0xPlaySlots

Extra Juicy — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.52%

RTP

Standard build

#MWM

60000x

Maximum win multiplier

#V

high

Volatility

#BR

0.1–100 operator-dependent units

Bet range

#P

10

Paylines

#GG

5 × 3

Game grid

RTP profiles

Standard build

Base game

Default96.52%

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

The never-resetting multiplier is a real idea, because every retriggered spin lands higher up the ladder than anything the opening spins can reach. Everything around it is thin. The base game is ten lines of fruit with no wild, and a round that fails to retrigger never climbs past 12x. One strong feature in a bare frame puts it in the upper half of competent, short of good.

About Extra Juicy

Extra Juicy is a 10-line fruit slot on five reels of three rows. Nearly all of its upside sits in one free spins round. Line wins pay left to right on adjacent reels but may start on any reel, so runs on reels 2 to 4 and 3 to 5 pay too. The base reels carry no wild, so every line win needs matching fruit in an unbroken run. Free spins need three diamond scatters in one spin, one on each odd-numbered reel. The round opens with 12 spins and a multiplier that starts at 1x and rises by 1x after every spin. An unextended round averages 6.5x across its spins while every retriggered spin runs at 13x or higher. The 60x top multiplier arrives only on the 60th spin after all four retriggers. The 60,000x ceiling is every line paying five bells on that final spin.

Extra Juicy free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • The default return to player is 96.52%.
  • Three diamond scatters on reels 1, 3 and 5 pay 2x the total bet and award 12 free spins.
  • The free spins multiplier rises by 1x after every spin and reaches 60x only on the 60th spin.
  • Each retrigger adds 12 spins, and the round allows up to four retriggers.
  • Five bells on one line pay 100x the total bet, the largest line win in the game.
  • Scatter wins in free spins are never multiplied.

Limitations and version notes

  • The base game is bare line pays with no wild, and the four low fruits top out at 15x the total bet.
  • The first 12 free spins run at 1x to 12x, so a round that never retriggers leaves the valuable end of the multiplier unused.
  • The trigger needs a scatter on three specific reels at once, so the one feature that carries the game is a long wait.
  • The 60,000x top win needs every line to pay five bells on the last spin of a maximum round, so it is a theoretical ceiling.

Features & Themes

Game features

Free SpinsProgressive MultiplierretriggerScatter Pays

Themes

fruit

Game mechanics

Line pays from any reel

Base + bonus#01

Three or more matching symbols land on adjacent reels along one of the 10 lines, starting on any reel.

The run pays its paytable value, so runs on reels 2 to 4 or 3 to 5 count as well as runs from reel 1.

Wins are settled on each spin and nothing carries over.

Wins on different lines are added together.

  • 10 fixed lines
  • 3, 4 or 5 of a kind
  • Highest win per line only

Diamond scatter

Base + bonus#02

Diamond scatters land on reels 1, 3 and 5, the only reels that carry them.

Three scatters in any position pay 2x the total bet and start the free spins round, or add spins during it.

The scatter pay settles on the spin it lands.

Scatter wins are never multiplied by the free spins multiplier. Only three reels carry the scatter, so three is the only paying count.

  • Reels 1, 3 and 5 only
  • 3 scatters pay 2x total bet
  • 3 scatters award 12 free spins

Progressive win multiplier

Bonus#03

The multiplier starts at 1x when the free spins round begins.

Every line win in free spins is multiplied by the current value, which rises by 1x after each spin.

It keeps climbing through retriggered spins until the round ends.

A round with no retrigger finishes on 12x. The multiplier reaches 60x only on the 60th spin of a round that has retriggered four times.

  • Starts at 1x
  • +1x after every free spin
  • 12x on spin 12
  • 60x on spin 60

Free spins retrigger

Bonus#04

Three diamond scatters land on reels 1, 3 and 5 during free spins.

The round gains 12 more spins, played at the running multiplier.

The added spins extend the current round.

  • +12 spins per retrigger
  • Up to 4 retriggers
  • 60 free spins at most

Special free spins reels

Bonus#05

The free spins round begins.

The round spins on its own reel set instead of the base game reels.

The special reels stay in use for the whole round.

Bonus rounds

Progressive Multiplier Free Spins

Free spins
12 spins

Three diamond scatters land on reels 1, 3 and 5 in the same spin.

Three more diamond scatters on reels 1, 3 and 5 add 12 spins to the round.

The round plays on its own reel set, with a win multiplier that starts at 1x and rises by 1x after every spin. Line wins take the current multiplier and scatter wins do not. Every spin past the 12th runs at 13x or above, so a retrigger is worth far more than the opening spins. The longest possible round runs 60 spins and ends at 60x.

  • Uses Progressive win multiplier, Free spins retrigger, Special free spins reels, Diamond scatter.

Screenshot Gallery

In-game screenshots

Extra Juicy screenshot 1
Extra Juicy screenshot 2
Extra Juicy screenshot 3
Extra Juicy screenshot 4
Extra Juicy screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Plumlow1.2×5×15×
Orangelow0.8×2×10×
Lemonlow0.4×1×5×
Cherrieslow0.2×0.5×2×
Bellhigh5×50×100×
Watermelonhigh3×25×50×
Blueberrieshigh2×10×25×
Diamond Scatterspecial2×··

Diamond Scatter. Three anywhere on reels 1, 3 and 5 pay 2x the total bet and start free spins.

Line values are multiples of the total bet, which is the coin value times 10 fixed lines. Scatter pays count the whole screen and are never multiplied in free spins.

Special symbols

#SS
Diamond scatter
Appears only on reels 1, 3 and 5 and pays in any position. Three of them pay 2x the total bet and trigger the free spins round with 12 spins.

How 1,000 spins of Extra Juicy can go

The shapes a session can take, with the chance of each

Extra Juicy's base game keeps about 30 units per 100 staked, so the free spins count decides the session

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

1,000 spinsSeptember 14, 2026
  • No free spins round in 1,000 spins

    2%

    The base game alone returns about 70 units per 100 staked, so this session is expected to end near 298 units down. It is the case the bankroll has to cover.

  • Exactly one free spins round

    8%

    One average-sized round adds about 69 units, so this session still expects to end roughly 229 units down.

  • Two or three free spins rounds

    36%

    Two or three average rounds put back about 138 to 207 units, leaving the session roughly 90 to 160 units down. How far each round retriggers moves that figure most.

  • Four or more free spins rounds

    53%

    The most common of the four round counts. Four average rounds bring back about 275 units, which pulls the session close to the 34.8-unit average cost.

  • At least one run of 20+ spins without a win

    39%

    A 20-spin blank costs 20 units, a small part of what the session turns on. It is normal texture in a game where about 730 of 1,000 spins pay nothing.

  • At least one run of 30+ spins without a win

    2%

    Rare, and still cheaper than the gap between bonuses. Thirty blank spins cost 30 units, about a tenth of the 298 a session without free spins is expected to lose.

This is a high-volatility game, and the arithmetic shows where the volatility lives. Over 1,000 spins at a stake of 1, the expected cost is 34.8 units: 1,000 staked, 965.2 back. Of that return, 263.2 units come from the free spins round, 27% of the whole, and the other 702 come from line pays and scatter pays outside it. With the round taken away, the base game keeps close to 30 units of every 100 staked. Only the free spins close the gap back to the 96.52% return.

How many rounds to expect

The session averages 3.83 free spins rounds, one for roughly every 261 spins. Four or more arrive 53% of the time, two or three 36%, exactly one 8% and none 2%. At least one round turns up 98% of the time, which sounds comfortable until the exceptions are priced. A session with no round leaves the base game's 702 units against 1,000 staked, a shortfall near 298 and more than eight times the average cost. A single round of average size adds about 69 units, since 263.2 spread over 3.83 rounds is 68.7, and that session still sits roughly 229 down.

That average round folds in the retriggered ones, where every added spin runs at 13x or higher. A round that stops at 12 spins spends its whole life between 1x and 12x. The count of rounds sets the floor of a session, and how far they extend sets the rest.

Bankroll

I would hold about 300 units for this session. That figure is the expected hole when three diamonds never land together on reels 1, 3 and 5, and the one-round shape ends only about 70 units better. A budget built on the 34.8-unit average assumes the rounds arrive on schedule, and the none and one-round shapes are the reason not to assume it.

Dry spells

About 270 spins in the session win something, which leaves roughly 730 that pay nothing. The longest run without a win is typically 18 spins. A run of 20 or more shows up 39% of the time, and a run of 30 or more 2%. A 20-spin blank costs 20 units, small next to the gap between bonuses. The dry stretch that hurts here is the one without three scatters, because on its own the base game returns about 70 units per 100.

The 60,000x ceiling plays no part in this budget. It needs every line paying five bells on the 60th spin of a round that has retriggered four times, and I would plan nothing around it.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Extra Juicy keeps its real multiplier behind the retrigger

ER

Emily Rodriguez

Mobile Gaming Expert at 0xPlaySlots

September 23, 2026
6.8/10

A retrigger game with a trigger attached

Extra Juicy has one idea, and it is a good one: a free spins multiplier that starts at 1x, rises by 1x after every spin and never resets while the round lasts. It climbs by the spin rather than by anything the reels land, so the ladder behaves like a clock, and what the multiplier can do for a round depends on how long that round runs. Twelve spins buy the bottom of the ladder, 1x to 12x. Every rung above that sits behind a retrigger. My reading of the maths is that this is a retrigger game with a trigger attached: the first three diamonds open the round, and the value lives behind the next ones.

The climbing multiplier is a shared idea rather than a private one. Extra Juicy Megaways, the follow-up, keeps the same fruit and builds its free spins around a climbing win multiplier. Great Rhino Megaways runs one that climbs through its round without resetting, and Big Bass Bonanza also saves its biggest multipliers for rounds that keep retriggering. Set beside them, Extra Juicy is the mechanic with the frame stripped away: no wild on the base reels, nothing that nudges the ladder, one step per spin and 12 spins for each set of three diamonds. That plainness makes the maths unusually easy to read, and it is also why everything around the ladder feels thin.

Twelve spins are the cheap end of the ladder

The round plays on one special reel set from its first spin to its last, so spin 60 draws its fruit from the same reels as spin 1. The one rule that changes from spin to spin is the multiplier. That makes the sum of the multipliers a fair measure of what each stretch of the round is worth, and I find that sum more telling than any single figure in the game.

The opening 12 spins add up to 78, an average of 6.5x. Spins 13 to 24 add up to 222, nearly three times as much from the same number of spins. Each block of 12 beats the one before by 144: 366 for spins 25 to 36, 510 for spins 37 to 48 and 654 for the last twelve. Counted as spins at 1x on the bonus reels, an unextended round is worth 78 of them, one retrigger makes it 300, and a full 60-spin round makes it 1,830, more than 23 times the unextended round. The opening block is about 4% of the full ladder, and the final block alone is worth 8.4 unextended rounds.

A retrigger's timing changes nothing about what it adds. New spins go on the end of the round, so a first retrigger on free spin 1 and one on free spin 12 buy the same thing, spins 13 to 24 at 13x to 24x. The diamonds pay 2x the total bet as well, but that pay never takes the multiplier, so at 20x or 40x a retrigger still pays 2x for the scatters and earns nearly all its worth from the spins it adds.

Against the ladder, the paytable barely registers. Three cherries, the smallest line win at 0.2x, pay 12x on spin 60, more than double the best three-of-a-kind in the base game, three bells at 5x. Five cherries on that spin pay 120x, which beats a five-bell line anywhere in the base game. Five bells on one line pay 1,200x on spin 12 and 6,000x on spin 60, a tenth of the maximum win from a single line.

The base game exists to deliver three diamonds

With no wild on the base reels, every base-game line win needs an unbroken run of one fruit. Runs may start on any reel, which sounds generous until I count where the extra runs fall. On five reels a three-symbol run has three places to sit on a line (reels 1 to 3, 2 to 4 or 3 to 5), a four-symbol run has two, and five of a kind still has only one. The rule gives small wins more room and adds nothing to the five-of-a-kind line, which is where the 100x bell sits.

The small wins are small. Across the seven fruits, three of a kind pays 0.2x to 5x the total bet, and three of the seven (orange, lemon and cherries) pay less than the stake for it. The four low fruits top out at 15x for five plums, and a four-lemon line returns exactly the stake. At its absolute best, ten lines of five bells, a base-game spin's line wins reach 1,000x, one-sixtieth of the maximum win. The base game is a holding pattern while the reels look for diamonds.

The diamonds land on reels 1, 3 and 5 only, and three is the only paying count. Two diamonds earn neither the scatter pay nor any spins, so the base game gives no partial credit on the way to the feature. Three of them pay 2x the total bet, the same as five cherries, and most of what the game can pay starts after that.

The 60,000x cap is exact, and five landings deep

The maximum win is the paytable's ceiling times the ladder's top rung. Ten lines of five bells is 1,000x, and 1,000x at 60x is exactly 60,000x. I count that in the game's favour: the cap describes a real screen on a real spin rather than an arbitrary stop.

It also shows how narrow the single-spin route is. The per-spin ceiling on line wins rises with the ladder, to 12,000x on spin 12 and then 24,000x, 36,000x, 48,000x and 60,000x at the end of each further block, so every retrigger lifts it by 12,000x, a fifth of the cap. No spin before the 60th can reach the maximum on its own, because the line wins on spin 59 top out at 59,000x. A single spin at the cap therefore needs five separate three-diamond landings, the trigger and all four retriggers, and then ten bell lines on the last spin of the round. The figure is exact, and it is theoretical.

Patience is the price, and the frame does not pay it back

Extra Juicy suits a player who wants the retrigger ladder in its plainest form and accepts high volatility on exactly those terms: a bare base game, a trigger that needs three reels to agree, and a round whose value turns on retriggering. The ladder is simple enough that its whole value can be worked out from the rules, and that honesty counts for something.

Anyone who wants the base game to do something between features should look elsewhere. The base game has no wild and no modifier, just ten lines of fruit whose low symbols stop at 15x. So should anyone who treats the 12-spin round as the payoff, because an unextended round averages 6.5x and its best spin runs at 12x. Players drawn to the climbing multiplier but not to this frame have Extra Juicy Megaways and Great Rhino Megaways to set against it.

The multiplier that never resets is enough to lift the game into the upper half of competent. The frame around it, a wildless base game and an opening round that stops at 12x, keeps it short of good.

Pros

  • The free spins multiplier never resets, so every retriggered spin runs at 13x or higher
  • A retrigger adds 12 spins at the top of the ladder wherever in the round it lands
  • The 60,000x cap is exact arithmetic, ten five-bell lines at the 60x top step
  • Line wins can start on any reel, giving three-of-a-kind runs three places on each line

Cons

  • The base game has no wild, and the four low fruits top out at 15x the total bet
  • An unextended round averages 6.5x and never climbs past 12x
  • Two diamonds earn no spins, and the feature needs one on reels 1, 3 and 5 at once
  • A single spin reaches 60,000x only on spin 60, after the trigger and all four retriggers

Verdict

The never-resetting multiplier is a real idea, and the arithmetic of a retriggered round shows it. A wildless ten-line base game and a 12-spin round that stops at 12x keep Extra Juicy in the upper half of competent, short of good.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
March 28, 2019
Video Slot
10 paylines