0xPlaySlots

Sweet Bonanza 2500 — Free Demo & Game Details

Slot game

Slot by Pragmatic Play

#MWM

25000x

Maximum win multiplier

#V

high

Volatility

#BR

0.2–240 operator-dependent units

Bet range

#PA

Pay Anywhere

Pay Anywhere

#GG

6 × 5

Game grid

RTP profiles

Higher return setting

Casino setting

96.52%

This is the higher of the return settings a casino can run. The rules screen shows the setting in use.

Lower return setting

Casino setting

95.53%

This is the lower of the return settings a casino can run.

Our verdict

0xPlaySlots opinion
6.6/ 10our score for this game

Pay-anywhere tumbles and summed Candy Bombs carry the game up to a 2,500× top bomb and a 25,000× round cap. Its best idea is the Super Free Spins 2 counter that keeps used multipliers working across the round, yet that mode costs a 1,000× buy. Super Spins at 20× and 250× per spin switch Free Spins off, so they are base-game spins with guaranteed bombs rather than stronger Ante Bets. A workable formula at up to 96.52% keeps the game competent, while a 50× top regular award and a best feature behind a buy hold it to the middle of the scale.

About Sweet Bonanza 2500

The “2500” in Sweet Bonanza 2500 names the highest single Candy Bomb, not the game's maximum payout. A round can still reach 25,000×. The more useful distinction is where multiplier value persists. Standard Free Spins and Super Free Spins 1 add the bombs visible in one tumble sequence and apply that sum when the sequence ends. Super Free Spins 2 starts its bombs lower, at 10× rather than 20×. That mode instead collects values used with wins into a counter that carries through the bonus. Four paid-spin modes sit outside that ladder. Two of them raise the natural-feature chance, while the other two guarantee base-game multipliers and disable Free Spins entirely.

Sweet Bonanza 2500 free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • Eight or more matching symbols pay anywhere, and every win removes its symbols so another tumble can follow.
  • Four Lollipop Scatters award ten Free Spins, and every three or more Scatters during the feature add five spins.
  • Standard Candy Bombs use 16 values from 2× through 2,500× and are summed after the current tumble sequence.
  • The 500× Super Free Spins 1 buy sets a 20× floor on every Candy Bomb.
  • The 1,000× Super Free Spins 2 buy drops that floor to 10× and keeps a progressive total multiplier across the feature.
  • More than one return setting exists for this game, with 96.52% and 95.53% both in use.

Limitations and version notes

  • Casinos can run this game at 95.53% instead of 96.52%, and the rules screen shows which setting is in use.
  • The round-persistent multiplier sits in the 1,000× Super Free Spins 2 purchase, while Free Spins from four Lollipop Scatters reset the bomb sum after every tumble sequence.
  • Eight or nine matching low fruits pay between 0.25× and 1×, and even twelve red heart candies pay 50×, so tumbles without bombs stay small.
  • Super Spins 2 costs 250× per spin, two and a half times the Buy Free Spins price, and no spin in that mode can trigger Free Spins.

Features & Themes

Game features

Pay AnywhereTumbling WinsCandy Bomb Multipliers2500x BombFree SpinsFree Spin RetriggersProgressive Total MultiplierFour Special BetsThree Bonus Buys

Themes

Candy Landsweetsfruit

Game mechanics

Tumbling pay-anywhere wins

Base + bonus#01

At least eight copies of a regular symbol appear anywhere on the board.

The matching symbols pay and disappear, the remaining symbols fall, and new symbols enter from above.

The chain repeats until a result produces no new win.

A paid spin or free spin can therefore contain several consecutive wins without using paylines or adjacent-symbol paths.

Candy Bomb multiplier sum

Base + bonus#02

One or more Candy Bomb multiplier symbols land in a mode where they are enabled and the tumble sequence produces a win.

The bomb values are added, and the total multiplies the sequence win once the tumbles finish.

Bombs stay on the board until that tumble sequence ends.

This per-sequence rule covers standard Free Spins, Super Free Spins 1 and the special paid-spin modes. Super Free Spins 2 replaces it with a round-persistent counter.

  • Candy Bomb values are 2×, 3×, 4×, 5×, 6×, 8×, 10×, 12×, 15×, 20×, 25×, 50×, 100×, 500×, 1,000× and 2,500×.

Super Free Spins 2 total multiplier

Bonus#03

A Candy Bomb is used with a winning combination during Super Free Spins 2.

The used multiplier is collected into the total-multiplier counter, and wins through the feature are multiplied by that accumulated total.

The counter carries across the Super Free Spins 2 round instead of resetting after the current tumble sequence.

This mode lowers the minimum bomb from Super Free Spins 1's 20× to 10×. Collected values can affect later wins in the same feature.

25,000× round cap

Base + bonus#04

The total round win reaches 25,000× the bet.

The game pays the cap, stops the round and cancels any remaining free spins.

Bonus rounds

Free Spins

Free spins
10 spins

Land at least four Lollipop Scatter symbols.

Three or more Lollipop Scatters during the feature add five free spins.

Candy Bombs carry multipliers from 2× through 2,500×. Bombs stay on screen until the current tumble sequence ends, then their sum multiplies that sequence win.

  • Uses Tumbling pay-anywhere wins, Candy Bomb multiplier sum, 25,000× round cap.

Super Free Spins 1

Free spins
10 spins

Open through the 500× Super Free Spins 1 purchase, which guarantees at least four Lollipop Scatters on its triggering result.

Three or more Lollipop Scatters during the feature add five free spins.

The regular per-sequence bomb-summing rule remains, but every Candy Bomb is guaranteed to be at least 20×.

  • Uses Tumbling pay-anywhere wins, Candy Bomb multiplier sum, 25,000× round cap.

Super Free Spins 2

Free spins
10 spins

Open through the 1,000× Super Free Spins 2 purchase, which guarantees at least four Lollipop Scatters on its triggering result.

Three or more Lollipop Scatters during the feature add five free spins.

Candy Bombs have a 10× minimum. Multiplier values used with wins feed a persistent total-multiplier counter that applies through the feature.

  • Uses Tumbling pay-anywhere wins, Super Free Spins 2 total multiplier, 25,000× round cap.

Feature purchases

Purchase options and their bonus rounds

Ante Bet 1

Feature Spin

Raises the normal 20-unit bet multiplier to 50 units. Free Spins become eight times more likely.

Cost
2.5x stake
Try in Demo

Ante Bet 2

Feature Spin

Raises the normal 20-unit bet multiplier to 240 units. Free Spins become ten times more likely and any multiplier that lands has a 20× minimum.

Cost
12x stake
Try in Demo

Super Spins 1

Feature Spin

Guarantees at least one randomly valued Candy Bomb on every paid spin. Free Spins cannot trigger while this mode is active.

Cost
20x stake
Try in Demo

Super Spins 2

Feature Spin

Guarantees at least one Candy Bomb of 25× or higher on every paid spin. Free Spins cannot trigger while this mode is active.

Cost
250x stake
Try in Demo

Buy Free Spins

Bonus Buy

Purchases the standard ten-spin feature through a triggering result with at least four Lollipop Scatters.

Cost
100x stake
Linked bonus round
Free Spins
Try in Demo

Buy Super Free Spins 1

Bonus Buy

Purchases the ten-spin feature with a 20× minimum value on every Candy Bomb.

Cost
500x stake
Linked bonus round
Super Free Spins 1
Try in Demo

Buy Super Free Spins 2

Bonus Buy

Purchases the ten-spin feature with a 10× minimum Candy Bomb and a multiplier total that persists through the round.

Cost
1000x stake
Linked bonus round
Super Free Spins 2
Try in Demo

Feature Artwork

Bonus buy and feature screens

Vertical Sweet Bonanza 2500 cover with a giant lollipop
Feature Preview

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol8–910–1112+
Bananalow0.25×0.75×2×
Grapeslow0.4×0.9×4×
Watermelonlow0.5×1×5×
Plumslow0.8×1.2×8×
Appleslow1×1.5×10×
Blue Candyhigh1.5×2×12×
Green Candyhigh2×5×15×
Purple Candyhigh2.5×10×25×
Red Heart Candyhigh10×25×50×

Regular-symbol awards are total-bet multipliers for 8 to 9, 10 to 11 and 12 or more matching symbols. Lollipop Scatter awards use their own symbol-count rule.

Special symbols

#SS
Lollipop Scatter
Appears on every reel and pays independently of regular pay-anywhere wins. Four or more start ten Free Spins, and three or more during the feature add five spins.
Candy Bomb
Carries a multiplier from 2× to 2,500×. In the standard feature it remains through the tumble sequence, then joins the multiplier sum applied to that sequence win.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Sweet Bonanza 2500 keeps its best idea behind a 1,000× buy

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 14, 2026
6.6/10

The best idea sits in the most expensive round

Sweet Bonanza 2500 is a follow-up to Sweet Bonanza, and like Sweet Bonanza Dice it keeps the series' pay-anywhere wins and tumbling symbols; Sweet Bonanza Xmas is the family's seasonal release. It is a variant, not an invention, so I judge it on what it builds around that base: a Candy Bomb ladder topped at 2,500×, a 25,000× cap and seven paid options. The best of it is locked inside one of those options. In Super Free Spins 2, a bomb used with a win goes into a total multiplier that keeps working for the rest of the round. My argument is that this counter is the game's best idea and has less room above its price than anything else on the menu. It opens through a 1,000× purchase that shares its 25,000× ceiling with a 100× buy. Four or more Lollipop Scatters open the ordinary Free Spins, which reset the bomb sum after every tumble sequence, and two side modes switch Free Spins off altogether. The game without a purchase is a competent tumbler, and the one worth talking about costs 1,000× the bet to open.

Without a bomb, the paytable is small change

Five of the nine regular symbols return the stake or less for eight or nine matches: banana, grapes, watermelon and plums pay 0.25× to 0.8×, and apples pay 1×. Red heart candy is the one symbol that pays 10× for eight, four times the next best, purple candy at 2.5×, and its twelve-or-more award of 50× is the top of the table.

I work out the best a single board can pay from regular symbols. Twelve red hearts and twelve purple candies fill 24 of the 30 positions for 50× plus 25×, which is 75×, and the six positions left cannot form a third win. Splitting the board three ways pays less: twelve red hearts, ten purple and eight green make 50× + 10× + 2×, or 62×. Tumbles can add further wins to a sequence, but the regular wins in a sequence with no bomb come straight from this table, and the cap is 333 times the best board it can pay.

The Candy Bomb ladder closes that gap, and its top is sized to the cap. A 2,500× bomb on the smallest red heart award, 10×, makes exactly 25,000×. A 500× bomb does the same to a 50× twelve. A lone 100× bomb needs a 250× sequence win to get there, more than three of those best boards. Past the cap nothing is paid: a 2,500× bomb on twelve red hearts would be 125,000×, and the round ends at 25,000× with four fifths of that product unpaid and any remaining free spins cancelled. The paytable decides how large a bomb has to be, and the bomb decides whether the cap is in reach.

Super Free Spins 2 buys persistence, not headroom

All three free-spin rounds start with ten spins, add five for three or more Lollipop Scatters, and stop at the same 25,000× cap. Against that fixed ceiling, the best case shrinks as the price rises: 250 times its cost for the 100× Buy Free Spins, 50 times for the 500× Super Free Spins 1, and 25 times for the 1,000× Super Free Spins 2. Per starting spin the three cost 10×, 50× and 100×. The extra 900× over the standard buy changes what happens under the ceiling and does not raise it.

Super Free Spins 1 changes the floor. Of the 16 bomb values, the nine from 2× to 15× are gone, leaving seven from 20× to 2,500×. The sum still resets when each tumble sequence ends, so a 20× bomb on an eight-banana win pays 5× and is then spent.

Super Free Spins 2 lowers that floor to 10×, which lets 10×, 12× and 15× back in for ten values. A 10× bomb is half the weakest bomb Super Free Spins 1 allows. The trade comes afterwards: every bomb used with a win is collected into a total multiplier, and that total multiplies later wins in the feature instead of vanishing with its sequence. No other mode lets a multiplier outlive its tumble sequence, and it is the right fix for a paytable whose top award is 50×, because it turns small wins after the first bombs into multiplied ones. The cap trims the top of it. Once the total reaches 500×, a twelve-red-heart win ends the round at 25,000×, and at 2,500× an eight-red-heart win does.

I rate the counter above anything else in the game, and I rate its terms below everything else. No purchase on the menu has less room above its price than this 25 times, and a natural trigger opens the standard round, not this one.

A guaranteed bomb is a poor buy at 250× a spin

Super Spins 1 and Super Spins 2 change paid spins instead of opening a round. The first costs 20× per spin and guarantees at least one randomly valued Candy Bomb; the second costs 250× and guarantees at least one bomb of 25× or more. Free Spins cannot trigger in either mode, so they are not stronger Ante Bets. They are base-game spins with a bomb attached, and the bomb sum still resets when the sequence ends.

A guaranteed bomb is not a guaranteed win. The multiplier applies only when the tumble sequence produces a win, so a bomb on a spin with no win multiplies nothing. At the 25× floor, an eight-banana win returns 6.25×, which is 2.5% of a Super Spins 2 spin, and it takes a 10× sequence win, what eight red hearts pay, just to return the 250× stake.

The comparison with the buys settles it. One Super Spins 2 spin costs two and a half times the whole Buy Free Spins round and two and a half times Super Free Spins 2's price per starting spin, and those Super Free Spins 2 spins can retrigger and feed a counter that a Super Spins 2 spin cannot. Its best case is 100 times its price. Super Spins 1 is easier to defend, with 1,250 times its 20× cost below the cap, but its bomb is randomly valued from a ladder that starts at 2×, and a 2× bomb needs a 10× sequence win just to return that 20×.

Ante Bet 2 buys Free Spins at a worse rate than a plain spin

Ante Bet 1 raises the bet from 20 units to 50, 2.5 times the cost, and makes Free Spins eight times as likely. Per unit staked that is 3.2 times the standard chance. Ante Bet 2 raises the bet to 240 units, 12 times the cost, for ten times the chance, which per unit staked is five-sixths of a plain spin's rate. What the surplus buys is a 20× minimum on any multiplier that lands. Against each other the order is clear: Ante Bet 1 is the sensible side bet, and Ante Bet 2 gives up feature rate for a multiplier floor.

The game without purchases earns the score, and the buys do not lift it

Without a purchase, Sweet Bonanza 2500 is standard Free Spins from four or more Lollipop Scatters, per-sequence bombs up to 2,500× and a 25,000× cap at high volatility. That is a sound version of the series formula and a thin one, because the regular wins in every bombless sequence come from a table that tops out at 50×. It suits a player who wants pay-anywhere tumbles with a long multiplier ladder and accepts that sequences without a bomb pay small. A player drawn by the counter faces 1,000× per attempt, a best case of 25 times the price and the same ceiling as the 100× buy. The standard round offers the same ladder and cap, only without the memory.

The return setting matters as much as any choice on the menu. At 96.52% the theoretical house edge is 3.48%; at 95.53% it is 4.47%, so the lower setting keeps about 28% more of turnover. The rules screen shows which one a casino runs. I place the game in the middle of the scale: a competent formula, a 50× top regular award, and its best idea behind its most expensive buy.

Pros

  • Super Free Spins 2 collects used bombs into a total multiplier that keeps working for the rest of the round.
  • A 2,500× top bomb on a 10× eight-red-heart win meets the 25,000× cap exactly.
  • Buy Free Spins at 100× leaves 250 times its price below the cap.
  • Ante Bet 1 raises the Free Spins chance 3.2 times per unit staked.

Cons

  • The persistent counter costs a 1,000× buy with only 25 times its price below the cap.
  • Super Spins 2 costs 250× a spin, 2.5 times the Buy Free Spins price, and cannot trigger Free Spins.
  • Five of nine regular symbols pay 1× or less for eight or nine, and the top regular award is 50×.
  • Ante Bet 2 costs 12 times a plain spin for ten times the Free Spins chance.
  • At the 95.53% setting the house edge rises from 3.48% to 4.47%.

Verdict

The Super Free Spins 2 counter is the best idea here, and it sits behind a 1,000× buy with only 25 times its price below the 25,000× cap. Super Spins that switch Free Spins off and a 50× top regular award hold a competent formula at up to 96.52% to the middle of the scale.

#GP

Game Provider

#GD

Game Details

Information

Pragmatic Play
April 30, 2026
Sweet Bonanza Series
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