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Rotten — Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.27%

RTP

96.27% setting

#MWM

10000x

Maximum win multiplier

#V

very high

Volatility

Level 5 of 5

#BR

0.1–100 EUR

Bet range

#P

35

Paylines

#HF

33.56%

Hit frequency

Share of rounds that pay any prize

#GG

6 × 5

Game grid

RTP profiles

96.27% setting

Base game

96.27%

94.13% setting

Casino setting

94.13%

92.23% setting

Casino setting

92.23%

88.03% setting

Casino setting

88.03%

Our verdict

0xPlaySlots opinion
7.2/ 10our score for this game

Total Takeover carries this game, because a selection that only grows turns each new Switch into a larger share of the grid paying the top symbol or Wilds. The rest is thin, with modest line pays and a Mad Scientist round that resets its selection just as the base game does. The buys give up almost no return, so the 250x route straight into Total Takeover is fairly priced. One strong round inside a thin frame puts Rotten at 7.2 rather than higher.

About Rotten

Rotten pays on 35 fixed lines across a 6x5 grid and counts three to six matching symbols from the leftmost reel. Line pays are modest because even six of the top symbol return only 40x the bet. Most of the value comes from SwitchSpins, the respins that start whenever a Switch symbol lands. During them the selected symbols turn into the highest-paying symbol or into Wilds. In the base game and in Mad Scientist the selection resets after every set, so each Switch is a one-off burst. Total Takeover saves the selection between sets and lets each new Switch widen the share of the grid that converts. Across the 35 lines a full screen of the top symbol pays 1,400x and a full screen of Wilds pays 1,750x. The 10,000x cap is worth nearly six full screens of Wilds and only comes from a long run of converted grids in one round. At the 96.27% setting the four buys return 96.16% to 96.26%, so buying a feature gives up almost no return.

Game preview

Rotten game screen

Editorial takeaways

  • A grid full of the top symbol pays 1,400x, and a grid full of Wilds pays 1,750x.
  • Only Total Takeover keeps the SwitchSpins selection from one set to the next.
  • Three Total Takeover scatters during Mad Scientist upgrade the round and reset the remaining spins to 10.
  • BonusHunt FeatureSpins cost 3x the bet and make a bonus game five times as likely on each spin.
  • The 10,000x cap is reached about once in 11,000,000 rounds at the 96.27% setting.

Limitations and version notes

  • Between Switch landings the base game has little to offer, since three of a low symbol return only 0.1x to 0.3x the bet.
  • Mad Scientist resets its selection after every set, so without the upgrade to Total Takeover it plays like a busier base game.
  • The 10,000x cap comes about once in 11,000,000 rounds, which leaves the headline figure close to theoretical.
  • Casinos can run this game at settings as low as 88.03%, so the rules screen is worth checking before playing.

Features & Themes

Game features

paylinesrespinsSymbol TransformationwildscatterFree SpinsFeature SpinsBonus Buy

Themes

horrorMad Scientist

Game mechanics

35 fixed paylines

Base + bonus#01

Every spin is evaluated on 35 fixed lines across the 6x5 grid.

A line pays when three or more matching symbols sit on adjacent reels starting from the leftmost reel.

Each spin is evaluated on its own.

  • 35 lines
  • 3 to 6 of a kind
  • Paid left to right from reel 1
  • Highest win per line only
  • Lines 1 to 5 are the five straight rows

Wild

Base + bonus#02

A Wild lands, or SwitchSpins turn the selected symbols into Wilds.

The Wild substitutes for every paying symbol on a line.

Each Wild counts only for the spin it appears on.

  • Pays on its own only for 6 on a line
  • 6 Wilds pay 50x the bet

SwitchSpins

Base + bonus#03

A Switch symbol lands in the base game or in either bonus game.

It awards respins in which the selected symbols are replaced by the highest-paying symbol or by Wilds.

The selection resets when the set of respins ends, except in Total Takeover.

A new Switch symbol during the respins adds more symbols to the selection and awards more respins. If a bonus game triggers during SwitchSpins, the current set finishes before the bonus starts.

  • 1 to 10 respins per award
  • Replacement is the highest-paying symbol or Wild

Mad Scientist scatter

Base game#04

Three Mad Scientist scatters land at the same time in the base game.

They start the Mad Scientist bonus game.

Nothing carries over beyond the trigger.

  • 3 scatters at once
  • Base game only
  • 10 free spins

Total Takeover scatter

Base + bonus#05

Three Total Takeover scatters land at the same time.

They start Total Takeover from the base game, upgrade Mad Scientist to Total Takeover, or add free spins inside Total Takeover.

Nothing carries over beyond the trigger.

  • Base game trigger gives 10 free spins
  • Mad Scientist upgrades at the end of the current spin
  • The upgrade resets the remaining spins to 10
  • Inside Total Takeover it adds 4 free spins

Higher Switch rate in bonus games

Bonus#06

Either bonus game is running.

The Switch symbol lands more often than in the base game, so SwitchSpins start more often.

It lasts for the whole bonus game.

Saved symbol selection

Bonus#07

Any set of SwitchSpins runs during Total Takeover.

The symbols selected for replacement are saved instead of resetting, so each new Switch widens the selection.

The selection lasts until Total Takeover ends.

Once every symbol has been collected, the whole screen fills with the highest-paying symbol or Wilds.

  • Total Takeover only
  • The base game and Mad Scientist reset the selection after each set

10,000x win cap

Base + bonus#08

The round's total win reaches 10,000x the bet.

The round ends at once and the capped win is paid.

Any remaining free spins or features are forfeited.

  • 10,000x the bet
  • Reachable in the base game
  • Reachable in Mad Scientist
  • Reachable in Total Takeover

Bonus rounds

Mad Scientist

Free spins
10 spins

Three Mad Scientist scatters land at the same time in the base game.

Three Total Takeover scatters upgrade the round to Total Takeover and reset the remaining spins to 10.

The Switch symbol lands more often than in the base game, which makes SwitchSpins the round's main source of wins. The selection of replaced symbols resets after every set, exactly as in the base game. Three Total Takeover scatters upgrade the round at the end of the current spin. The 10,000x cap can be reached here.

  • Uses SwitchSpins, Higher Switch rate in bonus games, Total Takeover scatter, 10,000x win cap.

Total Takeover

Free spins
10 spins

Three Total Takeover scatters land at the same time in the base game or during Mad Scientist.

Three Total Takeover scatters landing together add 4 free spins.

The Switch symbol lands more often than in the base game. Symbols selected for replacement are saved between SwitchSpins sets, so the selection only grows. Collecting every symbol fills the whole grid with the highest-paying symbol or Wilds. Entering from Mad Scientist resets the remaining spins to 10.

  • Uses SwitchSpins, Higher Switch rate in bonus games, Saved symbol selection, Total Takeover scatter, 10,000x win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

BonusHunt FeatureSpins

Feature Spin

Each spin costs 3x the bet and is five times as likely to trigger a bonus game. Per unit staked, that is about two thirds more bonus chances than on normal spins.

Cost
3x stake
RTP for this option
96.26%
Volatility
Very High

Switch FeatureSpins

Feature Spin

Each spin costs 20x the bet and guarantees a Switch symbol, so every paid spin opens a set of SwitchSpins. The selection still resets after each set, so it never carries from one paid spin to the next.

Cost
20x stake
RTP for this option
96.16%
Volatility
Extreme

Mad Scientist

Bonus Buy

Buys the Mad Scientist round outright for 110x the bet. Three Total Takeover scatters can still upgrade the bought round to Total Takeover.

Cost
110x stake
RTP for this option
96.26%
Volatility
High
Linked bonus round
Mad Scientist

Total Takeover

Bonus Buy

Buys Total Takeover outright for 250x the bet. It is the only buy that goes straight to the round that saves the SwitchSpins selection between sets.

Cost
250x stake
RTP for this option
96.26%
Volatility
Very High
Linked bonus round
Total Takeover

Event frequency

Maximum-win probability

1 in 11,000,000 spins

Scope
Reaching the 10,000x cap at the 96.27% setting

Feature Artwork

Bonus buy and feature screens

Rotten bonus buy preview
Bonus Buy Preview
Rotten features preview
Feature Preview

Screenshot Gallery

In-game screenshots

Rotten screenshot 1
Rotten screenshot 2
Rotten screenshot 3
Rotten screenshot 4
Rotten screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456
Acelow0.3×1×3×7.5×
Kinglow0.2×0.6×2×5×
Queenlow0.2×0.6×2×5×
Jacklow0.1×0.3×1×2.5×
Tenlow0.1×0.3×1×2.5×
High 5high5×10×20×40×
High 4high2×5×12.5×25×
High 3high1.5×4×10×20×
High 2high1×2.5×7.5×15×
High 1high1×2.5×7.5×15×
Wildwild···50×

High 5. The highest-paying regular symbol.

Wild. It substitutes for every paying symbol.

Each value is a multiple of the total bet, paid for one winning line. The Wild pays on its own only for six on a line.

Special symbols

#SS
Switch symbol
It starts SwitchSpins wherever it lands, in the base game or in either bonus game. Switch FeatureSpins guarantee it on every paid spin.
Mad Scientist scatter
Three landing at once in the base game start Mad Scientist with 10 free spins.
Total Takeover scatter
Three landing at once start Total Takeover from the base game or upgrade Mad Scientist to it. Inside Total Takeover, three more add 4 free spins.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Rotten sells one mechanic in four places and lets it remember in only one

ER

Emily Rodriguez

Mobile Gaming Expert at 0xPlaySlots

September 23, 2026
7.2/10

The Dog House's build-up, moved from cells to symbols

Rotten sells one mechanic in four places and lets it remember in only one of them. SwitchSpins, the respins that turn a selection of symbols into the top symbol or into Wilds, run in the base game, in Mad Scientist, on every Switch FeatureSpin and in Total Takeover. In the first three the selection resets when a set of respins ends. Total Takeover keeps it. My reading of the maths is that the game's value, its score and the sensible route through its buy menu all follow from that one difference: where the selection forgets, this is a thin line-pay slot, and where it remembers, it is a good one.

The frame is familiar. Like Wanted Dead Or A Wild, this is a Hacksaw fixed-payline game whose buy menu sells separate bonus rounds at different prices, here Mad Scientist at 110x and Total Takeover at 250x, alongside two kinds of feature spin. The build-up comes from The Dog House, whose free spins hold every landed Wild for the rest of the round. Rotten moves that persistence from cells to symbols. A held Wild helps the lines that run through its cell, while a symbol saved in Total Takeover's selection converts wherever it lands in each later set of SwitchSpins. I count that as a real refinement rather than a reskin, because the end point differs: a sticky-Wild round fills cell by cell, and this one fills symbol by symbol toward a grid that converts all at once.

Outside Total Takeover, every set starts from scratch

Start with the reels on their own. At a 33.56% hit rate, about two rounds in three pay nothing. Three of a kind returns the bet or less on seven of the ten regular symbols, and the five low symbols pay 0.1x to 0.3x for three. The best single line in the game, six Wilds, pays 50x, one two-hundredth of the cap.

Conversion is where the leverage sits. Turning three tens on a line into three of the top symbol lifts that line from 0.1x to 5x, fifty times as much, and six tens go from 2.5x to 40x. Across 35 lines one fully converted screen pays 1,400x in the top symbol or 1,750x in Wilds, and that is the ceiling of any single spin or respin. In the base game a selection can widen only while its own set lasts. A new Switch during the set adds symbols and respins, but when the set ends the selection is gone and the next Switch builds again from nothing.

Mad Scientist is a busier base game with a door in it

Mad Scientist does not change that arithmetic. It adds 10 free spins and a higher Switch rate, then resets the selection after every set exactly as the base game does. I read it as a base game with more Switches, whose real value is the chance that three Total Takeover scatters upgrade it. That upgrade is generous when it lands. It takes effect at the end of the current spin and resets the remaining spins to 10, so an upgraded round runs between 11 and 20 free spins before any retrigger, unless the cap ends it first. The Mad Scientist spins already played come on top of a full Total Takeover rather than out of it.

The saved selection is the entire case for this game

In Total Takeover the symbols selected for replacement stay selected between sets, so each new Switch widens the selection instead of restarting it. A free spin without a Switch costs a spin but not the progress, and the higher Switch rate means the next set starts sooner than it would in the base game. Once every symbol has been collected, the whole screen fills with the top symbol or Wilds, and the per-respin ceiling becomes the per-respin payout.

This is the one round where progress passes from one set to the next, and it changes what the cap means. Full screens alone reach 10,000x on the sixth screen of Wilds: five pay 8,750x, and the sixth would pass the cap, so the round ends there at 10,000x. With the top symbol it takes eight, because seven pay 9,800x.

The cap is still remote. At the 96.27% setting it comes about once in 11,000,000 rounds, so it accounts for roughly 0.09 of a percentage point of the return: 10,000 divided by 11,000,000. Full screens are rarer than the build-up makes them sound, too. At the same setting a bought Total Takeover returns 96.26% of its 250x price, about 241x per round on average. Every full screen pays at least 1,400x, so even if nothing else in those rounds paid, fewer than one bought round in five could contain one. More than four in five end without a single full grid. The strong round is strong at its peak and modest in most runs of it.

The 250x buy is the honest item on the menu

Buying costs almost nothing in return. Base spins return 96.27%, three of the buys 96.26% and Switch FeatureSpins 96.16%. On a 250x Total Takeover buy, the difference from staking the same 250x on base spins is 0.025x the bet on average, which is noise. The menu is a choice about which round to own rather than about price, and the round worth owning is the one that saves its selection.

Measured as a best case against its own cost, the Total Takeover buy can return 40 times its price at the cap, and one full screen of Wilds is worth seven times its price. The Mad Scientist buy looks better on paper, with the cap at about 91 times its 110x price, but it buys the resetting round. At 44% of the Total Takeover price it mostly buys a chance at the upgrade. Its volatility is high, a step below the base game's very high, which fits a round that is mostly a busier base game until the upgrade lands.

Switch FeatureSpins are the weakest item. Each costs 20x for a guaranteed Switch, the selection resets after every set, and nothing passes from one paid spin to the next. At 96.16% this option sits below base play and gives up the most return on the menu, at extreme volatility, for the version of the mechanic that forgets.

BonusHunt FeatureSpins are the opposite case. At 3x a spin they make a bonus game five times as likely, about two thirds more bonus chances per unit staked, for a return a hundredth of a point below base play. For anyone spinning rather than buying, I consider them the better way to spin, because they shift weight away from the base game, the weakest part of the design, and toward the rounds.

Built for one round, and priced to reach it

Rotten suits a player who treats the base game as a waiting room and the buy menu as the front door: 250x straight into Total Takeover, or BonusHunt spins that reach the bonus rounds more often per unit staked. It does not suit a player who wants a base game with its own interest, since between Switches this one offers modest line pays and about two blank rounds in three. A low setting changes the case entirely. At 88.03% a spin loses 11.97% of its stake on average, more than three times the 3.73% at 96.27%, and the rules screen shows the setting in use.

That adds up to a good game with one real strength rather than an excellent one. The saved selection is a sharper version of a familiar build-up, and the buys price it fairly, which lifts the game clear of merely competent. The base game and Mad Scientist forget what they collect at the end of every set, and that thin frame is why it goes no higher.

Pros

  • Total Takeover saves the SwitchSpins selection, so each new Switch widens the share of the grid that converts
  • A fully converted screen pays 1,400x in the top symbol or 1,750x in Wilds across 35 lines
  • Three of the four buys return 96.26%, a hundredth of a point under base play
  • BonusHunt spins give about two thirds more bonus chances per unit staked
  • A Mad Scientist upgrade resets the remaining spins to 10, so even a late upgrade gets a full Total Takeover

Cons

  • Seven of the ten regular symbols pay the stake or less for three of a kind
  • Mad Scientist resets its selection after every set and plays like a busier base game
  • Switch FeatureSpins cost 20x, return the least on the menu and forget their selection after every set
  • The 10,000x cap comes about once in 11,000,000 rounds and adds roughly 0.09 points to the return
  • At the 88.03% setting a spin loses more than three times as much on average as at 96.27%

Verdict

Total Takeover's growing selection is a real strength, and the 250x buy prices it fairly. Resetting selections in the base game and Mad Scientist leave that one strong round inside a thin frame, so Rotten is good rather than excellent.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
December 22, 2022
Video Slot
35 paylines