0xPlaySlots

Big Bass Amazon Xtreme — Free Demo & Game Details

Slot game

Slot by Reel Kingdom

#R

96.07%

RTP

Standard play

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.1–250 USD

Bet range

#P

10

Paylines

#HF

11.76%

Hit frequency

Base-game spins returning any win, about 1 in 8.5

#GG

5 × 3

Game grid

RTP profiles

Standard play

Base game

Default96.07%

Ante bet

Organic feature choice

96.06%

The stake rises by half to put more scatters on the reels. Buy Free Spins is switched off while ante is on.

Lower casino setting

Casino setting

95.08%

A casino can run the game at this lower return. The rules screen shows the setting in use.

Lowest casino setting

Casino setting

94.05%

A casino can run the game at this lowest return. The rules screen shows the setting in use.

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

The pick before Free Spins is a real idea that makes each bonus start from a different place. The 10,000x ceiling is a real target, and the buy returns the same 96.07% as standard play. Most of the value sits behind 12 collected wilds, and the base game offers little between bonuses beyond the random collect. That earns 6.8 for a competent Big Bass variant whose best rounds are rare.

About Big Bass Amazon Xtreme

Line wins come from a 10-line 5x3 grid where the best line pays 200x and the card symbols top out at 10x. Fish Money symbols also land in the base game but pay nothing unless something collects them. A random base-game collect gathers every fish on screen and multiplies the total by up to 50x. Two scatters can become three through a drop respin or a crocodile that converts one symbol. Every Free Spins round opens with a pick that ends on the first boot, so the modifiers a round carries vary widely. Inside the round each Fisherman Wild collects every fish on screen, and every 4th wild adds 10 spins and raises the collection multiplier. That multiplier stays at 3x or less until the 12th wild and only then jumps to 10x. Pre-collected fishermen from the pick are therefore the modifier that matters most for the ceiling. Ante raises the stake by half for more scatters at a 96.06% return and removes the 100x buy, which returns the standard 96.07%.

Big Bass Amazon Xtreme free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Standard play and the 100x buy both return 96.07%, and the ante bet returns 96.06%.
  • The fish collection multiplier reaches 10x only at trail level 4, which takes 12 Fisherman Wilds on the trail.
  • The base game can collect every fish on screen at random with a multiplier of up to 50x.
  • Five Floats on a line pay 200x the bet, the largest line win in the game.
  • A round that reaches the 10,000x cap ends at once and forfeits any free spins left.
  • The chance of reaching the 10,000x cap in standard play is 1 in 14,321,518 spins.

Limitations and version notes

  • The base game is flat, because most line wins are small change and fish pay only when the random collect fires.
  • The trail multiplier is back-loaded, so a round whose trail stays below 12 wilds never multiplies its fish by more than 3x.
  • Bonus quality rests on how long a random pick runs before the first boot, and a short pick leaves a thin 10-spin round.
  • Casinos can run this game at lower return settings, so the rules screen is worth checking before playing.

Features & Themes

Game features

Money SymbolscollectFree SpinsPick BonusretriggermultipliersAnte BetBonus Buy

Themes

fishingrainforest

Game mechanics

Fish Money symbols

Base + bonus#01

Fish Money symbols can land on any spin, and each one takes a random cash value.

Each fish shows a value as a multiple of the total bet that pays only when something collects it.

A fish value lasts only for the spin it lands on.

Fish never pay as line symbols. The Fisherman Wild does not substitute for them.

  • Values of 0.2x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, 15x, 20x, 25x, 50x, 200x, 250x, 333x, 500x and 1,000x total bet
  • Top fish value 1,000x total bet

Base-game random fish collect

Base game#02

It fires at random after a base-game spin that shows fish.

Every fish value on screen is collected and paid, multiplied by a random multiplier.

It pays on that spin only.

This collect is the only way fish pay in the base game. Some losing spins play a failed catch instead, and it pays nothing.

  • Multipliers of 1x, 2x, 3x, 4x, 5x, 10x, 20x, 30x, 40x and 50x
  • Top multiplier 50x

Scatter drop respin

Base game#03

Exactly 2 scatters land in positions that can move down one row, and the feature fires at random.

Reels holding scatters shift down one position while the other reels respin for a third scatter.

It lasts for a single respin.

Crocodile scatter conversion

Base game#04

Exactly 2 scatters land, and the crocodile appears at random.

The crocodile turns one symbol on screen into a Scatter.

It applies to that spin only.

Ante bet

Base game#05

The player raises the bet from 10 coins to 15 coins.

The stake rises by half and more scatters sit on the reels, so Free Spins trigger more often.

It stays on until the player switches it off.

Buy Free Spins is disabled while ante is on.

  • Standard bet 10 coins
  • Ante bet 15 coins
  • Return with ante 96.06%
  • Win cap with ante 6,666x the raised bet

Pre-free-spins pick

Bonus#06

Free Spins are won from scatters or bought.

The player opens objects one by one, each revealing a modifier for the coming round, until a boot ends the pick.

Revealed modifiers last for the whole Free Spins round.

Four scatters start the pick with one boot already revealed, and five start it with two. A boot revealed in advance does not end the pick, so extra scatters leave fewer boots to find.

  • More Free Spins items of +1, +2 and +3 spins, up to 6 extra spins
  • Up to 3 Guaranteed Fish items, each adding 1 fish to every free spin
  • Up to 3 Already Collected Fishermen, each counted on the trail from the start
  • Up to 2 Remove Lowest Fish items, taking out the 2x value and then the 5x value
  • 1 boot pre-revealed with 4 scatters
  • 2 boots pre-revealed with 5 scatters

Fisherman Wild collect

Bonus#07

A Fisherman Wild lands in Free Spins while fish are on screen.

Each Fisherman Wild collects every fish value on screen, multiplied by the current trail multiplier.

Each collection pays on its own spin.

The wild appears only in Free Spins, where it substitutes for every symbol except Scatter and Money. It has no line pay of its own.

Fisherman trail retrigger and multiplier

Bonus#08

Every 4th Fisherman Wild collected in the round.

The round gains 10 free spins and the fish collection multiplier rises one level.

The level and the wild count carry through the rest of the round.

Reaching the 10x level takes 12 wilds, or 9 when the pick pre-collected all three fishermen. The trail is the only way the round adds spins once it has started.

  • Level 1 multiplier 1x
  • Level 2 multiplier 2x
  • Level 3 multiplier 3x
  • Level 4 multiplier 10x
  • Level 5 multiplier 20x
  • Level 6 multiplier 30x
  • Level 7 multiplier 40x
  • Level 8 multiplier 50x
  • 10 extra spins per retrigger
  • No retrigger after level 8

Random fish drop

Bonus#09

It fires at random at the end of a free spin that shows Fisherman Wilds but no fish.

Fish Money symbols appear in random positions for the wilds to collect.

It applies to that spin only.

Hook for wilds

Bonus#10

It fires at random at the end of a free spin that shows fish but no Fisherman Wild.

A hook pulls a random reel up to bring Fisherman Wilds onto the screen.

It applies to that spin only.

Waterfall

Bonus#11

It fires at random at the end of a free spin that shows Fisherman Wilds but no fish.

A waterfall changes every symbol on screen except the Fisherman Wilds into another symbol.

It applies to that spin only.

Random hook

Bonus#12

It fires at random at the end of any free spin.

A hook pulls the reels up to drag Fisherman Wilds and fish onto the screen.

It applies to that spin only.

10,000x win cap

Base + bonus#13

The total win of a round reaches the cap.

The round ends at once and the win is paid at the cap.

Any free spins left in the round are forfeited.

  • 10,000x the bet in standard play
  • 6,666x the raised bet with ante on
  • About 10,000x the unraised stake either way

Bonus rounds

Pre-free-spins pick

Pick feature
No retrigger

It runs before every Free Spins round, whether scatters or a buy started it.

The player opens objects one at a time, and each one reveals a modifier for the coming Free Spins. The first boot found ends the pick. Its length decides how many spins, fish and pre-collected fishermen the round starts with. Extra scatters on the trigger pre-reveal boots and so leave the pick more room to run.

  • Uses Pre-free-spins pick.

Free Spins

Free spins
10 spins

Three or more Scatter symbols land anywhere, or the player buys the round.

Every 4th Fisherman Wild collected adds 10 free spins and lifts the fish collection multiplier one level, up to level 8.

The Fisherman Wild joins the reels only in this round, and every wild collects all fish values on screen. The trail multiplier stays at 3x or less until the 12th wild, then jumps to 10x and climbs to 50x. Four random end-of-spin modifiers bring wilds or fish onto the screen when one of the pair is missing. The round starts from 10 spins plus whatever the pick added.

  • Uses Fisherman Wild collect, Fisherman trail retrigger and multiplier, Random fish drop, Hook for wilds, Waterfall, Random hook, Fish Money symbols, 10,000x win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The buy starts Free Spins at once with the pick included, at the same 96.07% return as standard play. The triggering spin can still land extra scatters, so a bought round can open its pick with boots already revealed.

Cost
100x stake
RTP for this option
96.07%
Linked bonus round
Free Spins
Try in Demo

Event frequency

Bonus frequency

1 in 148.43 spins

Scope
Free Spins triggered by scatters in the base game

Maximum-win probability

1 in 14,321,518 spins

Scope
Reaching the 10,000x cap in standard play

Screenshot Gallery

In-game screenshots

Big Bass Amazon Xtreme screenshot 1
Big Bass Amazon Xtreme screenshot 2
Big Bass Amazon Xtreme screenshot 3
Big Bass Amazon Xtreme screenshot 4
Big Bass Amazon Xtreme screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol2345
Acelow·0.2×2.5×10×
Kinglow·0.2×2.5×10×
Queenlow·0.2×1×5×
Jacklow·0.2×1×5×
Tenlow·0.2×1×5×
Floathigh0.5×5×20×200×
Toucanhigh·3×15×100×
Fishing Rodhigh·2×10×50×
Backpackhigh·2×10×50×

Values are multiples of the total bet for a win on one line. The Float is the only symbol that pays for two of a kind.

Special symbols

#SS
Fisherman Wild
It lands on all reels in Free Spins only and substitutes for every symbol except Scatter and Money. Each one collects all fish values on screen and pays nothing on a line.
Scatter
It lands on all reels, and three or more start Free Spins. Four or five pre-reveal one or two boots in the pick.
Money symbol
A fish carrying a random value up to 1,000x the total bet. It pays only when a Fisherman Wild or the base-game collect gathers it.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Big Bass Amazon Xtreme keeps its value behind the twelfth wild

MJ

Marcus Jones

High Roller Expert at 0xPlaySlots

September 23, 2026
6.8/10

A familiar engine with its value parked at the far end

Big Bass Amazon Xtreme is a game about one threshold. In Free Spins the trail multiplies fish by 1x, 2x and 3x through the first eleven Fisherman Wilds, and it reaches 10x only at level 4, which takes twelve. From there it climbs in steps of ten to 50x. The pick before the round, the buy and the ante are all best judged by how much they help a round across that line, and I find they help less than the design promises. That is the gap between a competent variant and a strong one.

The engine is borrowed. Big Bass Bonanza, Big Bass Splash and Bigger Bass Bonanza run the same core: Fisherman Wilds collect the cash values on fish during Free Spins, and each fourth wild on the trail adds spins and lifts the multiplier. Reel Kingdom keeps that collect as it is. What surrounds it here is a pick that sets up each round, a base-game collect with its own multiplier, two random features that can turn two scatters into three, and a trail of eight levels whose large values sit at the far end. I read this as a refinement of the family mechanic, and the review turns on whether the refinement pays.

The first three trail levels barely multiply

The first three levels add one step each. The fourth adds seven, and each level after it adds ten. That shape sets what a fish is worth. One wild collecting a 1,000x fish pays 1,000x at level 1 and 3,000x at level 3, under a third of the 10,000x cap; once the trail reaches 10x, the same catch is the cap. Below the twelfth wild a round can still pay well when several wilds or several large fish share a spin, but one wild taking one fish cannot reach the ceiling there.

The fish values sharpen the point. I count twelve of the seventeen at 50x or less, and nothing between 50x and 200x, so a round at 3x mostly multiplies small change. Above level 4 the cap moves toward the fish instead. At 20x a 500x fish reaches it alone, at 40x a 250x fish does, and at 50x a 200x fish does, which makes five of the seventeen values cap-sized on their own. The 333x fish at 30x stops ten short, at 9,990x. A round that reaches the cap ends at once and forfeits its remaining spins, so the top levels shorten the path to 10,000x rather than add anything above it.

Getting to level 4 is a relay. Without pre-collected fishermen the round needs four wilds in its opening 10 to 16 spins to earn ten more, four more before those run out, and four more after that, so the twelfth wild has to land within 36 spins at most. Level 8 needs 28 wilds. The cap odds fit that picture. The chance of the cap in standard play is 1 in 14,321,518 spins, against one scatter trigger per 148.43 spins on average; even if every cap came from Free Spins, I make that fewer than one round in 96,000.

The pick decides the round before it starts

The pick is the idea that earns this game its place in the family. Objects open one at a time until the first boot, and what they reveal sets the opening: up to 6 extra spins, up to 3 Guaranteed Fish, up to 3 Already Collected Fishermen and up to 2 Remove Lowest Fish. Four scatters start the pick with one boot already revealed and five start it with two, which leaves fewer boots to find.

Of those modifiers the fishermen matter most, by a distance. Each takes one wild off the road to 10x, and all three cut it from 12 to 9, a quarter of the way. They also turn the round's first wild into a retrigger, because three fishermen already on the trail leave the fourth to whichever wild comes next. Guaranteed Fish rank second: with even one, every free spin shows at least one fish, so a wild always has something to take. Extra spins rank last, since six more spins at 1x change little by themselves.

The weakness is the same mechanism read the other way. A pick that ends early sends the round in on 10 spins or close to it, at 1x, with little or nothing added, and that round has to find all twelve wilds itself. Buying does not change this: a 100x purchase gets the same pick, and it can end just as early. The pick means bonuses start from different places, and some of those places are poor.

The base game can reach the cap and still returns nothing most of the time

Only 11.76% of base spins return a win, about 1 in 8.5. Across the 148.43 spins an average bonus takes to arrive, I make that about 131 that return nothing. The paytable does little to soften this. Five Floats pay 200x, the largest line win, but five of the nine symbols pay 0.2x for three of a kind and top out at 10x or 5x for five. A screen of Floats on all ten lines would pay 2,000x, a fifth of the cap.

The random collect is what lifts the base game above its lines. It gathers every fish on screen and multiplies the total by up to 50x, and a single 200x fish under 50x is the cap. So the base game can end at 10,000x without Free Spins, but it needs the collect to do it, because the lines alone stop at 2,000x. That 50x also matches the top of the trail. The base collect can draw it at random on a spin with fish; Free Spins earns it with 28 wilds, or 25 when the pick pre-collected all three fishermen. In the base game a fish that lands without the collect pays nothing. The base game's other features are the drop respin, which respins the other reels for a third scatter, and the crocodile, which turns one symbol into a scatter.

The buy is honest, and the ante buys frequency rather than ceiling

The 100x buy returns 96.07%, the same as standard play, so it is neither a discount nor a premium: 100x spent on a buy costs an expected 3.93x, as 100 standard spins do. Its best case is the 10,000x cap, 100 times its price, and at the $250 top stake the purchase comes to $25,000. I call that fairly priced. What the price cannot buy is a good pick, so a fair purchase still opens on a draw.

The ante raises the bet from 10 coins to 15 for more scatters, at 96.06%. Its cap is 6,666x the raised bet, about 10,000x of the unraised stake, so the top prize in money stays put while each spin costs half as much again. By my arithmetic the expected cost per spin rises from 3.93% to 5.91% of the unraised stake, in exchange for more Free Spins at almost the same return. It also switches the buy off. For someone who wants rounds more often, that is a fair trade. It leaves the ceiling where it was. Casinos can also run the game at 95.08% or 94.05%, and the rules screen shows the setting in use.

Who should wait for the twelfth wild

The game suits a player who accepts high volatility and wants a bonus whose opening changes from round to round, with the patience for rounds that never reach 10x. Anyone who wants the base game to work between bonuses should look elsewhere, because about seven spins in eight return nothing and the best line pays 200x. Readers who know the family should come here for the pick and the ladder; the collect is the one they already know.

That balance sets the score. The pick is a real idea, the buy is fairly priced, and from level 4 up a single catch can reach the cap. Against that, the multiplier stays at 3x or less until the twelfth wild, and the base game offers little between bonuses beyond a random collect. A competent Big Bass variant, then, whose best rounds are rare.

Pros

  • The pick before Free Spins means each round can start from a different place.
  • Three pre-collected fishermen cut the road to the 10x level from 12 wilds to 9.
  • The 100x buy returns the same 96.07% as standard play, and its best case is 100 times its cost.
  • From level 4 up, one wild taking one large fish can reach the 10,000x cap.
  • A base-game collect of up to 50x can reach the cap outside Free Spins.

Cons

  • The trail multiplier stays at 3x or less until the 12th Fisherman Wild.
  • About seven base spins in eight return nothing, and the card symbols top out at 10x.
  • A short pick sends the round in on about 10 spins at 1x with little added.
  • Ante raises the stake by half without raising the cap in money, and it switches the buy off.

Verdict

The pick is a real idea and the buy is fairly priced at 96.07%. Most of the value waits behind the twelfth wild and the base game does little between bonuses, which makes this a competent Big Bass variant whose best rounds are rare.

#GP

Game Provider

#GD

Game Details

Information

Reel Kingdom
June 19, 2023
Video Slot
10 paylines