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Wild West Gold Megaways — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.44%

RTP

Standard play

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.2–240 operator-dependent units

Bet range

#WTW

117649

Ways to Win

#GG

6 × 2-7

Game grid

RTP profiles

Standard play

Base game

Default96.44%

Ante bet

Organic feature choice

96.41%

The ante raises the stake by 25% and adds scatters to the reels.

Reduced casino setting

Casino setting

94.32%

Low casino setting

Casino setting

92%

Casino jackpot build

Casino setting

87.04%

This build runs with casino jackpot pots attached, and its return ranges from 87.04% to 87.08%.

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

Sticky wilds whose multipliers multiply together make a strong free spins engine on reels that cannot shrink beneath them. The frame around it is thin, with a base game that pays little without a multiplied wild and a 7-spin round that grows only when at least two overlays land together. A 5,000x ceiling hit once in about 52 million spins is a modest payoff for a game this volatile. A buy priced at the same return as the base game is fair and holds the score at 6.8 rather than lower.

About Wild West Gold Megaways

Six reels land 2 to 7 symbols each and the ways count peaks at 117,649 when every reel holds 7. The regular symbols pay little because the best six of a kind returns 1x total bet per way and the card symbols never exceed 0.3x. Sizeable way wins in the base game therefore depend on the wild that lands on reels 2 to 5 and can arrive with a random multiplier. Multipliers of wilds sharing one way multiply together, so two of them scale that way by 4x to 25x and three by 8x to 125x. Three or more scatters pay 4x to 500x total bet on the triggering spin and start 7 free spins whatever their number. In free spins every wild takes a multiplier and holds its reel until the round ends, so a first-spin wild works on at least six more spins. The rule that a reel never lands fewer symbols than its sticky wilds only matters once three wilds share a reel. Extra spins need two or more scatter overlays on the same spin and a lone overlay adds nothing. The 100x buy returns 96.45% against 96.44% for standard play and so costs nothing in return.

Wild West Gold Megaways free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Reaching 5,000x bet ends the round at once, and any free spins still left are forfeited.
  • The chance of hitting the cap is 1 in 51,948,051 spins, or 1 in 27,522,935 with the ante on.
  • With the ante on, the cap is 4,000x the larger stake, which is the same cash amount as 5,000x the standard bet.
  • The ante raises each spin's cost by 25% for a 96.41% return and switches off the buy while it stays on.
  • Every 100x buy lands 3 to 6 scatters on its trigger spin, so it always returns at least 4x bet before the first free spin.

Limitations and version notes

  • Unmultiplied way wins are small, since the top symbol pays 1x total bet per way at six of a kind and the card symbols 0.3x at most.
  • Wins do not cascade, so a multiplied wild in the base game pays once and cannot chain into further wins.
  • Free spins open with only 7 spins, so a round whose first wilds land late has little time left to use them.
  • Casinos can run the game at 92% or lower against its 96.44% default, so the rules screen is worth checking before play.

Features & Themes

Game features

megawaysWild MultipliersSticky WildsScatter PaysFree SpinsretriggerAnte BetBonus Buy

Themes

Wild Westoutlawsgold

Game mechanics

Variable reel heights

Base + bonus#01

Every spin in the base game and in free spins.

Each of the 6 reels lands between 2 and 7 symbols, so the ways count changes from spin to spin.

This spin only.

Symbols are drawn larger on short reels and smaller on tall ones.

  • 6 reels
  • 2 to 7 symbols per reel
  • 117,649 ways at most

Left-to-right ways

Base + bonus#02

Three or more matching symbols land on adjacent reels starting from the leftmost reel.

The win pays the symbol value for each way it forms, and wins on different ways are added together.

This spin only.

Only the highest win on each way is paid. Wins do not cascade, so each spin pays once and the next spin is a fresh draw.

  • 3 of a kind minimum
  • 1x total bet per way for the top symbol at 6 of a kind
  • 0.05x total bet per way for the smallest win

Sheriff badge wild

Base + bonus#03

A wild lands on any of reels 2 to 5.

It substitutes for every symbol except the scatter.

It lasts one spin in the base game and stays until the round ends in free spins.

  • Reels 2 to 5 only
  • Never replaces the scatter

Random wild multipliers

Base game#04

A wild lands in the base game.

The wild can arrive with a random multiplier that applies to every win it is part of.

This spin only.

Multipliers of several wilds in one winning way multiply each other. Four x5 wilds, the most one way can hold, multiply its win by 625.

  • x2
  • x3
  • x5
  • x5 and x2 in one way give x10

Scatter pays

Base game#05

Three or more sunset scatters land anywhere on the screen.

The scatters pay a multiple of total bet and start the free spins round.

Paid once, on the triggering spin.

The scatter can land on every reel.

  • 3 scatters pay 4x total bet
  • 4 scatters pay 20x total bet
  • 5 scatters pay 100x total bet
  • 6 scatters pay 500x total bet

Sticky multiplier wilds

Bonus#06

A wild of any size lands during free spins.

The wild takes a random multiplier and sticks to its reel, resizing as the reel height changes on later spins.

Until the free spins round ends.

The wild keeps its multiplier for the whole round. Multipliers of several wilds in one winning way multiply each other.

  • x2
  • x3
  • x5

Minimum reel size under sticky wilds

Bonus#07

A reel holds one or more sticky wilds during free spins.

That reel always lands at least as many symbols as it holds sticky wilds.

Until the free spins round ends.

Every reel already lands at least 2 symbols, so the rule starts to matter once three wilds share a reel.

  • Minimum reel size equals the sticky wild count on that reel

Scatter overlays

Bonus#08

Scatter overlays appear at random on top of any symbol during free spins, sticky wilds included.

Two or more overlays in view on one spin add as many free spins as there are overlays.

The added spins join the current round.

A lone overlay adds no spins.

  • 2 overlays add 2 spins
  • 3 overlays add 3 spins
  • 4 overlays add 4 spins
  • 5 overlays add 5 spins
  • 6 overlays add 6 spins

Double Chance ante bet

Base game#09

The player switches the bet multiplier from 20x to 25x.

The stake rises by 25% and more scatters are placed on the reels, which raises the chance of triggering free spins.

As long as the ante stays switched on.

The cap stays the same cash amount while its chance nearly doubles per spin. Per unit staked, the ante makes the cap about one and a half times as likely.

  • Bet multiplier 25x instead of 20x
  • Return 96.41%
  • Buy Free Spins unavailable
  • Max win chance 1 in 27,522,935 spins

5,000x max win cap

Base + bonus#10

A round's total win reaches 5,000x bet.

The round ends at once, the capped win is paid and any remaining features are forfeited.

Nothing carries over once the cap is hit.

  • 5,000x bet in standard play
  • 4,000x the stake with the ante on, the same cash amount
  • 1 in 51,948,051 spins in standard play
  • 1 in 27,522,935 spins with the ante on

Bonus rounds

Free Spins

Free spins
7 spins

Three or more scatters land anywhere, or the round is bought for 100x total bet.

Two to six scatter overlays in view on one free spin add as many spins as there are overlays.

The round starts with 7 spins whatever the number of triggering scatters. Every wild that lands takes a random multiplier and holds its reel until the round ends, so an early wild works on far more spins than a late one. A reel never lands fewer symbols than the sticky wilds it holds. Scatter overlays can sit on any symbol including sticky wilds and are the only source of extra spins.

  • Uses Sticky multiplier wilds, Minimum reel size under sticky wilds, Scatter overlays, Sheriff badge wild.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy Free Spins

Bonus Buy

The round starts at once, and its trigger spin lands 3 to 6 scatters that pay the normal scatter win. The buy is unavailable while the ante is on and is switched off in some markets.

Cost
100x stake
RTP for this option
96.45%
Linked bonus round
Free Spins
Try in Demo

Event frequency

Maximum-win probability

1 in 51,948,051 spins

Scope
Reaching the 5,000x cap in standard play without the ante

Screenshot Gallery

In-game screenshots

Wild West Gold Megaways screenshot 1
Wild West Gold Megaways screenshot 2
Wild West Gold Megaways screenshot 3
Wild West Gold Megaways screenshot 4
Wild West Gold Megaways screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456
Acelow0.1×0.15×0.2×0.3×
Kinglow0.1×0.15×0.2×0.3×
Queenlow0.05×0.1×0.15×0.25×
Jacklow0.05×0.1×0.15×0.25×
Tenlow0.05×0.1×0.15×0.25×
Sheriffhigh0.5×0.6×0.75×1×
Black Hat Outlawhigh0.4×0.5×0.6×0.75×
Red Haired Cowgirlhigh0.3×0.4×0.5×0.6×
Woman In Purplehigh0.25×0.3×0.4×0.5×
Gold Coin Sackshigh0.15×0.2×0.3×0.4×
Gun Holsterhigh0.15×0.2×0.3×0.4×
Scatterspecial4×20×100×500×

Scatter. The sunset scatter pays anywhere on the screen as a multiple of total bet and starts the free spins.

Values are multiples of total bet per winning way at the standard stake without the ante. The scatter pays once per spin wherever it lands, not per way.

Special symbols

#SS
Wild
The sheriff star badge substitutes for every symbol except the scatter and lands only on reels 2 to 5. In free spins it always takes a random multiplier and sticks to its reel.
Scatter
Three or more anywhere on the screen pay a multiple of total bet and start 7 free spins. It can land on every reel.
Scatter overlay
It appears only in free spins, on top of any symbol including sticky wilds. Two or more on one spin add free spins equal to their count.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

The sticky wilds are built for a bigger ceiling than 5,000x

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 23, 2026
6.8/10

The multipliers outgrow the ceiling

I read Wild West Gold Megaways as a free spins engine that is bigger than the lid on it. Sticky wilds whose multipliers multiply each other reach 625x on a single way, so eight sheriff ways through four x5 wilds fill the 5,000x cap by themselves. Below the engine sits a base game whose paytable pays next to nothing unmultiplied, and above it a cap that lands once in 51,948,051 spins. A strong middle between a thin floor and a low top is what a 6.8 looks like.

The engine is inherited. Wild West Gold turns every free spins wild into a sticky wild with a random multiplier, and this game moves that rule onto six reels that land 2 to 7 symbols each. The Dog House Megaways, from the same studio, puts multiplier wilds on the middle reels of a Megaways grid and offers a sticky wild free spins option; here there is one round and no choice. What variable reels require of a sticky wild is somewhere to stand, and the minimum reel size rule supplies it: a reel never lands fewer symbols than the sticky wilds it holds, so a collected wild cannot be squeezed off a short reel. That makes the game a refinement of an existing idea rather than a new one, and the refinement is sound.

Without a wild, the paytable is filler

The regular symbols exist to be multiplied. The sheriff pays 1x total bet per way for six of a kind, and I count the other ten regular symbols all paying less than that even at six. The five card symbols stop at 0.3x, and the queen, jack and ten open at 0.05x for three. Wins do not cascade, so a board pays once and is replaced.

Reaching the cap without a multiplier shows how little the table does alone. At 1x per way, the sheriff by itself needs 5,000 six-of-a-kind ways on one spin to reach 5,000x. Ways multiply across the reels, and the fewest matching symbols whose reel counts multiply past 5,000 are four on five reels and five on the sixth: 25 sheriffs or plain wilds out of the 42 positions a full seven-row screen holds. That is a drawing, not a route to the top.

The base game's real money sits in two places. The scatter pays 4x to 500x on the spin that starts free spins. The wild lands on reels 2 to 5 and can arrive with x2, x3 or x5, and the multipliers of wilds sharing a way multiply, from 16x when four x2 wilds line up to 625x when four x5 wilds do. Because no wild lands on reel 1, every way win takes its symbol from the first reel, and a six of a kind needs the real symbol on reel 6 as well. A multiplied wild lifts only the ways that pass through it, a base-game wild can land plain, and a spin without one pays the rates above.

Seven spins is a short fuse for sticky wilds

Free spins open with 7 spins whether 3 or 6 scatters started them. Every wild that lands takes x2, x3 or x5 and holds its reel until the round ends, so when a wild lands matters as much as its multiplier. An x2 on the first spin is in play for seven spins; an x5 on the sixth, without extra spins, for two.

Multiplication happens across reels and never within one. A way crosses each reel once, so two wilds on reel 3 share no way and split that reel's ways between them. A way's multiplier climbs only as wilds spread over reels 2 to 5, and four x5 wilds on four different reels give the 625x that is the most one way can reach. The minimum reel size rule is a safeguard rather than a source of value: it keeps collected wilds in view and adds no multiplier of its own.

Extra spins come only from scatter overlays, and they need company. Two to six in view on one spin add that many spins, a single overlay adds nothing, and a round that never shows two on the same spin gets its seven spins and no more.

This is where the engine meets its lid. At the bottom of the ladder, four x2 wilds turn a 0.25x card six of a kind into 4x per way. At the top, one x5 wild on each of reels 2 to 5 makes a sheriff six of a kind pay 625x per way, and eight such ways make 5,000x: two sheriffs on reel 1 and four on reel 6 are enough. The queen, jack and ten get there on 32 ways at 156.25x each. Once the round's total reaches 5,000x it ends on the spot, a win that would pass the cap pays only up to it, and the spins still left are forfeited. The best boards this engine can build are worth more than the game will pay for them.

5,000x is a small top for a game this volatile

Volatility is 5 out of 5, and the prize at the top of that risk is 5,000x at 1 in 51,948,051 spins. By my arithmetic the cap is worth 5,000 divided by 51,948,051 of a bet per spin, just under 0.0001x, which is less than a hundredth of a percentage point of the 96.44% return. Nearly the whole return is paid below the ceiling. For a game this volatile that is a modest top, and it is one reason the score stays in the sixes.

The Double Chance ante moves these numbers without moving the cash ceiling. It raises the bet multiplier from 20x to 25x, 25% more per spin, and adds scatters to the reels. The cap becomes 4,000x the larger stake, the same cash as 5,000x the standard bet, and its chance improves to 1 in 27,522,935, which is 1.89 times as likely per spin and about one and a half times as likely per unit staked. The return falls from 96.44% to 96.41%, three hundredths of a point, and the buy is switched off while the ante stays on. For a player chasing the round without buying it that is a sensible trade, though the cap it improves is still worth only about 0.015 of a percentage point of return.

The 100x buy is the fairest price in the game

The buy returns 96.45% against 96.44% for standard play, so buying the round gives up no return against spinning for it. The trigger spin lands 3 to 6 scatters that pay the normal scatter win of 4x to 500x, which puts between 4% of the price and five times the price back before the first free spin. The best case is the cap: 5,000x is 50 times the 100x cost. The worst start is 4x back with 96x riding on seven spins and whatever wilds land in them.

Fair is not the same as generous. Fifty times the price is the ceiling on every purchase, and a 100x ticket into a game this volatile deserves more headroom than that. The buy is still the cleanest way into the part of the game that matters, though it is off while the ante runs and switched off in some markets.

Casinos can also run the game at 94.32%, at 92%, or at 87.04% to 87.08% with casino jackpot pots attached, up to 9.4 points below the 96.44% default. The rules screen shows the setting in use, and at 92% or below I would leave the game alone.

It suits the buy, not the base game

This is a game for a player who judges a slot by its bonus round and is content to buy it or run the ante to reach it. The engine rewards early wilds spread across four reels, the buy gives up nothing in return, and the ante is fairly priced. A player who wants the base game to hold interest between features should look elsewhere, because without a multiplied wild it pays filler rates and nothing cascades. So should anyone who expects a five-out-of-five game to offer more than 5,000x, since this engine can reach its lid on eight multiplied ways.

Put together, a strong engine, a thin frame, a rare and modest top and an honestly priced buy come to 6.8: a good idea held back by the maths around it.

Pros

  • Every free spins wild sticks with x2, x3 or x5, and wilds on different reels multiply up to 625x
  • A reel never lands fewer symbols than its sticky wilds, so collected multipliers stay in view
  • The 100x buy returns 96.45% against 96.44% for standard play
  • The ante costs 0.03 points of return and makes the cap about 1.5 times as likely per unit staked

Cons

  • Ten of eleven regular symbols pay under 1x per way even for six of a kind, and nothing cascades
  • Free spins open with 7 spins and add more only when two or more overlays land on one spin
  • Eight sheriff ways through four x5 wilds fill the 5,000x cap, so the best boards are cut short
  • The cap lands once in 51,948,051 spins and is worth under a hundredth of a point of return
  • Casinos can run it at 92%, or at 87.04% to 87.08% with jackpot pots attached

Verdict

Sticky wilds that multiply across four reels make a strong free spins engine. A filler base game, a 7-spin start and a rare 5,000x cap hold it at 6.8, and the fairly priced 100x buy stops it sliding lower.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
May 30, 2022
Video Slot
megaways
117649 ways to win