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Temple of Torment — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.2%

RTP

Standard setting

#MWM

10000x

Maximum win multiplier

#V

medium

Volatility

Level 3 of 5

#BR

0.1–100 operator-dependent units

Bet range

#P

14

Paylines

#HF

28.2%

Hit frequency

Share of base-game spins that return any win

#GG

5 × 4

Game grid

RTP profiles

Standard setting

Base game

Default96.2%

Second setting

Casino setting

94.09%

Third setting

Casino setting

92.19%

Lowest setting

Casino setting

88.24%

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

The scarab-over-WILD interaction is a real idea, and the two bonuses use it in genuinely different ways. The buy menu is fairly priced, with every option returning more than the base game. Thin line pays and additive multipliers keep the base game flat and hold the ceiling down. That makes it a competent, honestly priced game worth 6.8 rather than a good one.

About Temple of Torment

Temple of Torment runs 14 fixed lines on a 5x4 grid and its line pays are thin. Three of the lowest symbol on a line pay 0.2x the bet and five of the top Ra symbol pay 30x. A Golden Scarab expands up or down to the edge of the grid whenever that creates a win. An expansion that passes over a regular WILD turns that WILD into a multiplier of 2x to 200x covering the whole expanded area. Multipliers from several expanded scarabs on one line are added together rather than multiplied. A big result therefore needs one high value from the ladder rather than several stacked multipliers. Each reel holds one scarab at most and a base-game multiplier needs a WILD on that same reel. Anguish of Anubis makes every WILD sticky so each later scarab finds more targets as the round goes on. Reign of Ra keeps no WILDs but adds every activated multiplier to a running total that multiplies all wins on each spin that adds to it.

Game preview

Temple of Torment game screen

Editorial takeaways

  • The game returns 96.20% at its standard setting and 88.24% at its lowest.
  • Multipliers on one winning line are added together, never multiplied.
  • The 10,000x cap comes up once in 16,000,000 spins on average, and reaching it ends the round at once.
  • A base spin returns some win 28.2% of the time.
  • Every buy on the menu returns more than the 96.20% base game, with BonusHunt FeatureSpins highest at 96.43%.

Limitations and version notes

  • Base-game line pays are thin, and no regular symbol pays more than 30x the bet for five on a line.
  • Multipliers on a line add rather than multiply, so two strong scarab multipliers give a sum and never a product.
  • Reign of Ra uses its total only on spins that add a new multiplier, so a round with few scarab and WILD meetings stays flat however large the total grows.
  • Casinos can run this game at a return as low as 88.24%, so the rules screen is worth checking before playing.

Features & Themes

Game features

Expanding WildsWild MultipliersSticky WildsGlobal MultiplierFree SpinsBonus BuyFeature Spins

Themes

Ancient EgyptEgyptian Gods

Game mechanics

Golden Scarab expanding wild

Base + bonus#01

One or more Golden Scarabs land and at least one of them would form part of a win once expanded.

Every Golden Scarab in view expands up or down to the edge of the grid, and each covered position counts as wild.

This spin only, and nothing carries over.

All scarabs expand in the same direction, and the game picks the direction that creates a win. A scarab that does not expand still acts as a single wild.

  • One Golden Scarab per reel at most
  • Every scarab in view expands the same way
  • Substitutes for all paying symbols
  • Five on a line pay 50x the bet

WILD multiplier activation

Base + bonus#02

An expanding Golden Scarab passes over a regular WILD on its reel.

The WILD becomes a multiplier on the whole expanded area, so every winning line through that area is multiplied.

The multiplier applies to wins on this spin, and in Reign of Ra its value also joins the total multiplier.

  • Multiplier values 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 50x, 100x and 200x
  • Needs a Golden Scarab and a WILD on the same reel

Additive multipliers on a line

Base + bonus#03

A winning line crosses more than one expanded Golden Scarab carrying a multiplier.

The multipliers are added together, and the sum is applied to that line win.

Each winning line is summed on its own, on this spin only.

A line through a 10x expanded scarab and a 25x expanded scarab pays at 35x, not 250x.

WILD symbol

Base + bonus#04

A WILD lands on the grid.

It substitutes for all paying symbols and is the target a Golden Scarab turns into a multiplier.

This spin in the base game and Reign of Ra, and the rest of the round in Anguish of Anubis.

  • Five on a line pay 40x the bet
  • No pay for three or four on a line

Sticky WILDs in Anguish of Anubis

Bonus#05

A WILD lands during Anguish of Anubis.

The WILD stays in place, so any later Golden Scarab expanding over it activates it as a multiplier.

Until the Anguish of Anubis round ends.

  • Up to three sticky WILDs per reel

Boosted scarab and WILD odds

Bonus#06

Anguish of Anubis starts.

Golden Scarabs and WILDs land more often than in the base game.

For the whole Anguish of Anubis round.

Reign of Ra total multiplier

Bonus#07

A WILD multiplier activates during Reign of Ra.

Its value is added to the total multiplier above the reels, and the total then applies to all wins on that spin.

The total keeps growing until the Reign of Ra round ends.

The total multiplies wins only on a spin where a new WILD multiplier was added. Spins that add nothing pay without it.

Anubis FS and Ra FS scatters

Base + bonus#08

Anubis FS or Ra FS scatter symbols land together on one spin.

Enough scatters of one type start that god's bonus in the base game, or add spins to the same bonus while it runs.

Scatter counts reset every spin.

  • Base game, 3 scatters give 10 spins
  • Base game, 4 scatters give 12 spins
  • Base game, 5 scatters give 14 spins
  • In the bonus, 2 matching scatters add 2 spins
  • In the bonus, 3 matching scatters add 4 spins
  • Scatters carry no cash pay

10,000x win cap

Base + bonus#09

The total win in a round reaches 10,000x the bet.

The round ends at once, the capped amount is paid, and any remaining free spins or features are lost.

It ends the current round.

The cap can be reached in the base game and in both bonus rounds.

  • 10,000x the bet
  • Odds of reaching it 1 in 16,000,000

FeatureSpins modes

Base game#10

The player switches on BonusHunt or Scarab FeatureSpins from the Bonus Buy menu.

Each spin costs a fixed multiple of the bet and carries a modified outcome.

Every spin until the player presses DISABLE.

  • BonusHunt FeatureSpins cost 3x the bet and make a bonus 5 times more likely
  • Scarab FeatureSpins cost 50x the bet and land at least 3 Golden Scarabs

Bonus rounds

Anguish of Anubis

Free spins
10 spins

Three or more Anubis FS scatters land at the same time in the base game.

Two Anubis FS scatters add 2 spins and three add 4.

Golden Scarabs and WILDs land more often than in the base game, and every WILD that lands stays for the rest of the round. Each later scarab that expands over a sticky WILD turns it into a multiplier on the expanded scarab. Stuck WILDs pile up as the round goes on, so late spins have more multiplier targets than early ones. A slow start is normal for this round.

  • Uses Sticky WILDs in Anguish of Anubis, Boosted scarab and WILD odds, Golden Scarab expanding wild, WILD multiplier activation, Additive multipliers on a line.

Reign of Ra

Free spins
10 spins

Three or more Ra FS scatters land at the same time in the base game.

Two Ra FS scatters add 2 spins and three add 4.

WILDs do not stick in this round. Every activated WILD multiplier is added to a total multiplier above the reels, and the total keeps growing through the round. On a spin where a multiplier is added, the total applies to all wins on that spin. Spins without a new multiplier pay without the total.

  • Uses Reign of Ra total multiplier, Golden Scarab expanding wild, WILD multiplier activation, Additive multipliers on a line.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

BonusHunt FeatureSpins

Feature Spin

Each spin costs 3x the bet and is 5 times as likely to trigger a bonus. It chases the bonuses at a slightly higher return than plain spins.

Cost
3x stake
RTP for this option
96.43%

This return applies when the game runs at its standard 96.20% setting.

Scarab FeatureSpins

Feature Spin

Each spin costs 50x the bet and lands at least 3 Golden Scarabs. The scarabs still need WILDs on their reels to produce any multiplier.

Cost
50x stake
RTP for this option
96.25%

This return applies when the game runs at its standard 96.20% setting.

Anguish of Anubis

Bonus Buy

It starts the sticky-WILD round directly. At its return, the average bought round pays about 96x the bet.

Cost
100x stake
RTP for this option
96.28%
Linked bonus round
Anguish of Anubis

This return applies when the game runs at its standard 96.20% setting.

Reign of Ra

Bonus Buy

It starts the total-multiplier round directly. At its return, the average bought round pays about 193x the bet.

Cost
200x stake
RTP for this option
96.29%
Linked bonus round
Reign of Ra

This return applies when the game runs at its standard 96.20% setting.

Event frequency

Maximum-win probability

1 in 16,000,000 spins

Scope
Reaching the 10,000x maximum win

Feature Artwork

Bonus buy and feature screens

Temple of Torment bonus buy menu
Bonus Buy Preview
Temple of Torment feature overview
Feature Preview

Screenshot Gallery

In-game screenshots

Temple of Torment screenshot 1
Temple of Torment screenshot 2
Temple of Torment screenshot 3
Temple of Torment screenshot 4
Temple of Torment screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Tenlow0.2×1×5×
Jacklow0.2×1×5×
Queenlow0.3×1.5×7.5×
Kinglow0.3×1.5×7.5×
Acelow0.4×2×10×
Gold Glyphhigh1×4×15×
Eye Of Horushigh1.5×6×17.5×
Ankhhigh2×8×20×
Anubishigh3×10×25×
Rahigh4×12×30×
Wildwild··40×
Golden Scarabwild··50×

Gold Glyph. A gold omega-shaped glyph on a stone tile.

Ankh. A winged ankh.

Ra. The falcon head of Ra, the top-paying regular symbol.

Wild. Substitutes for all paying symbols and becomes a multiplier when a Golden Scarab expands over it.

Golden Scarab. An expanding wild that stretches up or down to the edge of the grid whenever that creates a win.

Pays are multiples of the total bet for each winning line, and only the highest win on a line is paid. Wins on different lines are added, and scarab multipliers on a line are summed before they apply.

Special symbols

#SS
Anubis FS scatter
Three or more in the base game start Anguish of Anubis, and two or three during that round add spins. It has no cash pay.
Ra FS scatter
Three or more in the base game start Reign of Ra, and two or three during that round add spins. It has no cash pay.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Temple of Torment hangs every big win on a scarab meeting a WILD, and addition keeps the payoff modest

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 23, 2026
6.8/10

Two symbols have to meet before anything large can happen

Temple of Torment keeps everything above 700x the bet behind one coincidence: a Golden Scarab and a WILD on the same reel, with the WILD on the side the scarab expands towards. Whatever that meeting produces is then added to, not multiplied by, any other scarab multiplier on the same line. I read the whole game through those two rules. The base game waits on the coincidence, both bonuses are ways of manufacturing it, and the buy menu sells access to them at honest prices. The idea is good, the frame around it is modest, and that combination is what a 6.8 looks like.

The family is easy to place. Wanted Dead or a Wild expands special symbols into full wild reels that carry multipliers. The Dog House and Wild West Gold keep multiplier WILDs sticky through their free spins. Temple of Torment combines both ideas and then splits them in two: the scarab does the expanding but holds no multiplier, and the WILD holds a value from 2x to 200x that stays dormant until a scarab crosses it. I count that split as a real refinement rather than a reskin. It is also a tax, because one lucky symbol becomes two that have to line up. The scarab stretches to one edge of the grid, so it covers a full reel only from the top or bottom row, and every scarab in view goes the same way. A WILD on the far side of its scarab stays a plain wild on that spin.

Without the meeting, the paytable has to carry the game, and it is not built to. I count five of the ten regular symbols returning less than the stake for three on a line, and three of a kind beats the stake only for the four highest. Five Ra, the best regular line, pays 30x; five WILDs pay 40x; five Golden Scarabs pay 50x. Fourteen lines at that 50x top come to 700x, 7% of the 10,000x cap, and 700x is the most any single spin can pay without a scarab crossing a WILD, in the base game or in either bonus. With a 28.2% hit rate, roughly seven base spins in ten return no win at all.

Addition makes the top three rungs the whole ladder

I count fifteen values on the multiplier ladder, and nine of them are 10x or less. If multipliers on a line multiplied, those small values would compound: three 10x scarabs on one line would make 1,000x. Here they make 30x. Five scarabs each carrying 10x, one on each reel, sum to 50x, which a single scarab on the 50x rung matches alone. Two 200x scarabs on one line give 400x instead of 40,000x.

The cap shows what that does to the upside. A base spin with a single activated multiplier from the bottom nine rungs cannot reach 10,000x, because the 700x ceiling at 10x is 7,000x. The lowest rung that can, 15x, needs about 667x of line wins inside its expanded area, close to the table's absolute top. On one line, five Ra at the 200x rung make 6,000x, and reaching the cap from that line takes a summed multiplier above 333x: two 200x scarabs, or a combination such as 200x, 100x and 50x. Five Golden Scarabs get there with one multiplier, because 50x at 200x is exactly 10,000x.

I work the cap's share of the return out at 0.0625% of the stake, which is 10,000x paid once in 16,000,000 spins, or about 0.06 of the 96.20 points. Nearly all of the money is paid well below the cap, which fits the medium volatility and makes 10,000x a boundary rather than a reason to play.

Anguish of Anubis stores WILDs, Reign of Ra stores multipliers

Both rounds open on 10, 12 or 14 spins for three, four or five of their god's scatters, and both add 2 or 4 spins for two or three matching scatters during the round. The difference is what each keeps from spin to spin.

Anguish of Anubis keeps WILDs. Every WILD that lands stays for the round, up to three per reel, so the board can hold fifteen, and scarabs and WILDs both land more often than in the base game. Here the comparison with The Dog House and Wild West Gold bites. In those rounds a sticky WILD carries its multiplier. In this one it is a target that multiplies nothing until a later scarab expands across it on its own reel, so three reels loaded with sticky WILDs still pay as plain wilds while the scarabs land on the other two. The round is back-loaded by construction: WILDs stay put, each spin has at least as many targets as the one before it, and retrigger spins arrive at the end, when the board is at its fullest.

Reign of Ra keeps nothing on the grid and everything above it. WILDs do not stick; each activated multiplier joins a running total, and on a spin that activates a new one, the total multiplies every win on the grid. That makes the total the only multiplier in the game that reaches beyond an expanded area, and here the additive rule finally works for the player, because a sum that persists keeps growing. If a round activates 10x, 25x and 50x on three separate spins, the total on the third of them is 85x, applied to every win on the grid. The limitation is the other half of the same rule. A spin that activates nothing pays without the total, so a large total sits idle through every spin where no scarab crosses a WILD.

I rate Reign of Ra the better design, because its multiplier escapes the expanded area. Anguish of Anubis is the better-priced ceiling, and the menu shows why.

The buy menu charges nothing for the shortcut

At the standard 96.20% setting every option returns more than plain spins: BonusHunt FeatureSpins 96.43%, Scarab FeatureSpins 96.25%, the Anguish of Anubis buy 96.28% and the Reign of Ra buy 96.29%. A menu with no surcharge is the main reason this game sits in the high sixes rather than lower.

I rank BonusHunt FeatureSpins first. Each spin costs 3x and makes a bonus 5 times as likely, so per unit staked a bonus arrives about 1.67 times as often as on plain spins, at 0.23 points more return. Its best case is still the 10,000x cap, more than 3,333 times the price of the spin.

Scarab FeatureSpins I rank last. At 50x a spin they guarantee at least three Golden Scarabs but not a single WILD, so they buy the half of the meeting that cannot multiply on its own. A spin whose scarabs cross no WILD is held to 700x, 14 times its price, and the expected return per spin is about 48x of the 50x. The margin over plain spins is 0.05 points, the thinnest on the menu.

Anguish of Anubis costs 100x and its average round pays about 96x; Reign of Ra costs 200x and averages about 193x. The two returns sit 0.01 points apart and both rounds are capped at the same 10,000x, which is 100 times the Anubis price and only 50 times the Ra price. The extra 100x buys a larger average round, not a higher ceiling. One Ra purchase costs the same as two Anubis purchases, and those two carry the same expected return plus two separate rounds that can each reach the cap. On ceiling per unit of price, I take Anubis.

Clever enough to study, too flat to rate higher

The scarab-over-WILD meeting is a genuine idea, and the two bonuses use it in ways that differ in structure, not only in theme. Against that sit the 700x gate, addition on every line, and a cap that contributes almost nothing to the return. I call a design gated twice, once by the meeting and once by addition, competent rather than good.

The return setting outweighs every comparison above. The gap between the standard 96.20% and the lowest 88.24% is 7.96 points, more than thirty times the 0.23-point edge of BonusHunt FeatureSpins. At the standard setting the expected cost of play is 3.80x per 100x staked; at the lowest it is 11.76x, a little over three times as much, and the buy returns above apply at the standard setting. The rules screen shows the setting in use.

I would point players at this game when they want medium volatility, a buy menu that costs nothing extra, and two bonus rounds whose difference repays understanding. Players who want multipliers that multiply each other, or a base game that pays through its table, should look elsewhere: the additive rule prevents the first, and a paytable topping out at 30x for five Ra prevents the second.

Pros

  • Two bonuses that use the scarab-over-WILD meeting in structurally different ways
  • At the standard setting every buy returns more than the 96.20% base game
  • BonusHunt FeatureSpins find a bonus about 1.67 times as often per unit staked, at 96.43%
  • Reign of Ra's total multiplies every win on a spin that adds to it, not only the expanded area

Cons

  • No spin pays more than 700x unless a Golden Scarab crosses a WILD on its reel
  • Multipliers on a line add, so two 200x scarabs make 400x rather than 40,000x
  • Scarab FeatureSpins charge 50x for scarabs with no WILD guaranteed to activate them
  • The lowest 88.24% setting roughly triples the expected cost of play

Verdict

The scarab-over-WILD meeting is a real idea, the two bonuses use it differently and every buy beats the base game's return. Thin line pays and additive multipliers keep the base flat and the ceiling low, so this is a competent, honestly priced 6.8 rather than a good game.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
May 25, 2023
Video Slot
paylines
Bonus Buy
14 paylines