0xPlaySlots

Fruit Party 2 — Game Details

Slot game

Slot by Pragmatic Play

#R

96.53%

RTP

Default

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 operator-dependent units

Bet range

#CP

Cluster Pays

Cluster Pays

#GG

7 × 7

Game grid

RTP profiles

Default

Base game

Default96.53%

Our verdict

0xPlaySlots opinion
6.6/ 10our score for this game

The tripling wild ladder in free spins is a real idea and the only place where multipliers grow fast enough to matter. The base game around it is thin because small clusters pay below the stake and wilds need luck twice before they count. The buy keeps almost all of the return but gambles on the length of the round. That is a competent sequel with one strong feature and a weak base game around it.

About Fruit Party 2

The game pays clusters of 5 or more matching symbols joined horizontally or vertically on a 7x7 grid. Every win tumbles away and new symbols fall in that can form further wins on the same spin. The symbol table is thin because a 5-symbol cluster of the top fruit returns only 1x bet. Pays turn steep only from 13 symbols upward so real money has to come from wild multipliers. No wild ever lands on a spin because one appears only where a winning cluster has already exploded. A base-game wild starts at 2x and doubles only when it joins another win and then randomly reappears. Base-game wilds in one cluster add their values rather than multiply them up to a cap of 256x per cluster. Free spins change the maths because wilds start at 3x and triple so two survivals reach 27x against 8x in the base game. A base spin that reaches 5,000x bet stops there and a free spins round that reaches it ends with its remaining spins forfeited.

Game preview

Fruit Party 2 opening screen

Editorial takeaways

  • The default return is 96.53%, and the bought free spins return 96.45%.
  • A 5-symbol cluster of the top fruit pays 1x bet, while a cluster of 15 or more pays 150x.
  • Base-game wild multipliers double from 2x up to a cap of 256x per cluster.
  • Free-spin wild multipliers triple from 3x up to a cap of 729x per cluster.
  • Buy Free Spins costs 100x the total bet and triggers the round with 3 to 7 scatters at random.
  • Wins are capped at 5,000x bet in both the base game and free spins.

Limitations and version notes

  • Small clusters pay at or below the stake because a 5-symbol cluster returns between 0.2x and 1x bet depending on the symbol.
  • A base-game wild must first be spawned at random and then survive random reappearances to grow, so most base spins never get near the 256x cap.
  • The buy picks the scatter count at random, so 100x can open the 10-spin version of the round.
  • A strong free spins round that reaches 5,000x ends at once and throws away the spins it had left.

Features & Themes

Game features

Cluster PaystumbleWild MultipliersFree SpinsBonus Buy

Themes

fruit

Game mechanics

Cluster pays

Base + bonus#01

Five or more identical symbols connect horizontally or vertically anywhere on the grid.

The cluster pays by its size, and wins from separate clusters are added together.

Clusters are evaluated again after every tumble of the same spin.

  • Minimum cluster of 5 symbols
  • Top pay tier at 15 or more symbols
  • Only the highest win per combination is paid

Tumble Feature

Base + bonus#02

Any winning combination lands after a spin or a tumble.

Winning symbols are paid and removed, and the remaining symbols fall while new ones fill the gaps from above.

Tumbles repeat until no new win forms, and the total is credited once the sequence ends.

Random Wild Multiplier in the base game

Base game#03

A winning cluster explodes and may leave a wild in a random empty position.

The new wild carries 2x and doubles each time it is part of a winning cluster and randomly reappears after the explosion.

Several wilds in the same winning cluster add their multipliers before the win is paid. A wild that sits in more than one cluster applies to each of them.

  • Ladder 2x, 4x, 8x, 16x, 32x, 64x, 128x, 256x
  • Cap of 256x per cluster after addition
  • Reappearance is random and never guaranteed

Random Wild Multiplier in free spins

Bonus#04

A winning cluster explodes during free spins and may leave a wild in a random empty position.

The new wild carries 3x and triples each time it is part of a winning cluster and randomly reappears.

The feature stays active for the whole free spins round.

Multipliers of several wilds in one cluster still add together before the win is paid.

  • Ladder 3x, 9x, 27x, 81x, 243x, 729x
  • Cap of 729x per cluster after addition

Scatter pays

Base + bonus#05

Three to seven scatter symbols land anywhere on the grid.

The scatters pay by count and start free spins in the base game or add 5 spins during the round.

The scatter win is paid on the spin it lands.

  • 3 scatters pay 3x and award 10 free spins
  • 4 scatters pay 5x and award 12 free spins
  • 5 scatters pay 10x and award 15 free spins
  • 6 scatters pay 20x and award 20 free spins
  • 7 scatters pay 100x and award 25 free spins

Max win cap

Base + bonus#06

The total win reaches 5,000x bet in a base spin or a free spins round.

The win stops at the cap, and a free spins round ends at once with its remaining spins forfeited.

The cap applies to each base spin and to each free spins round as a whole.

  • 5,000x bet

Special reels in free spins

Bonus#07

The free spins round starts.

Special reels replace the base-game reels.

The special reels stay in play until the round ends.

Bonus rounds

Free Spins

Free spins
10 spins

Three or more scatter symbols land in the base game.

Three or more scatters during the round add 5 more free spins.

The round starts with 10 to 25 spins depending on how many scatters triggered it. Wilds left by winning clusters start at 3x and triple on each reappearance up to 729x per cluster. Special reels are in play for the whole round. The win is credited when the round ends, or at once if it reaches 5,000x bet.

  • Uses Random Wild Multiplier in free spins, Tumble Feature, Scatter pays, Special reels in free spins, Max win cap.

Feature purchases

Purchase options and their bonus rounds

Buy Free Spins

Bonus Buy

The buy starts free spins at once for 100x the total bet, and the trigger lands a random count of 3 to 7 scatters. The price is the same whether that opens 10 spins or 25.

Cost
100x stake
RTP for this option
96.45%
Linked bonus round
Free Spins

Event frequency

Maximum-win probability

1 in 495,050 spins

Scope
Hitting the 5,000x max win

Screenshot Gallery

In-game screenshots

Fruit Party 2 screenshot 1
Fruit Party 2 screenshot 2
Fruit Party 2 screenshot 3
Fruit Party 2 screenshot 4
Fruit Party 2 screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456789101112131415+
Grapeslow··0.4×0.5×0.75×1×1.25×2×3×5×20×40×80×
Plumlow··0.3×0.4×0.5×0.75×1×1.5×2.5×3.5×15×30×60×
Starlow··0.25×0.3×0.4×0.5×0.75×1.25×2×3×10×20×40×
Heartlow··0.2×0.25×0.3×0.4×0.5×1×1.5×2.5×5×10×20×
Strawberryhigh··1×1.5×1.75×2×2.5×5×7.5×15×35×70×150×
Orangehigh··0.75×1×1.25×1.5×2×4×6×12.5×30×60×100×
Applehigh··0.5×0.75×1×1.25×1.5×3×4.5×10×25×50×90×
Scatterspecial3×5×10×20×100×········

Pays are multiples of the total bet, which equals 20 coins. Each column is a cluster size, and the 15+ column covers every larger cluster.

Special symbols

#SS
Wild
Substitutes for every symbol except the scatter and carries its current multiplier. It appears only where a winning cluster leaves it behind.
Golden Fruit Scatter
Appears on all reels and pays in any position. Three or more start free spins, or add 5 spins during the round.

How 1,000 spins of Fruit Party 2 can go

The shapes a session can take, with the chance of each

Fruit Party 2 lives on its free spins, because the base game alone gives back well under two thirds of the stake

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

1,000 spinsSeptember 14, 2026
  • No free spins in 1,000 spins

    1 in 208

    The whole session runs on the base game, which returns about 614 units of the 1,000 staked. Plan for a loss near 386 units, more than eleven times the average cost.

  • Exactly one free spins round

    3%

    One average round of about 66x covers only a sixth of the base-game shortfall, so the session still points to a loss of around 320 units.

  • Two or three free spins rounds

    19%

    Average rounds fill between a third and a half of the base-game shortfall, leaving roughly 188 to 254 units down unless one round runs well above its average.

  • Four or more free spins rounds

    78%

    This is the normal shape of a session and the only one that moves the result toward the 34.7-unit average cost. Round sizes still swing widely, so four rounds do not settle the outcome.

  • A run of 15 or more spins without a win

    13%

    A stretch like this costs at least 15 units, under half the expected cost of the session, and it matters far less than a long gap between free spins rounds.

  • The 5,000x max win at least once

    1 in 496

    The cap ends a free spins round at once when it is reached. It is too rare to belong in any budget or bankroll plan.

Over 1,000 spins at a stake of 1, Fruit Party 2 costs 34.7 units on average, with an expected return of 965.3. That average says little about how the return arrives. I expect about 5.32 free spins rounds per session, each worth roughly 66x on average, so the round supplies 350.9 units, just over a third of everything the game pays back. The remaining 614.4 units come from the base game, where small clusters pay at or below the stake and wilds grow too slowly to rescue many spins.

The base game is the budget

Take the free spins away and the session loses 385.6 units. That is the number I size a bankroll around, not 34.7, and I would not start a session like this with much less than 400 units. A session with no free spins at all is rare at 1 in 208. A single round comes up 3% of the time and still points to a loss of around 320 units. Two or three rounds, 19% of sessions, leave between 188 and 254 units of that shortfall in place on average. Four or more rounds is the normal shape at 78%, and only that shape pulls the result toward the average cost.

The round average is skewed as well. Wilds in free spins start at 3x and triple up to 729x per cluster, so the few rounds that climb that ladder, or reach the 5,000x cap, lift the mean. The typical round pays less than 66x, which means four rounds of ordinary size still leave a session short of the expected return.

Dry runs and the gaps between rounds

About 412 spins in a session win something, and the longest run without any win is typically 11 spins. A run of 15 or more comes up 13% of the time, and one of 20 or more 1 in 103. Those stretches cost 15 or 20 units, under the expected cost of the session, and they are not what drains a bankroll here. The gaps between free spins rounds are. Rounds fall about 188 spins apart on average, and at the base game's return each of those gaps costs about 72 units, twice the expected cost of the whole session. Anyone who cannot sit through two such gaps back to back without topping up is underfunded for this game.

The cap

The 5,000x max win arrives in 1 in 496 sessions. In free spins it also ends the round and forfeits the spins left, so the ceiling trims the best rounds rather than extending them. I leave it out of any plan, because it changes nothing about how much bankroll the base game needs.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Fruit Party 2 lives in its free spins, where the wild triples instead of doubling

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 23, 2026
6.6/10

The sequel's one idea is a wild that has to survive

I rate Fruit Party 2 on a single rule and on what one number does to it. A new wild appears only where a winning cluster has just exploded, and it grows only by joining another win and then reappearing. In the base game that rule doubles, from 2x toward a 256x ceiling, and it moves too slowly to rescue a paytable whose 5-symbol clusters return the stake at best. In free spins the same rule triples, from 3x to 729x, and it compounds fast enough that on a big cluster the 5,000x cap arrives long before the top of the ladder. I build my whole reading of the game, and its score, on the distance between those two ladders.

The lineage explains the design. Fruit Party put random multipliers on wins across the same 7x7 grid of tumbling clusters. Its sequel keeps the grid and the tumbles and replaces the handed-out multiplier with a wild that is worth something only once it has survived. Doubling growth from repeated wins is the rule it shares with Sugar Rush and Sugar Rush 1000, which run it on the same 7x7 frame. The switch to tripling in free spins is what separates Fruit Party 2 from all three. I read that as a refinement of a family idea rather than an invention, and it is where the game earns its keep.

The smallest clusters hand back the stake at best

I count what a cluster has to be before it returns more than the spin that made it. A 5-symbol cluster pays between 0.2x and 1x. The strawberry beats the stake at 6 symbols, the orange at 7, the apple at 8, grapes at 9, plum and star at 10, and the heart at 11. On a 49-cell grid, the four low fruits need nine to eleven connected cells before one of their clusters is worth more than the bet. The most any single cluster pays without a multiplier is 150x, for 15 or more strawberries, and I make that 3% of the cap.

That leaves the base-game wild to do the work, and I count two pieces of luck in every step it takes. It appears only where a winning cluster has exploded, and not after every one. It starts at 2x, and every step up requires it to sit in a new winning cluster and then reappear after that cluster goes. Seven survivals take a single wild from 2x to 256x. Wilds in one cluster add their values instead of multiplying them, so two fresh 2x wilds give 4x, exactly what one wild earns by surviving once. Age is worth more than numbers, and age is the scarce thing.

The ceiling is real but distant. At a combined 256x, a 15+ cluster of any fruit reaches the cap, since even the heart's 20x becomes 5,120x. Below that the numbers shrink fast. A 15+ strawberry cluster needs a combined 34x to pass 5,000x, and a single wild clears that line only at 64x, five survivals after it appears. A wild three survivals old sits at 16x, and 16x on a 12-symbol strawberry cluster is 240x. That is what I mean by a thin base game: spins with an old wild are uncommon, and spins without one pay from a table built to lose small.

Tripling changes what survival is worth

I line the two ladders up by survivals, and the gap widens at every step.

SurvivalsBase-game wildFree-spin wild
None2x3x
One4x9x
Two8x27x
Three16x81x
Four32x243x
Five64x729x

At birth the free-spin wild is worth 1.5 times the base one. After four survivals it is worth more than seven times as much, and at 243x it sits 13x below the base game's 256x per-cluster ceiling, which a single base wild needs seven survivals to reach. The free-spin ladder tops out at 729x after five survivals, almost three times the base ceiling and two survivals sooner. I call this the feature that carries the game. The base game runs the family's doubling and waits; the round runs a ladder on which two survivals already reach 27x, a value a single base wild passes only after four.

Big clusters hit the cap long before the ladder tops out

In free spins, three survivals are enough for the biggest cluster on the table to pass the cap. At 81x, a 15+ strawberry cluster comes to 12,150x, more than twice the 5,000x limit. At 243x, a 15+ heart cluster comes to 4,860x, just under it, and at 729x every cluster of 14 or more symbols passes it, down to 14 hearts at 7,290x. The top two rungs deliver their full value on the clusters the table undervalues instead: at 729x, a 5-symbol strawberry cluster pays 729x and a 5-symbol heart cluster 145.8x, which turns the weakest wins on the table into real ones.

The cap covers each round as a whole, and a round that reaches it ends with its remaining spins forfeited. I treat those spins as the visible loss rather than the real one, because they could not have added anything: the round total stops at 5,000x whatever they would have paid. The real cost is the ceiling. Once a round's wilds are this steep, 5,000x is where the game stops paying, not where the ladder stops growing.

At a 1 in 495,050 chance per spin, the cap is worth about one point of the 96.53% return. The other 95.5 points come from wins below it, which is why I weigh the base game's thinness as heavily as the round's ceiling.

The buy is priced fairly and shaped badly

Buy Free Spins costs 100x and returns 96.45%, against 96.53% by default. I work one purchase out as an expected loss of 3.55x, against 3.47x on the same 100x staked in the base game, a difference of 0.08x. Skipping the base game costs almost nothing. The best a purchase can return is the 5,000x cap, 50 times its price.

The flaw is length. The trigger lands 3 to 7 scatters at random, which opens anything from 10 to 25 spins, and the price does not move. A round that opens with 10 spins costs 10x bet per spin before retriggers; one that opens with 25 costs 4x. With the tripling wild as the whole case for the round, a buy that can hand it 25 spins or 10 is a bet on length before it is a bet on the ladder. Retriggers add 5 spins for three or more scatters, which can stretch a short round without touching the price. The 96.45% averages short and long rounds together, so I call the return fair; what the buyer cannot choose is which of them the 100x pays for.

A round worth reaching, behind a base game that is not

I would point this game at a player who wants the tripling round and treats the base game as the queue in front of it, or who will pay 100x to skip the queue. At the 0.2 minimum stake one purchase costs 20. Anyone who wants a base game where clusters pay their way, or a bought round of known length, should look elsewhere. The sequel refines the family's growth rule where it matters most and builds a thin base game around it. I score that as a competent sequel with one strong feature, in the middle of the scale rather than near the top.

Pros

  • Free-spin wilds triple from 3x, so two survivals reach 27x where a base-game wild sits at 8x
  • At 729x even a 5-symbol cluster pays well: 729x for strawberries, 145.8x for hearts
  • The buy returns 96.45% against 96.53%, so skipping the base game costs 0.08x per 100x purchase

Cons

  • 5-symbol clusters pay 0.2x to 1x, and low fruits need 9 to 11 symbols to beat the stake
  • A single base-game wild has to appear at random and survive seven times to reach 256x
  • The buy costs 100x whether its random scatter count opens 10 spins or 25
  • In free spins 81x takes a 15+ strawberry cluster past 5,000x, so the cap cuts the best rounds short

Verdict

The tripling free-spin wild is a real idea and the reason to play. A thin base game that needs luck twice and a buy that gambles on round length make this a competent sequel rather than a good one.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
August 5, 2021
Video Slot
Cluster Pays
Cluster Pays