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Sweet Bonanza — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#R

96.51%

RTP

96.49% to 96.60% setting, base game

#MWM

21100x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 operator-dependent units

Bet range

#PA

Pay Anywhere

Pay Anywhere

#GG

6 × 5

Game grid

RTP profiles

96.49% to 96.60% setting, base game

Base game

96.51%

Base play at the standard 20-coin bet in the 96.49% to 96.60% setting. The same setting returns 96.49% with Ante Bet on and 96.60% on Buy Free Spins.

96.48% to 96.51% setting, base game

Casino setting

96.49%

Base play in the 96.48% to 96.51% setting. In it, Ante Bet returns 96.48% and Buy Free Spins 96.51%.

95.45% to 95.50% setting, base game

Casino setting

95.5%

Base play in the 95.45% to 95.50% setting. In it, Ante Bet returns 95.49% and Buy Free Spins 95.45%, so here the buy is the worst-returning mode.

95.45% UK casino setting

Casino setting

95.45%

A return casinos can run for UK players. 95.45% is the lowest figure of the 95.45% to 95.50% setting.

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

The free spins carry the game and they are built soundly, with bombs worth up to 100× adding together on each winning sequence under a 21,100× ceiling. The 100× buy returns more than base play at the two higher settings, while Ante Bet charges 25% more for a lower return at every setting. Everything around that round is thin because the base game has no multiplier and the bonus always starts at 10 spins whatever triggers it. Because the bomb sum clears after every spin the round cannot build either, so one well-priced feature in a sparse frame keeps this near the bottom of the good band.

About Sweet Bonanza

Sweet Bonanza pays any symbol that shows eight or more times anywhere on its 6×5 grid in three count bands. Winning symbols are removed and the gaps refill from above until no new win forms. With no wild and no base-game multiplier a base spin is worth its paytable counts plus any scatter pay from a table that runs steep only at the top. Four or more lollipop scatters start 10 free spins and a bigger trigger raises the scatter pay without adding a spin. Each bomb in free spins takes a value from 2× to 100× and stays until the tumble sequence ends, when the bombs on screen are added and multiply that sequence's win. The sum then clears and nothing carries into the next free spin, so a bomb in a sequence that forms no win pays nothing. Ante Bet raises the stake from 20 to 25 coins to double the natural trigger rate and locks out the 100× buy. Casinos run the game at return settings including 96.49% to 96.60%, 96.48% to 96.51% and 95.45% to 95.50%. In each of these the ante returns less than base play while the buy is the best mode in the top two and the worst in the lowest.

Sweet Bonanza free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Eight or more of one symbol pay anywhere on the 6×5 grid with no wild, from 0.25× for 8 to 9 bananas up to 50× for 12 or more red hearts.
  • Multiplier bombs land only in free spins with values from 2× to 100×, and at the end of each tumble sequence their values are added and multiply that sequence's win.
  • Four, five and six or more scatters pay 3×, 5× and 100× and all start 10 free spins, while three or more during the round add five spins.
  • Ante Bet costs 1.25× the stake, 25 coins instead of 20, doubles the natural free-spins chance and disables Buy Free Spins, which costs 100× the bet for the 10-spin round.
  • Base play returns 96.51%, 96.49% or 95.50% depending on the casino's setting, while the ante always returns less and the buy returns more at all but the lowest.
  • Coin values of 0.01 to 12.00 at 20 coins a spin give stakes of 0.20 to 240.00 where a casino allows that range, under a maximum win of 21,100× the bet.

Limitations and version notes

  • The base game has no multiplier of its own because the bombs land only on the free-spins reels. The five fruits pay at most 1.5× below a count of 12, so a sizeable base-game win needs the candies, a 12-symbol count, six scatters or a long tumble chain.
  • Free spins are settled one spin at a time, since the bombs add rather than multiply and clear after every tumble sequence. A round can land several big bombs and still return little, because a bomb pays nothing when its sequence forms no win and no running total makes up for it.
  • Ante Bet is a poor trade, and it locks out the buy while it is on. It adds 25% to the stake, leaves the pays in coins so each is worth 20% less against the stake paid and returns less than base play at all three settings.
  • The return depends on the casino's setting, and the modes do not move together. The buy beats base play at the two higher settings and loses at the lowest, so the RTP lines on the rules screen are worth reading before choosing a mode.

Features & Themes

Game features

Pay AnywhereTumbling WinsCandy Bomb MultipliersScatter PaysFree SpinsFree Spin RetriggersAnte BetBonus Buy

Themes

Candy Landsweetsfruit

Game mechanics

Pay anywhere by symbol count

Base + bonus#01

Eight or more of the same paying symbol are on the screen at the end of a spin or a tumble.

The win is set by the total count of that symbol on screen, and wins on several symbols in one result are added together.

Positions do not need to touch or line up. Pays are counted in coins against the 20-coin bet, so a 200-coin pay is worth 10× the stake.

  • Counts of 8 to 9 pay the first band.
  • Counts of 10 to 11 pay the second band.
  • Counts of 12 or more pay the top band, so 20 red hearts pay the same 50× as 12.
  • There is no wild, so every win is a natural count of one symbol.
  • At coin 0.10 the bet is 2.00 and eight plums pay 16 coins, or 1.60.

Tumbles until no new win forms

Base + bonus#02

Any winning combination.

Winning symbols are paid and removed, the remaining symbols fall to the bottom of the screen and new symbols drop in from above.

Tumbling continues within one spin's sequence until a result produces no new win.

All wins from the sequence reach the balance together once the last tumble has played.

  • There is no limit on the number of tumbles in a sequence.

Lollipop scatter pays and triggers

Base + bonus#03

Four or more lollipop scatters land anywhere on the screen in the base game.

Scatters pay a multiple of the total bet by count, and four or more in the base game also start 10 free spins.

The scatter sits on all reels and counts on any position with no need to join a group of eight. The spin count does not grow with the trigger, since four, five and six scatters all start the same 10 spins and only the scatter pay rises.

  • Four scatters pay 3× the total bet.
  • Five scatters pay 5×.
  • Six or more scatters pay 100×.
  • Four or more scatters start 10 free spins.
  • Three or more scatters during free spins add five spins.
  • Three scatters in the base game pay nothing.

Multiplier bombs added at the end of a tumble sequence

Bonus#04

The bomb sits on the free-spins reel sets and on none of the base-game reel sets, so it lands only in free spins.

Each bomb takes a random value and stays on screen until the tumble sequence ends, when the values of all bombs on screen are added and multiply that sequence's total win.

The sum applies to that spin's tumble sequence only and does not carry into the next free spin.

Bombs add rather than multiply each other, so a 10× and a 25× make 35×. A bomb that lands in a sequence ending without a win pays nothing.

  • Bomb values are 2×, 3×, 4×, 5×, 6×, 8×, 10×, 12×, 15×, 20×, 25×, 50× and 100×.
  • The highest single value is 100×.

Casino-enabled progressive jackpots

Base game#05

Only in casinos that run progressive jackpots on the game.

Up to four progressive jackpots can run at once, won at random at the end of any base-game spin and never during free spins.

Bonus rounds

Free Spins

Free spins
10 spins

Four or more lollipop scatters anywhere on the screen in the base game, or a purchase.

Every time three or more scatters land during the round, five more free spins are added.

The round plays on special reels that carry the multiplier bombs. A natural trigger also pays its scatters. Each spin's tumble sequence is settled on its own, so the bombs on screen are added, multiply that sequence's win and then clear. Nothing builds from one spin to the next, and the round's total is credited once it completes.

  • Uses Pay anywhere by symbol count, Tumbles until no new win forms, Lollipop scatter pays and triggers, Multiplier bombs added at the end of a tumble sequence.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

Ante Bet

Feature Spin

Raises the bet from 20 to 25 coins and doubles the chance of triggering free spins naturally by putting more scatters on the reels. Buy Free Spins is disabled while it is on, and the coin pays do not change, so each pay is worth 0.8 of its paytable multiple against the stake paid.

Cost
1.25x stake
RTP for this option
96.49%

The 25-coin bet with Ante Bet on.

Try in Demo

Buy Free Spins

Bonus Buy

Buys the 10-spin Free Spins round for 100× the total bet, which is 2,000 coins on the 20-coin stake and 200.00 at coin 0.10. It is offered only at the standard 20-coin bet, never with Ante Bet on.

Cost
100x stake
RTP for this option
96.6%
Linked bonus round
Free Spins

The 100× purchase at the standard 20-coin bet.

Try in Demo

Screenshot Gallery

In-game screenshots

Sweet Bonanza screenshot 1
Sweet Bonanza screenshot 2
Sweet Bonanza screenshot 3
Sweet Bonanza screenshot 4
Sweet Bonanza screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol456+8–910–1112–30
Applelow···1×1.5×10×
Plumlow···0.8×1.2×8×
Watermelonlow···0.5×1×5×
Grapeslow···0.4×0.9×4×
Bananalow···0.25×0.75×2×
Red Heart Candyhigh···10×25×50×
Purple Square Candyhigh···2.5×10×25×
Green Pentagon Candyhigh···2×5×15×
Blue Candyhigh···1.5×2×12×
Lollipop Scatterspecial3×5×100×···

Lollipop Scatter. Pays on any position. Four or more in the base game also start 10 free spins.

Values are multiples of the total bet at the standard 20-coin stake, so a 200-coin pay is 10×. With Ante Bet on the stake is 25 coins while the coin pays stay the same, so each is worth 0.8 of the multiple shown against the stake paid.

Special symbols

#SS
Lollipop scatter
Appears on all reels and pays on any position in the base game. Four or more also start 10 free spins, and three or more during the round add five spins.
Multiplier bomb
Lands only during free spins, carrying a random value from 2× to 100×. It pays nothing by itself, and when the tumble sequence ends the values of all bombs on screen are added and multiply that sequence's win.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Sweet Bonanza's free spins never build, and the rest of the game leans on them anyway

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 14, 2026
7.1/10

Every relative changed the same rule

Sweet Bonanza puts all of its upside into the free spins and then settles that round one spin at a time. The base game has no multiplier, the bonus starts at 10 spins whatever triggers it, and the bombs that make the round worth having are added, applied and cleared at the end of every tumble sequence. I read that last rule as the whole review. The game has one sound feature, and the feature is built so that it cannot grow.

Its relatives make the point by what they changed. Gates of Olympus runs the same 6×5 pay-anywhere tumbles down to the pay ladder, the ante and the buy, but its multipliers also land in the base game and build a round-long total in free spins. Sweet Bonanza 2500 keeps the lollipops and the 10-spin bonus and adds a mode with a total multiplier for the round. Sweet Rush Bonanza moves its multipliers onto grid spots that double on repeat wins and stay between free spins. Three games on this engine, three ways of giving the multiplier a memory. This one is the engine without it, and I judge it as that plain version rather than against the refinements around it.

A base spin is a count and nothing more

With no wild and no bomb, a base-game result is worth its symbol counts plus any scatter pay, so its ceiling can be counted by hand. Thirty positions hold at most two symbols in the top band of 12. The best pair is 12 red hearts at 50× and 12 purple squares at 25×, and six lollipops in the last six positions add 100×. That makes 175× the bet the richest single result the paytable allows. Against a 21,100× cap, a base-game chain would need the value of more than 120 of those screens. Tumbles have no limit, so the rules do not forbid it, but the arithmetic writes the ceiling for the bombs.

Ordinary screens are far poorer. At eight or nine of a kind, I count four of the five fruits paying less than the stake: plum 0.8×, watermelon 0.5×, grapes 0.4× and banana 0.25×, with the apple returning exactly 1×. The big step in the table is the one to 12, where apple, plum, watermelon, grapes and the purple square all pay ten times their eight-count value. A base spin is therefore a wait for a count of 12, a candy, or the scatters.

The scatters carry a flaw of their own. Four, five and six lollipops start the same 10 spins, and only the pay rises, from 3× to 5× to 100×. Six scatters pay exactly what the buy costs and then hand over the same round that four scatters earn alongside 3×. A rarer trigger improves the pay and never the feature.

A bomb is worth only the win beneath it

The free-spins reels carry bombs from 2× to 100×. Their values are added rather than multiplied, the sum multiplies that sequence's win, and then it is gone. Nothing carries to the next spin, and that one rule sets both the round's floor and its ceiling.

The floor first. The largest bomb on the weakest win, eight or nine bananas at 0.25×, returns 25×, a quarter of the buy price. The same bomb over a sequence that forms no win returns nothing, and no running total keeps it for later. At the other end, 12 red hearts under the smallest 2× bomb return 100×, a whole bought round's price in one sequence. The candies, not the bombs, decide whether a bomb matters.

Then the ceiling. A 50× heart count reaches 21,100× only under bombs adding to at least 422×, more than four 100× bombs on one screen. Spread across the round instead, the ten starting spins would have to average 2,110× each, the equivalent of a 21.1× win under a 100× bomb on every one of them. The round's total is a plain sum of separate products, so a strong early spin does nothing for a later one. In Gates of Olympus a total that builds across the round lets late wins multiply by what landed earlier; here every spin starts from zero.

Retriggers do not change that. Three scatters add five spins, half the starting allowance, and each added spin is settled on its own like the ten before it. A longer round means more separate draws, not momentum.

The buy is fair at two settings, and the ante never is

Buy Free Spins costs 100× the bet for 10 spins, or 10× the stake per spin, and its best case is the cap, 211 times its own price. At the 96.49%-to-96.60% setting it returns 96.60% against 96.51% for base play, so a bought round costs 3.4 stakes in expectation. At the 96.48%-to-96.51% setting it returns 96.51% against 96.49%. In both, the buy is the best-returning mode the game has. At the 95.45%-to-95.50% setting the order flips: the buy returns 95.45%, below base play at 95.50% and the ante at 95.49%, and its expected cost rises to 4.55 stakes, about a third more per round than at the top setting. The price stays 100× throughout, so only the RTP lines on the rules screen separate a fair buy from the worst mode in the game.

Ante Bet raises the stake from 20 coins to 25 and leaves the coin pays alone, so every pay is worth 0.8 of its multiple against what was staked. In exchange the natural trigger chance doubles, which per coin staked is 1.6 times the standard rate. The return still falls at every setting, by 0.02 points at the top and 0.01 at the other two, and that small gap hides the cost. At the top setting a base spin gives up 3.49% of 20 coins, about 0.70 coins, while an ante spin gives up 3.51% of 25, about 0.88. The house takes about a quarter more per spin on the way to the same round, and the buy is switched off while the ante is on. It is a poor trade.

It belongs to buyers who read the rules screen

The player this game serves wants the bomb round and little else, buys it where one of the two higher settings is running, and accepts that each of the ten spins stands alone. Anyone who wants the base game to carry its own weight should look elsewhere, because with no multiplier and most fruit paying under the stake at eight, it is the part of the game to get through. Players who want a round that builds belong in Gates of Olympus or Sweet Rush Bonanza, where the multipliers survive from one free spin to the next.

That leaves one well-built feature, a buy priced fairly at two settings out of three, an ante not worth taking and a frame with almost nothing in it. Good, and close to the bottom of good.

Pros

  • Bombs from 2× to 100× add together on each winning sequence under a 21,100× cap
  • At the two higher settings the 100× buy is the best-returning mode
  • Five symbols pay ten times more at 12 than at eight, so big counts matter
  • Six scatters pay 100×, the full price of a bought round, on top of the trigger

Cons

  • The bomb sum clears after every spin, so the round can never build
  • No base-game multiplier, and four of five fruits pay under the stake at eight or nine
  • Four, five or six scatters all start the same 10 spins
  • Ante Bet costs 25% more per spin, returns less at every setting and locks out the buy
  • At the lowest setting the buy becomes the worst-returning mode

Verdict

The free spins carry Sweet Bonanza, and the 100× buy prices them fairly at the two higher settings. A base game with no multiplier and a bomb sum that clears every spin leave one sound feature in a thin frame, near the bottom of the good band.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
June 25, 2019
Sweet Bonanza Series
Video Slot
Pay Anywhere Slot
Tumble Slot
Pay Anywhere