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Le Sortudo — Game Details

Slot game

Slot by Hacksaw Gaming

#MWM

2500x

Maximum win multiplier

#V

medium

Volatility

Level 3 of 5

#P

0

Paylines

#GG

3 × 3

Game grid

RTP profiles

Highest RTP setting

Casino setting

96.27%

Casinos can run this game at four return settings, and 96.27% is the highest of them.

Second-highest RTP setting

Casino setting

94.29%

Casinos can run this game at four return settings, and this is one of them.

Third-highest RTP setting

Casino setting

92.23%

Casinos can run this game at four return settings, and this is one of them.

Lowest RTP setting

Casino setting

86.28%

Casinos can run this game at four return settings, and 86.28% is the lowest of them.

Our verdict

0xPlaySlots opinion
6.3/ 10our score for this game

Le Sortudo runs a competent Hold & Win, with Clovers up to ×20 multiplying Coin values and each Pot of Gold collecting them into a stored total. Rainbow Epic Drop is the stronger round because it opens on a full grid holding at least one Coin and one Pot of Gold. Its 2,500× maximum win is only the GRAND jackpot's value, a low ceiling for a round built on ×20 multipliers. That cap and a return casinos can set as low as 86.28% keep it from being more than competent.

About Le Sortudo

Le Sortudo compresses a two-stage Hold & Win system into a 3×3 payline game. The ordinary Rainbow Fortune round builds value from sticky Coins, fixed Jackpot Markers, Clover multipliers and Pot of Gold collectors. Rainbow Epic Drop begins with the same machinery already filling the grid. The game ships in four RTP settings from 96.27% down to 86.28%. That spread makes the casino's chosen setting matter more here than a single headline RTP.

Game preview

Colourful Rio street and Christ the Redeemer backdrop from Le Sortudo

Editorial takeaways

  • Le Sortudo has medium volatility and a 2,500× maximum win, and casinos can run it at 96.27%, 94.29%, 92.23% or 86.28%.
  • Rainbow Fortune starts from one Rainbow Scatter and uses three refilling lives with sticky Coins, Jackpot Markers, Pots of Gold and Clovers.
  • Rainbow Epic Drop starts from one Epic Rainbow Scatter and guarantees a full special-symbol grid with at least one Coin and one Pot of Gold.

Limitations and version notes

  • Casinos can run the game at four return settings from 96.27% down to 86.28%, so the rules screen is worth checking before playing.
  • A single GRAND Jackpot Marker already pays the 2,500× maximum win, so a Clover and Pot of Gold build has no headroom above the top jackpot.
  • In Rainbow Fortune, Bronze Coins can be worth 0.2× the bet, so a full grid of nine of them settles for just 1.8×.

Features & Themes

Game features

Coin symbolsFour fixed jackpotsRainbow Fortune Hold & WinRainbow Epic Drop Hold & WinRefilling livesSticky special symbolsClover multipliersPot of Gold collectionFeatureSpins

Themes

brazilRio De JaneiroCoins And Jackpotssmokey

Game mechanics

Coin and Jackpot Marker win

Base + bonus#01

Three or more Coin symbols, Jackpot Markers, or a combination of the two land on the grid.

Coins reveal cash-prize values in multiples of the bet, while participating Jackpot Markers award their displayed fixed jackpot values.

The special-symbol win is resolved after regular wins.

  • Bronze Coin values are 0.2×, 0.4×, 1× or 2×.
  • Silver Coin values range from 3× through 9× in whole-number steps.
  • Gold Coin values are 10×, 20×, 30×, 40× or 50×.

Three refilling lives

Bonus#02

Either Hold & Win round begins with three lives, where each life represents one free spin.

A newly landed Coin, Jackpot Marker, Pot of Gold or Clover sticks to the grid and refills the Life Meter to three.

Landed special symbols remain on the grid until they are collected, removed by a full-grid settlement, or the round ends.

The round ends after three consecutive spins without one of those new special symbols.

Clover multipliers

Bonus#03

A Clover lands while at least one Coin is already present or lands on the same spin.

At the end of the Hold & Win, each Clover multiplies all Coin values and the stored values of already activated Pot of Gold symbols.

  • Possible Clover multipliers are ×2, ×3, ×4, ×5, ×6, ×7, ×8, ×9, ×10, ×15 and ×20.
  • When a Coin, Clover and Pot of Gold land together, the Clover activates before the Pot of Gold.

Pot of Gold collection

Bonus#04

A Pot of Gold lands while at least one Coin is already present or lands on the same spin.

It reveals Coin values, resolves Clover multipliers, then collects the values of all Coins and previously activated Pots of Gold into its own stored total.

Collected Coins are removed from the grid.

  • Only one Pot of Gold can land per spin.
  • Jackpot Markers are revealed and awarded after the Pot of Gold has activated and before the next spin.

Full-grid settlement

Bonus#05

The grid becomes full of Coins, Clovers and Jackpot Markers, or an activated Pot of Gold is present with a full grid of special symbols.

Coins are revealed, Clovers activate, Jackpot Markers resolve and all values are paid.

The special symbols are then removed before the next spin.

Rainbow Epic Drop full-grid start

Bonus#06

One Epic Rainbow Scatter starts Rainbow Epic Drop Hold & Win.

The feature begins with a guaranteed full grid made from Coins, Jackpot Markers, Pots of Gold and Clovers, including at least one Coin and one Pot of Gold.

  • Coin values in this round begin at 1× or higher.
  • The round otherwise uses the same refilling-life, collection and settlement rules as Rainbow Fortune Hold & Win.
  • Rainbow and Epic Rainbow symbols cannot land together with Coin symbols or Jackpot Markers.

Bonus rounds

Rainbow Fortune Hold & Win

Hold and win
3 spins

Land one Rainbow Scatter in the base game.

A new Coin, Jackpot Marker, Pot of Gold or Clover refills the Life Meter to three.

Only Coins, Jackpot Markers, Pots of Gold, Clovers and non-paying Dead symbols can land. Special symbols stick. Pots collect and Clovers multiply the accumulated Coin values.

  • Uses Coin and Jackpot Marker win, Three refilling lives, Clover multipliers, Pot of Gold collection, Full-grid settlement.

Rainbow Epic Drop Hold & Win

Hold and win
3 spins

Land one Epic Rainbow Scatter in the base game.

A new Coin, Jackpot Marker, Pot of Gold or Clover refills the Life Meter to three.

This higher-start variant opens with a guaranteed full special-symbol grid including at least one Coin and one Pot of Gold. It then follows the same Hold & Win rules as Rainbow Fortune.

  • Uses Coin and Jackpot Marker win, Three refilling lives, Clover multipliers, Pot of Gold collection, Full-grid settlement, Rainbow Epic Drop full-grid start.

Jackpots

MINI

Fixed

Fixed 5× current-bet prize.

Value
5x stake
Trigger
A MINI Jackpot Marker forms part of a three-or-more special-symbol win.

MEDIO

Fixed

Fixed 25× current-bet prize.

Value
25x stake
Trigger
A MEDIO Jackpot Marker forms part of a three-or-more special-symbol win.

MAJOR

Fixed

Fixed 250× current-bet prize.

Value
250x stake
Trigger
A MAJOR Jackpot Marker forms part of a three-or-more special-symbol win.

GRAND

Fixed

Fixed 2,500× current-bet prize, equal to the game's maximum win.

Value
2500x stake
Trigger
A GRAND Jackpot Marker forms part of a three-or-more special-symbol win.

Feature Artwork

Bonus buy and feature screens

Le Sortudo 3×3 reels and four jackpot signs shown inside a laptop render
Feature Preview

Our Team Reviews

Signed reviews from our team

1 review
FEATURED

Le Sortudo builds multipliers its 2,500× ceiling cannot pay for

SC

Sarah Chen

Streaming Specialist at 0xPlaySlots

September 14, 2026
6.3/10

A 2,500× ceiling is one jackpot marker tall

I read Le Sortudo's Clover ladder as belonging to a bigger game than its cap allows. The maximum win is 2,500×, exactly the value of one GRAND Jackpot Marker, and a single ×20 Clover passes that figure as soon as the Coin value beneath it tops 125×. Three 50× Gold Coins and that Clover do it on four of the nine cells. Past that point the Pots of Gold and the upper Clover rungs build value the game does not pay, so the maths that decides this game sits below the ceiling: in the 0.2× Bronze Coins that drag Rainbow Fortune down, and in how cleanly Rainbow Epic Drop removes them. I judge it a competent Hold & Win with a cramped top end, and it scores like one.

Rainbow Fortune is assembled from standard Hold & Win parts: three lives that refill whenever a new Coin, Jackpot Marker, Pot of Gold or Clover sticks, a four-rung fixed jackpot ladder, a collector and a multiplier. What sets Le Sortudo apart, as I see it, is the board and the second round. All of that machinery runs on a 3×3 grid, and Rainbow Epic Drop starts from the full grid that Rainbow Fortune has to build towards. The small board is also why the cap bites early. Nine cells hold few Coins, and the ×15 and ×20 rungs at the top of the Clover's eleven values are what turn a few Coins into a large number. They outrun 2,500× with very little underneath.

Three 50× Gold Coins and one Clover already outgrow the game

I need only a few lines of arithmetic to show it. One 50× Gold Coin under a ×20 Clover makes 1,000×, 40% of the cap. Two make 2,000×. Three make 3,000×, and the game pays 2,500×. At ×15, three 50× Gold Coins come to 2,250×; at ×10 it takes five of them to reach the maximum exactly. Fill eight cells with 50× Gold Coins and put a ×20 Clover in the ninth, and I get a board worth 8,000×, 3.2 times the cap, with 5,500× of it beyond what the game pays.

The Pot of Gold does nothing to change that. It collects Coin values into a stored total and clears the collected Coins off the grid, which frees cells for more, and a Clover multiplies an activated Pot's stored total as well. A collector exists to let a round grow past what a single grid can hold. Here a single grid already holds more than the cap. Once the value under a ×20 Clover passes 125×, every further Coin that Clover multiplies adds to a total the game will not pay.

The jackpot ladder sits outside the multiplication. Clovers act on Coins and Pot totals, while the Markers pay their fixed 5×, 25×, 250× and 2,500×. I count GRAND as the one symbol worth the cap outright, and a MAJOR is a tenth of it. In the base game, where Clovers and Pots take no part, a Coin-only win on nine 50× Gold Coins would come to 450×, and nine cells at MAJOR value would come to 2,250×. A base-game special-symbol win reaches the maximum only with a GRAND Marker in it.

Rainbow Fortune is only as good as its Coins

A multiplier multiplies whatever sits under it, and Rainbow Fortune's Coin table starts very low. Bronze Coins take 0.2×, 0.4×, 1× or 2×, so I count half the Bronze values below the stake. A full grid of nine 0.2× Bronze Coins settles for 1.8×. Swap one of them for a ×20 Clover and the board pays 32×, less than a single 50× Gold Coin with no Clover at all. The lowest Silver Coin, 3×, is fifteen times the lowest Bronze; the lowest Gold, 10×, is fifty times it.

That spread sets the shape of the round. Eight 9× Silver Coins, the richest all-Silver board, make 1,440× under a ×20 Clover, still short of the cap. Among Coins on a single board with one Clover, only Gold can push the total past 2,500×. Rainbow Fortune therefore runs from full boards worth under 2× the bet to boards that Gold Coins can take to the ceiling, and nothing raises the ceiling once they do. I find that consistent with a medium-volatility game. It also means the ×20 Clover, the biggest multiplier in the game, pays its full face value only on boards whose Coin and Pot value is 125× or less.

Rainbow Epic Drop raises the floor, not the roof

I rate Rainbow Epic Drop as the round worth wanting, and the reason is its floor. It opens on a full grid of special symbols with at least one Coin and one Pot of Gold in it, and its Coin values begin at 1×. That strips out the 0.2× and 0.4× Bronze values and lifts the Coin floor to five times Rainbow Fortune's. After the opening, the round runs on the same refilling-life, collection and settlement rules. It is Rainbow Fortune with its two weakest Coin values removed and a collector on the opening grid, and on a board where Bronze does so much damage I call that a real improvement.

Both rounds trigger from a single scatter, one Rainbow Scatter for Rainbow Fortune and one Epic Rainbow Scatter for Rainbow Epic Drop. Neither scatter can land alongside Coins or Jackpot Markers, so the spin that starts a round pays no Coin or Jackpot win of its own.

What Rainbow Epic Drop does not change is the cap. A round that opens on a full grid starts with Coin value already on the board, and 2,500× is still the most it can pay. The better round starts closer to the roof, and the roof stays where it is. That is the game's central problem in one line: its best design idea runs into the same low ceiling as everything else.

The bottom return setting is a different game

Casinos can run Le Sortudo at 96.27%, 94.29%, 92.23% or 86.28%. The top three sit about two points apart, 1.98 and then 2.06. I make the last step 5.95 points, about three times either of the others, and it takes the house edge from 3.73% at the top setting to 13.72% at the bottom, almost 3.7 times as much. Per 100 units wagered, the expected cost is 13.72 units instead of 3.73. At the top setting, the cap is the main reason this is not a better game. At the bottom setting it is the second reason, and I treat the 86.28% version as a separate, worse game that is worth checking the rules screen for.

It suits jackpot-ladder players, not multiplier chasers

The player I would point here wants Hold & Win for its visible structure: nine cells, three lives, a jackpot ladder whose top rung is the maximum win, and a second round that starts full. The ceiling equals the GRAND Marker's fixed value, so the top end is plain. Anyone drawn in by ×20 Clovers should look elsewhere. On this board the ×20 rung pays in full only while the value under it is 125× or less, and I see a multiplier that large under a cap this low as advertising more than the game can pay.

Pros

  • Rainbow Epic Drop opens on a full special grid with a Pot of Gold, and its Coins start at 1×
  • Clover rungs from ×2 to ×20 give a nine-cell board a wide spread of outcomes
  • Fixed jackpots from 5× to 2,500× pay in the base game as well as in both Hold & Win rounds
  • The top prize is plain: the GRAND Marker's fixed 2,500× is the maximum win

Cons

  • Three 50× Gold Coins under one ×20 Clover already pass the 2,500× cap
  • In Rainbow Fortune, 0.2× Bronze Coins let a full grid settle for just 1.8×
  • Casinos can set the return as low as 86.28%, a 13.72% house edge

Verdict

Le Sortudo's best idea, Rainbow Epic Drop's full opening grid, runs under a 2,500× cap that three 50× Gold Coins and one ×20 Clover already pass. That low ceiling and a return that can fall to 86.28% keep a competent Hold & Win from being good.

#GP

Game Provider

#GD

Game Details

Information

Hacksaw Gaming
August 4, 2026
Video Slot
Payline Slot
Hold And Win Slot
0 paylines