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Vikings Go Berzerk — Game Details

Slot game

Slot by Yggdrasil Gaming

#R

96.1%

RTP

Default RTP

#MWM

4000x

Maximum win multiplier

#V

medium high

Volatility

#BR

0.25–125 operator-dependent units

Bet range

#P

25

Paylines

#HF

20.9%

Hit frequency

Share of spins that return a win, about one spin in five.

#GG

5 × 4

Game grid

RTP profiles

Default RTP

Base game

Default96.1%

Our verdict

0xPlaySlots opinion
6.9/ 10our score for this game

The four rage meters are the best idea here, paid at the average stake that filled them and giving every base-game Viking win a purpose with no bet-timing trick to exploit. The maths is stingy, because from wins alone a meter takes 175 three-of-a-kind wins to fill from empty and then pays seven spins on reels holding roughly half the Vikings. Scatter rounds usually run seven spins with no retrigger, the line game tops out at 10x and the whole game at 4,000x. Good systems undermined by small payouts earn 6.9.

About Vikings Go Berzerk

Vikings Go Berzerk pays 25 fixed lines on a 5x4 grid where five of the top Viking pay 10x the bet and the best coin reaches only 2.8x. The structure comes from a rage meter for each of the four Vikings that fills at 700 points and takes rage only from base-game Viking wins. A full meter pays 7 free spins with that Viking Berzerk at the average coin value used while the rage was collected so raising the stake late buys almost nothing. Rage even survives a closed session because the game reloads every meter from its server at start-up. Between features the two chests supply most of the movement and the golden chest on reel 5 also carries the Rage Boost and Ragnarök Free Spins. Free Spin symbols are the other route in but they never appear on the free-spin reels so no round can retrigger. Nor do wilds appear there so every wild comes from a Viking beating the Siren or from a chest or the pre-free-spin draw and then sticks. Berzerk Vikings always beat the Siren and Ragnarök Free Spins make all four Berzerk at once. A wholly wild screen pays 250x the bet for one spin so seven spins hold at most 1,750x in line wins and reaching 4,000x needs extra spins or big chest prizes.

Game preview

Vikings Go Berzerk opening screen

Editorial takeaways

  • A base-game Viking line win adds 4, 12 or 36 rage points to that Viking's 700-point meter, and filling it awards 7 free spins with that Viking Berzerk.
  • Rage free spins play at the points-weighted average of the coin values used while the rage was collected.
  • The free-spin reels hold no Free Spin or Wild symbols, so a round never retriggers and every wild in it comes from Siren fights or chests or the pre-free-spin bonus.
  • The Treasure Chest on reel 4 pays 2x to 40x the bet and the Golden Treasure Chest on reel 5 pays 10x to 400x or a 25% Rage Boost.
  • The return to player is 96.1%, and the 4,000x maximum win comes about once in 1,000,000,000 game rounds.
  • There is no feature buy, and free spins come only from Free Spin symbols, the two chests and full rage meters.

Limitations and version notes

  • Three of a kind pays 0.2x to 1.2x the bet, five coins pay at most 2.8x and the best line in the game is 10x. Between chests and features most line wins hand back less than the stake.
  • Free spins never retrigger and the free-spin reels have no natural wilds. Most scatter rounds run seven spins plus one starting wild or one extra spin from the pre-free-spin draw, and a round in which few Vikings beat the Siren early ends small.
  • From wins alone a meter needs 175 three-of-a-kind or 20 five-of-a-kind wins with its Viking. Part of the game's return therefore sits in part-filled meters that a player who stops never collects.
  • The guaranteed conversions are partly paid for. The Berzerk and Ragnarök reels hold roughly half as many Vikings as the standard free-spin reels, so fewer land to be converted.

Features & Themes

Game features

Fixed PaylineswildsSticky WildsFree SpinsRage MetersPersistent ProgressPick BonusInstant PrizesBonus Randomizer

Themes

vikingsNorse Mythology

Game mechanics

Rage meters

Base game#01

A base-game line win that includes a Viking symbol.

Rage points go to that Viking's own meter, and filling a meter awards free spins with that Viking in Berzerk mode.

Points stay in a meter from spin to spin, and rage reloads from the game server at start-up, so it carries over between sessions.

Rage free spins play at the average coin value used while the points were collected, weighted by the points earned at each value. Raising the stake for the last few points of a meter barely moves that average.

  • Each of the four Vikings has its own meter.
  • A meter fills at 700 points.
  • Three of a kind adds 4 rage points.
  • Four of a kind adds 12 rage points.
  • Five of a kind adds 36 rage points.
  • A full meter awards 7 free spins.
  • Only base-game wins collect rage.
  • From empty, filling a meter from wins alone takes 175 three-of-a-kind or 20 five-of-a-kind wins with its Viking.
  • Half the points at 0.20 and half at 2.00 gives spins at 1.10.
  • No pre-free-spin bonus is drawn before a rage-triggered round.

Welcome Rage

Base game#02

The first time a player plays the game.

One Viking starts with its meter more than half full, at between 364 and 490 of its 700 points.

The starting points count toward that Viking's meter like any other rage.

  • Awarded once.

Treasure Chest

Base + bonus#03

A Treasure Chest lands on reel 4, the only reel it appears on.

The player picks one of five hidden prizes.

Coin prizes pay at once, and wilds won in free spins stay until the round ends.

  • The base reel strip has one chest stop in 320 and shows four rows.
  • A chest lands about once in 80 base spins.
  • Base-game coin prizes are 50, 75, 100, 125, 150, 200, 250, 500, 750 and 1,000 coins.
  • Those coin prizes run from 2x to 40x the bet.
  • A base-game chest can award 7, 14 or 21 free spins instead.
  • In free spins the prize is 2x to 40x the bet.
  • In free spins the prize can be 2, 3 or 4 extra spins.
  • In free spins the prize can be one or two extra sticky wilds.
  • In free spins the prize can be a Wild Reel.
  • The Wild does not substitute for the chest.
  • About 76% of base-game picks pay 50 to 125 coins, worth 2x to 5x the bet.
  • About 4.8% of base-game picks award free spins.
  • About 0.4% of base-game picks pay the 1,000-coin top prize.
  • A chest that lands on a sticky wild leaves both active on that spin.

Golden Treasure Chest

Base + bonus#04

A Golden Treasure Chest lands on reel 5, the only reel it appears on.

The player picks one of five hidden prizes.

Coin prizes pay at once, and a Rage Boost stays in the meters.

  • The base reel strip has one golden chest stop in 798.
  • A golden chest lands about once in 200 base spins.
  • Base-game coin prizes are 250, 300, 350, 400, 500, 750, 1,000, 2,500, 5,000 and 10,000 coins.
  • Those coin prizes run from 10x to 400x the bet.
  • A base-game golden chest can award 7, 14 or 21 free spins instead.
  • A base-game golden chest can award a Rage Boost.
  • A base-game golden chest can award Ragnarök Free Spins.
  • In free spins the prize is 10x to 400x the bet.
  • In free spins the prize can be 2 to 4 extra spins.
  • In free spins the prize can be two extra sticky wilds.
  • In free spins the prize can be a Wild Reel.
  • The Wild does not substitute for the golden chest.
  • About 78% of base-game picks pay 250 to 400 coins, worth 10x to 16x the bet.
  • About 6.5% of base-game picks award free spins.
  • About 5.5% of base-game picks award a Rage Boost.
  • About 0.9% of base-game picks award Ragnarök Free Spins.
  • About 0.05% of base-game picks pay the 10,000-coin top prize.

Rage Boost

Base game#05

A Rage Boost prize from a base-game Golden Treasure Chest.

Adds 175 rage points to every Viking's meter at once.

The added points stay in the meters.

  • 175 points is 25% of a full 700-point meter.
  • Only the base-game Golden Treasure Chest awards it.

Siren fights

Bonus#06

A Viking symbol lands during free spins.

A Viking that beats the Siren turns into a sticky wild.

A converted Viking stays wild until the free spins end.

The fight is settled before the spin's wins are paid, so a converted Viking counts as wild on the spin it landed.

Berzerk Vikings

Bonus#07

A full rage meter turns that Viking Berzerk for its 7 free spins, and Ragnarök Free Spins turn all four Berzerk.

A Berzerk Viking always beats the Siren, so every one that lands turns into a sticky wild.

For the whole free-spin round.

  • A rage trigger makes Berzerk only the Viking whose meter filled.
  • The other three Vikings fight the Siren as normal.
  • The Berzerk and Ragnarök reel sets hold roughly half the Viking density of the standard free-spin reels, so fewer Vikings land to be converted.

Earned sticky wilds

Bonus#08

Any free-spin round.

The free-spin reels hold no Wild symbols, so every wild in the round has to be earned.

Every wild sticks until the round ends.

A screen that is entirely wild pays all 25 lines as five of the top Viking, 250 coins each, which is 250x the bet per spin. Seven spins therefore hold at most 1,750x in line wins, and the 4,000x maximum needs a longer round or large chest prizes on top.

  • A Viking that beats the Siren becomes a wild.
  • A chest prize can award extra wilds or a Wild Reel.
  • The pre-free-spin bonus can award a Starting Wild or a Wild Reel.

Pre-free-spin bonus

Bonus#09

The start of a free-spin round won with Free Spin symbols.

The game draws one prize before the round's first spin.

Wilds it places are sticky for the whole round.

  • The draw can award Ragnarök Free Spins.
  • The draw can award 1 to 3 extra spins.
  • The draw can award a Starting Wild, one sticky wild in a random position.
  • The draw can award a Wild Reel, one random reel turned into a sticky wild reel.
  • The draw can add extra chests to reels 4 and 5, which makes both chests land more often in the round.
  • A Starting Wild is drawn 36.4% of the time.
  • One extra spin is drawn 32.7% of the time.
  • Two extra spins are drawn 3.3% of the time.
  • Three extra spins are drawn 0.4% of the time.
  • A Wild Reel is drawn 13.1% of the time.
  • The extra chests are drawn 13.1% of the time.
  • Ragnarök Free Spins are drawn 1.1% of the time.
  • The extra-chest reels hold 2 chests on reel 4 and 3 golden chests on reel 5 instead of one of each.
  • Those reels give about one chest every 13 spins instead of 26.
  • Those reels give about one golden chest every 30 spins instead of 90.
  • Rounds started by a full rage meter get no draw.

Bonus rounds

Free Spins

Free spins
7 spinsNo retrigger

Three, four or five Free Spin symbols anywhere in the base game award 7, 14 or 21 free spins, and both base-game chests can award the same.

Free Spin symbols never appear on the free-spin reels, so spins are added only by the pre-free-spin bonus and by chest prizes won during the round.

Three or more Free Spin symbols land about once in 186 base spins. Exactly four land about once in 4,400 and five about once in 260,000. About 96% of scatter rounds therefore start with 7 spins. The round plays at the bet that triggered it, and its wins are added to the triggering spin.

  • Uses Pre-free-spin bonus, Siren fights, Earned sticky wilds, Treasure Chest, Golden Treasure Chest.

Berzerk Free Spins

Free spins
7 spinsNo retrigger

A Viking's rage meter reaches 700 points through base-game Viking wins, Welcome Rage and Rage Boosts.

Nothing retriggers the round, though chest prizes of 2 to 4 extra spins can still extend it.

The Viking whose meter filled always beats the Siren and turns into a sticky wild, while the other three fight as normal. No pre-free-spin bonus is drawn, and the spins play at the points-weighted average of the coin values used while the rage was collected.

  • Uses Rage meters, Berzerk Vikings, Siren fights, Earned sticky wilds, Treasure Chest, Golden Treasure Chest.

Ragnarök Free Spins

Free spins

A base-game Golden Treasure Chest prize, or the pre-free-spin bonus at the start of a round won with Free Spin symbols.

All four Vikings are Berzerk, so every Viking that lands turns into a sticky wild. The award comes from about 1.1% of pre-free-spin draws and 0.9% of base-game Golden Treasure Chest picks, roughly once in 10,000 base spins by both routes together.

  • Uses Berzerk Vikings, Siren fights, Earned sticky wilds.

Treasure Chest pick

Pick feature

A Treasure Chest on reel 4 or a Golden Treasure Chest on reel 5, in the base game or in free spins.

The player chooses one of five hidden prizes. A base-game Treasure Chest pays 2x to 40x the bet or awards free spins. A base-game Golden Treasure Chest pays 10x to 400x or awards free spins, a Rage Boost or Ragnarök Free Spins. In free spins both chests switch to prizes of coins, extra spins, extra sticky wilds and Wild Reels.

  • Uses Treasure Chest, Golden Treasure Chest, Rage Boost.

Event frequency

Maximum-win probability

1 in 1,000,000,000 spins

Scope
The 4,000x maximum win comes about once in 1,000,000,000 game rounds.

Screenshot Gallery

In-game screenshots

Vikings Go Berzerk screenshot 1
Vikings Go Berzerk screenshot 2
Vikings Go Berzerk screenshot 3
Vikings Go Berzerk screenshot 4
Vikings Go Berzerk screenshot 5

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol345
Gold Coinlow0.24×1.2×2.8×
Silver Coinlow0.24×1.2×2.4×
Bronze Coinlow0.2×1×2×
Black Coinlow0.2×1×1.6×
Dark Haired Vikinghigh1.2×4×10×
Ginger Vikinghigh1.2×4×8×
Scarred Vikinghigh1×3×7×
Braided Vikinghigh0.8×3×6×

Gold Coin. Pays 6, 30 or 70 coins for three, four or five on a line.

Silver Coin. Pays 6, 30 or 60 coins for three, four or five on a line.

Bronze Coin. Pays 5, 25 or 50 coins for three, four or five on a line.

Black Coin. Pays 5, 25 or 40 coins for three, four or five on a line.

Dark Haired Viking. The top-paying Viking pays 30, 100 or 250 coins for three, four or five on a line.

Ginger Viking. Pays 30, 100 or 200 coins for three, four or five on a line.

Scarred Viking. Pays 25, 75 or 175 coins for three, four or five on a line.

Braided Viking. Pays 20, 75 or 150 coins for three, four or five on a line.

Each value is the pay-table coin amount divided by the 25 coins staked on a spin, so five of the top Viking at 250 coins pay 10x the total bet. The game has four Viking symbols and four Coin symbols.

Special symbols

#SS
Wild
Substitutes for every symbol except Free Spin symbols, Treasure Chests and Golden Treasure Chests, and has no line pay of its own. It appears on all five base-game reels but never on the free-spin reels, where every wild has to be earned.
Free Spin symbol
Scatter on all five base-game reels, paying no coins and never appearing on the free-spin reels. Three, four or five anywhere award 7, 14 or 21 free spins.
Treasure Chest
Appears only on reel 4 and opens a pick of one prize from five. The base-game prize is 2x to 40x the bet or free spins, and the free-spin prize is coins, extra spins, extra sticky wilds or a Wild Reel.
Golden Treasure Chest
Appears only on reel 5 and opens a pick of one prize from five. The base-game prize is 10x to 400x the bet, free spins, a Rage Boost or Ragnarök Free Spins.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Vikings Go Berzerk banks rage honestly, then spends it on reels with roughly half the Vikings

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 14, 2026
6.9/10

The rage meters are honest books on a poor account

Vikings Go Berzerk is the game Yggdrasil went back and remade as Vikings Go Berzerk Reloaded, and its frame of 25 fixed lines on a 5x4 grid with sticky wilds in free spins is shared by Vikings go to Hell and the later Vikings Go To Valhalla, both of which pair it with a collection feature too. What this game puts into that frame is four separate rage meters, one for each Viking. My reading of the maths is that those meters are honest bookkeeping for a poor account. They cannot be gamed with the stake and they do not forget, but the rage they bank comes from line wins that mostly hand back about the bet or less, and it is paid out as seven free spins on reels holding half the Vikings. The distance between that system and its payout is what the score measures.

The bookkeeping deserves its credit first. Each meter fills at 700 points, and the seven Berzerk spins it pays play at the coin value averaged across those points, weighted by how many were earned at each value. I worked the arithmetic on the obvious exploit: 630 points collected at a 0.20 coin value and the last 70 at 2.00 give a round at 0.38, under a fifth of the coin value paid for those final points. The rule protects in the other direction too. Half the points at 2.00 and half at 0.20 still pay at 1.10, so dropping the stake near the end forfeits nothing already earned. Rage also reloads from the game server at start-up, which means a part-filled meter is not lost by closing the game. There is no feature buy to route around any of this, and I count that as a sound decision: a purchase would bypass the only system that gives the base spins a purpose.

Every point of rage is bought with a line win that barely pays

The currency is the problem. Only base-game line wins that include a Viking add rage, at 4 points for three of a kind, 12 for four and 36 for five. Three Vikings on a line pay 0.8x to 1.2x the bet, so the most common deposit into a meter returns roughly the stake and moves that meter by one part in 175. The best line win in the game, five of the top Viking at 10x, adds 36 points, about a twentieth of one meter. From empty a meter needs 175 three-of-a-kind wins or 20 five-of-a-kind wins with its own Viking, and the four Coin symbols, whose best line is 2.8x, add nothing to any meter. With about one spin in five returning any win and half the paying symbols feeding no meter, the fill is slow by construction.

Two shortcuts exist, and both are narrower than they look. Welcome Rage starts one Viking at 364 to 490 points, 52% to 70% full, which still leaves 53 to 84 three-of-a-kind wins to go, and it is awarded once. The Rage Boost adds 175 points to all four meters, a full meter of rage in total, but it comes from about 5.5% of Golden Treasure Chest picks on a chest that lands about once in 200 base spins, which works out to about once in 3,600 base spins. Spread across four meters it is worth about 44 three-of-a-kind wins in each. The persistence I credited above cuts both ways: rage survives closing the game, yet part of the return still sits in meters that a player who does not come back never collects.

A full meter buys a different round, not a better one

The reward the base game is organised around is seven Berzerk spins, and its rules take away nearly as much as they give. The Viking whose meter filled always beats the Siren, so every one that lands becomes a sticky wild. The other three fight as normal. The reels switch to a set holding roughly half the Viking density of the standard free-spin reels, and no pre-free-spin draw happens. The guarantee covers one of the four Vikings on reels where every Viking is scarcer.

Set that against a scatter round, which arrives about once in 186 base spins with no saving required. Its pre-free-spin draw puts a wild on the board before the first spin 49.5% of the time: a Starting Wild at 36.4%, covering one of the grid's 20 positions, or a Wild Reel at 13.1%, covering four. Another 36.4% of draws add spins, nearly all of them a single spin. A further 13.1% double the Treasure Chest rate from one per 26 spins to one per 13 and triple the golden chest rate from one per 90 to one per 30, and the last 1.1% turn the round into Ragnarök Free Spins. Nothing in the Berzerk rules makes it a richer round than that. The meter pays out a trade, the draw and half the Vikings for certainty about one symbol, and a meter that can take 175 Viking wins to fill has earned more than a trade.

The maximum needs a round this game almost never deals

No base-game spin gets near 4,000x on its own. A screen of top Vikings pays 250x, the Treasure Chest tops out at 40x and the Golden Treasure Chest at 400x, so all three added together stay under 700x. Between features the chests are the base game's drip, and the drip is small. About 76% of Treasure Chest picks pay 2x to 5x on a chest that lands once in 80 base spins, and about 78% of golden picks pay 10x to 16x on a chest that lands once in 200. The prizes that would justify a medium-high volatility sit far out, with the 40x top prize at about once in 20,000 base spins and the 400x prize at about once in 400,000. Ragnarök Free Spins, the one round where all four Vikings are Berzerk, arrive about once in 10,000 base spins, and even that round plays on the reels with half the Vikings.

So the maximum lives in free spins, and free spins are short. A spin can pay at most 250x in line wins, seven such spins make 1,750x and fourteen make 3,500x, so line wins alone need at least 16 spins at that ceiling. About 96% of scatter rounds start with seven, five scatters for 21 spins land about once in 260,000 base spins, and no round retriggers because Free Spin symbols never appear on the free-spin reels. Extensions arrive in small steps, 1 to 3 spins from the draw and 2 to 4 from a chest prize. A seven-spin round of perfect line wins still leaves 2,250x to find in chest coin prizes whose best is 400x, on standard free-spin reels that give a golden chest about once in 90 spins. The free-spin reels hold no Wild symbols either, so the wilds that push a board toward 250x have to be earned through Siren fights, chests and the draw. Against that arithmetic, a 4,000x result about once in 1,000,000,000 rounds is no surprise.

The meters reward a regular at one stake and nobody else

The player this game serves returns to it at a steady stake and treats the four meters as progression. At a fixed stake the weighted coin value is simply that stake, the server reload keeps every point between visits, and each Viking three-of-a-kind does double duty as a 0.8x to 1.2x win and a step toward a round. For that player the base game is less empty than its paytable looks.

Anyone after a high ceiling, retriggering free spins or a feature to buy is in the wrong game. The line game peaks at 10x, the maximum sits beyond what a seven-spin round can pay in line wins, and the round the whole structure saves for gives back half its Vikings. The meters are a good idea and the game around them is stingy, and the stinginess wins. The system is worth understanding, but the payouts it feeds are too small to make this a strong game.

Pros

  • Four rage meters give every base-game Viking line win a purpose beyond its pay
  • Rage free spins pay at the points-weighted coin value, so stake timing gains and loses nothing
  • Rage reloads from the game server at start-up, so a part-filled meter survives closing the game
  • Scatter rounds open with a Starting Wild or a Wild Reel about half the time
  • No feature buy undercuts the meters the whole game is built around

Cons

  • Three of a kind pays 0.2x to 1.2x the bet and the best line in the game is 10x
  • From empty a meter needs 175 three-of-a-kind or 20 five-of-a-kind wins with its Viking
  • Berzerk and Ragnarök reels hold roughly half the Vikings, which offsets the guaranteed wilds
  • No round retriggers and about 96% of scatter rounds start with seven spins
  • Seven spins hold at most 1,750x in line wins against a 4,000x maximum

Verdict

The four rage meters are honest, stake-proof and persistent, and they are the best idea in the game. They bank line wins worth about the stake and pay them out as seven spins on reels with half the Vikings, so good systems held back by small payouts earn 6.9.

#GP

Game Provider

#GD

Game Details

Information

Yggdrasil Gaming
November 23, 2016
Video Slot
Fixed Payline Slot
25 paylines