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Beam Boys — Free Demo & Game Details

Slot game

Slot by Hacksaw Gaming

#R

96.35%

RTP

Normal mode, 96% setting

#MWM

12500x

Maximum win multiplier

#V

variable

Volatility

#BR

0.1–75 EUR

Bet range

#WTW

4096

Ways to Win

#HF

33.11%

Hit frequency

Chance that a spin in Extreme mode wins any prize

#GG

6 × 4

Game grid

RTP profiles

Normal mode, 96% setting

Base game

96.35%

Extreme mode, 96% setting

Base game

96.26%

Normal mode, 95% setting

Base game

95.31%

Extreme mode, 95% setting

Base game

95.4%

Normal mode, 94% setting

Base game

94.24%

Extreme mode, 94% setting

Base game

94.25%

Normal mode, 92% setting

Base game

92.3%

Extreme mode, 92% setting

Base game

92.12%

Normal mode, 88% setting

Base game

88.25%

Extreme mode, 88% setting

Base game

88.26%

Our verdict

0xPlaySlots opinion
6.8/ 10our score for this game

The Wild Rows beam is a sharp idea, because reel position decides whether a cat is worth two cells or a whole row. The frame around it is thin, with a flat paytable and free spins that only add cats. Fair buy pricing and a Volatility Switch that costs almost no return lift it, but a bonus with no build-up holds it at 6.8.

About Beam Boys

Beam Boys pays left to right across 4,096 ways on a grid of six reels and four rows. Its paytable is thin because six of a card rank pay 0.5x the bet per way and six of the top snake pay 2x. The game lives on the Wild Laser Cat that lands on reels 2 to 6 and fires a beam to the left along its row. A cat on reel 6 wilds all six cells of its row for that spin while a cat on reel 2 wilds only two. Right-hand cats carry the game because a fully wild row gives every paying symbol on reel 1 at least one six-reel way. Four cats on reel 6 turn all 24 cells wild and pay 5x on each of 4,096 ways for 20,480x against the 12,500x cap. The Volatility Switch costs almost no return because Normal mode pays 96.35% and Extreme mode 96.26% at the 96% setting. Free spins change only the cat rate, so the round plays as a denser base game whose value rides on its opening spin count. The real variance sits in the buy menu where Narrow Spectrum costs 200x a spin and guarantees a cat on reels 4 to 6.

Beam Boys free demo

Launch the provider-hosted demo in a new tab.

Editorial takeaways

  • A Wild Laser Cat on reel 6 turns its whole row wild, while one on reel 2 wilds only two cells.
  • At the 96% setting the base game returns 96.35% in Normal mode and 96.26% in Extreme mode.
  • Every buy at the 96% setting returns between 96.30% and 96.40%.
  • Narrow Spectrum costs 200x the bet per spin and guarantees a cat on reels 4 to 6.
  • Six FS scatters start 40 free spins, eight times the five spins that three scatters give.
  • Reaching 12,500x ends the round at once and discards any free spins still left.

Limitations and version notes

  • Free spins change only the cat rate, and wild cells still clear after every spin, so a long round builds nothing.
  • Spins without a cat mostly return fractions of the bet, because even six of a card rank pay 0.5x per way.
  • Retriggers add only two or four spins, which does little to lengthen a round that opened on five.
  • Casinos can run the game at settings from 88.25% to 96.35%, so the rules screen is worth checking before playing.

Features & Themes

Game features

waysWild RowsFree SpinsBonus BuyFeature SpinsVolatility Switch

Themes

catslasers

Game mechanics

Wild Rows

Base + bonus#01

A Wild Laser Cat lands on any of reels 2 to 6.

The cat fires a beam to the left along its row, and its own cell and every cell the beam crosses turn wild.

The wild cells last for this spin only.

Wilds substitute for every paying symbol. Reel position sets how much of the row turns wild, so a cat on reel 6 wilds six cells and a cat on reel 2 wilds two.

  • Lands on reels 2 to 6, never on reel 1
  • Beam fires to the left only
  • Six wilds on one way pay 5x the bet
  • Four cats on reel 6 fill the whole grid with wilds

Volatility Switch

Base + bonus#02

The player flips the Volatility Switch between Normal and Extreme mode.

Normal mode wins smaller amounts more often, and Extreme mode wins bigger amounts less often.

The chosen mode holds until the player flips the switch again.

The game starts in Normal mode. Flipping the switch while a FeatureSpins option is on turns that option off at once.

  • 96.35% return in Normal mode at the 96% setting
  • 96.26% return in Extreme mode at the 96% setting
  • Buys run at medium volatility in Normal mode
  • Buys run at extreme volatility in Extreme mode

FS scatter

Base + bonus#03

FS scatter symbols land together on one spin.

Three or more start free spins in the base game, and two or three add spins during free spins.

Scatters count only on the spin they land.

  • 3 FS start 5 free spins
  • 4 FS start 10 free spins
  • 5 FS start 20 free spins
  • 6 FS start 40 free spins
  • 2 FS during free spins add 2 spins
  • 3 FS during free spins add 4 spins
  • FS carries no pay value

Max win cap

Base + bonus#04

The total win of a round reaches 12,500x the bet.

The round ends at once and pays the capped amount.

Any free spins or features still left in the round are discarded.

FeatureSpins

Base game#05

The player turns on one of three FeatureSpins options from the buy menu.

Each spin costs a fixed multiple of the bet and carries that option's guarantee.

The option stays on until the player disables it or flips the Volatility Switch.

Bonus rounds

Free Spins

Free spins

Three or more FS scatters land together in the base game.

Two or three FS scatters landing together during the round add more spins.

The round plays on the same grid with the base game's win rules. The one change is a better chance of landing Wild Laser Cats. Wild cells still clear after every spin, so each free spin is scored on its own. The scatter count at the trigger sets the round's length, and that length is the main swing in its value.

  • Uses Wild Rows, FS scatter, Max win cap.

Feature purchases

Purchase options and their bonus rounds

Feature-purchase costs can exceed the ordinary maximum stake shown for the base game.

BonusHunt FeatureSpins

Feature Spin

Each spin is ten times more likely to trigger free spins than a normal spin. The charge applies to every spin while the option stays on.

Cost
5x stake
RTP for this option
96.32%
Linked bonus round
Free Spins

Extreme mode moves this buy to 96.38%.

Try in Demo

Wide Spectrum FeatureSpins

Feature Spin

Every spin lands at least one Wild Laser Cat, so at least two cells of a row turn wild on each spin.

Cost
50x stake
RTP for this option
96.3%

Extreme mode moves this buy to 96.32%.

Try in Demo

Narrow Spectrum FeatureSpins

Feature Spin

Every spin lands at least one Wild Laser Cat on reels 4 to 6, so at least four cells of a row turn wild on each spin.

Cost
200x stake
RTP for this option
96.3%

Extreme mode moves this buy to 96.40%.

Try in Demo

Photonic Fur Bonus

Bonus Buy

Buys the free spins round outright. The round opens on the 10-spin tier or higher, never on the 5-spin tier.

Cost
110x stake
RTP for this option
96.32%
Linked bonus round
Free Spins

Extreme mode moves this buy to 96.33%.

Try in Demo

Event frequency

Maximum-win probability

1 in 400,000 spins

Scope
Chance of an Extreme-mode round reaching the max win cap

Feature Artwork

Bonus buy and feature screens

Beam Boys bonus buy screen
Bonus Buy Preview
Beam Boys features screen
Feature Preview

Screenshot Gallery

In-game screenshots

Beam Boys screenshot 1
Beam Boys screenshot 2
Beam Boys screenshot 3
Beam Boys screenshot 4
Beam Boys screenshot 5
Beam Boys screenshot 6
Beam Boys screenshot 7

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol3456
Tenlow0.1×0.2×0.3×0.5×
Jacklow0.1×0.2×0.3×0.5×
Queenlow0.1×0.2×0.3×0.5×
Kinglow0.1×0.2×0.3×0.5×
Acelow0.1×0.2×0.3×0.5×
Rathigh0.2×0.4×0.6×0.8×
Birdhigh0.2×0.4×0.6×0.8×
Fishhigh0.3×0.6×0.9×1.2×
Rabbithigh0.3×0.6×0.9×1.2×
Snakehigh0.5×1×1.5×2×
Wild Laser Catwild···5×
Fs Scatterspecial····

Wild Laser Cat. Pays only as six of a kind and lands on reels 2 to 6.

Fs Scatter. Carries no pay value, since its job is to start and extend free spins.

Each value is paid per winning way as a multiple of the total bet. Normal and Extreme mode use the same table.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Beam Boys multiplies its wilds inside one spin and forgets them before the next

AP

Alex Petrov

Bonus Hunter at 0xPlaySlots

September 23, 2026
6.8/10

Beam Boys compounds inside one spin and nowhere else

My reading of Beam Boys comes down to one claim: the game multiplies its wilds inside a single spin and wipes them before the next. Within a spin, cats in different rows multiply each other through the ways count, and that multiplication is the engine of the whole game. Between spins nothing survives on the board, in the base game, in free spins or in any bought spin. The free spins round and all four buys therefore sell one product, more chances at a single good board, at different prices, and I judge the game on whether that product is worth the money.

The frame is borrowed. Six reels, four rows and 4,096 ways paid from the leftmost reel is the grid Buffalo King plays on. The wild idea sits next to Wanted Dead Or A Wild, whose VS symbols expand into whole wild reels, while here the Wild Laser Cat fires a beam left along its own row. Turning the line on its side is the change that matters. A wild reel is the same size wherever it lands. A beam is as long as the cat's reel number, so a cat on reel 2 wilds two cells and a cat on reel 6 wilds six. Reel position becomes value, and that is the one idea Beam Boys brings of its own.

The paytable is small change until a cat reaches reel 6

I count ten paying symbols sharing four price rows. The five card ranks pay 0.1x for three of a kind and 0.5x for six, rat and bird top out at 0.8x, fish and rabbit at 1.2x, and six snakes pay 2x per way. Even 24 snakes would pay only 4,096 × 2 = 8,192x, about two-thirds of the 12,500x cap, which is the paytable's ceiling on its own. In Extreme mode 33.11% of spins win anything, so about two spins in three pay nothing.

The value sits in the wild, and its geometry is strict. The Wild Laser Cat pays only as six of a kind, at 5x per way, two and a half times the best snake way. A six-wild way needs a wild cell on reel 6, and because beams fire left, a reel-6 cell turns wild only where a cat lands on it. No cat on reel 6 means no 5x way, whatever else the board holds.

The number of six-wild ways is the product of the wild cells on each reel, and that product is where the game compounds. With cats on reel 6 and nothing else wild:

  • one cat: 1 way, 5x
  • two cats: 2⁶ = 64 ways, 320x
  • three cats: 3⁶ = 729 ways, 3,645x
  • four cats: 4,096 ways, 20,480x, paid at the 12,500x cap

Lower cats feed the same product. A reel-6 cat in one row and a reel-5 cat in another leave two wild cells on each of reels 1 to 5 and one on reel 6, which makes 2⁵ = 32 six-wild ways and 160x. The first reel-6 cat brings a single 5x way; the second multiplies the six-wild ways by 64. That jump is the game.

The cap sits where the ladder runs out. A full grid pays 20,480x and loses 7,980x of it, nearly two-fifths, to the 12,500x limit. On a single spin, the cap needs a cat in all four rows: three fully wild rows over a fourth row of six snakes pay 729 × 5 + 3,367 × 2 = 10,379x, the most a board with a cat-free row can reach. In Extreme mode the cap comes once in 400,000 rounds, and 12,500x at that rate is 3.125% of stake, so 3.1 of the mode's 96.26 points of return sit in capped rounds.

Free spins are the base game with more cats and a counter

Apart from its retrigger rule, the round changes only the chance of landing Wild Laser Cats, and every wild cell still clears when its spin ends. Two things carry from one free spin to the next, the number of spins left and the running total. No board state does, so the round is a batch of independent spins at a better cat rate, and its value rides on how many spins it holds.

That makes the scatter count at the trigger the real prize. Three scatters give 5 spins, four give 10, five give 20 and six give 40. Retriggers barely close the gap between those tiers: two scatters add 2 spins and three add 4, so a five-spin round with one three-scatter retrigger reaches nine spins, still one short of what the ten-spin tier opens with.

The running total is also the one route to the cap that does not need a cat in every row on the same spin. Across a 40-spin round, 12,500x works out to 312.5x a spin, just under the 320x that two reel-6 cats pay from six-wild ways alone. A five-spin round needs 2,500x a spin, eight times as much. Length decides how reachable the cap is, which is why I call the round thin: it builds nothing of its own, only a longer or shorter run of the same spin.

Photonic Fur Bonus prices that length directly. It costs 110x and always opens on ten spins or more, so before retriggers it charges 11x per spin at the ten-spin tier, 5.5x at twenty and 2.75x at forty. Its return, 96.32% in Normal mode and 96.33% in Extreme, sits within a tenth of a point of the base game, and the most it can pay is 12,500x, about 114 times its price. It is a fair way to skip the five-spin tier, and nothing more.

The buy menu is fairly priced, and its dearest spin is its worst

At the 96% setting every buy returns between 96.30% and 96.40%, against 96.35% and 96.26% for the base game in its two modes. Nothing on the menu is overcharged, so the useful comparison is what each price buys under the shared 12,500x cap.

BonusHunt FeatureSpins costs 5x a spin and makes free spins ten times as likely. Five times the stake for ten times the trigger rate halves the average stake spent per trigger, while the return, 96.32%, sits level with the base game's 96.35%. The option moves return into the bonus; it adds none. Its best case is 2,500 times its price, the best ratio on the menu.

Wide Spectrum costs 50x and guarantees a cat, but a cat on reel 2 satisfies the guarantee, and on its own that cat wilds two cells and cannot open a six-wild way. Its best case is 250 times its price.

Narrow Spectrum is the showpiece and the weakest buy. At 200x a spin, €20 at the €0.10 minimum stake, it guarantees a cat on reels 4 to 6, and only one of those three reels opens the 5x way. A single reel-6 cat's six-wild way returns a fortieth of the price, so the rest has to come from symbols lining up with the beam or from more cats. The best case is 62.5 times the price, the lowest ratio here, and the return edge is too small to matter: the whole 0.10-point spread of buy returns is worth 0.2x on a 200x spin. I read Narrow Spectrum as the largest stake per click the game sells, not as better value.

The Volatility Switch costs 0.09 points between Normal and Extreme, under a tenth of a bet per hundred bets. Both modes pay from the same table, so the switch changes what lands rather than what anything pays, and flipping it turns any FeatureSpins option off at once.

This suits a player who judges each spin alone

Beam Boys rewards a player who wants every spin to be a complete bet on geometry: where the cats land, how many rows they cover, whether one reaches reel 6. Normal mode gives that player the beam without the steepest swings at a cost of 0.09 points, and the menu gives a buyer fair prices across four options. It does not suit anyone who wants a round that grows as it goes, because no feature carries a board from one spin to the next.

The setting matters more than the switch. Casinos can run the game anywhere from 88.25% to 96.35%, a gap of 8.1 points, ninety times what the switch costs. The rules screen shows the setting in use.

The 6.8 is the beam's score held down by its frame: a flat paytable, a bonus with nothing to accumulate and a buy menu whose best quality is that it is fair.

Pros

  • A cat's reel sets its worth, two wild cells on reel 2 or a whole row on reel 6
  • Cats in different rows multiply the six-wild ways, from 5x for one reel-6 cat to 320x for two
  • Every buy returns 96.30% to 96.40% at the 96% setting, so none is overpriced
  • The Volatility Switch costs only 0.09 points of return between Normal and Extreme

Cons

  • Without a cat the paytable is thin, topping out at 2x per way for six snakes
  • Free spins raise the cat rate but clear every wild after each spin, so a round builds nothing
  • Retriggers add two or four spins, so a round that opens on five stays short
  • Narrow Spectrum costs 200x a spin and can return at most 62.5 times its price

Verdict

The reel-position beam is a sharp idea and the buy menu is fairly priced. A flat paytable and free spins that only add cats leave nothing to build across spins, which holds Beam Boys at 6.8.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
February 1, 2024
Video Slot
4096 ways to win