0xPlaySlots

Stormforged — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.41%

RTP

96.41% setting

#MWM

12500x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

0.1–100 operator-dependent units

Bet range

#P

14

Paylines

#HF

24%

Hit frequency

Overall chance that a spin wins a prize.

#GG

5 × 4

Game grid

RTP profiles

96.41% setting

Casino setting

96.41%

The return can differ between jurisdictions, and the game's rules screen shows the one in force alongside each buy's return.

94.28% setting

Casino setting

94.28%

The game also runs at this lower return, and the rules screen shows which one is in use.

92.35% setting

Casino setting

92.35%

4.06 points of return below the 96.41% setting.

88.46% setting

Casino setting

88.46%

7.95 points of return below the 96.41% setting.

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

Stormforged shares its core with Hacksaw's RIP City and adds a Treasure Chest that the same WILD multiplier hits, so one base-game Portal can reach the 12,500× cap. Warriors of the Storm is the stronger bonus with permanent wild reels that drift toward reel 1, while Surtur's Vengeance waits on Frost Swords finding its sticky WILDs. Additive stacking and a line paytable topped by a 50× wolf keep the frame thin and at the 96.41% setting the buys sit flat between 96.24% and 96.43%. Each buy is therefore a choice of variance, and 7.1 credits the chest and the drifting Storm Reels as real additions to a familiar engine that pays little between features.

About Stormforged

Stormforged pays 14 fixed lines from the leftmost reel and the line pays are thin at 50× the bet for five wolves and 4× to 6× for the card ranks. The Hand of Surtur drives the base game and opens a Portal down its reel only when that Portal would be part of a win. A WILD in the Portal's path hands the whole Portal a multiplier of 2× to 200× and a Treasure Chest in its path shatters for 5× to 2,500× the bet. One Portal that breaks both applies the WILD's multiplier to the chest prize as well, so a 2,500× chest under a 5× WILD already reaches the 12,500× cap. Multipliers on one line are added rather than multiplied, so a single 200× Portal turns one wolf line into 10,000× and no run of small Portals compounds into more. Warriors of the Storm is the swingier bonus and every Hammer of Thor turns its reel into a wild Storm Reel revealing a multiplier of up to 200× each spin. A reel that reveals a STORM instead moves one step left for the next spin and that matters because every win starts on reel 1. Surtur's Vengeance builds more slowly around at most one sticky WILD per reel and those WILDs add a multiplier only when a Frost Sword Portal slices through one. At the 96.41% setting the six buys cost 3× to 200× the bet and return between 96.24% and 96.43%, so the choice between them is one of variance rather than value.

Game preview

Stormforged game image

Editorial takeaways

  • A Hand of Surtur Portal opens only when it would join a win, and it takes a 2× to 200× multiplier from a WILD and a cash prize from a chest.
  • Where one winning line crosses several multiplied reels, the multipliers are added before they apply, in the base game and in Warriors of the Storm.
  • Each bonus starts from three to five of its own scatters with 10, 12 or 14 free spins and two to five scatters inside add 2, 4, 6 or 8 more.
  • In Warriors of the Storm a Hammer of Thor turns its reel into a wild Storm Reel for the round that reveals a warrior multiplier or a STORM every spin.
  • The maximum win is 12,500× the bet, and reaching it ends the round at once and discards any remaining free spins or features.
  • The six buys run from 3× the bet per BonusHunt spin to 200× for a bonus entry, and at the 96.41% setting every one returns between 96.24% and 96.43%.

Limitations and version notes

  • Between features the line game has little to pay with. The card ranks return 4× to 6× the bet for five and the wolf 50×, so base-game value depends on a Portal finding a WILD or a chest.
  • Additive stacking caps the compounding. Two 100× Portals on one line pay 200× that line, not 10,000×, and the same rule applies to Storm Reels, so small multipliers never grow into a large one.
  • Surtur's Vengeance can put a sticky WILD on every reel and still pay little, because a WILD only adds its multiplier when a Frost Sword Portal slices through it. A sword opens only when its Portal would join a win, so the round's value hangs on swords landing on the right reels.
  • The return and the stake range depend on the casino, since the game runs at 96.41% at some and 94.28% at others. Stakes can run 10p to £5, 0.10 to 100 or up to $200 depending on where you play, so the rules screen is worth opening before the first spin.

Features & Themes

Game features

Fixed PaylinesExpanding Wild ReelsWild MultipliersAdditive MultipliersCash Prize SymbolsSticky WildsPersistent Wild ReelsReel MultipliersMoving Wild ReelsFree SpinsFree Spin RetriggersTwo Bonus RoundsFeature SpinsBonus Buy

Themes

Norse Mythologyvikings

Game mechanics

14 fixed lines paid from the leftmost reel

Base + bonus#01

Every spin.

Matching symbols on adjacent reels pay along 14 fixed lines, counted from reel 1.

Four lines run straight along the rows, six zigzag between neighbouring rows and four are V shapes. Five of the 14 touch the top row.

  • The line count is fixed at 14.
  • Regular symbols pay for three, four and five of a kind.
  • Only the highest win on each line is paid.
  • Wins on different lines are added together.
  • Four lines run straight along the rows.
  • Six lines zigzag between two neighbouring rows, in both phases, for the top pair, the middle pair and the bottom pair of rows.
  • The last four lines are V shapes.
  • One V runs from the top row down to the third row and back.
  • One V runs from the second row down to the bottom row and back.
  • The other two Vs are the mirror images, rising from the third row to the top and from the bottom row to the second.
  • Five lines touch the top row: the top straight line, both top-pair zigzags and the two V shapes that reach it.

WILD substitution away from the top row

Base + bonus#02

A WILD lands naturally on rows 2 to 4 of any reel.

Substitutes for every paytable symbol, pays 100× the bet for five on a line and hands a multiplier to any Portal that rips through it.

A landed WILD can never fill line 1 or the top-row positions of lines 5, 6, 11 and 13. Five WILDs can therefore line up on only the other nine lines.

  • WILD symbols cannot appear on the top row of the reels.

Hand of Surtur Portals to Muspelheim

Base game#03

A Hand of Surtur symbol lands, and the Portal it would create would be part of, or create, at least one winning combination.

The hand rips down to the bottom of its reel and opens a Portal that is wild for every paying symbol, and the symbol itself substitutes as well.

A WILD in the Portal's path gives the whole Portal a multiplier on every winning line through it. A Treasure Chest in its path shatters for a cash prize, and a Portal that breaks both applies the WILD's multiplier to that prize too.

  • Activates only when its Portal would be part of, or create, a winning combination.
  • Portal multiplier ladder: 2×, 3×, 4×, 5×, 6×, 7×, 8×, 9×, 10×, 15×, 20×, 25×, 50×, 100×, 200×.
  • The multiplier applies to every winning line through the Portal.
  • A Portal that crosses neither a WILD nor a chest is plain wild, with no multiplier and no prize.

Treasure Chest cash prizes

Base + bonus#04

A Hand of Surtur Portal in the base game or a Frost Sword Portal in Surtur's Vengeance passes through a Treasure Chest.

The chest shatters and pays an extra cash prize, and a WILD broken by the same Portal multiplies that prize.

Chest and WILD multiply each other, unlike line multipliers, which only add. A 2,500× chest under a 5× WILD is exactly the 12,500× cap, so a single base-game Portal can end a round at the maximum.

  • Chest prize ladder: 5×, 10×, 15×, 20×, 25×, 50×, 75×, 100×, 150×, 200×, 250×, 500×, 750×, 1,000×, 1,500×, 2,000× or 2,500× the bet.
  • 2,500× the bet is the largest chest value before a WILD multiplier.

Additive line multipliers

Base + bonus#05

A winning line passes through more than one multiplied reel, either Portals in the base game or Storm Reels in Warriors of the Storm.

The multipliers are added together first and the total is applied to the win.

Two 100× Portals on one line pay 200× that line, not 10,000×, so a run of small multipliers never compounds into a large one.

Sticky WILDs in Surtur's Vengeance

Bonus#06

The first WILD to land on each reel during Surtur's Vengeance.

The WILD stays in place until the bonus ends, and every Portal that expands through a WILD gets a multiplier.

Until the end of Surtur's Vengeance.

WILDs already on the reels when the bonus is awarded carry over and stick as well.

  • One sticky WILD per reel, five at most.
  • Once a reel holds a sticky WILD, no more WILDs appear on that reel.

Frost Sword Portals to Midgard

Bonus#07

A Frost Sword lands in Surtur's Vengeance, and the Portal it would create would be part of, or create, at least one winning combination.

An icy sword slices down to the bottom of the reel, creating a Portal and breaking any WILDs or Treasure Chests in its path.

A broken WILD gives the Portal a multiplier and a broken chest pays its cash prize, exactly as with the Hand of Surtur. The Frost Sword also substitutes for every paytable symbol.

  • Activates only when its Portal would join a win.

Storm Reels forged by the Hammer of Thor

Bonus#08

A Hammer of Thor lands during Warriors of the Storm.

The reel it landed on becomes a Storm Reel, a full wild reel that substitutes for every paying symbol.

Until the end of Warriors of the Storm.

On every spin each Storm Reel reveals either a Viking Warrior carrying a multiplier for the whole reel or a raging STORM.

Viking Warrior reel multipliers

Bonus#09

A Storm Reel reveals a warrior.

The warrior's multiplier covers the whole Storm Reel and every winning line through it.

The multiplier lasts for the current spin only, and the reel reveals again on the next spin.

  • Rogue multipliers: 2×, 3×, 4× or 5×.
  • Shieldmaiden multipliers: 6×, 7×, 8×, 9× or 10×.
  • Berserker multipliers: 15×, 20×, 25×, 50×, 100× or 200×.
  • Several multipliers on one line are added together.

Leftward movement of a STORM reel

Bonus#10

A Storm Reel fills with a STORM instead of a warrior.

The reel is wild with no multiplier for the current spin, and at the start of the next free spin it moves one step left.

The Storm Reel stays for the rest of the round, and only its position changes.

The move matters because every win starts on reel 1. A Storm Reel on reel 4 counts only in four- and five-of-a-kind wins, and one on reel 5 only in five of a kind.

  • A moving reel pushes any Storm Reels in its way left as well.
  • Reels do not move if there is no empty space to the left for them to move into.
  • A Storm Reel on any of the first three reels is part of every winning line.

Round end at the 12,500× cap

Base + bonus#11

The round's total win reaches 12,500× the bet.

The game shows a message, the round ends immediately and the winnings are paid.

If the cap is reached in free spins or another feature, the game returns to the main screen. Any remaining free spins or features are discarded.

Autoplay with loss and single-win limits

#12

Player setting.

Autoplay runs a chosen number of rounds, and its advanced settings stop it on a play count, a total session loss limit or a single-win limit.

Turbo Play gives the fastest possible round.

  • Turbo Play is not available with every casino or in every jurisdiction.

Bonus rounds

Surtur's Vengeance

Free spins
10 spins

Three or more Surtur scatters, the fire-giant face, landing at the same time in the base game.

Two to five Surtur scatters landing together during the bonus add 2, 4, 6 or 8 free spins.

Three to five Surtur scatters award 10, 12 or 14 free spins. The round builds up to five sticky WILDs, one per reel. A sticky WILD adds a multiplier when a Frost Sword Portal slices through it, and the same Portals break Treasure Chests for cash. WILDs already on the reels when the bonus is awarded carry over as sticky.

  • Uses Sticky WILDs in Surtur's Vengeance, Frost Sword Portals to Midgard, Treasure Chest cash prizes, Round end at the 12,500× cap.

Warriors of the Storm

Free spins
10 spins

Three or more Viking scatters, the horned-helmet warrior face, landing at the same time in the base game.

Two to five Viking scatters landing together during the bonus add 2, 4, 6 or 8 free spins.

Three to five Viking scatters award 10, 12 or 14 free spins. Each Hammer of Thor turns its reel into a Storm Reel that stays wild for the rest of the round. That reel reveals a Rogue, Shieldmaiden or Berserker multiplier or a STORM on every spin. A reel showing a STORM moves one step left and pushes other Storm Reels with it, so the wild reels drift toward reel 1 and count in more wins.

  • Uses Storm Reels forged by the Hammer of Thor, Viking Warrior reel multipliers, Leftward movement of a STORM reel, Additive line multipliers, Round end at the 12,500× cap.

Feature purchases

Purchase options and their bonus rounds

BonusHunt FeatureSpins

Feature Spin

Costs 3× the bet per spin, and each spin is five times more likely to trigger a bonus game.

Cost
3x stake
RTP for this option
96.27%
Volatility
Very High

Return on the 3× per-spin BonusHunt mode at the 96.41% setting.

2 Hands of Surtur FeatureSpins

Feature Spin

Costs 20× the bet per spin, and every spin lands at least two Hand of Surtur symbols. They still open Portals only when a Portal would be part of a win.

Cost
20x stake
RTP for this option
96.35%
Volatility
Very High

Return on the 20× per-spin mode at the 96.41% setting.

3 Hands of Surtur FeatureSpins

Feature Spin

Costs 50× the bet per spin, and every spin lands at least three Hand of Surtur symbols. Its volatility is high, a step below the cheaper two-hand mode.

Cost
50x stake
RTP for this option
96.43%
Volatility
High

Return on the 50× per-spin mode at the 96.41% setting.

Surtur's Vengeance

Bonus Buy

Direct entry to Surtur's Vengeance with at least 10 free spins, for 100× the bet.

Cost
100x stake
RTP for this option
96.24%
Volatility
High
Linked bonus round
Surtur's Vengeance

Return on the 100× Surtur's Vengeance entry at the 96.41% setting.

Surtur's Fury

Bonus Buy

Starts Surtur's Vengeance with at least one sticky WILD and at least 12 free spins, for 200× the bet. At the 96.41% setting it returns about the same share as the 100× entry, so the enhanced start has to average close to twice the plain round's payout.

Cost
200x stake
RTP for this option
96.29%
Volatility
High
Linked bonus round
Surtur's Vengeance

Return on the 200× Surtur's Fury entry at the 96.41% setting.

Warriors of the Storm

Bonus Buy

Direct entry to Warriors of the Storm with at least 10 free spins, for 200× the bet. That is twice the price of the plain Surtur's Vengeance entry for the same minimum spin count, and it is the more volatile of the bonus entries.

Cost
200x stake
RTP for this option
96.34%
Volatility
Very High
Linked bonus round
Warriors of the Storm

Return on the 200× Warriors of the Storm entry at the 96.41% setting.

Event frequency

Maximum-win probability

1 in 6,000,000 spins

Scope
Chance that a round reaches the 12,500× cap.

Feature Artwork

Bonus buy and feature screens

Stormforged bonus buy preview
Bonus Buy Preview
Stormforged feature preview
Feature Preview

Screenshot Gallery

In-game screenshots

Stormforged screenshot 1
Stormforged screenshot 2
Stormforged screenshot 3
Stormforged screenshot 4
Stormforged screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol5
Jlow4×
Qlow4×
Klow6×
Alow6×
Crossed Swordshigh10×
Axehigh15×
Horned Helmethigh20×
Ramhigh30×
Ravenhigh40×
Wolfhigh50×
Wildwild100×
Hand Of Surtur And Frost Swordwild100×

J. Runic J, level with Q as the lowest symbol.

Q. Runic Q, level with J.

K. Runic K, level with A.

A. Runic A, level with K as the top card rank.

Crossed Swords. Crossed swords, the lowest of the six picture symbols.

Wolf. The best regular symbol.

Wild. Pays only for five on a line, and five can line up only on the nine lines that avoid the top row.

Hand Of Surtur And Frost Sword. One paytable row covers both Portal symbols, the Hand of Surtur and the Frost Sword. Five on a line pay 100×, the same as five WILDs.

Figures are multiples of the total bet for five of a kind on one line. Every regular symbol also pays for three and four of a kind.

Special symbols

#SS
Treasure Chest
Breaks for a cash prize of 5× to 2,500× the bet when a Portal passes through it, and takes the multiplier of any WILD the same Portal breaks. It also pays as a line symbol for three, four and five of a kind.
Surtur scatter
The fire-giant face. Three, four or five landing together in the base game start Surtur's Vengeance with 10, 12 or 14 free spins, and two or more landing together inside it add spins.
Viking scatter
The horned-helmet warrior face. Three, four or five landing together in the base game start Warriors of the Storm with 10, 12 or 14 free spins, and two or more landing together inside it add spins.
Hammer of Thor
Appears in Warriors of the Storm. The reel it lands on becomes a Storm Reel for the rest of the round.
Rogue, Shieldmaiden and Berserker
Revealed on Storm Reels every spin. The Rogue carries 2× to 5×, the Shieldmaiden 6× to 10× and the Berserker 15× to 200×, applied to the whole reel.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Stormforged gives Hacksaw's additive multipliers something worth multiplying

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 14, 2026
7.1/10

The RIP City engine is only worth the line underneath it

Stormforged shares its core with RIP City and LIT City: a wild that expands down its reel only when it would join a win, takes a multiplier from a WILD it crosses, and adds to any other multiplier on the line instead of compounding. RIP City draws its multiplier from the same 2× to 200× ladder. Cursed Seas uses the same 5×4 payline frame and 12,500× cap, and Wanted Dead Or A Wild pairs a conditional wild reel with the sticky wilds that Surtur's Vengeance also uses. I read Stormforged as a test of that engine’s one weakness: an additive multiplier is only worth the number underneath it, and this line paytable gives it almost nothing. The Treasure Chest and the Storm Reel are two answers to that problem: the chest hands the ladder a far larger prize, and the Storm Reel hands it a wild that stays for the whole round. Both answers work, and the frame around them still pays very little on its own.

A 200× Portal cannot lift one wolf line to the cap

The wolf is the best regular symbol and pays 50× the bet for five on a line, 0.4% of the 12,500× cap. A board of nothing but wolves would pay all 14 lines for 700×, still only 5.6% of it. The other picture symbols run from 10× to 40×, and the card ranks stop at 4× or 6× even for five of a kind. Five WILDs pay 100×, but a WILD never lands on the top row, so that line fits on only nine of the 14.

When I put the top Portal multiplier on the best line, the arithmetic still falls short: 50× under 200× is 10,000×, or 80% of the cap. A second 200× Portal on that line lifts the multiplier to 400×, enough to carry the line past the 12,500× cap and end the round, but only because two top rungs met on one line in one spin. Lower down, the numbers shrink fast. A 10× Portal completing five axes pays 150×.

A spin wins at a 24% rate, about one in four, against a table that makes a plain line a rounding error beside the cap. A Hand of Surtur whose Portal crosses neither a WILD nor a chest completes a line and adds nothing else. I judge the line game as a surface for Portals to land on, not as a source of value.

The cap is drawn across the chest ladder

The Treasure Chest is where Stormforged stops being RIP City. Its ladder runs from 5× to 2,500× the bet, so the top rung is 50 times the wolf, and a WILD broken by the same Portal multiplies the prize rather than adding to it.

I count 255 pairings of seventeen chest values and fifteen multipliers, and on the chest prize alone 54 of them reach 12,500×. Three land on it exactly: 2,500× under 5×, 500× under 25× and 250× under 50×. The six smallest chests, 5× to 50×, cannot reach it under any single WILD. Under a 200× WILD every chest from 75× up goes over, so 11 of the 17 rungs pay the identical capped sum.

The full product of the two ladders is 500,000×, forty times what the game pays, so the upper rungs are many roads to one destination rather than a scale. Reaching 12,500× ends the round on the spot and discards any free spins still owed. A round gets there one time in 6,000,000, and even the shortest route is an assembly job: a Hand of Surtur, a WILD and a chest on one reel of four cells, with the WILD and chest in the Portal's path and the Portal joining a win.

Warriors of the Storm is the better bonus without a single chest

Warriors of the Storm has no Treasure Chest, and I still rank it above Surtur's Vengeance. A Hammer of Thor turns its reel into a wild Storm Reel for the rest of the round, and each spin that reel reveals a Rogue, a Shieldmaiden, a Berserker or a STORM. The warrior tiers, 2× to 5×, 6× to 10× and 15× to 200×, are the Portal ladder split into three bands, so the ceiling is unchanged. What changes is that the wild is still standing on the next spin and needs no win to open.

The STORM reveal is the best idea in the game. It leaves the reel a plain wild for one spin, then moves it one step left for the next free spin, provided there is an empty space on that side to move into. Since every win counts from reel 1, a Storm Reel on reel 5 helps only five of a kind, while one on any of the first three reels sits in every winning line. A reveal with no multiplier is therefore not a blank: it walks a wild reel toward where it counts most. Two Storm Reels on a five-wolf line, both showing a 200× Berserker, add to 400× and carry that line past the 12,500× cap, which ends the round. The base game needs two Hands, two 200× WILDs and the wolves to coincide on one spin for the same result; here the reels are already in place.

Surtur's Vengeance stacks conditions on conditions. It holds one sticky WILD per reel, five at most, and none of them adds a multiplier or opens a chest by itself. A Frost Sword has to slice through it, and the sword opens only when its Portal would join a win. On a reel with a sticky WILD the chest route drops from three symbols to two, an improvement on the base game, but still two conditional symbols against a Storm Reel that multiplies every line through it whenever it shows a warrior.

The casino's setting moves the return more than any buy

At the 96.41% setting the six buys return between 96.24% and 96.43%, a spread of 0.19 points. The 94.28% setting sits 2.13 points lower, eleven times that spread, and the 88.46% setting 7.95 points lower. A casino running the top setting is worth more than a good choice from the buy menu.

What separates the buys is the ceiling against the price, since every one stops at 12,500× the bet:

PurchaseCostReturnCap as a multiple of cost
BonusHunt FeatureSpins3× per spin96.27%about 4,167×
2 Hands of Surtur FeatureSpins20× per spin96.35%625×
3 Hands of Surtur FeatureSpins50× per spin96.43%250×
Surtur's Vengeance100×96.24%125×
Surtur's Fury200×96.29%62.5×
Warriors of the Storm200×96.34%62.5×

Surtur's Fury doubles the Vengeance price for at least one sticky WILD and 12 spins instead of 10. At 96.29% on 200× the round has to average about 192.6× the bet, against about 96.2× for the 100× entry, and its ceiling as a multiple of cost halves because the cap does not move. Warriors of the Storm costs the same 200×, returns 0.05 points more than Fury, and is the only bonus entry with very high volatility. Paying 200× for a 62.5× ceiling makes sense only for a round built to swing, and Warriors is that round, so I would take it over Fury.

The 3 Hands mode is the only purchase returning more than the 96.41% base setting, by 0.02 points. Its three guaranteed Hands are three chances for a Portal to meet a WILD and a chest, not three Portals, because each still opens only to join a win.

Line players should look elsewhere

Stormforged suits someone who already accepts the RIP City engine and wants more ways to feed it, with Warriors of the Storm as the round worth buying. It does not suit anyone who wants the line game to pay its way, because a 50× wolf on 14 lines cannot, and additive stacking stops small multipliers from building into a large one. The chest and the drifting Storm Reels are real additions to a frame that is still the thinnest part of the game.

Pros

  • A 2,500× Treasure Chest under a WILD multiplier gives the 2× to 200× ladder a prize worth multiplying
  • Storm Reels stay wild for the whole round, and a STORM reveal walks them toward reel 1
  • Warriors of the Storm is the strongest bonus and its 200× buy returns more than either Surtur entry
  • At the 96.41% setting all six buys return 96.24% to 96.43%, so none is a trap on value

Cons

  • Five wolves pay 50×, so the line game is close to worthless against the 12,500× cap
  • Multipliers on a line add, so two 200× Portals make 400× rather than compounding
  • Surtur's Vengeance multiplies only where a Frost Sword crosses a sticky WILD and joins a win
  • Surtur's Fury doubles the Vengeance price and halves its ceiling as a multiple of cost
  • Casinos can run it at 94.28% or lower, a bigger cost than any choice on the buy menu

Verdict

Stormforged gives RIP City's additive ladder two things worth multiplying, a chest that reaches the 12,500× cap under a 5× WILD and Storm Reels that drift toward reel 1. A 50× wolf paytable and flat buys keep the frame around them thin.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
March 30, 2023
Video Slot
Fixed Payline Slot
Bonus Buy Slot
14 paylines