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Floating Dragon Megaways — Free Demo & Game Details

Slot game

Slot by Reel Kingdom

#R

96.7%

RTP

Base game

#MWM

20000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.2–240 USD

Bet range

#WTW

147456

Ways to Win

#HF

20%

Hit frequency

#GG

6 × 6

Game grid

RTP profiles

Base game

Default96.7%

Casino setting

95.5%

Casino setting

94.62%

Casino setting

94.5%

Casino setting

92.01%

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

Two bonus routes and both buys at the full 96.70% make this a fairly priced game. The open-ended fish multiplier gives Free Spins a real path to 20,000x. The base game is a flat paytable waiting on features and the collect round copies the Big Bass format. That earns 6.8 as a competent and honestly priced game that is derivative and thin between features.

About Floating Dragon Megaways

Floating Dragon Megaways is a tumbling six-reel Megaways game with three extra rows above reels 2 to 5 that lock or unlock at random on every spin. Wilds land only in the highest of those rows, so wild help in the base game depends on that row opening. The ship pays 50x for six and no other symbol pays more than 5x. Base-game returns therefore come from stacked ways and chained tumbles rather than from symbol values. Fish Money symbols show values up to 5,000x in the base game but pay there only as a low symbol. In Free Spins each Lady collects every fish value on screen while fish sink instead of exploding in tumbles. The fish multiplier reaches x10 only on the third retrigger, which takes 12 collected Ladies. Hold & Spin is the steadier route because every round pays at least 20x and diamonds worth up to 2,000x supply the upside. Both buys return the same 96.70% as base play, so buying changes the shape of a session rather than its expected cost.

Floating Dragon Megaways free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • The maximum win is 20,000x the total bet, and reaching it ends the round at once.
  • Buy Free Spins costs 100x the bet and Buy Hold & Spin costs 120x, and both return 96.70%.
  • Fish Money values run from 2x to 5,000x the total bet and pay only when a Lady collects them in Free Spins.
  • Every 4th Lady adds 10 free spins, and the fish multiplier reaches x10 on the third retrigger.
  • Every Hold & Spin round pays at least 20x the total bet.
  • Six ships pay 50x the bet, ten times the best pay of any other symbol.

Limitations and version notes

  • Below the ship, every symbol pays 5x or less for six, so base-game wins depend on stacking ways rather than on symbol quality.
  • Free Spins that never reach a retrigger pay fish at face value, so a short round often ends well below the 100x buy price.
  • The Hold & Spin buy guarantees only 20x back on a 120x price, so a round that pays only the floor loses five sixths of the buy price.
  • Casinos can run this game at lower return settings than 96.70%, so the rules screen is worth checking before playing.

Features & Themes

Game features

megawaystumbleLocking Top RowsMystery SymbolsFree SpinsMoney CollectRetrigger MultiplierHold And SpinBonus Buy

Themes

asiandragonkites

Game mechanics

Locking top rows

#01

Every spin, the three extra rows above reels 2 to 5 spin right to left and lock or unlock at random.

Unlocked positions add symbols to reels 2 to 5 and count toward the ways, while locked positions play no part.

Nothing carries over, because the lock pattern is drawn again on every spin.

  • 3 extra rows over reels 2 to 5
  • Top row holds only wilds or blanks
  • Lower 2 extra rows hold any symbol
  • 147,456 ways maximum

Top-row Wild

#02

A wild lands on an unlocked position in the top row above reels 2 to 5.

It substitutes for every symbol except the scatter, the Lady and the Coin Money symbol.

  • Lands only in the top row of reels 2 to 5

Tumble

Base + bonus#03

Any winning combination starts a tumble.

Winning symbols are removed, the remaining symbols fall, and new symbols drop in at the same size as on the initial spin.

The sequence repeats until a tumble produces no new win.

All wins from the sequence are paid together once it ends.

Fish Money values

Base + bonus#04

Every Fish Money symbol that lands takes a random money value.

The value is won only when a Lady collects it in Free Spins, so a base-game fish pays only as a regular symbol.

In Free Spins a fish never explodes and sinks to the bottom of its reel as tumbles run.

  • Values 2x, 5x, 10x, 15x, 20x, 25x, 50x and 5,000x the total bet

Mystery lantern reveal

Base + bonus#05

Mystery symbols land at random in the base game, and in Free Spins they can follow a spin showing Ladies but no fish.

In the base game every mystery symbol on screen turns into the same paying symbol.

The reveal applies to this spin only.

In Free Spins the mystery symbols turn into random symbols instead of one matching symbol.

Dragon scatter

Base game#06

3 or more dragon scatters land anywhere on the screen.

Free Spins start with a spin count set by the number of scatters.

  • 3 scatters award 10 free spins
  • 4 scatters award 15 free spins
  • 5 scatters award 20 free spins
  • 6 scatters award 25 free spins

Lady collector

Bonus#07

A Lady lands anywhere except the top row during Free Spins.

Each Lady collects the values of every Fish Money symbol on the screen.

Collected Ladies count toward retriggers until the round ends.

Each new multiplier applies to fish collected in the batch of spins it unlocks. That batch plays after the current batch ends.

  • Every 4th Lady adds 10 free spins
  • 1st retrigger sets fish values to x2
  • 2nd retrigger sets x3
  • 3rd retrigger sets x10
  • Each later retrigger adds another x10
  • No cap on retriggers or on the multiplier

Firecracker fish drop

Bonus#08

It fires at random at the end of a free spin that shows Ladies but no fish.

Fish Money symbols land in random positions so the Ladies have values to collect.

It applies to that free spin only.

Coin Money values

Base + bonus#09

A coin lands on any position except the top row and takes a random value.

3 or more coins anywhere start Hold & Spin, and every coin value joins the round total.

Coins stay locked in place until the Hold & Spin round ends.

  • Values 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 11x, 12x, 14x, 16x, 18x, 20x, 22x, 25x and 30x the total bet

Diamond Money values

Bonus#10

A diamond lands during the Hold & Spin round.

It takes a random value that is added to the round total.

It stays on the grid for the rest of the round.

  • Values 50x, 100x, 200x, 300x, 500x, 1,000x and 2,000x the total bet

Hold & Spin minimum win

Bonus#11

The respins run out before the round total reaches 20x the total bet.

3 more respins are awarded, and this repeats until the minimum is reached.

It holds for the whole Hold & Spin round.

  • Minimum 20x the total bet per round

20,000x win cap

Base + bonus#12

The total win of a round reaches 20,000x the bet.

The round ends at once and pays the capped amount.

Every remaining feature in the round is forfeited.

  • 20,000x the total bet

Bonus rounds

Free Spins

Free spins
10 spins

3 or more dragon scatters land anywhere on the screen.

Every 4th Lady collected adds 10 free spins and raises the fish multiplier for those spins.

The round runs on its own reels, and Ladies land anywhere except the top row. Each Lady collects every fish value on screen, and fish sink to the bottom instead of exploding in tumbles. Spins added by a retrigger play after the current batch and pay fish at the new multiplier. The multiplier has no ceiling other than the 20,000x win cap.

  • Uses Lady collector, Fish Money values, Firecracker fish drop, Mystery lantern reveal, Tumble.

Hold & Spin

Hold and win
3 spins

3 or more Coin Money symbols land anywhere on the screen.

Every new Coin Money symbol that lands resets the respins to 3.

The triggering coins lock in place, the other symbols fade, and the grid keeps the shape of the triggering spin. The round runs on its own reels, and every coin and diamond value adds to one running total. Every round pays at least 20x the total bet. The total is paid when the respins run out.

  • Uses Coin Money values, Diamond Money values, Hold & Spin minimum win.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

It starts Free Spins at once with 3 to 6 scatters on the triggering spin, so the round opens with 10 to 25 spins. The return matches base play, so the price buys time rather than value.

Cost
100x stake
RTP for this option
96.7%
Linked bonus round
Free Spins
Try in Demo

Buy Hold & Spin

Bonus Buy

It starts Hold & Spin at once with 3 to 6 coins of random value on the triggering spin. The 20x floor returns only a sixth of the 120x price.

Cost
120x stake
RTP for this option
96.7%
Linked bonus round
Hold & Spin
Try in Demo

Event frequency

Bonus frequency

1 in 319 spins

Scope
Free Spins trigger from base-game spins

Maximum-win probability

1 in 1,496,522 spins

Scope
A round reaching the 20,000x cap

Screenshot Gallery

In-game screenshots

Floating Dragon Megaways screenshot 1
Floating Dragon Megaways screenshot 2
Floating Dragon Megaways screenshot 3
Floating Dragon Megaways screenshot 4
Floating Dragon Megaways screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol23456
Koi Fishlow·0.2×0.4×0.6×1.5×
Acelow·0.2×0.4×0.6×1.5×
Kinglow·0.2×0.4×0.6×1.5×
Queenlow·0.1×0.2×0.4×1×
Jacklow·0.1×0.2×0.4×1×
Tenlow·0.1×0.2×0.4×1×
Shiphigh1×2×10×25×50×
Peacockhigh·1×2×2.5×5×
Butterflyhigh·0.3×0.5×1×2.5×
Face Kitehigh·0.3×0.5×0.8×2×

Koi Fish. The koi is the Fish Money symbol, and its money value pays only when a Lady collects it in Free Spins.

Ship. The ship kite is the only symbol that pays for 2 of a kind.

Each figure is the pay for one way as a multiple of the total bet, and wins on different ways add together. Only the ship pays for 2 of a kind.

Special symbols

#SS
Wild
It substitutes for every symbol except the scatter, the Lady and the Coin Money symbol. It lands only in the top row above reels 2 to 5.
Dragon scatter
It lands on all reels. 3 or more anywhere start Free Spins.
Lady
It appears only in Free Spins and collects every Fish Money value on screen. Every 4th Lady retriggers the round with a higher fish multiplier.
Coin Money
It holds a value from 1x to 30x the total bet and never lands in the top row. 3 or more anywhere start Hold & Spin.
Diamond Money
It lands in Hold & Spin with a value from 50x to 2,000x the total bet.
Mystery lantern
In the base game every lantern turns into one matching paying symbol. In Free Spins the lanterns turn into random symbols.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Two borrowed bonus rounds, honestly priced, and a 5,000x fish that makes the cap a real target

ER

Emily Rodriguez

Mobile Gaming Expert at 0xPlaySlots

September 23, 2026
6.8/10

Borrowed rounds at an honest price

Floating Dragon Megaways is assembled from other games' parts, so I judge it on how it sells them, and it sells them fairly. Both bonus rounds can be bought, and both buys return the same 96.70% as a base spin. On top of the borrowed collector it adds one thing that matters: a 5,000x fish, which makes the 20,000x cap a real target for Free Spins. Everything outside the two rounds is a delivery system, and a thin one. Fair prices and a real ceiling, on a base game with little to offer, add up to a 6.8.

The parts are easy to name. The free spins use the Big Bass Bonanza collector format, where every 4th collector adds 10 spins and a higher fish multiplier. The Hold & Spin coin round extends the one in the earlier Floating Dragon. Fishin’ Frenzy Megaways had already put a fish collector on a Megaways grid, so this game arrived late to a format that was already on this engine. One adaptation is well judged: in Free Spins a fish sinks to the bottom of its reel instead of exploding, so a tumble chain does not wash the money off the screen.

The base-game fish shows 5,000x and pays 1.5x

The paytable is flat by design. Six ships pay 50x per way. Below the ship no symbol pays more than 5x for six, and eight of the ten paying symbols return 2.5x or less. For three of a kind the same eight pay 0.3x or less, and the six low symbols pay 0.1x or 0.2x. With a 20% hit frequency, four spins in five pay nothing on average, and the spins that do pay are built from these fractions multiplied across ways and tumbles.

The fish makes the point sharper. A Fish Money symbol in the base game can show any value up to 5,000x, but that value is paid only when a Lady collects it, and Ladies appear only in Free Spins. Until then the fish is the koi, and six koi on a way pay 1.5x. The number on a base-game fish is an advertisement for the bonus, not a prize.

Can the paytable reach the cap by itself? At 50x a way, six ships need 400 winning ways to make 20,000x, a small fraction of the 147,456 ways the grid allows at its widest. The peacock needs 4,000 ways, and a symbol paying 1x for six needs 20,000. So the arithmetic does not bar the base game from the cap. What it says is that a large base-game win needs one symbol stacked across hundreds or thousands of ways. The lantern reveal, which turns every mystery symbol on screen into the same paying symbol, is the base-game mechanism that stacks a symbol like that. Meanwhile an average of 319 base spins separates one Free Spins trigger from the next, and this paytable gives those spins little to do.

Twelve Ladies before the ladder pays

Free Spins carries the game, and two sets of numbers decide it: the fish values and the multiplier ladder.

The fish values are 2x, 5x, 10x, 15x, 20x, 25x, 50x and 5,000x. Seven of the eight are 50x or less, and the eighth is 100 times the seventh. That gap decides what a round is worth. At face value the fish have to add up to 100x, two 50x collections or ten 10x ones, just to cover the 100x buy price on their own. A free spin with no Lady collects nothing from the fish on screen, however large they are, and a spin with Ladies but no fish depends on the firecracker, which fires at random.

The ladder is back-loaded. The 1st retrigger, at 4 Ladies, sets fish to x2; the 2nd, at 8, to x3; the 3rd, at 12, to x10; each later one adds another x10. The first two retriggers only double and then triple the fish. Each multiplier also applies to the batch of spins it unlocks, which plays after the current batch ends. Reaching x10 therefore means finding 12 Ladies inside the opening 10 to 25 spins plus the two 10-spin batches the first retriggers add, 30 to 45 spins in all, and the x10 then covers 10 spins. At x3 a 50x fish pays 150x to each Lady that collects it; at x10 it pays 500x.

The 5,000x fish changes the arithmetic at every rung. At face value one Lady collecting it pays 5,000x, a quarter of the cap, and four Ladies on the same spin reach 20,000x. At x2 two Ladies are enough. At x3 one Lady pays 15,000x. From x10 up, a single Lady on a single 5,000x fish passes the cap, so the round ends at 20,000x and forfeits the spins left in it. The small fish get there too once the ladder is high: at x10 it takes 2,000x of face value, forty 50x collections, and at x20 it takes 1,000x.

This is the part of the game I give credit for. The cap is a real destination for Free Spins, with more than one road to it. It is also a small part of the return. A round reaches the cap once in 1,496,522 spins, about 4,700 times the average wait for a Free Spins trigger, and at 20,000x a time that is worth 1.34 points of the 96.70%. The other 95.36 points come from everything below the ceiling, which is where this game's return lives.

The dearer buy is the safer one

Both buys return 96.70%, the same as a base spin, and that fixes the average value of each round. A bought Free Spins round is worth 96.7x the bet on average against its 100x price; a bought Hold & Spin round is worth 116.04x against 120x. Neither is a discount and neither is a surcharge: each costs 3.30% of its price in expectation, the same edge as spinning. What the price buys is time. The natural trigger averages 319 spins, and the buy replaces that wait with one 100x stake at the same edge.

Hold & Spin is the round whose worst case is known in advance. Every round pays at least 20x, one sixth of the 120x price, so a floor round loses five sixths of the buy. The average round, at 116.04x, is 5.8 times that floor. Coins top out at 30x, so it takes at least four coins to match the price on coins alone, while a single diamond, at 50x to 2,000x, moves the total further than any coin can. The ceiling is the same 20,000x as in Free Spins, and reaching it takes the equivalent of ten 2,000x diamonds. As multiples of their own cost, the best cases are 200 times for the Free Spins buy and nearly 167 times for Hold & Spin.

So the dearer buy is the safer one, and the cheaper buy is the one I would point to. The Free Spins buy costs less, reaches higher as a multiple of its price, and buys the round where the 5,000x fish lives. Hold & Spin suits a player who wants a floor under a 120x purchase and accepts that the floor is a sixth of it.

The 6.8 depends on the 96.70% setting

Casinos can run this game at 95.5%, 94.62%, 94.5% or 92.01% instead of 96.70%. At 92.01% the expected cost of a spin is 7.99% of the stake, about 2.4 times the 3.30% at full return. The case for this game is that it sells borrowed rounds at a fair price, so a lower setting removes the case rather than trimming it. The rules screen shows the setting in use.

Who fits it: a player who likes the Big Bass collector and wants it with a 5,000x fish in the mix, plus a second bonus route with a floor. Who should look elsewhere: anyone who wants the base game to do the work, because past the ship the paytable deals in fractions of the stake and four spins in five pay nothing. My 6.8 is the sum of those facts: honest pricing and a real road to 20,000x, held back by a copied collector and a base game that waits.

Pros

  • Base game and both buys run at the same 96.70%, so buying adds no extra edge
  • A 5,000x fish gives Free Spins several roads to 20,000x, from four Ladies at face value upward
  • Every Hold & Spin round pays at least 20x, and a single diamond is worth 50x to 2,000x
  • In Free Spins fish sink instead of exploding, so tumbles do not clear the money away

Cons

  • Below the ship no symbol pays more than 5x for six, so the base game is a wait for features
  • The Free Spins collector is the Big Bass Bonanza format with a new theme
  • x10 needs 12 Ladies, and the first two retriggers only double and triple the fish
  • A Hold & Spin buy that stops at the floor returns one sixth of its 120x price
  • At 92.01% the expected cost of a spin is about 2.4 times the cost at full return

Verdict

Floating Dragon Megaways sells two borrowed bonus rounds at the full 96.70%, and its 5,000x fish gives Free Spins a real path to the 20,000x cap. A flat paytable and a copied collector format hold that to a competent, honestly priced 6.8.

#GP

Game Provider

#GD

Game Details

Information

Reel Kingdom
September 26, 2022
Video Slot
megaways
147456 ways to win