0xPlaySlots

Minedrop 2 — Game Details

Slot game

Slot by Paperclip Gaming

#MWM

50000x

Maximum win multiplier

#V

high

Volatility

#BR

0.01–1000 operator-dependent units

Bet range

#WF

There are no paylines or symbol matches. Each paid round drops a pickaxe onto the 5×3 field. Blocks pay when accumulated damage breaks them. Clearing a full column opens a multiplier chest.

Win Format

#GG

5 × 3

Game grid

RTP profiles

Casino setting

96.7%

The return is a casino setting, and the rules screen shows the one in use.

Our verdict

0xPlaySlots opinion
7.1/ 10our score for this game

Minedrop 2 turns each drop into a damage budget in which pickaxe tiers from one hit to seven decide how much of a column breaks. The bonus tiers deepen that system rather than replacing it by keeping damaged blocks between drops and stripping the weakest pickaxes from the pool. That genuine strength is held back by a short frame, because the Block and Epic bonuses last four spins and none of the tiers retriggers. The seven-entry buy menu is cluttered and prices three of its spin modes above the 100× Block Bonus Buy.

About Minedrop 2

Minedrop 2 replaces a conventional payout line with a damage budget. Each drop targets one column with a single pickaxe, and the tool's tier fixes how many one-damage hits it can land. A block only pays once accumulated damage breaks it. Blast Ore changes that arithmetic by converting its second hit into surrounding damage. TNT delivers a fixed two damage over a 3×3 area. Clearing a whole column then opens a multiplier chest. The three Ender Eye bonuses improve the same system rather than switching to an unrelated free-spins reel set. They preserve block state between drops and progressively remove the weakest tools from the pool.

Game preview

Minedrop 2 pixel-art pickaxe and title

Editorial takeaways

  • Wins come from broken blocks and cleared-column chests, not paylines or matching symbols on the 5×3 field.
  • Tool durability rises non-linearly from 1/2/3 hits to 5 and 7, making the Diamond and Obsidian upgrades materially different from the first three tiers.
  • Three Ender Eyes give four free spins played against a persistent block field.
  • Four Ender Eyes remove Bronze tools, and five give four spins using only Gold, Diamond and Obsidian pickaxes.
  • The buy menu has seven entries from 3× Extra Chance to a 1,000× Obsidian Spin.
  • Minedrop 2 can run at a 96.70% RTP setting, with high volatility, a 0.01 to 1,000.00 bet range and a 50,000× maximum.

Limitations and version notes

  • The Block and Epic Block bonuses last only four free spins and no tier retriggers, so a persistent field has little time to pay off.
  • Dirt pays nothing and Stone pays 0.10×, so a low-tier pickaxe that spends its hits on the bottom of the block table returns almost nothing.
  • The buy menu sprawls across seven entries from 3× to 1,000×, and three of its spin modes cost more than the 100× Block Bonus Buy.

Features & Themes

Game features

Pickaxe DropPersistent Block DamageColumn Clear ChestsBlast OreTnt Area DamagePickaxe UpgradesPersistent Block Free SpinsThree Bonus TiersBonus BuyVolatility Switch

Themes

miningPixel ArtgemsTreasure Chests

Game mechanics

Pickaxe drop and block damage

Base + bonus#01

A paid round or free spin starts.

A pickaxe drops onto the 5×3 block grid and deals one damage per hit until its durability is exhausted, paying out each block that breaks.

Block state can persist across the named bonus rounds, so several drops work through the same field.

The outcome is a damage calculation rather than a line or ways evaluation.

Five pickaxe durability levels

Base + bonus#02

A pickaxe of one of the five tiers is selected for the drop.

Its tier fixes how many hits the tool delivers, and each hit deals one block damage.

Durability is the number of damage events the tool can deliver, so higher tiers can break deeper blocks or continue farther through a column.

  • Bronze pickaxe delivers 1 hit
  • Iron pickaxe delivers 2 hits
  • Gold pickaxe delivers 3 hits
  • Diamond pickaxe delivers 5 hits
  • Obsidian pickaxe delivers 7 hits

Blast Ore chain damage

Base + bonus#03

A Blast Ore block is broken after two hits.

It pays 0.50× and explodes, damaging every surrounding block.

Blast Ore turns two targeted hits into area progress.

TNT area damage and board-wide pickaxe upgrades

Base + bonus#04

A TNT or Enhance Book special symbol is selected.

TNT damages a whole 3×3 area, and an Enhance Book raises the durability tier of every pickaxe on the reels.

TNT changes the block field directly, while the books change the durability of all currently shown tools before their damage is resolved.

  • TNT deals 2 damage to every block in a 3×3 area
  • Enhance Book upgrades every pickaxe on the reels to Diamond
  • Max Enhance Book upgrades every pickaxe on the reels to Obsidian

Column clear chests

Base + bonus#05

Every block in one vertical column is broken.

The treasure chest under that column opens and awards an extra multiplier win.

Maximum win of 50,000×

Base + bonus#06

The paid round reaches the 50,000× maximum.

The settlement cannot exceed the 50,000× ceiling.

Bonus rounds

Block Bonus

Free spins
4 spinsNo retrigger

Land three Ender Eye symbols.

Four free spins are played against a persistent block field. Damage and cleared spaces carry from one drop to the next.

  • Uses Pickaxe drop and block damage, Five pickaxe durability levels, Blast Ore chain damage, TNT area damage and board-wide pickaxe upgrades, Column clear chests, Maximum win of 50,000×.

Super Block Bonus

Free spins
No retrigger

Land four Ender Eye symbols.

All Bronze pickaxes are removed from the feature's tool pool. This is the four-Eye tier.

  • Uses Pickaxe drop and block damage, Five pickaxe durability levels, Blast Ore chain damage, TNT area damage and board-wide pickaxe upgrades, Column clear chests, Maximum win of 50,000×.

Epic Block Bonus

Free spins
4 spinsNo retrigger

Land five Ender Eye symbols.

The four-spin top tier removes Bronze and Iron tools. Only Gold, Diamond and Obsidian pickaxes can appear.

  • Uses Pickaxe drop and block damage, Five pickaxe durability levels, Blast Ore chain damage, TNT area damage and board-wide pickaxe upgrades, Column clear chests, Maximum win of 50,000×.

Feature purchases

Purchase options and their bonus rounds

Extra Chance

Feature Spin

A 3×-priced spin setting that changes the feature probability.

Cost
3x stake

Super Chance

Feature Spin

A 6×-priced spin setting that changes the feature probability.

Cost
6x stake

Diamond Spin

Feature Spin

A 250×-priced spin option.

Cost
250x stake

Obsidian Spin

Feature Spin

A 1,000×-priced spin option.

Cost
1000x stake

Block Bonus Buy

Bonus Buy

Direct entry to the three-Ender-Eye Block Bonus where Feature Buy is enabled.

Cost
100x stake
Linked bonus round
Block Bonus

Super Block Bonus Buy

Bonus Buy

Direct entry to the four-Ender-Eye tier with Bronze pickaxes removed.

Cost
300x stake
Linked bonus round
Super Block Bonus

Mystery Spin

Feature Spin

A 500×-priced spin option.

Cost
500x stake

Feature Artwork

Bonus buy and feature screens

Vertical Minedrop 2 cover with a pixel-art pickaxe
Feature Preview

Paytable & Symbol Values

Winning combinations and symbol payouts

Symbol payouts

#PT
Symbol1
Dirt Blocklow0×
Stone Blocklow0.1×
Red Stone Blocklow1×
Gold Blockhigh3×
Diamond Blockhigh5×
Obsidian Blockhigh25×
Blast Ore Blockspecial0.5×

Dirt Block. Pays 0× when broken.

Stone Block. Pays 0.10× when broken.

Red Stone Block. Pays 1.00× when broken.

Gold Block. Pays 3.00× when broken.

Diamond Block. Pays 5.00× when broken.

Obsidian Block. Pays 25.00× when broken.

Blast Ore Block. Pays 0.50× and produces surrounding block damage when broken after two hits.

Block payouts are awards for breaking one block at a 1.00 bet setting, not symbol-match wins. Blast Ore breaks after two hits.

Special symbols

#SS
Mystery Block
Pays a variable amount from 2.5× to 100× when broken.
Bronze Pickaxe
Has one hit of durability.
Iron Pickaxe
Has two hits of durability.
Gold Pickaxe
Has three hits of durability.
Diamond Pickaxe
Has five hits of durability.
Obsidian Pickaxe
Has seven hits of durability.
TNT
Deals two damage to all blocks in a 3×3 area.
Enhance Book and Max Enhance Book
Upgrade every visible pickaxe to Diamond or Obsidian respectively.
Ender Eye
Three, four or five symbols trigger the Block, Super Block or Epic Block Bonus tier.

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Minedrop 2's pickaxe hits make a clear system, but fifteen blocks cannot pay for its ceiling

JM

James Miller

Senior Slots Reviewer at 0xPlaySlots

September 14, 2026
7.1/10

The unit of this game is the hit, not the symbol

Minedrop 2 makes one idea do all the work: strength is counted in hits. The pickaxe ladder, the Enhance Books, TNT, Blast Ore and the three Ender Eye bonuses all change how much damage lands on one 5×3 field, and that coherence is the best thing about the game. The same unit also exposes its weakness. The blocks those hits break pay too little to approach the 50,000× maximum, so the ceiling belongs to column chests, and the game then gives its best persistent field four spins and a buy menu that prices three of its spin modes above the bonus itself. A clear system held back by a short frame and a muddled storefront is a good game rather than an excellent one.

Where a line or ways slot settles a spin by matching symbols, this one settles it as arithmetic. A pickaxe deals one damage per hit, and a block pays when its accumulated damage breaks it. The more useful distinction sits in the bonus. The Block, Super Block and Epic Block rounds do not switch to an unrelated reel set. They run the base game's field, tools and specials, and they improve them in the base game's own unit.

The ladder runs 1, 2, 3, 5 and 7 hits from Bronze to Obsidian, and its steps widen at the top. Bronze to Iron and Iron to Gold add one hit each, while Gold to Diamond and Diamond to Obsidian add two. An Enhance Book lifts every pickaxe on the reels to Diamond, worth four extra hits on a Bronze and two on a Gold. A Max Enhance Book lifts them to Obsidian, worth six on a Bronze and four on a Gold. TNT outweighs any single pickaxe. Two damage across a full 3×3 area is 18 points of damage, exactly what one pickaxe of each tier delivers combined, and on a field three rows deep that area can span the full height of three columns at once.

Fifteen blocks cannot pay for a 50,000× ceiling

The block table is short and bottom-heavy. Dirt pays 0×, Stone 0.10×, Blast Ore 0.50× and Red Stone 1×, so four of the seven regular blocks return the stake or less when they break. Gold pays 3×, Diamond 5× and Obsidian 25×. The Mystery Block ranges from 2.5× to 100×, the largest award any single block can pay.

Now count the field. A 5×3 grid holds 15 blocks, and a block pays when it breaks, not before. Fifteen Obsidian blocks would return 375×. Fifteen Mystery Blocks all paying their 100× top would return 1,500×, which is 3% of the 50,000× maximum. Put the other way, the cap is worth 2,000 Obsidian blocks on a field that holds 15. The bonus rounds do not escape that sum. Cleared spaces stay cleared from one drop to the next, so the four spins of a Block Bonus work through one field of 15 blocks, not four fields.

On this paytable, that leaves the column chest as the award with room to cover the other 48,500×, whether chests add to the block total or multiply it.

The same count also settles what a round that clears no column is worth: the blocks it breaks and nothing more. A Bronze pickaxe's single hit breaks one block at most, cannot break a fresh Blast Ore, and earns 0× when the block it breaks is Dirt. Without TNT, a book or several tools on the reels, a base-game round is bounded by the handful of blocks its hits can reach, on a table where four of seven regular blocks pay the stake or less.

Four spins is too short for a field that remembers

Persistence is the bonus rounds' real advantage. Damage stays on the field between drops, so a Blast Ore hit once on the first spin can be finished on the second, and a column worked on early can still open its chest late. The three tiers then prune the tool pool in the game's own unit. The Block Bonus keeps the full ladder, so its weakest pickaxe has one hit. The Super Block Bonus removes Bronze and raises that floor to two. The Epic Block Bonus removes Iron as well, so its weakest tool is a Gold with three hits, triple the floor of the entry tier.

The pruning has a quiet cost. A book's largest upgrade is smaller in the Epic round than in the other two tiers. With Gold the weakest tool, an Enhance Book adds at most two hits to a pickaxe and a Max Enhance Book at most four, against four and six on a Bronze in the Block Bonus. Part of what a book would give has already been spent by the tier.

Then the frame closes. The Block and Epic bonuses each run four spins, and none of the three tiers retriggers. Four drops give the field three hand-offs, three chances for damage from one drop to be finished by the next, before the round ends with whatever blocks are still standing. A mechanic built on work that persists needs time to use it, and four spins with no way to extend them is the thin frame that holds this game back. The Epic tier loses most, because it pairs the strongest tools with the same four-spin budget as the entry tier.

The menu's dearest spins cost more than the bonus

Seven entries sit on the buy menu: Extra Chance at 3×, Super Chance at 6×, the Block Bonus Buy at 100×, the Diamond Spin at 250×, the Super Block Bonus Buy at 300×, the Mystery Spin at 500× and the Obsidian Spin at 1,000×. Three of the spin modes cost more than the bonus buy, and that ordering is the menu's central flaw.

The Block Bonus Buy is the anchor. For 100× it delivers four drops on a persistent field, and its best case at the cap is 500 times its price. The Obsidian Spin costs as much as ten Block Bonus Buys, or 40 persistent-field drops, and its best case is 50 times its price. On one field, blocks alone reach that 1,000× only when at least nine of the 15 are Mystery Blocks, and a field of nothing but Obsidian blocks would return 375×, 37.5% of the price. The Diamond Spin's best case is 200 times its cost and the Mystery Spin's is 100 times.

The Super Block Bonus Buy triples the Block Bonus Buy's price to remove one tier from the pool, the one-hit Bronze, for a best case of about 167 times its cost. The menu has no direct Epic buy, so no fixed price opens the tier with the strongest tools. At the cheap end, I count 100× as the price of about 33 Extra Chance spins or about 17 Super Chance spins, each raising the feature chance. I read the 250×, 500× and 1,000× entries as dearer routes onto the same 5×3 field, since a higher price here is no sign of a higher expected return.

The organic tiers are the part worth judging

The game's strength is the three Ender Eye bonuses and the system under them. Three, four or five Eyes buy progressively better tools on a field that remembers damage, and each step of that progression can be counted in hits. I can follow it from the first Bronze pickaxe to the Epic pool.

It suits someone who wants a high-volatility game whose mechanics can be reasoned through before staking, and who is content to take the bonuses as the Eyes deliver them. The return is a casino setting, so the rules screen is worth checking first. Anyone who wants a long free-spins round, retriggers to stretch it, or a menu where a higher price reads as more value should look elsewhere. The four-spin frame and the spin modes priced above the bonus keep a coherent game at good rather than excellent.

Pros

  • Pickaxe tiers, books, TNT and the bonus tiers all work in one unit, damage
  • Persistent bonus fields let damage from one drop be finished by the next
  • The Epic Block Bonus triples the weakest pickaxe's hits, from Bronze's one to Gold's three
  • The 100× Block Bonus Buy gets four persistent-field drops for a tenth of the Obsidian Spin's price

Cons

  • The Block and Epic bonuses last four spins, and none of the three tiers retriggers
  • A full field's blocks pay at most 1,500×, so the 50,000× cap rests on the chests
  • The Diamond, Mystery and Obsidian Spins all cost more than the 100× Block Bonus Buy
  • Dirt pays 0× and Stone 0.10×, so a low-tier pickaxe can spend its hits for almost nothing

Verdict

Minedrop 2 builds a coherent game out of pickaxe hits, and its bonus tiers deepen that system instead of replacing it. Four-spin Block and Epic bonuses with no retriggers, and three spin modes priced above the 100× Block Bonus Buy, keep it good rather than excellent.

#GP

Game Provider

#GD

Game Details

Information

Paperclip Gaming
July 27, 2026
Burst Game
Block Mining Game
Drop Game
There are no paylines or symbol matches. Each paid round drops a pickaxe onto the 5×3 field. Blocks pay when accumulated damage breaks them. Clearing a full column opens a multiplier chest.