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Canny the Can and the Book of Time — Game Details

Slot game

Slot by Hacksaw Gaming

#MWM

10000x

Maximum win multiplier

#V

high

Volatility

Level 4 of 5

#BR

From 0.1 operator-dependent units

Bet range

#P

20

Paylines

#HF

16.35%

Hit frequency

Share of spins that return a prize, roughly one in six.

#GG

5 × 4

Game grid

RTP profiles

96.13% setting

Casino setting

96.13%

The highest of the return settings casinos can run this game at. The rules screen shows the one in use.

94.34% setting

Casino setting

94.34%

A lower setting of the same game, about two points of return under the highest one.

92.33% setting

Casino setting

92.33%

A lower setting again, close to four points of return under the highest one.

88.25% setting

Casino setting

88.25%

The lowest of the four settings, roughly eight points of return below the highest one.

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

One of the two rounds carries this game and the other is scaffolding. The clock round is properly built with additive values capped at 36x a line and a real route to 10,000x, but 200x buys only ten spins that cannot be extended. The book round is a standard book feature with a three-reel spread gate bolted on, and what clearing that gate is worth depends on which symbol the round selected. Set that beside an empty base game and a buy menu whose five options differ by variance rather than value, and this is one good idea surrounded by filler.

About Canny the Can and the Book of Time

Twenty fixed lines run left to right from reel 1 across a 5x4 grid over a bare base game of two scatters and three-of-a-kind awards that start at 0.10x the stake. The Book is wild and scatter at once and pays 250x for five on its own while three or more open the book round It's a Classic! One paying symbol turns special for each triggering Book above two and must land on at least three reels in one spin before it spreads across them and pays anywhere. That gate sets the round's shape because a filled reel puts the symbol on all 20 lines at once and lifts three spread reels of the top symbol to 60x. Clocks sit over reels 2, 3 and 4 in the other round What Time Is It? They reroll their reading every spin and a Clock Activator landing on one of those reels converts itself and every position above it into wild Multiplier Clocks carrying that value. Values from several clocks on one line are added rather than multiplied so a single line carries at most 36x and a five-mouse line at 36x is 9,000x. The Book is stripped out of its reel set and the Clock Man appears only in the base game so ten spins is the whole of that round. Hitting the cap in either round ends it on the spot and discards whatever spins were left.

Game preview

Canny the Can and the Book of Time key art

Editorial takeaways

  • Twenty predefined lines pay left to right from reel 1 with three symbols the minimum, only the highest win on a line counts, and one stake covers all 20.
  • A special symbol in the book round must land on at least three reels in the same spin before it spreads across those reels and pays anywhere.
  • Three Books inside the book round add five spins and one further special symbol until the special symbol bar above the grid is full, after which more Books award nothing.
  • Multiplier Clock values run from a plain wild through 12x and are added together before being applied, so a single line carries at most 36x.
  • The clock round cannot be extended because the Book is absent from its reel set and the Clock Man appears only in the base game, so it runs exactly ten spins.
  • Reaching 10,000x ends the round immediately and discards any free spins still owed, including spins bought from the feature menu.

Limitations and version notes

  • The base game does very little on its own, with three on a line paying 0.10x on the bottom symbols and no more than 3x on the mouse. With roughly one spin in six paying anything, the stretch between triggers is a steady drain.
  • Returns on the five paid entries sit within a seventh of a percentage point of each other, while the return setting a casino installs moves the number by around eight points. That makes the menu a variance choice rather than a value one, and 400x for three special symbols buys more chances to clear the spread gate rather than a bigger payout.
  • What the book round pays turns on which symbols it selects, since a three-reel spread pays that symbol's three-of-a-kind on all 20 lines. That is 60x on the mouse but 2x on a ten or jack, so a round that selects low symbols can clear the gate again and again and still return little.
  • The clock round gets ten spins with no way to add more, and the Book is removed from its reel set so the base game's wild goes with it. What it pays above ordinary line wins depends on Clock Activators landing low while the clock above reads high, so a round of high or absent Activators ends with little.

Features & Themes

Game features

Fixed PaylinesBook MechanicExpanding SymbolsPay AnywhereFree SpinsWild MultipliersAdditive MultipliersBonus BuyFeature SpinsOperator Selectable Rtp

Themes

timeclockbookmagic

Game mechanics

Twenty fixed lines, left to right from reel 1

Base + bonus#01

Every base-game spin and every free spin.

Matching symbols pay only when they sit on adjacent reels running left to right from reel 1 along one of the 20 predefined lines.

The same 20 lines apply for the whole game, including inside both bonus rounds.

There is no line count to choose and one stake buys all 20 lines. That is what makes a spread symbol in the book round so valuable, since filling a reel puts that symbol on every one of the 20 lines at once.

  • Wins must start on reel 1.
  • A three-symbol run beginning on reel 2 pays nothing.
  • Three matching symbols is the minimum for any paying symbol.
  • No two-of-a-kind award exists for any symbol.
  • Only the highest win on a line is paid.
  • Line wins in a round are added into the round total.

Book wild and scatter in one symbol

Base + bonus#02

The Book lands anywhere in the base game and inside It's a Classic!

The Book substitutes for all paying symbols and also pays on its own account for five on a line.

Special symbols selected when Books trigger or retrigger the round stay special until it ends.

Three or more Books open It's a Classic! During the spreading stage of that round the Book stops counting as a wild and cannot join a special symbol's pay-anywhere combination.

  • Three Books give 10 free spins and one special symbol.
  • Four Books give 15 free spins and two special symbols.
  • Five Books give 20 free spins and three special symbols.
  • Absent from What Time Is It?, so nothing can retrigger that round.
  • Cannot be selected as a special symbol.
  • Pays for five on a line only.
  • No four-of-a-kind or three-of-a-kind award exists for it.

Clock Man scatter, base game only

Base game#03

Three Clock Man symbols in view during a base-game spin.

It opens the free spins round What Time Is It?

It appears only in the base game and never on the reels inside either bonus round.

Because the Clock Man is confined to the base game, the round it triggers has no way to extend itself from inside.

  • Carries no payout of its own.

Special symbol spread from three reels

Bonus#04

Chosen at the start of It's a Classic!, one for each triggering Book above two, plus one more on each in-feature retrigger.

A symbol that lands on at least three reels in one spin spreads to cover every position on those reels and then pays anywhere.

A symbol stays special for the rest of the round.

Normal line wins are settled first and the spread win is added on top. Where several special symbols clear the gate on one spin they spread and pay one at a time.

  • Only low-paying and high-paying symbols can be selected.
  • The Book cannot be selected.
  • Landing on two reels produces no spread at all.
  • The Book does not act as a wild during the spreading stage.
  • A spread symbol pays anywhere and does not need adjacent reels.
  • A filled reel puts the symbol on all 20 lines.
  • Three spread reels of the top symbol pay 20 x 3x = 60x.
  • Four spread reels of the top symbol pay 400x.
  • A five-reel spread of the top symbol reaches 5,000x.

Clock Activator reel conversion from the top down

Bonus#05

A Clock Activator scatter lands on reel 2, 3 or 4 during What Time Is It?

Wild Multiplier Clocks spread down from the top of that reel and replace every symbol from the top as far as the Activator, the Activator's own position included.

The lower the Activator lands, the more of the reel it converts.

  • Reels 1 and 5 are never converted.
  • Only reels 2, 3 and 4 carry clocks.
  • An Activator on the bottom row turns all four positions of its reel wild.
  • An Activator on the top row turns one position wild.

Additive Multiplier Clock values

Bonus#06

Created by a Clock Activator on reels 2, 3 or 4 inside What Time Is It?

Each Multiplier Clock carries the value shown by the clock above its reel, and several on one winning line are added together before the total is applied.

The clock above each of reels 2, 3 and 4 shows a new reading on every spin.

Three clock reels at 12x each cap a single line at 36x. Against the 250x top-symbol line that is 9,000x, which places the 10,000x ceiling just beyond one maximal line.

  • 12x is the highest value a single clock reel can show.
  • The smallest value is a plain WILD.
  • Multipliers start at 2x.
  • 36x is the largest total any one line can carry.

10,000x round ceiling

Base + bonus#07

A round's win reaches 10,000x the bet.

The game shows that the maximum has been reached, ends the round immediately and awards the winnings.

Terminates the round.

A capped round forfeits whatever spins were still owed, including spins already paid for through the buy menu.

  • Reaching the ceiling during free spins returns the game to the main screen.
  • Any remaining free spins or other bonus features are discarded.

Autoplay with loss and single-win limits

Base + bonus#08

Opening the autoplay menu.

Advanced settings cover the number of plays, a total session loss limit and a single win limit, and autoplay stops as soon as a selected limit is exceeded.

Session setting.

Whether turbo play is offered depends on the casino and the jurisdiction.

Bonus rounds

It's a Classic!

Free spins
10 spins

Three, four or five Book scatters in view during the base game.

Three Books during the feature add five spins and select one more special symbol, and they award nothing once the special symbol bar above the grid is full.

The entry level scales with the trigger from 10 spins and one special symbol at three Books to 20 spins and three symbols at five. Each chosen symbol is a low or high payer that keeps paying its ordinary lines under a gold frame. On any spin where it lands on three or more reels it spreads to fill those reels once the normal wins are settled, then pays anywhere without needing adjacency. Several special symbols clearing the gate on one spin resolve one at a time, and the Book stops acting as a wild while that is happening.

  • Uses Twenty fixed lines, left to right from reel 1, Book wild and scatter in one symbol, Special symbol spread from three reels, 10,000x round ceiling.

What Time Is It?

Free spins
10 spinsNo retrigger

Three Clock Man scatters in the base game.

Clocks above reels 2, 3 and 4 show a new time on every spin. A Clock Activator landing on one of those reels turns itself and every position above it into wild Multiplier Clocks carrying that reel's current reading. Values from several Multiplier Clocks on the same line are added before the total is applied. The Book is absent from this mode and the Clock Man appears only in the base game, so ten spins is the whole round with no way to add more.

  • Uses Twenty fixed lines, left to right from reel 1, Clock Man scatter, base game only, Clock Activator reel conversion from the top down, Additive Multiplier Clock values, 10,000x round ceiling.

Feature purchases

Purchase options and their bonus rounds

BonusHunt FeatureSpins

Feature Spin

Each spin costs three times the current bet level, guarantees certain features and is over four times more likely to trigger a bonus game. This is a per-spin mode rather than a purchase of either round, and it stays switched on until it is disabled.

Cost
3x stake
RTP for this option
96.27%
Volatility
High

Return while the per-spin FeatureSpins mode is switched on.

It's a Classic!

Bonus Buy

The three-Book entry level bought for 100x the stake, which is 10 free spins and one special selected symbol. Retriggers still apply, so the special symbol bar can fill from inside.

Cost
100x stake
RTP for this option
96.39%
Volatility
High
Linked bonus round
It's a Classic!

Return on the purchase that opens the book round at its 10-spin, one-special-symbol entry level.

Even More Classic!

Bonus Buy

The four-Book entry level bought directly for 200x the stake. It opens 15 free spins with two special selected symbols.

Cost
200x stake
RTP for this option
96.35%
Volatility
High
Linked bonus round
It's a Classic!

Return on the 15-spin, two-special-symbol entry.

The Most Classic!

Bonus Buy

The five-Book entry level for 400x the stake, which is 20 free spins and three special selected symbols. It is the least volatile of the five paid entries, since three candidates make the three-reel spread gate easier to clear without raising what a cleared spread is worth.

Cost
400x stake
RTP for this option
96.37%
Volatility
Medium
Linked bonus round
It's a Classic!

Return on the 20-spin, three-special-symbol entry.

What Time Is It?

Bonus Buy

Buys the clock round for 200x the stake, which is ten free spins of spinning clocks and spreading wild multipliers with no retrigger inside it. The same 200x also buys 15 spins and two special symbols in the book round, so this is the menu's variance choice rather than its value choice.

Cost
200x stake
RTP for this option
96.25%
Volatility
Very High
Linked bonus round
What Time Is It?

Return on the purchase that opens the ten-spin clock round.

Feature Artwork

Bonus buy and feature screens

Canny the Can and the Book of Time bonus buy menu image
Bonus Buy Preview
Canny the Can and the Book of Time feature preview image
Feature Preview

Screenshot Gallery

In-game screenshots

Canny the Can and the Book of Time screenshot 1
Canny the Can and the Book of Time screenshot 2
Canny the Can and the Book of Time screenshot 3
Canny the Can and the Book of Time screenshot 4
Canny the Can and the Book of Time screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Acelow0.5×2.5×15×
Kinglow0.2×1.5×12.5×
Queenlow0.2×1.5×12.5×
Jacklow0.1×1×5×
Tenlow0.1×1×5×
Mousehigh3×20×250×
Snake Headhigh2×10×75×
Dead Birdhigh2×10×75×
Witchs Hathigh1×5×50×
Magic Wandhigh1×5×50×
Bookwild··250×

Mouse. The black mouse is the top of the paying set. Three on a line pay 3x the total bet, against 2x for the snake head and dead bird and 1x for the hat and wand.

Snake Head. Severed snake head.

Dead Bird. Dead bird with a knife in it.

Witchs Hat. Witch's hat.

Magic Wand. Star-tipped magic wand.

Book. Wild and scatter in one, substituting for every paying symbol and paying 250x for five on a line only. Three or more open It's a Classic!

The ten paying symbols split into five low and five high, and each has award columns for five, four and three of a kind. Nothing pays for two, and the values are multipliers of the total bet.

Special symbols

#SS
Clock Man
A scatter that opens the free spins round called What Time Is It? It has no payout of its own and appears only in the base game, which is why the round it triggers cannot be extended from inside.
Clock Activator
The X symbol, live on reels 2, 3 and 4 during What Time Is It? Where it lands, wild Multiplier Clocks spread down from the top of the reel and replace every symbol as far as the Activator itself.
Multiplier Clock
The wild the Activator creates carries the value shown by the clock above its reel, either a plain wild or 2x through 12x. Several of them on one line are added together before the total is applied to the win.
Special selected symbol
Any low or high payer can be redrawn with a golden frame and a colour change for the length of It's a Classic! It pays its normal lines, and from three reels upward it spreads and pays anywhere.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Ten clock spins are the only part of this book slot that earns its ceiling

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 14, 2026
6.8/10

A late book slot with a better game folded inside it

Canny the Can and the Book of Time is two bonus rounds on one set of 20 fixed lines, and by my arithmetic only one of them is built to reach the 10,000x ceiling. In What Time Is It? a single line tops out at 9,000x and a single spin can hit the cap. In It's a Classic! the biggest spread is 5,000x, and what the round is worth depends mostly on which symbol it draws. The base game cannot pay more than 5,000x in line wins, and the buy menu prices everything within a seventh of a point of return.

The book half arrives late to a crowded format. Book of the Fallen and Book of Vikings already run its template: fixed lines, a Book that is wild and scatter at once, and one paying symbol picked before the free spins that expands across the reels. The addition here is a gate, since a special symbol must land on three reels in one spin before it spreads. The clock half comes from the studio's own shelf instead. Mighty Masks puts the same 5x4 grid and 20 lines under a multiplier-driven free spins round, and Hand of Anubis shares the rule that a round ends at 10,000x and throws away the spins still owed. It's a Classic! repeats a format and What Time Is It? refines one, which is where the upside sits.

The base game is a waiting room, and the game sells a way out

Every win needs three matching symbols from reel 1, and three of a kind pays from 0.1x on the ten and jack to 3x on the mouse. I count seven of the ten paying symbols returning the stake or less for three on a line. At a 16.35% hit frequency, 83.65% of spins return nothing.

No line pays more than 250x, because the mouse and the Book share the top award and only the highest win on a line is paid. Twenty lines at 250x is 5,000x, so even a screen of nothing but mice and Books stops at half the cap, and nothing in the base game multiplies a line.

BonusHunt FeatureSpins costs 3x the bet per spin and makes a bonus more than four times as likely, so per unit of stake the rounds come more than a third more often. Its 96.27% return is 0.14 of a point above the top base setting, which makes it a shorter wait rather than better value. A mode built to spend less time in the base game says what the base game is for.

The book round is a draw on which symbol turns special

Everything It's a Classic! pays beyond ordinary line wins comes from the spread. A special symbol on three or more reels fills them, sits on all 20 lines and pays anywhere, so a spread is worth 20 times that symbol's award for that many reels.

Special symbolThree reelsFour reelsFive reels
Mouse60x400x5,000x
Snake head, dead bird40x200x1,500x
Hat, wand20x100x1,000x
Ace10x50x300x
King, queen4x30x250x
Jack, ten2x20x100x

The best candidate out-pays the worst 30 times over on three reels and 50 times over on five. On a jack or ten, the best event the symbol can produce, a five-reel spread, pays 100x, exactly what the cheapest buy costs. The same spread on the mouse pays 5,000x, fifty times that price. None of the five low symbols spreads for more than 300x, and the Book cannot rescue a poor draw, because it stops acting as a wild during the spreading stage.

Retriggers add five spins and another special symbol until the bar above the grid fills, which means more attempts at the gate and no change in what a spread pays. It's a Classic! is 100x for 10 spins and one symbol, 10x a spin. Even More Classic! is 200x for 15 spins and two symbols, about 13.3x a spin. The Most Classic! is 400x for 20 spins and three symbols, 20x a spin, and its medium volatility shows what the extra money buys: more candidates clearing the gate, each cleared spread still worth its row in that table. With fewer spins and fewer candidates per unit of stake than the 100x entry, it is the weakest of the three.

The clock round makes the ceiling a real target

What Time Is It? is simpler and better built. Clocks above reels 2, 3 and 4 show a new reading every spin, from a plain wild through 12x. A Clock Activator on one of those reels turns every position from the top of its reel down to itself into wild Multiplier Clocks at that reading, so a top-row Activator converts one position and a bottom-row one converts four. Values on a line are added, which limits any line to 36x.

Adding is the right choice. Multiplied, three 12x reels would put 1,728x on a line, and one four-mouse line would clear the cap alone. Added, the best line is five mice at 36x, 9,000x, nine tenths of the ceiling. Bottom-row Activators on all three middle reels under three 12x readings put every one of the 20 lines through three wild reels, so each line pays at least four of a kind of its reel 1 symbol. Four mice at 36x is 720x a line, and a reel 1 of mice takes the 20 lines to 14,400x before the cap stops the round. The book round cannot do that from one spread: its best is 5,000x, and it reaches 10,000x only by stacking line wins, several special symbols or several spins.

The cost is that nothing extends it. The Book is removed from its reels and the Clock Man appears only in the base game, so ten spins is the whole round, and Activators that land high or not at all leave it paying little more than ordinary lines, with no Book to help them. Buying it costs 200x, or 20x a spin, the same price as 15 spins and two special symbols in the book round. The clock buy returns 96.25% against 96.35% for Even More Classic!, a gap of 0.2x per purchase, and that is a fair price for the one round where a single line comes within a tenth of the cap.

The casino's setting matters more than anything on the buy menu

The five paid entries return between 96.25% and 96.39%, a spread of 0.14 of a point. The game runs at 96.13%, 94.34%, 92.33% or 88.25% depending on the casino, a spread of 7.88 points and more than fifty times as wide. The built-in cost is 3.87% of stake at the top setting and 11.75% at the bottom, three times as much, and the casino makes that choice. The rules screen shows the setting in use.

Measured as best case against price, the menu runs from generous to thin. The 10,000x cap is 3,333 times a 3x FeatureSpin, 100 times the 100x entry, 50 times either 200x entry and 25 times the 400x one. Reaching it discards the spins still owed, bought spins included, so the dearest entry has the least headroom and the most paid spins to lose. On shape the clock buy is the one worth making, and the 400x tier is the one I would skip.

One good round does not lift the frame around it

The game suits a player who wants a very high volatility multiplier round, accepts ten unextendable spins for 200x, and checks that the casino runs 96.13%. For that player the clock round is the game and the rest is the route to it. Anyone who wants a base game with something happening in it gets 16.35% hits and three-of-a-kind awards that mostly return the stake or less, and anyone drawn by the book format finds it as the main event in Book of Vikings, whose free spins turn on one expanding special symbol.

The score follows from that arithmetic: a properly built clock round held to ten spins, a book round whose worth is set by a symbol draw, a base game empty enough that the game sells a mode to skip it, and five buy prices that differ in variance while their returns barely move. That is one good idea surrounded by filler.

Pros

  • Additive clocks limit a line to 36x, so a five-mouse line reaches 9,000x and the cap is a real target
  • A bottom-row Clock Activator turns a whole reel wild, so the clock round's best boards are easy to read
  • A cleared spread fills all 20 lines and pays anywhere, up to 5,000x on a five-reel mouse
  • All five paid entries return within 0.14 of a point, so no buy is a return trap

Cons

  • Only 16.35% of spins pay, and seven of ten symbols return the stake or less for three
  • A five-reel spread of a jack or ten pays 100x, no more than the cheapest book buy costs
  • The clock round is fixed at ten spins with no retrigger, 20x a spin when bought at 200x
  • The Most Classic! costs 400x against a ceiling only 25 times its price
  • Casino settings run from 96.13% down to 88.25%, a far bigger swing than any buy choice

Verdict

The clock round is well built, with additive values and a real route to 10,000x, but 200x buys ten spins that cannot be extended. A book round that hangs on a symbol draw, an empty base game and a buy menu priced by variance rather than value leave one good idea surrounded by filler.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
November 24, 2022
Video Slot
Fixed Payline Slot
Bonus Buy Slot
20 paylines