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The Hand of Midas — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.54%

RTP

Standard play at 20 coins per spin

#MWM

5000x

Maximum win multiplier

#V

high

Volatility

Level 5 of 5

#BR

0.2–240 USD

Bet range

#P

20

Paylines

#GG

5 × 3

Game grid

RTP profiles

Standard play at 20 coins per spin

Base game

Default96.54%

Ante bet at 25 coins per spin

Organic feature choice

96.54%

The return stays the same when the ante raises the stake.

Lower casino setting

Casino setting

95.5%

Lowest casino setting

Casino setting

94.51%

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

The free spins hold a real idea because sticky wilds and a multiplier that never resets make each later spin worth more than the one before. Every buy and the ante share the 96.54% return of standard play, and the guarantee means no round ends empty. Against that the base game is a waiting room and a 5,000x ceiling clips a round built to snowball. One strong feature in a thin frame earns 6.8.

About The Hand of Midas

The Hand of Midas pays left to right on 20 fixed lines of a 5x3 grid. Its top line pay of five King Midas symbols returns only 20x the total bet. Wilds land only on reels 2 to 4. In the base game each wild adds a random 1x to 3x to a spin multiplier that starts at 1x. That multiplier covers every line win on the spin, so the smallest wild doubles the whole payout rather than only its own line. Free spins open with a roll of three mini reels per triggering scatter, and each mini reel awards 1 to 3 spins. Every wild that lands in the round sticks until the end and raises a round multiplier that never resets. Each later spin therefore carries more wild-covered lines and a larger multiplier on all of them, so round length is the main swing of every bonus. Every round guarantees a minimum win set by the scatter count and adds mini-reel spins until that floor is reached.

The Hand of Midas free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Five King Midas symbols on one line pay 20x the total bet, the highest line pay in the game.
  • Standard play, ante play and all three buys return the same 96.54%, so choosing between them changes only the variance.
  • Each guaranteed minimum is one tenth of the price of buying that scatter count.
  • The ante raises the stake from 20 to 25 coins and doubles the chance of triggering free spins naturally.
  • Reaching 5,000x the bet ends a free spins round at once, and any spins left are forfeited.

Limitations and version notes

  • Line pays are too small to carry the base game, and a three-of-a-kind low symbol returns a tenth of the stake.
  • The 5,000x cap is low for a game at the top of the volatility scale, and reaching it ends the round with spins left unplayed.
  • Scatters do not land in free spins, so a round that passes its guaranteed minimum cannot gain any more spins.
  • Casinos can run lower return settings of this game, down to 94.51%, so the rules screen is worth checking before playing.

Features & Themes

Game features

Wild MultipliersSticky WildsFree SpinsMinimum Win GuaranteeAnte BetBonus Buy

Themes

Greek MythologyKing Midasgold

Game mechanics

20 fixed paylines

Base + bonus#01

Three or more matching symbols land on a line on adjacent reels, starting from the leftmost reel.

Each line pays its highest combination, and wins on different lines are added together.

  • 20 lines, always active
  • Pays from three of a kind

Wild

Base + bonus#02

A wild lands on one of reels 2 to 4.

It substitutes for every symbol except the scatter and has no line pay of its own.

It lasts one spin in the base game and stays in place until the round ends in free spins.

  • Reels 2 to 4 only
  • No line pay of its own

Base game wild multiplier

Base game#03

One or more wilds land in a base game spin.

Each wild adds a random value to a spin multiplier that starts at 1x, and the result multiplies the total win of that spin.

This spin only.

A single wild therefore at least doubles the spin's total, including lines the wild does not touch.

  • Each wild adds 1x, 2x or 3x
  • Spin multiplier starts at 1x
  • Values from several wilds add together

Golden hand scatter

Base game#04

Three or more scatters land anywhere in a base game spin.

They start free spins, with three mini reels for each triggering scatter.

  • 3, 4 or 5 scatters trigger free spins
  • Lands on all five reels
  • Base game only
  • No payout of its own

Free spins mini reels

Bonus#05

A free spins round starts, natural or bought.

Three mini reels per triggering scatter each award a random number of spins, and their total sets the length of the round.

The count is fixed before the first free spin.

  • Each mini reel awards 1, 2 or 3 spins
  • 3 scatters roll 9 mini reels for 9 to 27 spins
  • 4 scatters roll 12 mini reels for 12 to 36 spins
  • 5 scatters roll 15 mini reels for 15 to 45 spins

Sticky wilds and round multiplier

Bonus#06

A new wild lands during free spins.

The wild stays in place for the rest of the round and raises the round multiplier by a random 1x to 3x.

The whole round, with no reset between spins.

Only fresh wilds raise the multiplier, because a wild already stuck does not add again. Once reels 2 to 4 are fully covered, every line pays at least four of a kind of whatever lands on reel 1.

  • Each new wild adds 1x, 2x or 3x
  • Round multiplier starts at 1x
  • Applies to the total win of every spin

Minimum win guarantee

Bonus#07

Free spins start from three or more scatters, natural or bought.

The round is guaranteed to pay at least a set multiple of the total bet.

The whole round.

  • 3 scatters guarantee 10x
  • 4 scatters guarantee 20x
  • 5 scatters guarantee 30x

Guarantee top-up spins

Bonus#08

The last free spin ends with the round win still below its guaranteed minimum.

One mini reel per original scatter spins again and adds more free spins to the round.

It repeats until the minimum is reached.

Sticky wilds and the round multiplier carry into the added spins.

  • One mini reel per original scatter
  • Each mini reel adds 1 to 3 spins
  • No limit on the number of top-ups

Free spins reel sets

Bonus#09

A free spins round starts, natural or bought.

The round plays on its own reel strips, and each buy option has a set of its own.

The whole round.

Ante bet

Base game#10

The player switches the bet multiplier from 20x to 25x.

Each spin costs a quarter more, and the chance of triggering free spins naturally doubles.

As long as it stays switched on.

Line pays and the win cap stay the same in cash, so both shrink as multiples of the larger stake.

  • Standard stake 20 coins
  • Ante stake 25 coins
  • Free spins chance doubled
  • Return 96.54% with ante on
  • Win cap 4,000x the ante stake

5,000x win cap

Base + bonus#11

The total win reaches 5,000x the bet.

The win is capped, and a free spins round ends at once with any remaining spins forfeited.

It ends the round.

  • 5,000x the standard stake
  • Applies in the base game and free spins
  • Chance of 1 in 998,191 spins

Bonus rounds

Free Spins

Free spins

Three or more scatters in the base game, or a buy, start the round.

Only the guarantee adds spins, with one mini reel per original scatter spinning again whenever the spins run out below the minimum.

Mini reels set the length of the round before the first spin. Every wild that lands sticks and raises a round multiplier that applies to all later wins and never resets. The round guarantees a minimum win set by the scatter count and adds mini-reel spins until it is reached. Scatters do not land here, and a total of 5,000x the bet ends the round at once.

  • Uses Free spins mini reels, Sticky wilds and round multiplier, Minimum win guarantee, Guarantee top-up spins, Free spins reel sets, 5,000x win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Buy 3

Bonus Buy

It starts the three-scatter round at once, with nine mini reels and a 10x minimum win. The bought round plays on its own reel set.

Cost
100x stake
RTP for this option
96.54%
Linked bonus round
Free Spins
Try in Demo

Buy 4

Bonus Buy

It starts the four-scatter round at once, with twelve mini reels and a 20x minimum win. The bought round plays on its own reel set.

Cost
200x stake
RTP for this option
96.54%
Linked bonus round
Free Spins
Try in Demo

Buy 5

Bonus Buy

It starts the five-scatter round at once, with fifteen mini reels and a 30x minimum win. The longest possible rounds give the round multiplier the most spins to build on.

Cost
300x stake
RTP for this option
96.54%
Linked bonus round
Free Spins
Try in Demo

Event frequency

Bonus frequency

1 in 214 spins

Scope
Free spins trigger in standard play

Maximum-win probability

1 in 998,191 spins

Scope
Hitting the 5,000x cap

Screenshot Gallery

In-game screenshots

The Hand of Midas screenshot 1
The Hand of Midas screenshot 2
The Hand of Midas screenshot 3
The Hand of Midas screenshot 4
The Hand of Midas screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Acelow0.25×0.5×2.5×
Kinglow0.25×0.5×2.5×
Queenlow0.1×0.25×1.25×
Jacklow0.1×0.25×1.25×
Tenlow0.1×0.25×1.25×
King Midashigh2×6×20×
Dionysushigh1.5×4.5×15×
Princesshigh1.25×3.5×12.5×
Treasure Chesthigh1×2.5×10×
Fruit Baskethigh0.75×1.75×7.5×
Grailhigh0.5×1×5×

Values are multiples of the standard 20-coin total bet for one winning line. With ante on the stake is 25 coins, so each pay is a fifth smaller as a share of that stake.

Special symbols

#SS
Wild
It substitutes for every symbol except the scatter and lands only on reels 2 to 4. In the base game it adds 1x to 3x to the spin multiplier, and in free spins it sticks and raises the round multiplier.
Golden hand scatter
It lands only in the base game, and three or more start free spins with three mini reels each. It has no payout of its own.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

The Hand of Midas keeps its value in the late free spins, and the 5,000x cap clips them

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 23, 2026
6.8/10

Round length is the whole game

The Hand of Midas keeps nearly all of its value in the back half of a long free spins round. What a spin pays there depends on how many wilds have already stuck, so the number of spins left once the board fills decides the outcome. I read the rest of the design as following from that. The base game is too thin to matter, the buy ladder charges for round length at a fair rate, and the 5,000x cap lands on exactly the long, loaded rounds the structure exists to produce. That last point is why I stop at 6.8.

The frame is the one The Dog House and Wild West Gold use: wilds confined to the middle reels that stick for the whole free spins round. What sets this game apart is where the multiplier lives. A wild here does not multiply its own lines. It adds 1x, 2x or 3x to one round multiplier that applies to the total win of every spin from then on, lines without a wild included. A stuck wild therefore pays on every later spin twice over, as permanent cover on reels 2 to 4 and through the multiplier it raised. The mini reels serve length as well. Three per triggering scatter set the round at 9 to 45 spins before it starts, and more spins are added only while the round sits below its guaranteed minimum.

I work out the end state because it shows what that length is worth. Once reels 2 to 4 are fully covered, nine wilds have each added at least 1x, so the round multiplier is somewhere from 10x to 28x, and all 20 lines pay at least four of a kind of whatever reel 1 shows. The weakest four of a kind in the paytable is 0.25x, so a covered board pays at least 5x before the multiplier and between 50x and 140x after it on every remaining spin, depending on how the nine wilds rolled. A round that fills the board with ten spins left collects at least 500x from them. One that fills it on its last spin collects a single such spin.

The base game is not built to pay, and it does not

Five King Midas on a line, the best combination in the game, returns 20x the total bet. Three tens, jacks or queens return a tenth of the stake. I count three of the eleven symbols paying more than the stake for three of a kind: King Midas at 2x, Dionysus at 1.5x and the princess at 1.25x. A screen where every line held five King Midas would pay 400x before any multiplier, and that screen is the ceiling of the paytable on its own.

The base wild multiplier is what gives these spins any shape. Each wild adds 1x to 3x to a spin multiplier that starts at 1x, so a single wild turns the whole payout into two to four times itself, lines it does not touch included. It is still multiplying small numbers. For a base spin to reach the 5,000x cap, even that 400x screen needs a multiplier of at least 13x, which means wild values adding up to 12 or more, which takes at least four wilds on one spin. I treat that as a corner of the base game, not a route through it. The free spins are where the cap is in play, and the base game is the wait for them: free spins trigger once in 214 spins on average in standard play, and the paytable is too small to carry the spins in between.

Buy 5 charges 80% more per mini reel, and that is the right price

The three buys cost 100x, 200x and 300x for nine, twelve and fifteen mini reels. I make that 11.1x, 16.7x and 20x per mini reel, so the top option charges 80% more for each unit of round length than the bottom one. All three return 96.54%, which puts the expected return at 10.7x per mini reel in Buy 3, 16.1x in Buy 4 and 19.3x in Buy 5. A mini reel in the fifteen-reel round has to be worth 1.8 times one in the nine-reel round, and the covered-board arithmetic says why: the extra spins arrive after more wilds have stuck, on a higher multiplier. Each buy also plays its own reel set, so the strips share in that gap, but the direction follows the mechanism. I call the menu fairly priced, and because the return is equal, choosing between the three changes the shape of the risk rather than the return.

The floor and the ceiling do not scale together. Each guaranteed minimum is a tenth of its buy price, 10x, 20x and 30x, so a bought round can never return less than 10% of its cost, and the most it can lose is 90x, 180x or 270x the stake. The 5,000x cap stays where it is. It is 50 times the price of Buy 3, 25 times the price of Buy 4 and under 17 times the price of Buy 5. Tripling the outlay for the longest round buys 15 to 45 spins of runway before any top-up, and cuts the best case, as a multiple of the price, to a third. That is the clearest place I see the cap costing this game.

The cap arrives where the compounding starts working

On a covered board, five King Midas on every line reaches the cap at any round multiplier of 13x or more, and a covered board sits anywhere from 10x to 28x. Four King Midas on every line at 28x comes to 3,360x in one spin. The cap counts the round's running total, so a loaded board with spins left does not need a perfect screen to get there. When it does, the round ends and the unplayed spins are forfeited. The only rounds that end early are the ones that hit 5,000x, and those are the rounds in which the compounding has worked. At volatility 5 of 5 I find that ceiling low, and it sits right where the round does its best work. The chance of hitting it is 1 in 998,191 spins in standard play, and set against a trigger once in 214 spins, that is no better than one natural round in about 4,660.

The ante makes the same trade from the other side. It raises the stake from 20 to 25 coins, a quarter more, and doubles the natural trigger chance, which puts free spins at once in 107 spins on average. Line pays stay the same in cash, so they fall by a fifth as a share of the stake, and the return still holds at 96.54%, which means the doubled trigger rate carries the difference. Value moves out of the base game and into the rounds, which is where this game keeps it anyway. The price is the ceiling, because 5,000x the standard stake is 4,000x the ante stake. For anyone who already treats the base game as a wait, I rate the ante the logical setting, and that lower cap is what it costs.

One real idea in a thin frame is worth 6.8

The free spins hold a real idea, and the design around them is honest. Standard play, the ante and all three buys return the same 96.54%, the buy ladder charges for length at a rate the mechanism justifies, and the guarantee means no round finishes below 10x, 20x or 30x the bet for three, four or five scatters. What keeps my score in the 6s is everything outside that round: a base game whose best line pays 20x, a 5,000x ceiling that ends the strongest rounds with spins unplayed, and no way for a round to gain spins once it passes its minimum, because scatters do not land in free spins.

The game suits a player who wants one feature, accepts a long wait or a buy price for it, and values a floor under every round. Anyone who needs the base game to carry the stake between rounds, or who wants a ceiling that matches volatility this high, should look elsewhere. The return is worth a glance first as well: casinos can run the game at 95.5% or 94.51%, up to 2.03 points under 96.54%, and the rules screen shows the setting in use.

Pros

  • Each sticky wild raises one round multiplier that never resets and covers every line, so later free spins pay more
  • Standard play, the ante and all three buys share the same 96.54% return
  • Every free spins round guarantees 10x, 20x or 30x, a tenth of the matching buy price
  • A board fully covered on reels 2 to 4 pays at least 50x a spin in free spins

Cons

  • The best line pays 20x, so the base game cannot carry the stake between rounds
  • The 5,000x cap ends the strongest free spins rounds with spins forfeited
  • Buy 5's best case is under 17 times its price, against 50 times for Buy 3
  • Scatters do not land in free spins, so a round past its minimum cannot add spins
  • Casinos can run the game as low as 94.51%

Verdict

The free spins are a real idea, with sticky wilds feeding a multiplier that never resets and a fairly priced buy ladder at the same 96.54% as standard play. A base game that pays 20x at best and a 5,000x cap that clips the rounds built to snowball hold it to 6.8.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
February 12, 2021
Video Slot
paylines
20 paylines