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Big Bass Keeping it Reel — Free Demo & Game Details

Slot game

Slot by Reel Kingdom

#R

96.07%

RTP

Standard bet, top setting

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

#BR

0.1–250 operator-dependent units

Bet range

#P

10

Paylines

#HF

11.4%

Hit frequency

Any winning spin in the base game

#GG

5 × 3

Game grid

RTP profiles

Standard bet, top setting

Base game

96.07%

Ante bet, top setting

Base game

96.07%

Middle casino setting

Casino setting

95.07%

Lowest casino setting

Casino setting

94.07%

The rules screen in the game shows which setting a casino runs.

Our verdict

0xPlaySlots opinion
6.2/ 10our score for this game

The landing net is the one new idea, and it pays only when a Golden Wild shows up before the escaping fish eat into it. Around it sits the standard Big Bass round and a base game that offers nothing but the wait for scatters. A 96.07% top setting and a buy at the same return keep it competent, so it scores 6.2 and no higher.

About Big Bass Keeping it Reel

The base game is a 5x3 grid with 10 fixed paylines and no Wilds on the reels. Every fish that lands takes a cash value of up to 1000x the total bet, and only Free Spins can collect it. Outside the bonus the only extra event is a hook that can pull a missing third scatter onto the screen. In Free Spins each fisherman Wild collects every fish value on screen at the current level multiplier. Fish that land with no Wild go into a landing net that loses one random fish on every free spin. Only a Golden Wild pays the net out, so the net is worth nothing in a round that never lands one. Every fourth Wild adds 10 spins and raises the collection multiplier until it reaches 10x after the twelfth Wild. The higher multiplier starts only with the added spins, so Wilds landing late in the current batch still collect at the old rate. At 10x a single 1000x fish reaches the win cap by itself and ends the round on the spot.

Big Bass Keeping it Reel free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Five scatters start Free Spins with 20 spins, double the 10 spins that three scatters give.
  • Buy Free Spins costs 100x the total bet and cannot be used while the ante bet is on.
  • The ante bet raises the stake by half and puts more scatters on the reels.
  • Five Floats on a payline pay 200x the total bet, the largest line win in the game.
  • The top return is 96.07%, and casinos can run the game as low as 94.07%.
  • The chance of reaching the 10,000x cap at the standard bet is 1 in 2,143,163 spins.

Limitations and version notes

  • The base game has no Wilds and never pays Fish Money values, so the spins between bonuses are bare line wins.
  • The landing net pays out only through a Golden Wild, so a round without one leaves every banked fish unpaid.
  • The dynamite, hook and boat events fire only when fish and fishermen miss each other, so they rescue dead spins rather than add upside.
  • Casinos can run the game two points below its top return, so the rules screen is worth checking before play.

Features & Themes

Game features

Free SpinsMoney CollectMultiplier LevelsretriggerAnte BetBonus Buy

Themes

fishing

Game mechanics

Scatter trigger

Base game#01

Three or more SCATTER symbols land anywhere in the base game.

Free Spins start, and more scatters award more spins.

The awarded spins make up the opening batch of one Free Spins round.

  • 3 SCATTERs award 10 free spins
  • 4 SCATTERs award 15 free spins
  • 5 SCATTERs award 20 free spins
  • SCATTER has no pay of its own

Scatter hook

Base game#02

Two SCATTER symbols land in the base game without a third.

At random, a hook can pull a third SCATTER onto the screen and start Free Spins.

This spin only.

  • Base game only

Fish Money values

Base + bonus#03

Every fish symbol that lands takes a random cash value.

The value becomes a win only in Free Spins, when a Wild or Golden Wild collects it.

In the base game the value lapses when the spin ends.

In the base game the fish is an ordinary line-paying symbol. Its cash value never pays there.

  • 1x total bet
  • 2x total bet
  • 3x total bet
  • 5x total bet
  • 10x total bet
  • 15x total bet
  • 25x total bet
  • 50x total bet
  • 100x total bet
  • 250x total bet
  • 500x total bet
  • 1000x total bet

Fisherman Wild collect

Bonus#04

A fisherman WILD lands during Free Spins.

It collects every Fish Money value on screen, multiplied by the current level multiplier.

The collection pays on that spin, and the Wild stays counted on the level trail for the rest of the round.

WILDs appear on all reels, but only in Free Spins. They substitute for every symbol except SCATTER.

Golden Wild

Bonus#05

A GOLDEN WILD lands during Free Spins.

It collects every Fish Money value on screen plus the current value of the landing net.

The collection pays on that spin, and the Golden Wild counts toward the level trail.

It is the only symbol that can pay out the landing net.

  • Free Spins only

Landing net

Bonus#06

Fish Money symbols land in Free Spins with no Wild on screen to collect them.

Their values go into a landing net that only a Golden Wild can pay out.

The net builds across the round, but one random fish escapes it on every free spin and takes its value with it.

Money parked in the net shrinks every spin until a Golden Wild arrives. A round that ends without a Golden Wild never pays the net.

  • Free Spins only
  • One fish escapes per free spin

Wild levels and multipliers

Bonus#07

Every fourth Wild or Golden Wild collected in Free Spins moves the trail up a level.

The round gains 10 more free spins and a higher Fish Money multiplier.

The added spins play after the current batch ends, and the new multiplier applies from them onward.

  • Level 1 at 1x
  • Level 2 at 2x after 4 Wilds
  • Level 3 at 3x after 8 Wilds
  • Level 4 at 10x after 12 Wilds
  • 10 extra free spins per level
  • No further levels after level 4

Dynamite

Bonus#08

It can fire at random when a free spin ends with fishermen on screen but no fish.

Fish Money symbols appear in random positions for the fishermen to collect.

That free spin only.

Boat net

Bonus#09

It can fire at random when a free spin ends with fishermen on screen but no fish.

A boat drags a net across the reels and turns random symbols into Fish Money symbols.

That free spin only.

Hook reel pull

Bonus#10

It can fire at random when a free spin ends with fish on screen but no fisherman.

A hook pulls a random reel up to bring fisherman symbols onto the screen.

That free spin only.

Ante bet

Base game#11

The player raises the bet multiplier from 10x to 15x.

More SCATTER symbols go on the reels, so Free Spins trigger more often.

It stays on until the player turns it off.

The ante cap is almost exactly the same cash amount as the standard cap, because it applies to a stake half as large again.

  • Stake rises by 50%
  • Return 96.07% at the top setting
  • Win cap 6,666x the ante stake
  • Buy Free Spins disabled

Win cap

Base + bonus#12

The total win of a round reaches the cap.

The round ends at once, the win is paid and any remaining free spins or features are forfeited.

It ends the round.

  • 10,000x the standard bet
  • 6,666x the ante stake
  • 1 in 2,143,163 spins at the standard bet
  • 1 in 1,221,598 spins with the ante on

Bonus rounds

Free Spins

Free spins
10 spins

Three or more SCATTERs in the base game start the round, including a third pulled in by the hook.

Every fourth Wild collected adds 10 free spins and moves the round up a level, up to three times.

Wilds and Golden Wilds appear only in this round, and each Wild collects every fish value on screen. Fish that no Wild collects go into a landing net that loses one fish every spin, and only a Golden Wild cashes it out. Every fourth Wild adds spins and raises the collection multiplier for the spins that follow. Three random end-of-spin events add fish or fishermen when only one of the two has landed.

  • Uses Fish Money values, Fisherman Wild collect, Golden Wild, Landing net, Wild levels and multipliers, Dynamite, Boat net, Hook reel pull.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

It starts Free Spins at once and skips the base-game wait for scatters. The triggering spin lands three to five scatters at random, which sets the starting spins, and the buy is locked while the ante is on.

Cost
100x stake
RTP for this option
96.07%
Linked bonus round
Free Spins
Try in Demo

Event frequency

Bonus frequency

1 in 117 spins

Scope
Free Spins triggered in the base game at the standard bet

Maximum-win probability

1 in 2,143,163 spins

Scope
Reaching the 10,000x cap at the standard bet

Screenshot Gallery

In-game screenshots

Big Bass Keeping it Reel screenshot 1
Big Bass Keeping it Reel screenshot 2
Big Bass Keeping it Reel screenshot 3
Big Bass Keeping it Reel screenshot 4
Big Bass Keeping it Reel screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol2345
Acelow·0.2×2.5×10×
Kinglow·0.2×2.5×10×
Queenlow·0.2×1×5×
Jacklow·0.2×1×5×
Tenlow·0.2×1×5×
Floathigh0.5×5×20×200×
Fishing Rodhigh·3×15×100×
Dragonflyhigh·2×10×50×
Tackle Boxhigh·2×10×50×
Fishhigh·1×5×20×

Float. The top line symbol and the only one that pays for two of a kind.

Fish. Also the Fish Money symbol, whose cash value only Free Spins can collect.

Pays are multiples of the total bet for a win on one payline. Only the Float pays for two of a kind.

Special symbols

#SS
SCATTER
Appears on all reels and has no pay of its own. Three or more anywhere start Free Spins.
WILD
The fisherman appears only in Free Spins and substitutes for every symbol except SCATTER. It collects all Fish Money values on screen and counts toward the level trail.
GOLDEN WILD
Appears only in Free Spins and collects the Fish Money values on screen plus the landing net. It counts toward the level trail.
FISH MONEY
The fish symbol takes a random cash value on every spin. Only a Wild or Golden Wild in Free Spins turns that value into a win.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Keeping it Reel improves the salvage on missed spins, not the size of the catch

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 23, 2026
6.2/10

The net is the one new part, and it works on the misses

Keeping it Reel is a variation, not an invention. The fisherman Wild that collects every fish value on screen, and the ladder that adds spins and a higher multiplier with every fourth Wild, are the round it shares with Big Bass Bonanza and Big Bass Splash. What it adds is the landing net. My reading is that the net, like the three random events beside it, is built for the spins where fish and fishermen miss each other, while the top of the game still belongs to the ladder. It improves the salvage on a bad round and leaves the catch the size it was, and that is the whole case for a 6.2.

Sort the free spins by what lands. Fish with no fisherman can set off the hook reel pull, which drags a reel up to bring fishermen in, and any fish left uncollected go into the net. Fishermen with no fish can set off the dynamite or the boat net, and both put fish on screen for them to collect. On a spin where both land, the ordinary collect pays and none of the three events fires. So the extras fire or fill on misses and never on a spin where the collect already worked. That is coherent, and it is limited: every extra is a repair, and none of them adds a multiplier.

The base game shows money it never pays

Outside Free Spins there is no Wild, no win multiplier and no collect. The biggest line is five Floats at 200x, so a screen of Floats across all ten lines would pay 2,000x. That is the base game's ceiling, a fifth of the cap, and every total above it needs Free Spins.

Below that ceiling the pays are thin. I count six of the ten symbols returning the stake or less for three of a kind, and five of them, the ten through the ace, return a fifth of it. The fish is the sharpest case: it lands wearing a cash value as high as 1000x, pays as a line symbol at 1x, 5x and 20x, and lets the value lapse when the spin ends. At an 11.4% hit rate roughly one base spin in nine wins anything, and with Free Spins arriving once in 117 spins on average, the average wait costs 117 bets and holds about thirteen winning spins. The scatter hook is the only other base event, and all it can do is start the round. I read this base game as a waiting room, which makes the buy price the most important number in the game.

The round belongs to the fourth rung

The collection multiplier runs 1x, 2x, 3x, 10x. The first steps double it and then add half; the last more than triples it. One fisherman collecting a 1000x fish takes 1,000x at level one, 2,000x at level two and 3,000x at level three. At level four the same fish is the whole 10,000x cap on its own, and the round ends there. Put three top fish beside one fisherman at level three and the collection comes to 9,000x, still less than a single top fish at level four. The shape of the ladder puts nearly all of the round's reach behind the twelfth Wild.

Unless the cap ends it early, a round runs from 10 spins to 50: 10, 15 or 20 to start and 10 more for each of the three level-ups. The ladder counts Wilds, not spins, so the opening batch matters mostly as time to find the first four, and the twenty spins from five scatters give twice the time that ten from three do. The 10x rate starts only with the spins added after the twelfth Wild and never drops back, so the richest multiplier always plays out at the end of the round.

The net has no part in the climb. It cannot lift a ceiling that one fish at level four already reaches, and every fish in it arrived on a spin with no Wild on screen, which is also a spin that did nothing for the ladder. A heavy net is a sign of a round stuck low on the trail.

The landing net leaks while it waits

One random fish escapes the net on every free spin. A net holding five fish that receives no more is empty five spins later, and since the escaping fish is picked at random, a 1000x fish can be the one that leaves. Only a Golden Wild pays the net out, so a round that ends without one pays nothing from it however full it got.

That gives every banked fish two clocks. An early deposit has more spins in which a Golden Wild can arrive and more spins in which it can escape; a late one faces fewer escapes and fewer chances to be cashed. Neither timing is good. The net turns a missed spin into a claim and then discounts that claim every spin until one particular symbol lands.

I rate it as a real idea with a mean edge. It gives the flat stretches of a round something to watch, and it does nothing for the part of the round that decides a high-volatility game, the climb to 10x.

The buy is priced fairly, and the ante beats the standard bet at the cap

Buy Free Spins costs 100x and returns 96.07% at the top setting, the same as the standard bet. An average bought round is worth 96.07x the bet, and the best case is the 10,000x cap, 100 times the price. The natural route costs 117 bets on average, less whatever the base game returns along the way, and it loses the same share of each stake as the buy. With nothing in the base game worth waiting through, the buy is the sensible way in for anyone whose budget can absorb a 100x price.

The ante raises the stake by half and caps wins at 6,666x the ante stake, which is 9,999x the standard bet, one bet below the standard cap in cash. With the ante on, the cap comes once in 1,221,598 spins instead of once in 2,143,163: about 1.75 times as often for 1.5 times the stake, so about 17% more chances at the cap for each unit staked, at the same 96.07% return. For a player who stays in the base game, that makes the ante a better-priced chase than the standard bet. It locks the buy, so the choice is one or the other.

At the lowest casino setting of 94.07%, the house edge rises from 3.93% to 5.93%, about half as much again as at the top. The rules screen shows the setting in use.

It suits a Big Bass regular who buys, and nobody who wants a base game

A player who already likes the collect and the four-Wild ladder gets that round intact, a second chance for fish that miss, and a buy at the full return. That is a reasonable offer. Anyone who wants the spins between bonuses to do something should look elsewhere: a 2,000x paytable ceiling, fish values that never pay there and a win on roughly one spin in nine make the base game the weakest part of the design. Anyone drawn to the net as a new source of big wins has misread it. It is the round's consolation, a Golden Wild decides whether it pays at all, and the upside still lives on the fourth rung. One clever idea pointed at the wrong end of the round, inside a fairly priced version of a familiar one, makes a competent game, and I put it at 6.2.

Pros

  • Buy Free Spins costs 100x and returns 96.07%, the same as the standard bet at the top setting
  • At level four a single 1000x fish collects the full 10,000x cap on its own
  • The landing net gives fish that land without a fisherman a second chance to pay
  • The ante makes the cap about 17% more likely per unit staked, at the same 96.07% return

Cons

  • The base game has no Wilds, never pays fish values and cannot pass 2,000x on a spin
  • The landing net loses a fish every free spin and pays only through a Golden Wild
  • The 10x multiplier arrives only with the spins added after the twelfth Wild
  • The lowest casino setting of 94.07% raises the house edge by about half

Verdict

The landing net is the one new idea, and it banks the misses of a standard Big Bass round, leaks a fish every spin and pays only through a Golden Wild. A 96.07% return with the buy at the same rate keeps it competent, and a base game that is only a wait holds it at 6.2.

#GP

Game Provider

#GD

Game Details

Information

Reel Kingdom
October 24, 2022
Video Slot
10 paylines