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Floating Dragon — Free Demo & Game Details

Slot game

Slot by Reel Kingdom

#R

96.71%

RTP

Default setting

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

0.1–250 operator-dependent units

Bet range

#P

10

Paylines

#GG

5 × 3

Game grid

RTP profiles

Default setting

Casino setting

Default96.71%

The standard setting of the game.

Reduced setting

Casino setting

95.67%

Lower setting

Casino setting

94.62%

Our verdict

0xPlaySlots opinion
6.2/ 10our score for this game

Both features are sound in isolation. The 20x floor turns the Hold & Spin round into a guaranteed payout and the cumulative wild count gives a real reason to play a free spins round to the end. What holds the score down is a Hold & Spin ceiling that arrives on one diamond rather than through an accumulating screen, plus a retrigger ladder hard-stopped at 10x. The line game contributes almost nothing between features, and return settings sit more than two points apart, leaving a competent build whose maths is thinner than its presentation suggests.

About Floating Dragon

Floating Dragon spreads 10 fixed paylines over a 5x3 grid and the line game underneath is deliberately thin. Five ships pay 200x the total bet and the five royals stop at 10x, so nothing much happens between features. The Hold & Spin round demands that three gold coins fill the middle reel, a far stricter entry than a scatter count anywhere on the grid. It repays that strictness with a floor, because respins that run out below 20x the total bet are simply topped up until the round clears it. Inside the round the ceiling is a lottery rather than an accumulation because coins are capped at 20x each while the diamond jumps from 400x straight to 4,993x. Free spins work on the opposite logic. Fish are ordinary paying symbols that carry a hidden money value on every spin and the Lady wild sweeps every value on screen when she lands. Wilds are counted cumulatively across the whole round so every fourth one retriggers 10 more free spins and steps the collection multiplier to 2x then 3x then 10x. An early wild is therefore worth far more than what it collects on the spot and the random fish drop only fires while a wild is on the board.

Floating Dragon free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Three coin money symbols filling the middle reel start the Hold & Spin round, which cannot finish below a guaranteed win of 20x the total bet.
  • Coins carry 1x to 20x the total bet while the diamond carries 100x to 4,993x and appears only inside the Hold & Spin round.
  • Three, four or five dragon scatters award 10, 15 or 20 free spins, and every fourth wild collected adds 10 more and steps the multiplier to 2x then 3x then 10x.
  • Fish carry a money value on every spin, including in the base game, but that value only becomes a win when a wild collects it during free spins.
  • A round stops the instant its total reaches 5,000x the total bet, and every remaining respin or free spin is forfeited.
  • The game has no feature purchase and the 10 paylines are fixed, so the stake is set by coin value alone and the total bet is always ten times the coin.

Limitations and version notes

  • The base game is dead air. Line play tops out at 200x the total bet for five ships, and the money values riding on the fish cannot be cashed until free spins arrive.
  • In the Hold & Spin round the ceiling arrives on one symbol rather than through a build. Coins are capped at 20x each, so a screen packed with them lands nowhere near the cap while a single diamond does the whole job.
  • The retrigger ladder stops dead. After the third retrigger no further spins are added and the collection multiplier is frozen at 10x, so a strong round cannot keep compounding.
  • The same game runs at different return settings depending on the casino, and with no feature purchase there is nothing to shorten the wait on a low one. The rules screen shows which one is in play.

Features & Themes

Game features

Fixed PaylinesHold And WinrespinsCash Prize SymbolsWild CollectionFree SpinsFree Spin RetriggersGuaranteed Minimum Bonus WinOperator Configurable RtpNo Bonus Buy

Themes

asianChinese Dragonsfish

Game mechanics

Line wins

Base + bonus#01

Three or more matching symbols land from the leftmost reel on adjacent reels along one of the 10 fixed paylines.

Each line pays its paytable value multiplied by the bet per line, and only the highest win on that line counts.

Wins on separate lines are added together. The ship is the only symbol that pays from two of a kind.

  • Ten fixed paylines, with no ways or cluster evaluation and no adjustable line count.
  • Each line win is a number of coins and the total bet is ten coins, so a win in coins is ten times its total-bet multiple.
  • The ten line paths, counting rows from the top of each reel, are 2-2-2-2-2, 1-1-1-1-1, 3-3-3-3-3, 2-1-1-1-2, 2-3-3-3-2, 3-2-1-2-3, 1-2-3-2-1, 3-3-2-1-1, 1-1-2-3-3 and 3-2-2-2-1.

Lady wild

Bonus#02

Lands on any reel during the free spins round.

Substitutes for every symbol except the dragon scatter and the coin money symbols.

Wilds are counted cumulatively for the whole free spins round, and that running count drives the retrigger ladder.

Each wild that lands collects the money value of every fish on screen. That collection is the only way a fish value becomes a win.

  • The wild appears only during free spins and is absent from the base-game reels.
  • It cannot substitute for the scatter or for the coin money symbol.

Dragon scatter

Base game#03

Three, four or five dragons land in any position on any reel.

Three scatters award 10 free spins, four award 15 and five award 20.

  • The scatter has no line pay of its own.

Coin money symbol

Base + bonus#04

Lands on the middle reel only.

Every spin gives it a random value of 1x to 20x the total bet, drawn from 16 discrete steps.

Once the Hold & Spin round starts, every coin on screen is held in place until the round ends.

The coin pays nothing on its own in the base game. Three of them filling the middle reel start the Hold & Spin round.

  • The 16 steps are 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 11x, 12x, 14x, 16x, 18x and 20x the total bet.
  • Restricted to the middle reel, so the trigger needs all three of that reel's positions.
  • The wild cannot substitute for it.

Diamond money symbol

Bonus#05

Lands on reels 1, 2, 4 and 5 during the Hold & Spin round.

Whenever it hits it takes a random value from 100x to 4,993x the total bet and adds it to the round total.

Held in place for the rest of the round.

The diamond resets the respin counter the way any other money symbol does.

  • The five steps are 100x, 200x, 300x, 400x and 4,993x the total bet.
  • It never lands on the middle reel.
  • It is absent from the base game and from the free spins round.
  • The 4,993x step sits just under the 5,000x round cap.

Fish money values

Base + bonus#06

Every spin assigns a money value to each fish symbol on the reels.

The value becomes a win only when a wild collects it during free spins.

The value is assigned per spin and is replaced on the next one.

Fish are ordinary paying symbols and they carry their money value in the base game as well. Nothing cashes those values outside the free spins round.

  • The eight steps are 0.2x, 0.5x, 1x, 1.5x, 2x, 2.5x, 5x and 500x the total bet.
  • The 500x top step is the largest single fish value.

Wild collection ladder

Bonus#07

Every fourth wild collected during the free spins round.

The feature retriggers for 10 more free spins and the collection multiplier steps up.

The collected-wild count and the current multiplier hold for the whole round.

The multiplier reaches 2x on the first retrigger, 3x on the second and 10x on the third. Retriggered spins are played after the current batch ends and use the new multiplier.

  • Three retriggers at most, for 30 extra spins and a 10x ceiling.
  • After the third retrigger the feature cannot retrigger again.

Random fish drop

Bonus#08

Randomly at the end of a free spin while one or more wilds are on screen.

Fish money symbols appear in random positions and replace the symbols already there.

The drop gives the wilds already on the board more values to sweep.

  • It never fires on a spin without a wild on screen.

20x guarantee

Bonus#09

The respins run out with the Hold & Spin round total below 20x the total bet.

Three more respins are awarded, so the round cannot end below a minimum win of 20x the total bet.

The award repeats until the round total clears the 20x floor.

  • It applies to the Hold & Spin round only, not to free spins.

Feature reel strips

Bonus#10

Entering the Hold & Spin round or the free spins round.

Both features run on their own reel strips rather than the base-game set.

The special strips stay in force for the duration of the feature.

Those strips are how the diamond reaches reels 1, 2, 4 and 5. They are also how the wild reaches every reel during free spins.

5,000x round cap

Base + bonus#11

The total win of a round reaches 5,000x the total bet.

The round ends immediately and the win is paid up to the cap.

Every remaining respin, free spin and feature is forfeited. The cap applies to a whole round, so a free spins round can end with spins still on the counter.

Bonus rounds

Hold & Spin Bonus

Hold and win
3 spins

Three coin money symbols fill all three positions of the middle reel.

Every money symbol that lands on a respin resets the counter back to 3 respins and adds its value to the round total.

The middle reel holds its symbols and the other reels clear. The values of the three coins are added to the round total. Feature reels replace every other symbol with money symbols and the diamond becomes available on reels 1, 2, 4 and 5. The accumulated total is paid when the respins finally run out.

  • Uses Coin money symbol, Diamond money symbol, 20x guarantee, Feature reel strips, 5,000x round cap.

Free Spins

Free spins
10 spins

Three or more dragon scatters land anywhere on the reels.

Every fourth wild collected adds 10 free spins and steps the collection multiplier up, to a maximum of three retriggers and 30 extra spins.

Three scatters open the round with 10 spins, four with 15 and five with 20. Feature reels are in play and the Lady wild appears on every reel. That wild exists only inside this round. Each wild collects the money value of every fish on screen.

  • Uses Lady wild, Fish money values, Wild collection ladder, Random fish drop, Feature reel strips, 5,000x round cap.

Event frequency

Maximum-win probability

1 in 608,273 spins

Scope
Rounds that reach the 5,000x cap.

Screenshot Gallery

In-game screenshots

Floating Dragon gameplay screenshot
Floating Dragon gameplay screenshot
Floating Dragon gameplay screenshot
Floating Dragon gameplay screenshot
Floating Dragon gameplay screenshot

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol2345
Acelow·0.5×2.5×10×
Kinglow·0.5×2.5×10×
Queenlow·0.5×2.5×10×
Jacklow·0.5×2.5×10×
Tenlow·0.5×2.5×10×
Shiphigh0.5×5×20×200×
Peacock Kitehigh·3×15×100×
Butterfly Kitehigh·2×10×50×
Mask Kitehigh·2×10×50×
Fishhigh·1×5×20×

Ship. The only symbol that pays from two of a kind. Five of them pay 2,000 coins on a line, which is 200x the total bet.

Fish. The lowest of the picture symbols on the paytable. It also carries a hidden money value for the free spins collection.

Values are multiples of the total bet. The total bet is ten coins, so a line win in coins is ten times the multiple shown here.

Special symbols

#SS
Lady
The wild appears on every reel during free spins only. It substitutes for all symbols except the dragon scatter and the coin money symbols, and it collects fish money values.
Dragon
The scatter pays no line win. Three, four or five anywhere award 10, 15 or 20 free spins.
Gold coin
A money symbol restricted to the middle reel, carrying 1x to 20x the total bet. Three of them filling the reel start the Hold & Spin round.
Diamond
A money symbol that lands on reels 1, 2, 4 and 5 during the Hold & Spin round only. It carries 100x to 4,993x the total bet and pays no line win.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Floating Dragon sizes its 5,000x cap to one diamond and one fish, and the rest of its maths sits far below

ER

Emily Rodriguez

Mobile Gaming Expert at 0xPlaySlots

September 14, 2026
6.2/10

Two familiar features that never touch

Floating Dragon sizes its 5,000x cap to two single values rather than to anything its features assemble. In the Hold & Spin round the cap belongs to the 4,993x diamond. In free spins it belongs to the 500x fish, which is worth exactly 5,000x once the collection multiplier reaches 10x. Every other ladder in the game stops far below those two outliers, and the paytable stops lower still. That is why I hold a game with two well-built features to a competent score rather than a good one.

Neither feature is new. The free spins round runs on the collection template of Big Bass Bonanza: a 5x3 grid, 10 fixed paylines, money values riding on fish and a wild that sweeps them. The respin round is the format Reel Kingdom also uses in Dragon Hot Hold and Spin, where money symbols lock in place and every new one resets the respin counter. Putting both on one reel set is the idea, and the join between them is sealed. The diamond never appears in free spins. The wild never appears outside them and cannot stand in for a coin. Coin values and fish values never meet. Two features share a grid and a theme, neither can lift the other, and each has to be judged on its own ceiling.

Without the diamond, a full Hold & Spin board falls short of the cap

The entry asks for a gold coin in all three positions of the middle reel, and coins land nowhere else, so two coins on that reel are worth nothing. Once the round opens, those three coins stay put, the other reels clear, and every new money symbol resets the counter to 3 respins.

The floor is the round's best idea. Coins are worth 1x to 20x, so the three that open the round total between 3x and 60x, and the guarantee keeps adding three respins until the total clears 20x. Three coins of 7x or more already meet it, and ten of the sixteen coin steps are 7x or higher, so the guarantee exists to repair openings drawn from the bottom six steps. It is a real protection and a modest one: 20x is a single top coin, and 0.4% of the cap.

The ceiling is where the arithmetic turns. Diamond steps run 100x, 200x, 300x, 400x and 4,993x, on reels 1, 2, 4 and 5 only, which is twelve positions. Fill all twelve with 400x diamonds, add three 20x coins on the middle reel, and I make the board 4,860x. That is the largest total the round can reach without the top step, and it is still 140x short of the cap. The round therefore reaches 5,000x through the 4,993x diamond or not at all. Once that diamond is on the board, the opening coins alone leave the round 4x or less from the cap, and any further diamond ends it. The step from 400x to 4,993x is more than twelvefold with nothing in between, so a board that fills up steadily is scaled to a few thousand at the very most, while one symbol is scaled to the cap. Filling the screen is the activity; the ceiling is a draw.

Free spins live on the wild, and the wild's ceiling is one fish

Free spins are where the game does its work, and the wild does nearly all of it. She collects every fish value on screen, the random fish drop fires only while she is on the board, and the retrigger ladder counts nothing but her. On a free spin without a wild, the fish values are replaced uncollected on the next spin, the drop cannot fire, the ladder does not move, and the spin pays only line wins at the same thin paytable values as the base game. The round is as good as its wild count and no better.

What she collects is shaped like the diamond. Seven of the eight fish steps run from 0.2x to 5x, and the eighth is 500x, a hundredfold jump. Across the ladder, a 5x fish is worth 5x before any retrigger, then 10x, 15x and 50x at the 2x, 3x and 10x stages. A 500x fish at the same four stages is worth 500x, 1,000x, 1,500x and 5,000x, and the last of those is the cap exactly. Without the top step, one wild sweeping fourteen 5x fish at 10x collects 700x, so any other route to the cap has to be assembled from many collections. The multiplier repeats the shape a third time: 2x, 3x, then a jump to 10x.

The cumulative wild count is the design choice I credit most. Wilds are tallied across the whole round, every fourth one adds 10 spins and a higher multiplier, and the third retrigger's 10 spins are played at 10x, a stage that takes twelve wilds to unlock. A round that opens slowly still has something to play for at its end. Then the ladder stops. The third retrigger is the last, so a round runs to 40 spins at most from three scatters, 45 from four and 50 from five, and the multiplier stays at 10x however many wilds follow. The only thing left above a strong round is the cap, and a round that meets it ends on the spot with its remaining spins forfeited.

Between features the reels pay for almost nothing

I count six of the ten paying symbols returning the stake or less for three on a line: the five royals at 0.5x and the fish at 1x. Five ships pay 200x on a line, which is 4% of the cap. The theoretical extreme, a screen of fifteen ships paying 200x on every one of the ten lines, comes to 2,000x, and the base game has no wild to help build it. Two ships for 0.5x is the only two-of-a-kind pay on the table, and it returns half the stake.

Every fish carries a hidden money value that nothing cashes outside free spins, and the coin is worth 1x to 20x while paying nothing unless it fills the middle reel. There is no feature purchase, so the only way out of that stretch is three or more dragons or a full middle reel.

A thin game gets thinner at its lowest setting

The default setting is 96.71%, and the game also runs at 95.67% and 94.62%. The top and bottom settings are 2.09 points apart, a house edge of 3.29% against 5.38%, which makes the lowest setting's edge more than 60% larger. With no buy to shorten the wait for either feature and a line game that pays so little between them, nothing in the game offsets that gap. The rules screen shows the setting in use, and I would check it before anything else.

Floating Dragon suits a player who wants a respin round that cannot pay less than 20x and a free spins round where persistence climbs a multiplier ladder, and who accepts that the top of each is one symbol. Anyone looking for a base game worth the stake, or a Hold & Spin round where filling the board is the route to the top, should look elsewhere. The Megaways build moves both features onto a six-reel ways engine, which at least replaces the 10-line base game this version gets so little from.

Pros

  • The Hold & Spin round cannot finish below 20x the total bet, however weak the opening coins.
  • Wilds count across the whole free spins round, so every fourth one adds 10 spins and a higher multiplier.
  • A 500x fish collected at the 10x stage is worth the full 5,000x cap in one sweep.
  • The random fish drop fires only with a wild on screen, so it always has something to collect.

Cons

  • Without the 4,993x diamond, a full Hold & Spin board totals 4,860x at most, short of the cap.
  • Six of the ten paying symbols return the stake or less for three on a line.
  • The ladder ends at the third retrigger, freezing the multiplier at 10x and the extra spins at 30.
  • Return settings span 96.71% to 94.62%, and there is no feature purchase to shorten the wait.

Verdict

Floating Dragon has two sound features, a 20x floor on the respin round and a wild count that rewards playing free spins to the end. Both ceilings rest on single outlier values and the line game pays for almost nothing between them, so the build is competent and no more.

#GP

Game Provider

#GD

Game Details

Information

Reel Kingdom
April 15, 2021
Video Slot
Fixed Payline Slot
Hold And Win Slot
10 paylines