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Extra Juicy Megaways — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.42%

RTP

Standard bet

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.2–240 operator-dependent units

Bet range

#WTW

117649

Ways to Win

#GG

6 × 2-7

Game grid

RTP profiles

Standard bet

Base game

Default96.42%

Ante Bet

Base game

96.43%

Each spin costs 25% more. Buy Free Spins is switched off while Ante Bet is on.

Reduced setting

Casino setting

95.37%

Low setting, standard bet

Casino setting

94.45%

Low setting, Ante Bet

Casino setting

94.4%

At this setting Ante Bet returns less than the standard bet.

Our verdict

0xPlaySlots opinion
6.3/ 10our score for this game

Any-reel ways and whole-reel tumbles give the base game more movement than most Megaways titles, and the fair gamble wheel is an honest variance dial. The free spins are thin because no multiplier carries over and nothing retriggers. The 5,000x ceiling also sits low for a game this volatile. Weak Ante Bet value and lower casino settings pull it down to 6.3, competent rather than memorable.

About Extra Juicy Megaways

Extra Juicy Megaways is a fruit machine with a flat paytable and no wild symbol. Six sevens on one way pay only 6x the bet and most base-game wins land below the stake. A run on reels 4 to 6 pays the same as one on reels 1 to 3 because ways count from any starting reel. A win clears every symbol on each reel it touches and redraws whole columns instead of a few cells. A spin that shows three diamond scatters can still trigger when a fourth drops in during the chain because scatters survive tumbles. In free spins the diamonds become multipliers worth 3x to 15x that are added over one spin’s tumble chain. Nothing carries between spins and no symbol adds spins. A big round therefore needs several diamonds on a spin that also builds a long chain. The gamble wheel before the round keeps the expected spin count level at every rung and only trades certainty for spread.

Extra Juicy Megaways free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Four scatters give 12 free spins, and each scatter after the fourth adds 4 more.
  • In free spins the multiplier values on one spin are added, so a 4x and a 3x multiply that spin's win by 7.
  • Buy Free Spins costs 100x the bet and returns 96.48%, the highest return at the default setting.
  • Casinos can also run the game at 95.37% or 94.45%, so the rules screen is worth checking before play.
  • The maximum win is 5,000x the bet, with a chance of 1 in 14,897,579 spins.
  • There is no wild symbol, and free spins cannot be retriggered.

Limitations and version notes

  • The paytable is flat and there is no wild, so the base game is mostly a stream of wins below the stake while waiting for four diamonds.
  • The gamble wheel bottoms out at zero, and a bought round opens on the same wheel, so a 100x purchase can be gambled away before a single spin.
  • Ante Bet costs 25% more per spin for 0.01 points of extra return, and it lowers the cap to 4,000x the larger stake.
  • At the 94.45% setting the game gives up two points of return, and Ante Bet there returns less than the standard bet.

Features & Themes

Game features

megawaystumbleFree SpinsMultiplier SymbolsgambleAnte BetBonus Buy

Themes

fruitclassic

Game mechanics

Megaways reel heights

Base + bonus#01

Every paid spin and every free spin draws new reel heights.

Each of the 6 reels shows a random number of symbols, which sets the number of ways for that spin.

The heights hold for the whole tumble chain, because refills keep the reel sizes of the first drop.

  • 6 reels
  • 2 to 7 symbols per reel
  • 117,649 ways at most

Ways paying from any reel

Base + bonus#02

Three or more of one symbol land on adjacent reels, reading left to right.

The combination pays its paytable value times its number of ways, whichever reel it starts on.

Wins are counted afresh on every spin and every tumble.

A run on reels 4 to 6 pays the same as one on reels 1 to 3. Only the highest win per way is paid, and wins on different ways are added.

  • 3 of a kind minimum
  • 6 of a kind maximum
  • no wild symbol on any reel

Tumble feature

Base + bonus#03

Any win on a spin or on a tumble.

Every symbol on each reel that holds a winning symbol is removed, and new symbols fall in to refill the reel.

The chain runs until a tumble brings no win, and its wins reach the balance when it ends.

Scatter and multiplier symbols are not removed and drop to the bottom of their reels. Clearing whole reels means each tumble redraws entire columns rather than a few cells.

  • refills keep the reel sizes of the first drop
  • scatter symbols stay on the reels
  • multiplier symbols stay on the reels

Diamond scatter

Base game#04

Diamond scatters land on any reel in the base game.

Four or more scatters, counted when the tumble chain ends, award free spins.

Scatters survive tumbles, so the count can grow during one chain.

Scatters pay nothing themselves. A spin that shows three scatters can still trigger when a fourth drops in during the tumble chain.

  • 4 scatters give 12 free spins
  • 5 scatters give 16 free spins
  • 6 scatters give 20 free spins
  • each scatter beyond 6 adds 4 free spins
  • lands on all reels in the base game only

Free spins gamble wheel

Bonus#05

The wheel is offered before the round starts whenever 12 to 20 free spins were won.

A wheel spin moves the award up one rung on a win and down one rung on a loss.

It lasts until the player collects, and the rung at that moment sets the length of the round.

Each step keeps the expected number of free spins unchanged, so the wheel only widens the spread of outcomes. The bottom rung is zero, so a loss from 8 ends the feature with no spins.

  • 8 to 12 at 66.66%
  • 12 to 16 at 50.00%
  • 16 to 20 at 50.00%
  • 20 to 28 at 33.33%
  • bottom rung 0 free spins
  • top rung 28 free spins
  • not offered for awards of 24 or more

Multiplier symbols

Bonus#06

In free spins the scatter becomes a multiplier symbol that lands with a random value.

When the spin's tumble chain ends, all multiplier values on screen are added and the chain's total win is multiplied by the sum.

Only until the tumble chain of that spin ends, and nothing carries to the next free spin.

Multipliers that land on a spin with no win pay nothing. A 4x and a 3x on the same spin multiply that spin's win by 7.

  • 3x
  • 4x
  • 5x
  • 6x
  • 8x
  • 10x
  • 12x
  • 15x
  • not removed by tumbles

Ante Bet

Base game#07

The player switches the bet multiplier from 20x to 25x.

The reels carry more scatter symbols, which raises the chance of triggering free spins.

Every spin while the 25x setting stays selected.

The extra cost buys denser scatter reels, not extra return. The cap falls to 4,000x the larger stake, which is the same cash amount as 5,000x the standard bet.

  • stake of 25 coins instead of 20
  • Buy Free Spins switched off
  • RTP 96.43% at the default setting
  • RTP 94.40% at the 94.45% setting
  • maximum win 4,000x the ante stake

Maximum win cap

Base + bonus#08

The total win of a spin or of a free spins round reaches the cap.

The round ends at once, the win is paid and any remaining free spins are forfeited.

It ends the current round.

  • 5,000x the standard bet
  • 4,000x the stake with Ante Bet on

Bonus rounds

Free Spins

Free spins
12 spinsNo retrigger

Four or more diamond scatters in the base game, counted when the tumble chain ends, or a purchase at 100x the bet.

The award can be gambled on a wheel before the first spin, and a losing run ends the feature with nothing. The round runs on its own reels, where every scatter lands as a multiplier symbol. Each spin adds its multipliers together and applies the sum to that spin's tumble-chain win. No multiplier carries over and no symbol adds spins, so the length set at the wheel is final.

  • Uses Multiplier symbols, Tumble feature, Free spins gamble wheel, Ways paying from any reel, Maximum win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The price buys the gamble wheel at the 12-spin rung, the same start as a four-scatter trigger. The buy is switched off while Ante Bet is on.

Cost
100x stake
RTP for this option
96.48%
Linked bonus round
Free Spins
Try in Demo

Event frequency

Maximum-win probability

1 in 14,897,579 spins

Scope
Hitting the 5,000x maximum win

Screenshot Gallery

In-game screenshots

Extra Juicy Megaways screenshot 1
Extra Juicy Megaways screenshot 2
Extra Juicy Megaways screenshot 3
Extra Juicy Megaways screenshot 4
Extra Juicy Megaways screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456
Orangelow0.2×0.3×0.4×1×
Kiwilow0.15×0.2×0.3×0.75×
Grapeslow0.15×0.2×0.3×0.75×
Lemonlow0.1×0.15×0.25×0.6×
Cherrylow0.1×0.15×0.25×0.6×
Sevenhigh0.75×1.25×2×6×
Bellhigh0.5×0.75×1.25×3.75×
Watermelonhigh0.4×0.6×1×2.5×
Blueberryhigh0.35×0.5×0.75×2×
Plumhigh0.3×0.45×0.6×1.5×

Values are multiples of the standard 20-coin total bet, paid for each winning way. There is no wild symbol, so every way is built from one symbol alone.

Special symbols

#SS
Diamond Scatter
Lands on all reels in the base game and pays nothing itself. Four or more trigger free spins, and tumbles never remove it.
Multiplier symbol
In free spins the scatter becomes a multiplier symbol with a random value. When the chain ends, all multiplier values are added and applied to the tumble-chain win.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Every spin in Extra Juicy Megaways starts from zero, which makes it honest and thin

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 23, 2026
6.3/10

Nothing in this game outlives its own spin

Extra Juicy Megaways is built from sealed spins. In free spins a multiplier lives only until its tumble chain ends, no symbol adds a spin, and the length of the round is fixed before the first free spin drops. I read that one decision as the key to the whole game. It is why the gamble wheel is honest, in expected value as well as in spin count. It is also why the round never gathers momentum, and why a 5,000x cap that sits low for volatility of 5 out of 5 is still so hard to approach. Honest and thin is what a 6.3 looks like to me.

I can trace every part of it. The free spins run the Sweet Bonanza rule, multiplier symbols whose values are added together and applied to the whole tumble chain's win, which is also the summed-at-the-end logic of Gates of Olympus. The frame is Pragmatic Play's own Megaways layout with tumbling wins and a scatter-triggered round, the one 5 Lions Megaways uses. What this game adds is mostly in the base game: ways that pay from any starting reel and tumbles that clear whole reels, plus a diamond that does double duty, a scatter before the round and a multiplier during it. I call that a refinement of the frame rather than of the bonus. The borrowed multiplier resets with every chain here, and nothing new was built around it to link one free spin to the next.

The base game moves a lot and pays in fractions

I count the difference any-reel ways make, and it is larger than it looks. On six reels a three-symbol run has four places to start instead of one, a four-symbol run has three and a five-symbol run has two. Only a full six-reel run is unaffected. Whole-reel tumbles push the same way. In the base game a win clears everything but diamonds from each reel it touches, so a three-reel win at full height redraws up to 21 symbols in one step, with the refill keeping the heights of the first drop. A winning spin changes a lot of screen.

The paytable does not keep up. I count 30 of its 40 single-way prizes below the stake. Every three-of-a-kind pays 0.75x or less on one way, the seven is the only symbol that beats the stake with four of a kind, and kiwi, grapes, lemon and cherry stay under it even with six. The top line of the whole table, six sevens on one way, pays 6x. With no wild to complete a way, all that movement mostly reshuffles fruit worth a fraction of the bet.

There is no multiplier in the base game either, so every coin of a base-game win comes from this table, and I find the arithmetic against the cap stark. Built from sevens alone, one drop would need 834 ways of six to reach 5,000x. Three sevens on every reel makes 729 ways and pays 4,374x, still short. A long chain can add more on top, but the base game's real job is to deliver four diamonds, and it does link events inside a spin: diamonds survive tumbles, so a spin that shows three can reach four during its chain. Inside a spin, things connect. Between spins, nothing does.

A free spin is worth its own chain times its own diamonds

In the round every diamond lands as a multiplier worth 3x, 4x, 5x, 6x, 8x, 10x, 12x or 15x. When the spin's chain ends, the values are added and the chain's total win is multiplied by the sum. A diamond on a spin with no win pays nothing, and none survives into the next spin.

I find the single-spin arithmetic harsh. The top line of the table under the top multiplier, six sevens at 6x times a lone 15x, pays 90x, less than the 100x buy price. For one spin to reach the cap by itself, a lone 15x needs a chain worth just over 333x and a lone 3x needs one worth nearly 1,667x. Stacked diamonds shorten that: two 15x add to 30x and bring the requirement down to just under 167x.

The round is the sum of those sealed spins. A bought round of 12 spins has to average 8.33x a spin to return its price and about 417x a spin to reach the cap. A strong first spin does nothing for the second, and a blank one costs the next nothing. Because diamonds in the round are multipliers rather than scatters, no spin can lengthen the round either. The round has no arc, only a count.

The gamble wheel is the best-designed part of the game

Before a round of 12 to 20 spins starts, the award sits on a ladder of 0, 8, 12, 16, 20 and 28. Moving up wins at 66.66% from 8, 50.00% from 12 and 16, and 33.33% from 20, and a loss drops one rung. Each step keeps the expected number of spins where it was. Gambled until it stops from the 12-spin start, the wheel finishes on 28 with a 3-in-7 chance, just under 43%, and on zero the rest of the time. The top rung matches the award for eight diamonds, and an award of 24 spins or more never sees the wheel.

Here I think the sealed spins earn their keep. Every free spin draws from the same reels and owes nothing to the one before, so the expected value of a round is its spin count times the value of one spin. A wheel that is fair in spins is therefore fair in expected value. The one bend is the cap, which forfeits whatever spins remain, and at 1 in 14,897,579 spins for the maximum that bend is too rare to change the decision. In a round where multipliers built up, later spins would be worth more than early ones and a spin-neutral wheel would reward gambling. Apart from the cap, this one neither rewards nor punishes it. It trades certainty for spread, which is exactly what a variance dial should do.

The edge is sharp on a purchase, because a bought round opens on the same wheel at 12. Two straight losses, a one-in-six chance for a player who takes two turns of the wheel, burn the full 100x before a single free spin. I count that as a real cost of the design, but a cost the player chooses.

Paying more buys speed, not return

Buy Free Spins costs 100x and returns 96.48%, 0.06 points above the standard bet and the best return at the default setting. I call the price fair against the base game. The ceiling is the problem: the best a purchase can return is the 5,000x cap, 50 times its own price, which is a low top for volatility of 5 out of 5. At the 12-spin rung each free spin costs 8.33x, gambled up to 28 it costs 3.57x, and gambled down to zero the 100x buys nothing.

I rate Ante Bet the weaker deal by some distance. It raises the stake from 20 coins to 25, a 25% surcharge, for 0.01 points of return, 96.43% against 96.42%. Because the return barely moves, the expected loss per spin rises by almost the full 25%. The cap falls to 4,000x the larger stake, which is 100,000 coins, the same cash as 5,000x the 20-coin bet, so the ceiling stays put as well. The surcharge buys denser diamond reels and a better chance of a trigger, and the buy switches off while it is on. At the 94.45% setting Ante Bet returns 94.40%, below the standard bet, so there it is a straight loss.

I weigh the casino settings above either button. The house edge is 3.58% at the default, 4.63% at the 95.37% setting, about 29% more, and 5.55% at the 94.45% setting, about 55% more. The rules screen shows the setting in use.

The right player wants to set the risk, not ride a build

I see this game fitting a player who likes a busy base game, finds a casino running the default setting, and wants to decide the shape of the bonus at the wheel, gambling a short round into a long one or banking the 12. Anyone after free spins that grow, a round that extends itself, or a ceiling well above 50 times a buy price should look elsewhere, because none of those exists here.

The honest parts are real, and so is the thinness around them. Any-reel ways and whole-reel tumbles give the base game more movement than most Megaways titles, and the wheel is a fair dial. Sealed spins, no retrigger, a 5,000x ceiling, a poor Ante Bet and two lower casino settings are why I hold it at 6.3: competent and fair, not memorable.

Pros

  • Any-reel ways and whole-reel tumbles give the base game more movement than most Megaways titles
  • The gamble wheel keeps expected spins level at every rung, a true variance dial
  • Buy Free Spins returns 96.48%, the best return at the default setting
  • Diamonds survive tumbles, so a spin showing three can still reach four during its chain

Cons

  • No multiplier survives its tumble chain and free spins never retrigger, so a round has no momentum
  • The 5,000x cap is only 50 times the 100x buy price, low for volatility of 5 out of 5
  • 30 of 40 single-way prizes pay below the stake, and there is no wild
  • Ante Bet costs 25% more per spin for 0.01 points of return and switches off the buy
  • Casinos can run it at 94.45%, where Ante Bet returns less than the standard bet

Verdict

Any-reel ways move the base game and sealed spins make the gamble wheel an honest variance dial, but the free spins never build and 5,000x sits low for this volatility. Weak Ante Bet value and lower casino settings hold it at a competent 6.3.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
February 24, 2022
Video Slot
megaways
117649 ways to win