the last two. The round builds its pot on the most generous reel in the game and settles it on one with about a third of that density, so the scarab mechanic's best idea is paid out at its meanest moment. That is why I think a game with this much range belongs at 6.3.

I see a plain family resemblance. In Big Bass Bonanza and Floating Dragon, fish carry cash values and a collecting Wild pays them during free spins, and Big Bass Splash uses the same pairing. This game pushes that bargain in two directions. The collector is not a Wild but a symbol of its own, pinned to reel 5, and it works in the base game as well as the bonus. It also comes in five types, each paying the scarabs a different way. I count that a real extension of the format rather than a reskin, and its cost shows from the first spin: scarabs land on reels 1 to 4 far more often than reel 5 answers them.

The base game is a line game wearing scarabs

Reel 5 shows three symbols, so at the 96.50% setting its two Collect stops can put a Collect in view on at most six of its 78 positions. I make that one base spin in thirteen at best, and a Collect in view still pays nothing unless a scarab is on screen with it. Set against a base-game hit rate of 39.9%, at least 32 of those points belong to spins with no Collect showing. At least four winning base spins in five, then, are paid by the lines and the Scatter alone.

I do not find a paytable built to carry that load. Three of a kind pays 0.2x the total bet on every symbol except John Hunter, who pays 0.4x, so most three-of-a-kind wins return a fifth of the stake. Five of a kind pays 4x to 7x for seven of the eight line symbols. John Hunter's 32x is the one line pay with weight, and even a screen of John Hunters paying on all 25 lines would stop at 800x, under 8% of the 10,500x cap. A single 35x scarab under a plain Collect outpays five John Hunters on a line. The base game's frequent wins are small, and its large ones wait on a reel that shows a Collect once in thirteen spins at most.

The five Collects differ in kind, not only in size

I rate the Collect family the best thing here, because it is not one idea at five sizes. Extra Credit adds its value to every scarab, so it rewards a crowded screen. The Multiplier multiplies each value, so it rewards big scarabs. On twelve 1x scarabs the top Extra Credit pays 132x and beats a 10x Multiplier at 120x; on a lone 35x scarab a 2x Multiplier pays 70x and beats that same Extra Credit at 45x. Expanding Collect fills each reel holding a scarab with fresh scarabs, so one scarab on each of reels 1 to 4 becomes a full screen of twelve. Respin Collect holds the scarabs in place and gives the screen one more spin to add to them.

Scale is a different matter. With one Collect on a full screen of 35x scarabs, the plain, Expanding and Respin Collects top out at 420x and the best Extra Credit at 540x. The Multiplier takes that same screen to 840x at 2x, 4,200x at 10x and 10,500x at 25x, which is the maximum win to the unit. On a single spin the cap therefore needs the top rung of one Collect type under twelve scarabs all at the top value, and the rung below it reaches 40% of the cap. I read the figure as honest arithmetic rather than a padded number, and also as one exact screen. The Multiplier Collect is what gives this game a top end at all: with any other single Collect, a perfect screen pays 540x at most.

The pot is the best idea and the worst-priced one

Free spins repair the base game's problem and then bring it back at the worst moment. The round's reel 5 has 10 Collect stops in 79, about five times the base share, so a Collect can be in view on up to 30 of its 79 positions, just under two spins in five. Scarabs get paid through the round far more often than in the base game. Every scarab that lands also banks its face value into the pot whether a Collect paid it or not, so each one is a claim on two payments: the Collect on its own spin and the pot at the end.

The finale then settles that pot on a reel with 3 Collect stops in 69, about a third of the density the round has just used, and it shows a Collect on roughly one respin in eight. Roughly seven pots in eight are forfeited, and by my arithmetic that values a pot under a plain Collect at about an eighth of its face. The finale reel is kinder than the base reel, 3 in 69 against 2 in 78, but a base spin risks that spin's scarabs while the finale risks every scarab of the round on a single spin of reel 5.

Retriggers sharpen this rather than soften it. Three Scatters on reels 2, 3 and 4 add 8 spins, and each extra spin banks more face value into the pot, but the finale reel does not change, so a longer round raises the stake on the same one-in-eight draw. The pot also banks face values only, so a spin under a 25x Multiplier Collect adds its raw scarab values to the pot rather than its multiplied total. I take the round's dependable value to be the spin-by-spin collect. The pot is a lottery ticket stapled to it, and the round is built around that ticket.

The Multiplier is the reason to play it, not the pot

I would point this game at a player who wants the scarab draw on every spin and accepts that the base game is a slow line game between Collects. Medium volatility at 3 out of 5 fits that shape: frequent small line wins, occasional scarab payouts, and a top end that rests almost entirely on the Multiplier Collect. Taken as an extra on top of free spins, the pot is harmless. Taken as the reason to chase free spins, it disappoints roughly seven times in eight.

A player who wants line wins to do real work should look elsewhere, and so should one who wants a bonus whose headline feature usually pays. For the collect idea in a plainer form, Big Bass Bonanza and Floating Dragon pay their fish when a collecting Wild lands with them in free spins.

I would check the setting too. At 96.50% the house edge is 3.5%, and at 95.50% it is 4.5%, about 29% more expected cost per unit staked. Many UK casinos run the lower setting, and the rules screen shows the one in use. For me the 6.3 rests on that balance: a collect mechanic with real range, a paytable too thin to hold up the spins between Collects, and a pot priced against the player.

Pros

  • Five Collect types pay scarabs in different ways: Extra Credit favours crowded screens, the Multiplier big values.
  • The 25x Multiplier Collect turns twelve 35x scarabs into the 10,500x maximum win.
  • Money and Collect symbols work in the base game, not only in free spins.
  • Free-spins reel 5 has about five times the base game's share of Collect stops.

Cons

  • The finale respin pays the bonus pot on roughly one finale in eight.
  • Three of a kind pays 0.2x the total bet on every symbol but John Hunter.
  • At most one base spin in thirteen shows a Collect, so most scarabs go unpaid.
  • Many UK casinos run the 95.50% setting, a 4.5% house edge.

Verdict

Five Collect types, the 25x Multiplier above all, give the scarab mechanic real range. A pot paid on roughly one finale in eight and a thin paytable beneath it hold the game at 6.3, competent but priced against the player.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
September 26, 2019
Video Slot
25 paylines