0xPlaySlots

Gonzo’s Quest Megaways — Game Details

Slot game

Slot by Red Tiger Gaming

#R

95.77%

RTP

Default setting

#MWM

20972.4x

Maximum win multiplier

#V

medium

Volatility

#BR

0.1–50 EUR

Bet range

#WTW

117649

Ways to Win

#HF

26.25%

Hit frequency

#GG

6 reels

Game grid

RTP profiles

Default setting

Base game

Default95.77%

Second setting

Casino setting

94.66%

Third setting

Casino setting

92.71%

Lowest setting

Casino setting

90.71%

This setting keeps 9.29% of stakes over the long run against 4.23% at the default.

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

Gonzo’s Quest Megaways is at its best when its parts meet. Unbreakable Wilds hold a chain open while an Earthquake strips the low-paying symbols out of it and Free Fall triples every step of the ladder up to x15. Around that core the frame is thin, with 15× as the best symbol pay, a base-game ladder that stops at x5 and a 95.77% default that casinos can cut to 90.71%. Good mechanics carried by weak maths put it at 6.8, coherent and well built but not a game that rewards the base-game grind.

About Gonzo’s Quest Megaways

Each spin drops symbols onto six Megaways reels of up to seven symbols each for as many as 117,649 left-to-right ways. Every win explodes its symbols so a new Avalanche falls into the gaps within the same spin. The Avalanche Multiplier counts those falls and climbs to x5 in the base game before resetting when the spin ends. Up to two Unbreakable Wilds substitute for every paying symbol and survive the wins they complete, so one Wild can feed several Avalanches in a row. The random Earthquake destroys all four low-paying symbols and lets only the five high-paying masks fall into the gaps for the following respins. That raises the cheapest three of a kind on the board from 0.1× to 0.3× the stake per way. Free Fall needs a left-to-right way of three Free Fall symbols or of two symbols plus a Wild and awards 3 spins for each symbol in that way. Inside the round every multiplier step is tripled and the game switches to a different set of reel strips. When it ends play returns to the triggering board and the multiplier from the last respin before the bonus stays in place until the chain stops.

Game preview

Gonzo’s Quest Megaways opening screen

Editorial takeaways

  • Six of the top mask on one way pays 15× the stake, while the other four masks top out between 1× and 4× and the four tablets between 0.5× and 0.8×.
  • The default setting returns 95.77% and casinos can run the game lower, with the help screen showing the active figure after “RTP ≈”.
  • The hit frequency is 26.25%.
  • The maximum win is 20,972.4× the stake.
  • Stakes run from €0.10 to €50 and casinos can cap the range lower.
  • The standard version has no feature buy and only the Royal Wheel version offers to gamble the awarded free spins.

Limitations and version notes

  • Three of a kind pays 0.1× to 1× the stake per way and six of the best mask only 15×. The paytable is thin, so a single win rarely matters until the multiplier or a wide board multiplies it.
  • The base-game multiplier stops climbing at x5 on the fourth Avalanche and resets when the spin ends, so a long base-game chain pays at a flat x5 rather than building toward anything.
  • The default 95.77% is already under 96% and casinos can run the game lower. At 92.71% it keeps 7.29% of stakes over the long run against 4.23% at the default, so the RTP line in the help screen is worth checking before playing.

Features & Themes

Game features

megawaysCascading WinsCascade MultipliersUnbreakable WildsLow Symbol RemovalFree SpinsFree Spin RetriggersOperator Configurable Rtp

Themes

adventureAncient Civilizations

Game mechanics

Megaways reel heights

Base + bonus#01

Every spin.

Each of the six reels lands its own number of symbols, so the number of ways to win changes from spin to spin.

The ways count is the product of the six reel heights. Seven symbols on every reel gives the 117,649 maximum.

  • Up to 7 symbols on each of the 6 reels
  • At most 117,649 ways
  • Reel heights of 5, 6, 5, 2, 5 and 5 multiply to 7,500 ways

Avalanche

Base + bonus#02

A winning way lands.

Symbols in winning combinations explode and disappear, and a new Avalanche of symbols falls into the gaps.

The chain continues within the spin until an Avalanche produces no win.

Symbols fall into position instead of spinning. Each Avalanche can form further wins in the same spin.

Avalanche Multiplier

Base + bonus#03

Each successive Avalanche within one spin.

Every win in the current Avalanche is multiplied by the current step.

It resets when the spin ends, apart from the multiplier carried back from Free Fall.

  • Base game initial fall x1
  • Base game second Avalanche x2
  • Base game third Avalanche x3
  • Base game fourth and every later Avalanche x5
  • Free Fall initial fall x3
  • Free Fall second Avalanche x6
  • Free Fall third Avalanche x9
  • Free Fall fourth and every later Avalanche x15

Earthquake

#04

The slot may randomly start to shake.

All four low-paying symbols are destroyed, and only the five high-paying symbols can take their place in the following respins.

For the following respins of that spin.

Unbreakable Wilds

Base + bonus#05

A Wild lands on the reels.

The Wild substitutes for every paying symbol and for the Free Fall symbol.

It stays through the Avalanches of the current spin until a new spin clears it.

It does not break when it takes part in a win, so it stays in place for the next Avalanche.

  • At most two Wilds on the reels at once
  • One Wild on reels 1 to 3
  • One Wild on reels 4 to 6

Free Fall symbol

Base + bonus#06

At least three Free Fall symbols, or two Free Fall symbols and a Wild, land in a way on adjacent reels starting from the leftmost reel.

Starts Free Fall, or adds spins during it.

  • Three Free Fall symbols in the way award 9 free spins
  • Each further Free Fall symbol adds 3 free spins
  • Awards run to 9, 12, 15 or 18 free spins
  • Up to four Free Fall symbols can land
  • The 18-spin award needs four Free Fall symbols connected with both Wilds

Return from Free Fall

Base game#07

Free Fall ends.

Play returns to the base-game board where Free Fall triggered.

Until that base-game Avalanche sequence produces no more wins.

The triggering symbols are destroyed to set off more Avalanches. The win multiplier from the last respin before the bonus stays in place.

Royal Wheel gamble

Bonus#08

Free Spins are won in the version of the game featuring Royal Wheel.

The player can collect the awarded Free Spins or gamble them for more on the Royal Wheel.

The feature completes automatically if the player disconnects, closes or restarts the game. It then follows the best gamble strategy, which is to always gamble unless the biggest possible win has been hit.

Jackpot version

#09

Three or more jackpot symbols or a game feature can start the jackpot game.

The jackpot game plays for a progressive jackpot.

A separate Gonzo’s Quest MegaWays with Jackpot version adds a progressive jackpot. The trigger is random and more likely at higher stakes.

  • 1% of each stake funds the jackpot
  • Win multipliers never apply to jackpot awards

Bonus rounds

Free Fall

Free spins
9 spins

A winning way of at least three Free Fall symbols, or two Free Fall symbols and a Wild, lands on adjacent reels from the leftmost reel.

More free spins can be won during Free Fall, triggered the same way as in the base game.

Every Avalanche Multiplier step is tripled against the base game. The round uses a different set of reel strips. When it ends, play returns to the triggering base-game board and the pre-bonus multiplier is kept until no more wins form. In the Royal Wheel version the awarded spins can be collected or gambled on the wheel.

  • Uses Megaways reel heights, Avalanche, Avalanche Multiplier, Unbreakable Wilds, Free Fall symbol, Return from Free Fall.

Screenshot Gallery

In-game screenshots

Gonzo’s Quest Megaways game screenshot 1
Gonzo’s Quest Megaways game screenshot 2
Gonzo’s Quest Megaways game screenshot 3
Gonzo’s Quest Megaways game screenshot 4
Gonzo’s Quest Megaways game screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456
Grey Tabletlow0.1×0.2×0.3×0.5×
Red Tabletlow0.2×0.3×0.4×0.6×
Yellow Tabletlow0.2×0.3×0.5×0.7×
Green Tabletlow0.2×0.4×0.6×0.8×
Purple Maskhigh0.3×0.5×0.8×1×
Red Maskhigh0.4×0.6×1×1.2×
Green Maskhigh0.5×0.7×1.2×2×
Blue Maskhigh0.7×1.2×2×4×
Ruby Maskhigh1×2×5×15×

Values are multiples of the total stake for one winning way, set by the number of matching symbols on adjacent reels from the leftmost, and one or two symbols pay nothing. The five masks are the high-paying symbols and the only ones that refill during an Earthquake, which destroys the four low-paying tablets.

Special symbols

#SS
Wild
The question-mark symbol substitutes for every paying symbol and for the Free Fall symbol. It does not break when it takes part in a win, so it stays for the next Avalanche.
Free Fall
A way of three or more, or two with a Wild, on adjacent reels from the leftmost reel triggers Free Fall with 3 spins for each symbol in the way. Up to four can land.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Free Fall is the real game, and the thin base game is a toll with no way around it

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 14, 2026
6.8/10

Every number in this game is small until it meets another one

Gonzo’s Quest Megaways pays by multiplication, and none of its factors is large on its own. The best symbol pays 15× the stake per way. The base-game Avalanche Multiplier stops at x5. The Wilds multiply nothing at all. What the game gets right is making those small factors meet: an Unbreakable Wild holds a chain open, an Earthquake narrows what can fall into it, and Free Fall triples every rung of the ladder. My argument is that Free Fall is the real game, that the base game is a thin toll paid to reach it, and that with no feature buy there is no way around the toll. The parts are good and the frame around them is weak.

The grid is shared, and the ladder is the identity

Most of this frame exists elsewhere. Piggy Riches Megaways, another Red Tiger game, and Lucky Phoenix Megaways run the same six reels of up to seven symbols and the same 117,649 ways. Pirates Plenty Megaways, also from Red Tiger, clears the low-paying symbols with its Wild Monkey the way Earthquake does, and awards 9 free spins for three scatters plus 3 for each extra, the same count Free Fall gives for a way of its own symbols.

What separates this game is where the multiplier lives. Lucky Phoenix hangs its multipliers on Wilds. Piggy Riches raises a free-spins multiplier by 1 with every win. Here the multiplier measures the depth of one chain: x1, x2, x3 and then x5 from the fourth Avalanche onward, reset when the spin ends. A Free Fall round is a series of separate climbs from x3, not one long climb. The design rewards a single spin running deep rather than a round adding up, and the Wilds are built correctly for it. Where the chain is the multiplier, a Wild that multiplied would duplicate the ladder. A Wild that stays gives the ladder what it lacks.

The paytable exists to be multiplied

I count five of the nine symbols returning no more than the stake even for six of a kind, and three of a kind pays between 0.1× and 1× per way. The top of the table is one symbol. Six ruby masks pay 15×, nearly four times the 4× of the blue mask behind it, and the four tablets never pass 0.8×.

The maximum win of 20,972.4× is 1,398 times that best single way, so ways and the multiplier have to supply nearly all of it. I find it clearest to count how much board each rung saves. At x1, reaching the maximum from six-ruby ways alone takes 1,399 of them, and the smallest set of ruby masks and Wilds that makes that many ways is 21 symbols out of 42 positions. At the base game’s x5 each such way is worth 75×, 280 ways are enough, and 16 symbols can make them. At Free Fall’s x15 each is worth 225×, 94 are enough, and 13 symbols, two on five reels and three on the sixth, make 96. The top rung is worth eight masks of board, and only Free Fall has it.

The Earthquake is the mechanic that pushes a board toward that density. It destroys the four tablets and lets only the five masks refill the gaps, which cuts the paying symbols competing for each position from nine to five, lifts the cheapest three of a kind from 0.1× to 0.3× and lifts the cheapest six of a kind from 0.5× to 1×. Without a multiplier behind it, that is still mask money, which is small money.

A Wild that stays is worth more than any symbol on the reels

Every winning symbol explodes and new symbols fall into the gaps. Of the symbols in a win, the Unbreakable Wild is the only one certain to still be on the board for the next Avalanche, and it holds the game up. The ladder climbs only while drops keep winning, and a Wild that survives its own win leaves every way through its position one match closer to paying. A chain with no Wild needs the new symbols to complete a fresh way, and the base game’s x5 needs four winning drops in a row. With a hit frequency of 26.25%, 73.75% of spins produce no win, no Avalanche and no step on the ladder at all.

The limits on the Wilds matter as much as the Wilds. Only two can be on the reels, one on reels 1 to 3 and one on reels 4 to 6. A three-symbol way ends on reel 3, so the right-hand Wild never completes a three of a kind, including the three-symbol way that starts Free Fall with 9 free spins. Its job in the trigger is lengthening the award. The award is 3 spins per symbol in the way and no more than four Free Fall symbols can land, so the 18-spin maximum needs four of them connected with both Wilds.

Free Fall’s second rung already beats the base game’s top one

Tripling the ladder does more than scale it. Free Fall’s initial fall pays at x3, level with the base game’s third Avalanche, and its second Avalanche pays at x6, above the x5 the base game cannot pass however long a chain runs. A win on the second drop of a free spin is worth more than the same win at any depth of the base game. The round runs on a different set of reel strips and retriggers exactly as it starts, so it is a different game built from the same symbols, and the better one.

The best-designed detail sits at the exit. When Free Fall ends, play returns to the board that triggered it, the triggering symbols are destroyed to set off more Avalanches, and the multiplier from the last respin before the bonus stays in place until the chain stops. The spin that earned the round can keep paying after it.

The frame around the round is where the score is lost. The standard version has no feature buy, so there is no price to judge and no shortcut: Free Fall is reachable only from a base game whose paytable is thin and whose ladder stops at x5. The Royal Wheel version lets awarded spins be gambled, and on a disconnect it completes the wheel by always gambling unless the biggest win has already landed, a consistent default for a game whose value sits in Free Fall. In the jackpot version 1% of each stake funds a progressive jackpot that no win multiplier touches, the one prize in the game that ignores the ladder.

The lower settings turn a thin toll into a poor one

At the default 95.77% the game keeps 4.23% of stakes over the long run. Casinos can also run it at 94.66%, 92.71% or 90.71%, and the lowest keeps 9.29%, about 2.2 times the default’s share. A strong base game could absorb some of that cut. This base game has nothing spare, and at 90.71% I would leave it alone. The help screen shows the setting in use.

It suits someone who wants a cascade slot where the free spins are plainly the point and who accepts working through a base game, at stakes from €0.10, to get there. Players who want to buy the feature have no option here. Players who want a free-spins multiplier that rises with every win rather than with Avalanche depth are better served by Piggy Riches Megaways, and anyone who wants a paytable that pays without help should look past this one entirely.

Pros

  • Unbreakable Wilds survive the wins they complete, so one Wild can hold a chain open while the multiplier climbs
  • Free Fall triples every rung, and its x6 second Avalanche already beats the base game’s x5 ceiling
  • Earthquake clears the four tablets and triples the cheapest three of a kind from 0.1× to 0.3×
  • After Free Fall the triggering board resumes with its multiplier, so the spin that earned the round can keep paying

Cons

  • Six ruby masks pay just 15× per way, and five of nine symbols never pay more than the stake
  • The base-game ladder stops at x5, resets every spin and needs four winning drops in a row to get there
  • No feature buy, so Free Fall’s tripled ladder is reachable only through the thin base game
  • Casinos can cut the default 95.77% to 90.71%, which keeps 9.29% of stakes against 4.23%

Verdict

Unbreakable Wilds, Earthquake and Free Fall’s tripled ladder fit together well. A 15× top pay, an x5 base-game ceiling and settings down to 90.71% leave that good core in a thin frame worth 6.8.

#GP

Game Provider

#GD

Game Details

Information

Red Tiger Gaming
July 23, 2020
Video Slot
Megaways Slot
Cascade Slot
117649 ways to win